What did you think of Dragon Age 2? Rate
#226
Posté 16 mars 2011 - 05:33
Playing it on PC, definately not as good as Origins.
#227
Posté 16 mars 2011 - 05:39
tishyw wrote...
6.3
Playing it on PC, definately not as good as Origins.
I agree, too many features cut. Such as you can't really interact with your party unless you're meant to i.e. party camp.
Modifié par Seekirus, 16 mars 2011 - 05:40 .
#228
Posté 16 mars 2011 - 05:44
Even bad Bioware RPG's are usually at least entertaining enough to play though ones, but this is BAD!.
#229
Posté 16 mars 2011 - 05:45
I don't know where the hate is coming from. The combat system is amazing and super satisfying. The characters are great(except Fenris), the quests are cool, the story telling is awesome, etc.
Yeah, yeah... the reuse of the same locals is pretty lame but it's not game breaking because everything else is so amazing!
Play it on Hard or Nightmare difficulty on the PC. That's the way to play the game.
9.5/10
I'm going to write a short review(1k words) in the following days. AWESOME game! The Dragon Age universe is now 10 times more bad-ass.
Edit: www.xfire.com/profile/phrosnite/. I love RPGs, DA:O is my all-time favourite and now DA2 is up there on the top of my list with DA:O.
Modifié par PhrosniteAgainROFL, 16 mars 2011 - 05:53 .
#230
Posté 16 mars 2011 - 05:50
PhrosniteAgainROFL wrote...
OMG! OMG! I just finished it and I LOVE it! Did all quests except for 2-3... Finished it in 58 hours. The end sequence is AMAZING! All the DA:O references - awesome!
I don't know where the hate is coming from. The combat system is amazing and super satisfying. The characters are great(except Fenris), the quests are cool, the story telling is awesome, etc.
Yeah, yeah... the reuse of the same locals is pretty lame but it's not game breaking because everything else is so amazing!
Play it on Hard or Nightmare difficulty on the PC. That's the way to play the game.
9.5/10
I'm going to write a short review in the following days. AWESOME game! The Dragon Age universe is now 10 times more bad-ass.
I did.
It did not make it better only more tedius and drawn out.
#231
Posté 16 mars 2011 - 05:50
Waage25 wrote...
PhrosniteAgainROFL wrote...
OMG! OMG! I just finished it and I LOVE it! Did all quests except for 2-3... Finished it in 58 hours. The end sequence is AMAZING! All the DA:O references - awesome!
I don't know where the hate is coming from. The combat system is amazing and super satisfying. The characters are great(except Fenris), the quests are cool, the story telling is awesome, etc.
Yeah, yeah... the reuse of the same locals is pretty lame but it's not game breaking because everything else is so amazing!
Play it on Hard or Nightmare difficulty on the PC. That's the way to play the game.
9.5/10
I'm going to write a short review in the following days. AWESOME game! The Dragon Age universe is now 10 times more bad-ass.
I did.
It did not make it better only more tedius and drawn out.
What was so tedius?
#232
Posté 16 mars 2011 - 05:58
So far I think the characters are really well done, and I like the voice acting. I am unsure of how the story will unfold, so my opinion on that is not there yet. But overall I think this will be a game I will play once and never play again. That is somewhat sad for me to say about a Bioware product. I am hopeful that if they do a third game they can mix the best of each game to get something really special.
Lastly I don't know that I would say the game feels rushed. Typically you would say that with a game with tons of bugs which I don't think has been the norm. But I understand why people would say it feels rushed, just because of the lack of "expanded detail" to the game. Crappy, stale environment, same maps over and over again. I guess my question is this: If DA:O was the "spiritual successor" to Baldur's Gate, what the heck is DAII supposed to be? Because it's not even in the same realm with either of them.
Modifié par jcraig33, 16 mars 2011 - 06:01 .
#233
Posté 16 mars 2011 - 06:05
#234
Posté 16 mars 2011 - 06:20
Modifié par xenn, 16 mars 2011 - 06:22 .
#235
Posté 16 mars 2011 - 06:24
Yes, I liked the increased number of side quests, but like I said, they felt random and so detached from the main plot most of the time they got tedious after a while.
Also, I think the ending could've been elaborated a bit more. Once you beat the last boss Varric starts speaking super fast regarding the epilogue, it felt really rushed. The ending of DA2 wasnt as satisfying as DA:O, instead of good byes or a eulogy, the screen basically just goes dark.
#236
Posté 16 mars 2011 - 06:59
The fighting a tad to hectic and "spawn me, Scotti".
Animation far better than DAO. Liked the finish moves in DAO. "Hint"
City did not feel like a City. Graphics, a part from some weird things better than DAO.
No sense in the game, for me, why I am doing all this. No real direction for a long time.
Dialog to me there is something missing. Can't explain what it is, tho.
Area Reuse.
I give at a 7.3/10. It's a Good/Ok game. But I am, well dissapointed.
#237
Posté 16 mars 2011 - 07:02
MDarwin wrote...
I felt no connection to my Character, nor to my "Family". Varric and Isab. are pretty good.
The fighting a tad to hectic and "spawn me, Scotti".
Animation far better than DAO. Liked the finish moves in DAO. "Hint"
City did not feel like a City. Graphics, a part from some weird things better than DAO.
No sense in the game, for me, why I am doing all this. No real direction for a long time.
Dialog to me there is something missing. Can't explain what it is, tho.
Area Reuse.
I give at a 7.3/10. It's a Good/Ok game. But I am, well dissapointed.
Ratings like these always put smile on my face. I would like to know how did you calculate that addictional 0.3
#238
Posté 16 mars 2011 - 07:31
It's a great game with some major flaws. It could have been a 9,5/10 for me, if it weren't for the repetitive environments, the exploding corpses and the enemies spawning out of thin air.
#239
Posté 16 mars 2011 - 07:36
PhrosniteAgainROFL wrote...
What was so tedius?
Two Words: ANOTHER WAVE!
Perhaps some of the difference of opinion is coming from the class choice for
your play through. As a mage character the story really does not make a
whole lot of sense. You're an apostate you've spent your life trying not
to draw attention to yourself and staying at the edge of society, but hey let's
move to a major population center and throw caution to the wind.
Fortunately for Hawke, Templars have a selective sensory impairment if Hawke,
or a companion, uses magic. This
impairment seems to keep the group a low priority target for an otherwise
zealous woman's crusade.
ANOTHER WAVE!
For a mage, at least, the transitions between acts is jarring at the best, at
worst it completely divides the game into four separate and distinct stories
that can be summed up as "Running away from a town I don't know with
people I just met", "Proving I can contribute to society while
raising money for gambling", "Keeping a low profile by charging into
a room full of influential people and fighting the king of the satyrs",
and "I was too late to stop my mentally unstable associate from starting a
war, but at least I can kill the drug addled leader of his
opposition".
ANOTHER WAVE
These summary sentences are of course focusing on the key points of the
story...something the game itself seems loathe to do. More often than
not, the companion, secondary and side quests overshadow or even bury the main
quest. In turn the main quest only rears its head once you've run out of
other things to do. In several other Bioware games, the final boss may be
put off until you've run out of things to do, but you were doing those other
things to prepare for that fight. Without the direct intervention of the
linear nature of the story (under the guise of being a progression through time)
no clear goal exists.
ANOTHER WAVE (see the tedium now?)
In the past, when playing Knights of the Old Republic, Jade Empire, Mass Effect
1 or 2, or Dragon Age I haven't wanted to stop playing until I was well into a
second or third playthrough. This is the first Bioware game that I can
honestly say I had trouble finishing because I really didn't, and still don't,
care what happened.
3/10
Modifié par bd223437, 16 mars 2011 - 07:37 .
#240
Posté 16 mars 2011 - 07:43
7.5 / 10
#241
Posté 16 mars 2011 - 07:43
I really hope Hawk makes an appearance as the main character in DA3, and not the Warden.
While the area recycling bothered me a little, the story, the combat, the voice acting, cutscenes, companions, emotional investment all combine to blow Origins out of the water. And the ending is just so fantastic, with the story left wide open. Definitely excited for a sequel.
#242
Posté 16 mars 2011 - 07:49
As a "regular" action RPG which has almost nothing to do with Origins: 7/10
And as you can see, thats the problem. DA2 isnt a bad game, it just isnt a true sequel to Origins, and thats what a lot (especially us PC-elitists) of people expected...
#243
Posté 16 mars 2011 - 08:01
Instead DA2 is more like real life, in this aspect, that you blunder around, doing stuff, and gradually some conflict starts to come into starker and starker relief. And suddenly you find yourself involved in it, and in the end it turns out to be far more significant a conflict than you could have imagined.
Set, of course, right up for DA3, which I suspect will have a clearer goal again, now that there is a major conflict.
I don't mind at all that DA2 did not directly continue from the DA:O story, but rather set another story into the same world - I DID think that the DA:O story was kinda standalone, and didn't need much of a continuation.
#244
Posté 16 mars 2011 - 08:12
I tried, but any game that I have to take a two day long break from in order to keep playing doesn't deserve above an 8. And when I got back to playing it, I had to force myself through. It's not the gameplay changes, it's the combination of dull environments, recycled areas, and mediocre (especially from a Bioware team) storytelling. Throw on top of that the consoleification of the game (again, not the removal of parts that could be seen as streamlining, but the removal of things that don't affect console gamers and really affect how PC gamers play - isometric cam for starters) for no real reason and you've got a game that really doesn't deserve above a 6.5, much less the 94's/100's/90's that it's being given.
Modifié par Apollo Taren, 16 mars 2011 - 08:12 .
#245
Posté 16 mars 2011 - 08:23
#246
Posté 16 mars 2011 - 08:30
#247
Posté 16 mars 2011 - 08:33
Ignoring the missing RPG Elements, boring environments and the flashy combat, the story is a disjointed mess. Hey, I need to get into Kirkwall. Yea, click on this dude and you're in... . Flashforward. Hey, i need to get on this expedition. Yea, click on some more dudes. At least you are allowed to play this part (upsetting Aveline on the way
PS. Registered Game Owner Forum!? Sad joke...
#248
Posté 16 mars 2011 - 08:49
Bummlmitz2 wrote...
5/10
Ignoring the missing RPG Elements, boring environments and the flashy combat, the story is a disjointed mess. Hey, I need to get into Kirkwall. Yea, click on this dude and you're in... . Flashforward. Hey, i need to get on this expedition. Yea, click on some more dudes. At least you are allowed to play this part (upsetting Aveline on the way) Why, Bioware, why?
PS. Registered Game Owner Forum!? Sad joke...
Origins: Hey, you need to be a Warden. Click on this dude. You're in. What? You need our help? Go to the Fade for no reason. Solve our civil war. He's sick. I put a curse on some people and now they're back in my ass. You need to slay a dragon? No problem. Wham! Bam! He's dead.
#249
Posté 16 mars 2011 - 09:03
Biggest issue is the story. I don't care about anyone in the story, it doesn't draw me in, and I really don't care what happens next. Origins drew me in. And it isn't just origins, baldur's gate, kotor, and mass effect all drew me in as well, they made me interested in the characters. DA2 fails at that.
Other than that, as other people have mentioned: recycled areas, enemies appearing from nowhere, seems like a lot of cut corners and poor design.
I liked how combat felt a little more responsive, and kirkwall seemed like it could be an interesting setting if it were used in a good story.
Bottom line is that I couldn't finish the game, not because it was too hard, or because I got stuck, but just because I was bored. Played about 9 hours and just put it down with no desire to pick it back up. Compare this to ~180 hours I've put in on Origins.
#250
Posté 16 mars 2011 - 09:22





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