This is SO frustrating!
#201
Posté 16 mars 2011 - 05:25
On the other hand, I'm not sure that mages should automatically be allowed to wear heavy armour in a fantasy RPG, though maybe I've been too heavily influenced by the "arcane spell failure" in D&D rules. General freedom tempered by some "logical" restrictions should be the way to go imo.
#202
Posté 16 mars 2011 - 05:33
Stanley Woo wrote...
You can find armour upgrades for Fenris that "would be perfect for Fenris." All games have limitations. We can't cater to every individual's imagination.
Thats a good justification for then not cattering to anyones. Well, except your own of course.
#203
Posté 16 mars 2011 - 05:44
-Varric is telling the story as he remembers it
-Varric canot freaken remember what they wore at different times in the whole tale
so basically he remembers the most the recent clothes they wore or a general look of them.
That's a reason that they donot change clothes and as for the romance clothes change
it can be because the chance was significant'
-Varric tells how he remembers it, and he's not going over every tiny detail from what they eat to what they wore just a general idea when it came to discriptions.
Modifié par rooshandark8, 16 mars 2011 - 05:49 .
#204
Posté 16 mars 2011 - 05:48
rooshandark8 wrote...
Heres my two cents on the companion not changing clothes discussion.
-Varric is telling the story as he remembers it
-Varric canot freaken remember what they wore at different times the whole tale
so basically he remembers the most the clothes from when he was with them last
That's a reason that they donot change clothes and as for the romance clothes change
it can be because the chance was significant'
-Varric is tell how he remembers it, and hes not going over every tiny detail from what they eat to what they wore just a general idea when it came to discribtions
But he somehow remembers what happens when he's not in my party?
#205
Posté 16 mars 2011 - 05:53
twaninator wrote...
rooshandark8 wrote...
Heres my two cents on the companion not changing clothes discussion.
-Varric is telling the story as he remembers it
-Varric canot freaken remember what they wore at different times the whole tale
so basically he remembers the most the clothes from when he was with them last
That's a reason that they donot change clothes and as for the romance clothes change
it can be because the chance was significant'
-Varric is tell how he remembers it, and hes not going over every tiny detail from what they eat to what they wore just a general idea when it came to discribtions
But he somehow remembers what happens when he's not in my party?
Well i got a two cents for that too;
The events that happen before varric joined he heard from people of kirkwall and hawke himself
And after he joins, for all we know hawke traveled with all his party members. but because of the engine limition we canot have more than 3 companions, maybe hawke always took varric and 2 other compansions.
#206
Posté 16 mars 2011 - 05:55
Btw his companions did fellow him everywhere why not all of them. we donot know the canon yet.rooshandark8 wrote...
twaninator wrote...
rooshandark8 wrote...
Heres my two cents on the companion not changing clothes discussion.
-Varric is telling the story as he remembers it
-Varric canot freaken remember what they wore at different times the whole tale
so basically he remembers the most the clothes from when he was with them last
That's a reason that they donot change clothes and as for the romance clothes change
it can be because the chance was significant'
-Varric is tell how he remembers it, and hes not going over every tiny detail from what they eat to what they wore just a general idea when it came to discribtions
But he somehow remembers what happens when he's not in my party?
Well i got a two cents for that too;
The events that happen before varric joined he heard from people of kirkwall and hawke himself
And after he joins, for all we know hawke traveled with all his party members. but because of the engine limition we canot have more than 3 companions, maybe hawke always took varric and 2 other compansions.
#207
Posté 16 mars 2011 - 06:07
rooshandark8 wrote...
Btw his companions did fellow him everywhere why not all of them. we donot know the canon yet.rooshandark8 wrote...
twaninator wrote...
rooshandark8 wrote...
Heres my two cents on the companion not changing clothes discussion.
-Varric is telling the story as he remembers it
-Varric canot freaken remember what they wore at different times the whole tale
so basically he remembers the most the clothes from when he was with them last
That's a reason that they donot change clothes and as for the romance clothes change
it can be because the chance was significant'
-Varric is tell how he remembers it, and hes not going over every tiny detail from what they eat to what they wore just a general idea when it came to discribtions
But he somehow remembers what happens when he's not in my party?
Well i got a two cents for that too;
The events that happen before varric joined he heard from people of kirkwall and hawke himself
And after he joins, for all we know hawke traveled with all his party members. but because of the engine limition we canot have more than 3 companions, maybe hawke always took varric and 2 other compansions.
That's quite the rationalization you've got going there. I suppose you're right. How could he possibly remember every time a party member changes armor? Only everytime Hawke changes armor, and every word Hawke every spoke and well of course everytime a party member changes weapons. Yeah, weapons are much easier to remember than armor.
#208
Posté 16 mars 2011 - 06:16
I got 1 cent for this loltwaninator wrote...
rooshandark8 wrote...
Btw his companions did fellow him everywhere why not all of them. we donot know the canon yet.rooshandark8 wrote...
twaninator wrote...
rooshandark8 wrote...
Heres my two cents on the companion not changing clothes discussion.
-Varric is telling the story as he remembers it
-Varric canot freaken remember what they wore at different times the whole tale
so basically he remembers the most the clothes from when he was with them last
That's a reason that they donot change clothes and as for the romance clothes change
it can be because the chance was significant'
-Varric is tell how he remembers it, and hes not going over every tiny detail from what they eat to what they wore just a general idea when it came to discribtions
But he somehow remembers what happens when he's not in my party?
Well i got a two cents for that too;
The events that happen before varric joined he heard from people of kirkwall and hawke himself
And after he joins, for all we know hawke traveled with all his party members. but because of the engine limition we canot have more than 3 companions, maybe hawke always took varric and 2 other compansions.
That's quite the rationalization you've got going there. I suppose you're right. How could he possibly remember every time a party member changes armor? Only everytime Hawke changes armor, and every word Hawke every spoke and well of course everytime a party member changes weapons. Yeah, weapons are much easier to remember than armor.
Hes telling the story about the champion,heres the thing mate "the armor and weapon could be varric just adding in a quip saying "oh i just remebered hawke when going throught the markets saw a sword and bought it" or something like that, Since when your in the customization menu varric is adding to the character discription. as for every word they said my theroy is that hes just telling it how he remembers it like for all he know hawke talked in a different way, varric's just telling the general thing man with alot of detail when it comes to story but character apperance discription so hes just adding important parts 'its like asking what were the 3 pigs wearing when the wolf came to blow down there houses"
#209
Posté 16 mars 2011 - 06:19
#210
Posté 16 mars 2011 - 06:21
Something is really messed up in the priority book.
Modifié par cotheer, 16 mars 2011 - 06:22 .
#211
Posté 16 mars 2011 - 06:22
DA:O didn't take 18 months to make ether, also for people who say the like how the compainions look so do I, I also like how Leliana looked in Dalish armor.DJBare wrote...
"Looks confused"; DA:O did not have these limitations.Stanley Woo wrote...
You can find armour upgrades for Fenris that "would be perfect for Fenris." All games have limitations. We can't cater to every individual's imagination.
#212
Posté 16 mars 2011 - 06:23
Yea, i suppose, just trying to give a logical explanitiontwaninator wrote...
Well, that just got out of hand. Agree to disagree I suppose.
instead of just saying, da2 sucks
for all we know
its varrics fault
#213
Posté 16 mars 2011 - 06:30
Dear Maker.Stanley Woo wrote...
This is true, but we are also human and this forum does have rules. While we might disagree on a great many things, we would appreciate if we were granted at least a modicum of courtesy and respect. No one likes getting screamed at, and it is difficult to participate in threads where a lot of screaming is done. This thread is doing just fine, in my opinion.marcbenigni wrote...
It shouldn't be necessary to handle the mod with kid gloves; he's a professional. I've seen mods get into heated discussions on many forums, and I generally take it as a prerequisite that they have pretty thick skins.All right, how about this one: despite us having given you a thing in Dragon Age Origins, we are not necessarily able to give you the same thing in Dragon Age II for a variety of reasons. Usually, the reason is zots. Having a comparatively short developement cycle means that we either had to work faster and/or on a smaller scale. Faster was already a given, what with time being inexorable and linear and all, but a smaller scale means sacrifices, compromises, and cuts compared to the original, gigantic, epic game.If Stan Woo chooses to argue in defense of DA2 that's totally cool, but his arguments need to be logical and defensible like anyone else's. Versus the quote implying that it's impossible to cater to "all our imaginations" by allowing us to select a piece of armor.
One small, tiny feature may not mean much to the end-user, but it migth mean fundamental changes to the game for a developer. Features may have dependencies that are complex or extensive, as they are rarely as modular as people believe. Ultimately, it is a disagreement between us, the developer, and you, the player. We can only implement features a certain way; we can't create a system that will please everyone. As always, we do what we can witht he time and resources available and try to please as many people as we can. After the fact, we can pay attention to feedback, both here on the forums and elsewhere, and try to do better next time.No offense taken, since you didn't try to offend.I'd take it as an act of good will if he didn't take any great offense at that, or lock the thread.
Dragon Age 2 needed six months to a year more dev
time.
Lets not dance around the apparent. Copy paste caves, houses, areas,
lack luster character interactions, a story that seems to thrive on plot
convenience. (Anders end game) Armor and character ability choice. The
more than apparent cut from the game day one DLC.
Modifié par wikkedjoker, 16 mars 2011 - 06:31 .
#214
Posté 16 mars 2011 - 06:33
#215
Posté 16 mars 2011 - 07:10
Stanley Woo wrote...
Understood. From now on, i will use the completely made-up pronoun "floi."
Just wanted to pop into the thread and say I appreciate your good sense of humor, even though lots of people are yelling at you.
Incidentally, I don't mind the party members not having customizable armor, since it's nice to have them in their appropriate gear without feeling like you're making them weaker or holding them back (I had this problem with Morrigan - I loved her default robes, but as time went on it made no sense to keep her in them. So she walked around in some gross looking robes instead.)
I do think it's a little odd that we can't change their weapons, though. I was really looking forward to making Isabela an archer. I guess it makes sense lore-wise, or else you'd have this conversation:
Hawke: Hey, I found this great bow!
Isabela: That's cool. Gonna sell it?
Hawke: Naw, I was thinking you should use it.
Isabela: Oh, I don't really... do that. I use daggers?
Hawke: Nope, just use this bow. It'll be coooooool!
Isabela:
Hawke: Oh and Fenris you'd look SO CUTE in these pants, put them on now.
Fenris: I really don't want to wear those...
Hawke: I JUST PAID A TON FOR THESE, PUT THEM ON NOW!!!!
Fenris:
#216
Posté 16 mars 2011 - 07:24
But that is kind of the theme for this game, stripped content from the first one. No shape shifter, no fade warriors. Animate dead spell gone.. etc etc. I would easily have traded the assets that made the teleporting back-stab, weird high jumping 2h attacks and other odd new attack graphics for anyone of those old features to come back.
#217
Posté 16 mars 2011 - 11:47
Peeker2009 wrote...
Why not include a tailor's shop where you can change an item's style to suit a character's look?
On the other hand, I'm not sure that mages should automatically be allowed to wear heavy armour in a fantasy RPG, though maybe I've been too heavily influenced by the "arcane spell failure" in D&D rules. General freedom tempered by some "logical" restrictions should be the way to go imo.
I must disagree.
I don´t like the fact that that you can´t wear armor as mage, but it´s still better than spell failure or such bullsh!t imo.
I mean, why would your CLOTHING influence your ability to yell "Avaa Kedavra!" to kill that guy?
Logically, armor should restrict certain fast combat moves and make it harder to evade an attack, but certainly not make spellcasting harder.........
#218
Posté 16 mars 2011 - 01:43
Peeker2009 wrote...
Why not include a tailor's shop where you can change an item's style to suit a character's look?
On the other hand, I'm not sure that mages should automatically be allowed to wear heavy armour in a fantasy RPG, though maybe I've been too heavily influenced by the "arcane spell failure" in D&D rules. General freedom tempered by some "logical" restrictions should be the way to go imo.
Yes, the whole "mages can't wear armor" thing is largely a D&Dism, a contrivance.
#219
Posté 16 mars 2011 - 02:00
Killjoy Cutter wrote...
Peeker2009 wrote...
Why not include a tailor's shop where you can change an item's style to suit a character's look?
On the other hand, I'm not sure that mages should automatically be allowed to wear heavy armour in a fantasy RPG, though maybe I've been too heavily influenced by the "arcane spell failure" in D&D rules. General freedom tempered by some "logical" restrictions should be the way to go imo.
Yes, the whole "mages can't wear armor" thing is largely a D&Dism, a contrivance.
HOW DARE YOU. D&D is the best thing ever! D&D is the perfect set of rules for ALL role playing games!! D&D can NEVER BE WRONG ABOUT ANYTHING EVER
#220
Posté 16 mars 2011 - 02:07
aftohsix wrote...
HOW DARE YOU. D&D is the best thing ever! D&D is the perfect set of rules for ALL role playing games!! D&D can NEVER BE WRONG ABOUT ANYTHING EVER
According to Marilyn Manson, D&D is also a good contraceptive as every time you play D&D the time at which you lose your virginity goes 1 week further into the future.
Just saying:P
#221
Posté 16 mars 2011 - 02:16
Deified Data wrote...
Why would Isabela be an archer, when she's an ace with a dagger? Why would Merril wield a 2-handed sword, when she's a smallish waif? They are who they are. I, for one, appreciate the greater gulf between the classes in this game. It adds replay value and makes ever playthrough drastically different.
"Character class" is a contrivance, a D&Dism that won't release its moldering grip on the gaming industry.
#222
Posté 16 mars 2011 - 02:16
aftohsix wrote...
Killjoy Cutter wrote...
Peeker2009 wrote...
Why not include a tailor's shop where you can change an item's style to suit a character's look?
On the other hand, I'm not sure that mages should automatically be allowed to wear heavy armour in a fantasy RPG, though maybe I've been too heavily influenced by the "arcane spell failure" in D&D rules. General freedom tempered by some "logical" restrictions should be the way to go imo.
Yes, the whole "mages can't wear armor" thing is largely a D&Dism, a contrivance.
HOW DARE YOU. D&D is the best thing ever! D&D is the perfect set of rules for ALL role playing games!! D&D can NEVER BE WRONG ABOUT ANYTHING EVER
I see what you did there.
#223
Posté 16 mars 2011 - 02:18
Killjoy Cutter wrote...
aftohsix wrote...
Killjoy Cutter wrote...
Peeker2009 wrote...
Why not include a tailor's shop where you can change an item's style to suit a character's look?
On the other hand, I'm not sure that mages should automatically be allowed to wear heavy armour in a fantasy RPG, though maybe I've been too heavily influenced by the "arcane spell failure" in D&D rules. General freedom tempered by some "logical" restrictions should be the way to go imo.
Yes, the whole "mages can't wear armor" thing is largely a D&Dism, a contrivance.
HOW DARE YOU. D&D is the best thing ever! D&D is the perfect set of rules for ALL role playing games!! D&D can NEVER BE WRONG ABOUT ANYTHING EVER
I see what you did there.
Was it /sarcasm?
#224
Posté 16 mars 2011 - 02:24
Stanley Woo wrote...
You can find armour upgrades for Fenris that "would be perfect for Fenris." All games have limitations. We can't cater to every individual's imagination.
A very vallid argument... for another point perhaps. You can and you have catered to much more people's wishes with previous games including the original Dragon Age.
DA2 limits itself (imo) beyond what it should do. But this is a choice you made, it greatly decreases the tactical options and sometimes fun we can get out of the combat system but it is a design choice you made. But don't act as if you had no other choice, as if we demand too much from you.
I dont hate DA2, I just think it is average, but the worst part is that you guys simply don't seem to care. Since joining EA and starting this 'Social' Network the connection with the fans has only diminished. I always said Bethesda made my favorite game (Morrowind) but Bioware was my favorite developer (for all their games and support) but that has changed of late.
#225
Posté 16 mars 2011 - 02:45
Stanley Woo wrote...
You can find armour upgrades for Fenris that "would be perfect for Fenris." All games have limitations. We can't cater to every individual's imagination.
Thats a laod, and you know it. I seem to remember being able to skill up Leliana as a dual-daggar Assassin/Duelist in mudium armor for some reason. Or turn Wynne into a sword-and-board magic war machine decked out in full plate. Or Alistair into a two-handed fighter. Surely, I must be imagining things, as all of this is ovbiously impossible.
Oh. Wait.
Let me rephrse this for you, for greater accuracy in your statement. "We can't creative flexibility and cater to the lowest common denominator of the gaming world at the same time, so stop complaining."





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