If you want the 100% spoiler avoidance version: Do not get any companion to maximum friendlyness before the second act. Also note that the friend bar is deceptive, in that the visual representation slider does not go all the way out. Instead it stops just as the bar begins to fade, which may be hard to see depending on your gamma settings. It's best to remove your companion from the party if they're getting dangerously high and not pick them up again until the second act. If you get them reasonably high in act one, their personal quests alone will easily max out friendship before the end of the game.
Minor hints at important companion events will follow.
I was working on my second playthrough of DA:2 like I had OCD. I impatiently skipped a lot of side quests and loot the first time to get to the end. My point here being that I romanced Merrill the first time 'round without any trouble. On my second go I got her as soon as possible and took her with me as my field artillery. Long story short, by the end of act 1 I had her up to maximum friendly.
Going into act 2 I had double checked every companion and location before I went into the deep roads. I even used the guide book to make sure I hadn't missed an important drop quest or something that was tucked away in a corner. Now, in act 2 Merrill had no quest available for me to speak with her and say hi. After I'd finished the black powder promise quest, her primary chain didn't open like it was supposed to.
I'm not sure if this bug was random or how to avoid it, but be careful. You might want to save right before going into act 2 and keep that as a backup incase this is some kind of random chance code bug that can be fixed with a restart of act 2. If you don't get that 'Hey, what's up?' quest at the start of the second act, you know it's broken.
Important update: ((Tamahome560 said the following didn't work for him.))
The only difference between my first and second playthrough that relates to Merrill besides the friendship level, is what happened to Bethany. On the first run she went to the circle, on the second she went with the wardens. The reason this is important is that Merrill will come and try to confort you over this. So I'm thinking that it's possible her visit gets bugged depending on your choice. My recommendation to you if you really want to be safe is simply leaving Bethany(or carver, something happens to him too) behind when you go into the deep roads so she's taken to the circle.
Modifié par What a Twist, 16 mars 2011 - 02:09 .





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