What did you think of Dragon Age 2? Rate
#101
Posté 15 mars 2011 - 07:04
#102
Posté 15 mars 2011 - 07:04
DA2, which I prefered a lot of the changes from DA:O, is still an 8/10 because of it's faults.
Dragon Age 2 covered a lot of areas that I felt were rather flat in Origins, such as more personal connection to the plot (without spoiling, you can probably guess which scenes got to me) and everything wasn't about you being the super great hero of all time. The game felt realistic in it's tone and Kirkwall was gorgeous to see, the cast was interesting and I really loved the new visuals compared to Origins.
Though the faults, which should be obvious by now, make me keep it down. The recycled areas get old really quick, the waves in combat got tiresome and made it feel like I was waiting around for them to spawn and the combat between normal enemies and tougher enemies felt like a completely different game.
With the change in combat though, I had much more fun that sitting there watching my character shuffle around and the boss fights were really fun. The duel between you-know-who was probably the most awesome part ever.
Modifié par Dave of Canada, 15 mars 2011 - 07:06 .
#103
Posté 15 mars 2011 - 07:05
#104
Posté 15 mars 2011 - 07:05
The game itself is fine , the storyline needed work and the characters are a little one dimensional. There were no moments that brought an emotional response from me. DA:O made me laugh , cry and hurl. Morrigan broke my heart and Liliana soothed it with her song. None of that was done here. Nothing like the ending of Mass Effect 2 when you lead your ragtag crew into certain doom only to come out clean.
Dont get me wrong, its a good game but it suffers from that, it should have been epic.
#105
Posté 15 mars 2011 - 07:06
#106
Posté 15 mars 2011 - 07:07
math_is_hard wrote...
this game is sooo gayyy
We get it, you don't like it.
#107
Posté 15 mars 2011 - 07:07
#108
Posté 15 mars 2011 - 07:07
math_is_hard wrote...
changed my mind 1.5/10 it sucked that hard dont buy it
Hardly a compelling arguement not to buy!
Some people like it and to be fair compared to most games out there it is a decent enough game.
#109
Posté 15 mars 2011 - 07:08
There's two reasons for not a 9 or a 10.
- Recycled Areas
- Bugs. Patch the bugs and it will likely be a 9/10 for me.
Otherwise, IMO, I am enjoying it more then Origins.
#110
Posté 15 mars 2011 - 07:09
#111
Posté 15 mars 2011 - 07:14
Final verdict: I love the game and I'm enjoying every bit of it.
#112
Posté 15 mars 2011 - 07:16
I would give about 8 to Origins, DA2 was the better game for me.
I'm having a blast playing and replaying DA2. It also have one of the best story and companions in a BioWare game so far: emotionaly engaging and rewarding (in good and bad ways). Also, there was quite a few good quests (Aveline's and Varric's quests, the serial killer chain quests, etc). I felt that Hawke was "my" Hawke and sarcastic Hawke is the best...
I don't mind the game flaws too, not sure if it's because I have high tolerance or I was just lucky to not do "cave" quests one after the other. Also, I found the way the dev changed the "entrance" and blocked path to make them look different for once was a good of way of reusing them and the tileset designs was really good.
As for the "waves" of enemies, I'm probably the only one who realize that it didn't happen all the time. I also liked it most of the time. Ambushes should be ambushes and playing a Force Mage is more fun when they is a lot of people running around.
I also like the combat changes, I did find it a bit too fast in the beginning though, but the speed slowed or I got used to it later.
#113
Posté 15 mars 2011 - 07:18
I agree with your rating, but for different reasons. I only noticed a few major bugs--the character freeze in combat, the way the mouse occasionaly stops working when clicking on things, and the Nathaniel quest not appearing. The first two are easy to get around, if irritating.Cajeb wrote...
I would personally have to give Dragon Age 2 a 6 or 7/10. The game is way too buggy, recycles maps, ignores imports, and the Third Act is a trainwreck. Why does the game take place over 10 years? The time jumps make the game make no sense.
The combat, while dumbed down a lot, was fun in a hack and slash sort of way. I also liked most of the companions and just wished they were fleshed out more. The Qunari were very interesting and most of the side quests were pretty good.
Overall a disappointment. DA:O was a solid 9/10 only held back by its slow pacing and poor graphics. After the Mass Effect games and DA:O I'd come to expect more than this lackluster effort.
One of the problems with the game overall was the way absolutely every mage is suddenly able to do blood magic, and can become an abomination at any moment, rather than under the specific conditions outlined in Origins. I get that they wanted to show that while persecuted, they really are dangerous, but they went over the top as they did with just about everything in the game. I made a concious choice to stick with the Origins depiction of mages and ignore that. If I'd done otherwise, I would have had to kill them all, then my mage self.
I wouldn't call the third act a train wreck, although it was disappointing after the excellence of the second act. Again, too over the top. Everyone was crazy, everyone was dangerous, and everyone was guilty. If ever there was a 'kill them all and let the Maker sort them out' situation, this was it. And there was no feeling of any kind of win to take away from the game, leaving a numb feeling of pointlessness at the end.
The Qunari were interesting and very well portrayed. Act two was really very good and had the best pacing ot the game. I thought that the framed narrative created an unfortunate stop and start feeling moving into each act.
The companions were interesting, too, but I never felt that I knew them the way I did in Origins. The interactions lacked the wit and liveliness of the original, as illustrated by the conversation with King Alistair. What a breath of fresh air that was!
Part of the problem is the conversation system. Nothing they've tried has worked as well as the original, of being able to talk at will and face to face at that moment. The cinematic conversations not only took us out of the moment, and into some undefined time, but showing Hawke conversing was entirely third person. We stopped being Hawke at that moment and became an outside observer. It would have been better to only show Hawke in moments where there is no conversation like when we entered the tower of Ishal or the landsmeet, and to keep the focus on the person we're speaking to the rest of the time.
The voice actor did a very good job with Hawke, which saved the whole dialogue wheel thing for me, although I hate having to guess what I'm going to say. It really takes me out of character, and the defined options were both limiting to roleplay and occasionally misleading. Also, had I not liked Hawke's voice, I would have found the game unplayable, as the ridiculous female running animation made playing a female PC impossible for me, or even having Aveline lead into a room.
DA:O combat felt real, like we were in danger. Weapons had weight, gravity applied, and it fit with the world we were in. DA2 combat falls down on all these fronts. It's all ninjas, acrobats and the staff as a magic assult weapon. Between that and the repetitive 'waves' of enemies, I ended up playing much of the game on casual, just so the fights would be over faster. I really enjoyed combat in DA:O, but combat here was just an ugly pain.
I really missed having all the spells to choose from and having so many different ways to build a mage. Most of the time it didn't look like the mages were doing magic any more, but like they were wielding magic weapons. A couple of the moves were nice, but mostly it was 'why the heck are you spinning around like that?'
I loved playing a sword and shield warrior before. It felt real and looked heroic. Now it's just...gah! A frenzy, a mess, completely unsatisfying and no fun to watch or do. I particularly loved being a templar in Origins, and that was just ruined. Cleanse Area no longer spreads through the area in a way that feels like it's actually cleansing and Holy Smite...oh, sigh. All the beauty of it is gone. The finishing moves were wonderful before, and the way the animations of the companion/self and the enemy worked together. I miss them, too.
I agree that the two handed swings needed to be sped up, but just a little, and not like that.
The inventory and crafting systems, along with not being able to outfit the companions, removed more enjoyment and gameplay from the game than I would have believed to be the case. I guess those who played ME2 knew how that would be, but it was new to me and removed a huge element of gameplay. It was consistanly annoying and really, really detrimental to the fun of play.
The game just plain wasn't as fun. The characters weren't as witty, and the overwhelming grimmness and constant failure made me feel like I was dragging my poor Hawke through a cesspool. The mood was achieved, yes, and yes, the story was interesting, but.... I can't imagine playing this game more than the once. It was to depressing to want to revisit. They should have listened to Alistair--it doesn't have to be deadly serious all the time. There were a few exceptions, ie Aveline's quest, but even that had a kind of bleak overtone.
Anyway, there's probably more, but this is long, so I'll stop.
Edit: Oh, wait. The graphic style.... A resounding NO from me, but rather than go into subjective artistic reasons for that in an already long post, I'll confine myself to mentioning the lack of expressiveness of the faces, particularly around the eyes. They looked really blank and botoxed.
Modifié par errant_knight, 15 mars 2011 - 07:24 .
#114
Posté 15 mars 2011 - 07:19
It's fun and I'm staying up too late playing it.
Not bad, not great, knowing what I know now I would have waited a couple months for the price to drop.
#115
Posté 15 mars 2011 - 07:26
Modifié par BiowarEA, 15 mars 2011 - 07:29 .
#116
Posté 15 mars 2011 - 07:27
#117
Posté 15 mars 2011 - 07:28
www.youtube.com/watch
Would not have minded this sort of combat system at all.
Modifié par BiowarEA, 15 mars 2011 - 07:29 .
#118
Posté 15 mars 2011 - 07:29
Sound - 5/10 - Meh. It felt like they re-used too many OSTs from Dragon Age: Origins and changed a few notes here and there.
Controls - 9/10 - Awesome, but not perfect. I had no trouble playing with all the classes, the only thing I miss from this game is the auto-attack and the fact your weapons can get in the way when you try to select something with X button. (Playing on PS3.)
Graphics - 8/10 - Honestly, I expected better but the new engine sure made the humans more interesting to look at. My only deception was the fact the elves look so cartoonish.
Replayability - 4/10 - Even though you can skip through a lot of scenes while doing new games, you have to re-do the same scenes all over again and pretty much all the game feels linear. Every choices made has a downside on your Hawke, he never really wins except for some love interests. For me it was a huge slap in the face. I don't think I'll play more than 2-3 times. I may try to get all the love interests, though. Just to see what's the different variations you can get in the endings.
33/50 = 66%... So yeah, for me this game is pretty average. Doesn't mean I don't like it.
#119
Posté 15 mars 2011 - 07:32
DA2 5.5 - 6/10
wish it wasnt the case
#120
Posté 15 mars 2011 - 07:34
#121
Posté 15 mars 2011 - 07:35
Recycled areas, the ridiculousness of 30 to 40 enemies per fight every fight, the disjointed way the quests evolve, overabundance of side quests that take away from the plot (there's a definite ratio problem here), the implementation of the dialogue wheel (not against it, just not handled well here)...all these issues keep this game from joining the pantheon of BioWare instant classics. It just seems like a game where they took no risks.
Modifié par Korusus, 15 mars 2011 - 07:37 .
#122
Posté 15 mars 2011 - 07:37
#123
Posté 15 mars 2011 - 07:45
Major complaint would be combat - having new enemies spawning in *every* combat turned many of them into painful attrition grinds. Imho it would have been more effective if used more sparingly as a nice check on complacency now and again rather than every battle. By all means lure me into a false sense of security with the ease I dispatch random mooks in the docks at night before springing a three wave ambush of Dog worshippers on me.
Minor quibbles - Merrill's quest being bugged with the cutscene out of place was slightly confusing.
Overall, loved it, streamlined mechanics worked well particularly the new skills (nice to see some synergy in there now) and inventory, conversations felt more organic and the narrative was much improved (the format was a refreshing break from being the Chosen One too). Combat spoiled due to repetitive enemy waves. I'd give it three cucumbers out of celery.
#124
Posté 15 mars 2011 - 07:46
Its a little surprising just how much more civil the threads are in a forum limited to folks that can prove they even own the game... civil and (not so) surprisingly the reviews so far seem to lean more towards positive (even a handful of the folks giving 6's still say its a fun game).
Recycled areas seem to be the biggest issue... I personally didn't mind the way enemy encounters came in waves but I can understand why some folks found it obnoxious.
Modifié par skylr616, 15 mars 2011 - 07:51 .
#125
Posté 15 mars 2011 - 07:49





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