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What would you like to see in the next dlc?


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#626
Giant ambush beetle

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My not so fancy and sarcasm-lacking short list of features I want to see in future DLC:Posted Image

* Female Qunari Tal-Vashoth companion. Why? I don't have to explain that, just do it. Romanceable? That would be a neat bonus.
* I desperately want to see new locations, I'm really growing tired of grey and dull Kirkwall, I need some great outdoor levels. Foliage. Nature.
* I'd like see more of the Dalish, the Dalish camp at Sundermount was pretty....pathetic in my opinion, it didn't live up to my expectations of the grandness of the elven culture (or whats left of it). At all.
* New companion armor would be nice, I'm also growing tired of seeing my group in the same armor.....for years!
* More enemy diversity, I quickly grew tired of always fighting clone armies of thugs and spiders.
* Less annoying wave attacks in fights.
* Less annoying recycled locations

Modifié par The Woldan , 06 avril 2011 - 12:54 .


#627
Nuke1967

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1. A templar companion/love interest male/female.
2.Letting you take over the gangs or destroy them. The decision reflects on the city.Possible letting you put Isabela in charge of them.
3.The choices you make changes the city looks a lot more over time.
4.More involvement in city politics. Such as being able to champion the cause more of the refugees when you become a noble.
5.Changes in the outfits as you upgrade them.
6.As everyone pointed out a lot of times more character depth in the companions/love interests.
7.More interaction with NPC's.
8.Buying businesses in the city. Possible putting a companion in charge of them.

#628
Himmathand

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I'd actually like less story-driven DLC and instead something that lets us further develop our high-level characters.

I'm worried about these ideas for DLC that are supposed to "fill in the gaps"... though I agree some of those gaps probably shouldn't have been there in the first place. Thing is that I've already played through many of them in the game and going back to those missing time periods would feel like... well, like going backwards.

Instead I'd like to see a high-level dungeon/fortress/cave/something with really tough, high-level creatures to fight.

I'm probably about the only person that feels like this... most others seems set on more romances or filling in the plot-holes of the main quest, but I don't care so much about that as I do about killing abominations, levelling up and collecting more loot.

#629
DraconisCombine

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More locations in the Free Marches ,cities,forests and countrysides.There is also a potential squeeze play on free thinking peoples from the Quanari in the east and the Tevinter Imperium to the west.Both the qun and the tevinter want to enslave us both, :P

#630
thenemesis77

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Himmathand wrote...

I'd actually like less story-driven DLC and instead something that lets us further develop our high-level characters.

I'm worried about these ideas for DLC that are supposed to "fill in the gaps"... though I agree some of those gaps probably shouldn't have been there in the first place. Thing is that I've already played through many of them in the game and going back to those missing time periods would feel like... well, like going backwards.

Instead I'd like to see a high-level dungeon/fortress/cave/something with really tough, high-level creatures to fight.

I'm probably about the only person that feels like this... most others seems set on more romances or filling in the plot-holes of the main quest, but I don't care so much about that as I do about killing abominations, levelling up and collecting more loot.


As much as I love characters and the story I do think DA is lacking in having  good levels of hard mosnters, like boss fights, mini boss fights and a Major boss fight, like alot of the old RPGS that had this and why in the heck do all the dragons look the same? I mean you can't even color code them or make them look differnet?  Where are some of the old DND monsters at? You guys need more monster boss battles, not just people vs people battles, bring in some old gods to fight, some DND detoryer of worlds kind of monsters, damn I know you guys can come up with better  boss battles, they are bland as hell. I want a 3 headed dragon god, or some huge high ranked demons from the fade or the black city, you guys make this game around too much poltical crap and not enough fantasy.

#631
AssignmenT

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I'd like to see more darkspawn... was depressing thinning out the worlds population... killed like 1000000 humans...

#632
Giant ambush beetle

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Instead I'd like to see a high-level dungeon/fortress/cave/something with really tough, high-level creatures to fight.

I'm probably about the only person that feels like this... most others seems set on more romances or filling in the plot-holes of the main quest, but I don't care so much about that as I do about killing abominations, levelling up and collecting more loot.


I absolutely agree with that, like I said, DA2 had quantity instead of quality, hundreds of boring weak enemies, I really missed small groups of really tough and unique monsters or semi-bosses.
IMO DA2 needs something like the Watchers Keep from Baldurs Gate II TOB, it had so many great fights and the concept of a huge dungeon with an epic demon battle at the end would work extremely well as DLC.

Modifié par The Woldan , 06 avril 2011 - 02:18 .


#633
Bootsykk

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for a new DLC, I would really just like another area to visit. I'm sure any story you guys cook up would be fantastic, but a more unique enemy to fight strategically and a new area to explore would be awesome (a la witch hunt, with the big mantis thing)

#634
DomiiMai

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A new act.

#635
Starling2105

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Would love to see a continuation of Sebastians story..it seems like there could easily be more story added to him (in the end if felt a bit unresolved!).

Would love me some more Fenris, but that all wrapped up nicely (but I can still ask! :P)

An expansion going into making use of Hawke for this Templar/Mage revolt would be awesome as well.

#636
WarPathx

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i would like to see how your cousin got that gem, charade is her name i think
possibly she gets it with sten or ohgren or the diciple that helps the warden in awakening
also if hawke is the main character in 3, charade should be a compainion

Modifié par WarPathx, 06 avril 2011 - 06:38 .


#637
KawaiiKatie

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Nuke1967 wrote...

1. A templar companion/love interest male/female.



We had one of those. His name was Alistair. :lol:

#638
ironmonk36

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I don't want a bunch of small DLC's. I want a full expansion like Awakening, with dungeons and alot of areas. Plus new companions and quests

#639
thegrimfandango

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I would like something with minimal dungeon crawls. I'm tired of dungeons in fantasy games.

#640
ninnisinni97

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I guess my no 1 choice would be a big, Awakening-style expansion that continues the story from DA2. My second choice would probably be something that explores some of those gaps in the timeline...

#641
macrocarl

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New character to weave into the game, more areas that are varied. You could do that by having the new character have new different places to go. If said person was romance-friendly, that would be a bonus, but not necessary..... Or bring back another DA:O character like ME2 brought back Liara! That would be just as sweet! I really love DA2 and more content would be super cool for my 2nd play through (as soon as I get through the 1st one that is :P)

#642
Wishpig

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A new Dwarf companion. Varric's cool and all, but since i can't PLAY as a dwarf, the fact there is only one dwarf companion means us dwarf fans are kinda screwed over. Not to mention the dwarf companion we get is anything but a typical dwarf (as the other companions constantly point out). I don't want a dwarf cliche' but I do want a dwarf character that is, well, Dwarf'ish.

I would love to have Oghren back, even though I know the forums appear very divided on him.

If not a dwarf companion, I would love to see Morrigan get a storyline that does a better job answering questions than the disapointing Witch Hunt did... that DLC was a tease.

Modifié par Wishpig, 06 avril 2011 - 04:59 .


#643
JesterPsychotica

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Ser-Pounce-A-Lot returns to reclaim Anders from Vengeance.

Turns out that Anders didn't really leave him with a friend, but Justice/Vengeance felt that there wasn't enough room for the three of them.

And now Pounce is back.

With his own plan for revenge.

~dramatic reverb~

#644
ISnowdropI

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Meeting the Warden from Origins or nearly encountering them
Fenris' escape from Danarius
Filling in the gap years with something exciting :P
Bethany/Carver - life as a Grey Warden
Anything with Alistair in it
More to do with Morrigan
A few days before Hawke disappears off the face of the earth just to give us a clue about where he/she went

Modifié par ISnowdropI, 06 avril 2011 - 05:25 .


#645
BlitzKaiser

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pirate adventure with isabela searching for the fountain of youth >< plus a female tal vashoth companion would be a great addition ^^

#646
ladyofpayne

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Morrigan.
Anders|Fenris.
next 3 years.

#647
dkgeroexboxlive

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This is gonna be long, mostly because of the multitude of problems I had with the end.

There has GOT to be an Act 4.  Honestly, DA:O's written epilogue felt like a more complete end than this.  Aside from there being too many minor plot lines left unfinished, the major plot line just kind of ends after one climactic battle.  No aftermath, no feeling of accomplishment, no reflection.  After a pretty good game (plot wise, at least), the ending just felt incredibly anticlimactic.  All we learn after picking your side at the end is that Hawke ain't around anymore.  What?  Why?  No hints?  You may be going for fan speculation to lead into DA3, but we don't even have any evidence so start speculating with!

So, here is how you do Act 4:

Solid wrap-up to the story: This is hard to do without spoilers, but I'm assuming everybody commenting here played the game.  So.... if you sided at the end with a certain group of mage hunters, then maybe the last act is you trying to crush the remnants of the rebellion and build support for your side.  If you sided with a particular group of magic wielding people, maybe you are trying to build your underground rebellion and revolutionary force.  Either way, we end the game unsure of exactly what happened to Kirkwall.  Chaos, violence, but no conclusion.  We knew exactly how Ferelden ended in DA:O.  And that was great.  As it stands, DA2 suffers seriously from middle child syndrome.  It doesn't really "end", and not in a good way like Empire Strikes Back.  There is no "Luke, I am your father" moment that makes you feel like at least it was worth it.  Because when you try to summarize your experience with the game, all you come up with was "I played this game for 20+ hours to get to one final battle which lasted all off thirty minutes so I could learn that I'm gonna have to wait for DA3 to see how it all ends."  Which sounds better to you: watching a movie about how Bruce Lee learned kung fu, or watching Bruce Lee kick faces in after he masters it?  I bet you would prefer to watch both.  Me too.  We got the first half.  We only got a brief taste of the second, which is the way-more-fun half.  Personally, I'd really like to see Hawke becoming the leader for whatever side was chosen at the end.  This could lead into other DLC, where Hawke (now established as the big boss for his faction) could travel to other city states in the Free Marches gathering support.  We were promised that we'd see Hawke become one of the most important people in Thedas.  We didn't.  We saw him become the most important person in Kirkwall.  What he does AFTER this battle in Kirkwall is what could make him the most important person in Thedas.  Of course, it's your story.  That's just my thought.  Take it wherever you want, just give us a sense of closure.  It's like you got us to slowly climb up the ladder on the high dive, and you even got us to leap off. But you aren't going to show us the splash at the end. 

Companion development: Lots of people clambering for more back-story on their favorite character.  Some people want to learn more about Fenris when he was a slave, or Isabela as a pirate.  Sure, those could be fun DLC down the line.  But I'd rather the immediate focus be on wrapping up their stories.  Maybe one final companion quest for each character that deals with wrapping up a certain part of the companion's story (eluvian, idol shard, spirit possession, etc).  Perhaps tie the quest into the companions' reaction to the massive, world shattering event that just happened.  We know because of Varric that all the companions that survive drift away from Hawke eventually (except romance).  Why?  I know one particularly broody elf that should have been a lot more pissed off with how I ended it, rival or no.  Maybe now that the heat of the moment is over, we can discuss what he does next?  Maybe my choice is the reason he leaves?  He fought out of respect for me: I hardly believe simply respecting me will keep him fighting for something he whole-heartedly disagrees with again and again and again.  We know Varric has to eventually leave the Champion's side: why?  He was my little dwarf buddy.  What happened that made him go?  A lot of people want a continuation of the romance.  I'd at least like the "plans for the future" part to be elaborated.  I don't need to see a wedding (as has been suggested).  That's a bit much.  But I got to admit, people who ask for those things are right to feel it was cut short.  I personally found the Merrill romance fascinating, and would like a bit more of end to the story other than what we got prior to the last battle: "I love you, don't die, kthnxbye."  Even in DA:O, if you romanced Leliana, Zevran, or Alistair, you at least got to talk about your plans for the future, even if they didn't turn out exactly as planned.

More Origins references: I agree with others that say too many cameos are cheap.  But in an expansion, where sides have been chosen and war is imminent, wouldn't alliances be important?  Talking to Alistair, or Loghain and Anora (two people I definitely wanted to hear more about if they were alive), only because you want to go "I remember them!" is a cop out.  But many Origins characters would definitely further the plot.  Maybe talk to Bhelen/Harrowmount, or an ambassador of sorts, about where the Dwarves will stand?  They stand to make a lot of money on lyrium in this war; both sides kinda require it.  Forcing them to pick a side could be influential in how it ends, and could segway nicely in DA3.  What about the Dalish?  They might be willing to ally with one side or another for certain guarantees, as they did with Andraste.  These could also provide nice scenery changes, allowing one to visit the Dalish lands given by Alistair/Warden/Anora, or visiting Orzammar.  Or, like I said, send an Ambassador to Kirkwall if you want to keep it contained there.  What about the Warden's?  Can they really stay neutral?  A massive civil war would make fighting the darkspawn impossible.  What about the Architect?  If he's alive, talk about a missed opportunity!

Phew... finished.  Sorry for the length.  But since I know developers are reading, I want to make sure we get a chance for a real conclusion.

Modifié par dkgeroexboxlive, 06 avril 2011 - 07:38 .


#648
wildannie

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I want DLC or (preferably) an expansion to be set after the events of DA2 between the final battle and when they go their separate ways. The more that this adds to the story the better.

I don't want Hawke to be separated from her companions (especially the LI) I really really hated this aspect of Awakenings.

I would be unlikely to buy a prequel along the lines of lelianas song, although fun it was (imo) a bit pointless and was only played once by me. I'm also not especially interested in filling in the gaps of the framed narrative as I imagine that Varric mentioned all the most interesting events already.

I would be happy to see more of Zevran, he's still awesome, even though he's a little ugly now.

Modifié par wildannie, 06 avril 2011 - 08:46 .


#649
Hunter Boris.0

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a dlc adventure in which you play another chapter of the warden's story.

#650
MegaBadExample

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Meeting the warden, now that'd be a blast in a glass. :)