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Companions: A word of warning. (Bug)(Spoiler free)


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#1
What a Twist

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This issue is confirmed on the 360 and PC thus far.

If you want the 100% spoiler avoidance version: Do not get any companion to maximum friendlyness before the second act. Also note that the friend bar is deceptive, in that the visual representation slider does not go all the way out. Instead it stops just as the bar begins to fade, which may be hard to see depending on your gamma settings. It's best to remove your companion from the party if they're getting dangerously high and not pick them up again until the second act. If you get them reasonably high in act one, their personal quests alone will easily max out friendship before the end of the game.

Minor hints at important companion events will follow.

I was working on my second playthrough of DA:2 like I had OCD. I impatiently skipped a lot of side quests and loot the first time to get to the end. My point here being that I romanced Merrill the first time 'round without any trouble. On my second go I got her as soon as possible and took her with me as my field artillery. Long story short, by the end of act 1 I had her up to maximum friendly.

Going into act 2 I had double checked every companion and location before I went into the deep roads. I even used the guide book to make sure I hadn't missed an important drop quest or something that was tucked away in a corner. Now, in act 2 Merrill had no quest available for me to speak with her and say hi. After I'd finished the black powder promise quest, her primary chain didn't open like it was supposed to.

I'm not sure if this bug was random or how to avoid it, but be careful. You might want to save right before going into act 2 and keep that as a backup incase this is some kind of random chance code bug that can be fixed with a restart of act 2. If you don't get that 'Hey, what's up?' quest at the start of the second act, you know it's broken.

Important update: ((Tamahome560 said the following didn't work for him.))
The only difference between my first and second playthrough that relates to Merrill besides the friendship level, is what happened to Bethany. On the first run she went to the circle, on the second she went with the wardens. The reason this is important is that Merrill will come and try to confort you over this. So I'm thinking that it's possible her visit gets bugged depending on your choice. My recommendation to you if you really want to be safe is simply leaving Bethany(or carver, something happens to him too) behind when you go into the deep roads so she's taken to the circle.

Modifié par What a Twist, 16 mars 2011 - 02:09 .


#2
nuclearpengu1nn

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is her quest suppose to start right after act 1?

#3
Rockpopple

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SPOILERS


....




.....




....






....





Is that the quest where Merrill consoles you after Bethany's taken to the Tower? Start of Act 2?

#4
What a Twist

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GreyWarden36 wrote...

is her quest suppose to start right after act 1?

No, her big quest starts right after you finish with the dwarf and qunari situation and the Arishok yells at you about the city.

#5
What a Twist

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Rockpopple wrote...

SPOILERS


....




.....




....






....





Is that the quest where Merrill consoles you after Bethany's taken to the Tower? Start of Act 2?




ALSO SPOILERS




ABORT




IT'S A TRAP




I had Bethany go with the wardens. I did not get any response out of Merrill, though I checked.

#6
nuclearpengu1nn

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oh
i don't have her on full friendship but i just but a gift for her should i give it to her now or wait til later?

#7
What a Twist

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GreyWarden36 wrote...

oh
i don't have her on full friendship but i just but a gift for her should i give it to her now or wait til later?

If you're in the second act already I'd go for it. Again though, I'm not sure if the friend level is what did it. I'm sure at least one of the beta testers was OCD like half the people here. It may have been totally random.

#8
What a Twist

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Ugh I'm starting a new game because of this. I won't be so dramatic as to say I'm infuriated, but it certainly has me bummed out.

#9
nuclearpengu1nn

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just to make sure does romance with merrill start right after her quest
thanks

#10
What a Twist

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GreyWarden36 wrote...

just to make sure does romance with merrill start right after her quest
thanks

I'm pretty sure the romance technically starts the first time you flirt with her when she gets her house in lowtown. Other than that, it will continue pretty much every time you're on a quest relating to her. All of her quests are relevant to the romance if you've got one going.

#11
Feranel

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This I want to know, I haven't done blacknpowder promise, I've done a ton of side quests, but my semi critical view of other blood mages has left me floundering at a grey zone in friendship with her. She consoled me on my sister leaving, that's it do far.

#12
Tamahome560

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Yup. I get consoling words for Carver and that is it. Happening to a lot of people. It might have something to do with the quest mourning auto completing itself at the beginning of ACT II... I have postponed my playthrough until there is a patch or a mod that fixes that.

#13
MCPOWill

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Ya know I played through the game and enjoyed it. It was only after reading on the forums and a little deductive reasoning before hand that made me question the polish of the game. Romances seem to bug companion quests and the game doesn't register everything that it should from the DAO import such as romances and for me at least Nathanial's quest in DA2. I think I'll play up through act 1 with my second character and wait till a patch comes out so that I can replay my first character and finish up my second.

#14
What a Twist

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Feranel wrote...

This I want to know, I haven't done blacknpowder promise, I've done a ton of side quests, but my semi critical view of other blood mages has left me floundering at a grey zone in friendship with her. She consoled me on my sister leaving, that's it do far.

If you mean how to enter a relationship, you need to either be a friend or a rival; both work, but being stuck in the neutral zone won't get you anywhere. Actually, it might get you attacked by Klingons.

Modifié par What a Twist, 15 mars 2011 - 05:59 .


#15
What a Twist

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I just edited the first post with something that may help you prevent this.

Modifié par What a Twist, 15 mars 2011 - 05:59 .


#16
Tamahome560

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What a Twist wrote...

I just edited the first post with something that may help you prevent this.


Thanks for trying but in my case I have not taken Carver with me and it still buged. I only get Consoling words and Mourning gets auto completed and no more quests for her in ACT 2. I did however almost max out her friendship in the first act.

#17
What a Twist

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Tamahome560 wrote...

What a Twist wrote...

I just edited the first post with something that may help you prevent this.


Thanks for trying but in my case I have not taken Carver with me and it still buged. I only get Consoling words and Mourning gets auto completed and no more quests for her in ACT 2. I did however almost max out her friendship in the first act.

Are you on the PC or console?

#18
Tamahome560

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PC

#19
What a Twist

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Tamahome560 wrote...

PC

Luckily for you, it's inevitable that someone will mod this if Bioware doesn't patch it first.

Modifié par What a Twist, 15 mars 2011 - 06:50 .


#20
highcastle

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I got this bug, too (same circumstances, but with Carver instead of Beth). For me, Merrill's Mirror Image class eventually activated after I'd done Dissent. So it might still trigger, it just might trigger late.

#21
SapphireFire

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I was reading the wiki page about the DA2 console and I noticed they included a bug section. Apparently Merrill can get a similar bug in Act 3, where you are unable to get Merrill's companion quest,  but the console can help fix it. Perhaps someone can alter the solution and see if it helps with this bug.

Spoilers...




http://dragonage.wik...(Dragon_Age_II)

  • There is a preexisting bug in all versions, that when you get
    to the 3rd chapter you're unable to perform Merrill's quest as she seems
    to think that her teacher killed herself from the impending companion
    quest.
  • The resolution is below.
  • runscript zz_mrl_debug
  • Select Main Quest
  • Select Act 3
  • Select 1 - Start Merrill Notify.
  • Quest has officially began, and you can now contact Merrill
    in her home and perform the proper companion quest as normal. It is
    recommended that you perform 'A Talking To' and 'On The Loose' prior to
    using the console commands to stay with the chronology. It might also
    end those quests prematurely


Modifié par SapphireFire, 15 mars 2011 - 07:44 .


#22
Tamahome560

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On PC:

Right for the people who do not get Mirror Image quest due to the whole Mourning bug I think I found a temporary work around. I'm not sure how it might affect the plot flags and ACT III so it might be risky.

You have to enable developers console and use this command: ''runscript zz_mrl_debug'' When the wheel comes up select Main Quest--------->Act II Mirrors Image-------->1-Start - Merrill Notify

This will transport you to the Lowtown where Merrill will trigger the quest. Proceed with the quest. After finishing it you should get Back From Sundermount quest and If Merril has 50% or more friendship/rivalry Questioning Beliefs will be triggered. If you used enough flirt options throughout both acts she will visit you in the estate. This is it for ACT II I think. :)

#23
What a Twist

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Tamahome560 wrote...

On PC:

Right for the people who do not get Mirror Image quest due to the whole Mourning bug I think I found a temporary work around. I'm not sure how it might affect the plot flags and ACT III so it might be risky.

You have to enable developers console and use this command: ''runscript zz_mrl_debug'' When the wheel comes up select Main Quest--------->Act II Mirrors Image-------->1-Start - Merrill Notify

This will transport you to the Lowtown where Merrill will trigger the quest. Proceed with the quest. After finishing it you should get Back From Sundermount quest and If Merril has 50% or more friendship/rivalry Questioning Beliefs will be triggered. If you used enough flirt options throughout both acts she will visit you in the estate. This is it for ACT II I think. :)

I've heard that works for PC, but the console users are still in a bad spot.

I'm hoping a certain person will swoop in to tell us that we're not alone, and to keep our hopes up. Followed by an evil face.

:devil:

Modifié par What a Twist, 15 mars 2011 - 10:53 .


#24
Feranel

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How do we know if it's bugged? Do we just check our completed Quests and see if it's there when it shouldn't be?

#25
What a Twist

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Feranel wrote...

How do we know if it's bugged? Do we just check our completed Quests and see if it's there when it shouldn't be?

The best way to tell is to see if Merill has a quest for you right out of the gate in act 2(Which begins the moment you complete the deep roads expedition.), just like all the other companions. You could also see if you've completed a quest from Merrill that you don't remember doing, which would indicate that it auto-completed and has bugged out on you. Another option for testing is to complete the "Black powder promise" quest from the Arishok, and see if a quest for Merrill is immediately offered in your quest log.

Modifié par What a Twist, 15 mars 2011 - 10:58 .