What did you think of Dragon Age 2? Rate
#126
Posté 15 mars 2011 - 07:50
#127
Posté 15 mars 2011 - 07:51
-2 point - for the dialogue wheel and conversation icons. In Dragon Age Origins many times I would carefully think about my answers and the consequences. the Icons and not having the full text really make it just pick nice or mad or funny instead of thinking about the consequences of what you are saying or asking. (It just doesn't feel like Dragon Age with this dialogue system)
-2 point - for not being able to customize my party members armor. Half the fun of DAO was customizing your party for different tactics as well as checking out how different armors look on your party. I thought the person who told me you could not equip armor was crazy until I played it. I just absolutely cannot understand the thought process behind this change .. maybe to sell an appearance pack for x number of BioWare points?
-2 points - for not having an overhead cam view in the PC version. I understand for the console i guess but on the PC version i just don't get it.
Now I realize that 4/10 may seem harsh but I am scoring this game based on it being a sequel to DAO which carries some expectations not necessarily with the quality but with the genre and type of game that I am playing.
If this game was not a sequel to a deep RPG and marketed as such and if it was marketed as an action/adventure/rpg then i would give it a higher score.
Modifié par deathlycold, 15 mars 2011 - 07:53 .
#128
Posté 15 mars 2011 - 07:52
I'm going to play it again as a warrior and see if the score improves.
My first playthrough was as a mage and I was appaled how most NPCs completely ignored that fact. Starting with Aveline's husband first looking at Bethany even though I was right in front of him, a much better target.
I think some of the dialogue issues could have been fixed with more time for Quality Control. Even the story sequence errors as in the Merril quest. Maybe there was not a lot of time for testing...
I was pretty sure I was going to play 10 years in Hawke's life but it seems they counted the 3 years between your last fight and the time Varric was brought for interrogation. Oyyy! I cringed when I read that.
The ending was not satisfying for me.
Running around trying to figure out who wanted to talk to me was a little aggravating.
I do want to dress my party. I liked that feature.
Now, I liked the combat, the graphics and the loading screens are beautiful!
#129
Posté 15 mars 2011 - 07:54
#130
Posté 15 mars 2011 - 07:54
Overall the feeling I'm left with is: Bio went for the shiny, instead of the susbstance.
Pros:
-Banter was quite good.
-Navigation map (day/night)
-Some interesting companions
-1st Act (Motivation + new people + new places)
Average:
-New art style: I dealt with it and moved on
-dialogue wheel. hated it at first, got used to it but never liked it.
-LI was underdevelopped and lacked depth (courting ?)
-Mail: could have been handled better. Felt sterile but useable.
-2nd Act (Oh this place again.. Other peoples problems..Am I suppose to care ?)
Cons:
-Recycled maps.. Very very bad! By Act 2 I knew where I was right away in almost every map!
-Teleporting mages/rogues.. isnt teleportation impossible (or extremely hard) in the DA world ?
-Waves of enemies.. God that got old quick
-Story: This is the story of Hawk but he has basically little to do with it / about it.
-Static world.. besides a few wagons/bushes etc. moving, nothign changed.. Is this an MMO ?
-History errors (Howe / architect)
-Epilogue error. (someone dead, not following Champion)
-ME2 animations: go have a drink at the hanged man!
-3rd Act: I couldnt wait to finish this game and be done with it.
#131
Posté 15 mars 2011 - 07:55
9/10 -- Dragon Age: Origins
7/10 -- Dragon Age: Awakenings
8/10 -- Dragon Age 2
I enjoyed all three games, but Dragon Age 2 hit the sweet spot with me through its ...
-- Improved, more visceral combat
-- Less fiddling with companion armors
-- Improved dialog options/conversation wheel/cut scenes
-- Better graphics
-- Complex, multilayered story and varied quests
I didn't like the more restricted customizablility of the companions and the reuse of areas, but I'm OK with that. People fussing about the "lack of story direction" in DA2 are kind of missing the point, imo.
The idea is that Hawke didn't pop out of nowhere but had a "history" and rose to greatness over time. DA2 is, in effect, a very extended "human champion origin story". Only hints and shadows of the evil to come are sprinkled here and there to whet the appetite and build a sense of dread.
I liked Dragon Age 2 very much.
Modifié par tomas819, 15 mars 2011 - 08:09 .
#132
Posté 15 mars 2011 - 07:57
#133
Posté 15 mars 2011 - 07:58
The lack of customization to my party members is a big deal for me as well, i like fooling around with gear especially if it's well designed (look at diablo 2, a game that survives almost solely on it's item system), this includes the fact that you can't change weapon type on your companions, i wanted to bring isabela with a bow but couldn't.
I also miss stuff like non-combat skills, i know there weren't many in DA:O, but instead of having them removed i'd like to see more of them, it adds more customization which makes you feel more in control of your character and what his history is. Instant health regeneration makes sense in a gameplay view, but i prefer the oldschool way of having to rest at a tavern sometimes, and having to heal up after the fight. To some it's just a hassle to me it adds immersion.
The massive amount of small half-assed quests makes it feel like an MMORPG. I prefer very well done quests that take a while to finish and that is interesting, this usually means less quests but that's just fine with me.
I could continue, but to summarize it's just many small things that add up and it creates a game that i cannot immerse myself in.
#134
Posté 15 mars 2011 - 08:05
2.5/10
#135
Posté 15 mars 2011 - 08:09
Great game, though I wish it had as much character/story choices as DA:O.
#136
Posté 15 mars 2011 - 08:11
> Like the story for the most part (act III felt a somewhat rushed and shallow though), it's a nice break from the usual "chosen one saves the world" plot.
> Like the companion quests
> Like the cutscenes, they are greatly improved in general
> Liked the crafting replacement
> Liked to have housing (would have been nice to be able to customize it)
> Liked the shorter dungeons overall (some were a tad too short, but rather that than the DA:O Deep Roads again)
> Dislike the flashy combat animations, the DA franchise was supposed to be more "down to earth" dark fantasy not something that looks like an anime or superhero comic.
> Dislike the exploding enemies, that's just ridiculous
> Dislike the waves of enemies constantly assaulting me in 80-90% of the fights
> Too much recycling of maps
> Dislike the UI/icon design, it just doesn't look/feel right for a fantasy game
> Dislike the removal of RPG elements like non-combat related skills
> classes felt highly restricted due to their weapon limitations
> Dislike the lack of non-combat resolution options for quests
> Disliked the pointless filler combat (that was a huge issue in DA:O as well)
> Lack of companion customization
Overall it was step backwards sadly. It's still an ok game and fun to play at times but disappointing nonetheless in comparison to other BioWare titles.
For comparison's sake:
DA:O : 8.5/10
DA:A : 7.5-8/10
KotOR : 8-8.5/10
#137
Posté 15 mars 2011 - 08:11
I had been looking forward to this game and placed my pre-order in November. I didn't follow much of the news or hype surrounding the game until when the demo was released, and although I was apprehensive based on the demo -- I elected to keep my pre-order. I'm not one of those people who expected everything to remain the same, but regardless of changes that were made I simply expected to get my money's worth in story and game depth as I had with previous Bioware titles. I really wanted to like this -- but the flaws to Dragon Age 2 far outweigh any positives.
- The Kirkwall environment didn't look bad, but it's so very empty. One would expect a more vibrant environment since the entire game takes place in Kirkwall. What was most telling was that Bioware didn't even bother to populate the city with solid models. The clusters of low resolution "ghost people" that you can walk THROUGH was disheartening from the get-go. The poor level design and repetitive dungeons have already been mentioned numerous times and there isn't anything more to say about that.
- Elves look horrid; I can understand trying to go for an original look but this is not it. They look like the Na'vi from Avatar. The design of the darkspawn is also vastly inferior to Origins. In DA:O the darkspawn looked gruesome and truly monstrous but here, the hurlocks look like spazzing monkey zombies on meth. However, I do like the Qunari redesign, and Flemeth's new look is memorable.
- I really have nothing to say about the story. It is what it is. After the first time skip, when every merchant I spoke to made sure to say: "Oh, you sure made a name for yourself over the past year", my heart sank a little at how sparse and underdeveloped the frame narrative began to feel. Even though there were some good moments throughout, that feeling never left, and at least it fully prepared me for how empty the ending was.
- Perhaps it looks better on consoles, but on PC -- I'm still baffled by the graphic design choices. The space-age theme and pitch dark menus are a poor replacement for the wood and parchment feel of the old GUI. The font is especially ugly.
- The conversation wheel worked well for Mass Effect, and could have worked here -- but the quality of some of the dialogue was often stilted and lacked real depth. Even Mass Effect 2 had significant companion interactions you could pursue between missions. In DA2, I would visit Fenris at his mansion or Anders at his clinic and all I get is a "We should move on." I don't even know what to say about the "romance". There were just far too many moments where it felt like a bad B movie rather than a AAA video game title. Given their past accomplishments, I find it hard to believe that the writers at Bioware are actually satisfied with the quality of work they put out with this game.
- I realized quickly that the sarcastic option was always the most entertaining way to go. However, when a sarcastic response is paired with the "diplomatic" or "hardass" response, Hawke sounds like he is mentally unstable and has a serious mood disorder (this seems to more be the fault of the voice actor rather than the writers).
- The "side quests" were absurd. Picking up random items from crates and immediately knowing who they belonged to. Going back to the owner, right clicking on them and saying "Oh hey, I don't know you, but I know this random object must belong to you and you misplaced it." There isn't even a dialogue cutscene to give a little flavor on why the item was important. You don't even need to pay attention to what the item was, or read about where the item goes. Just follow the arrow on the minimap and right-click, voila and done.
- There isn't any point to the trash loot. Why put it in at all? None of it served any purpose whatsoever. Equipment and items no longer have art icons, descriptions or even unique names. I don't see any benefit in removing companion armor customization, and it is far more a glaring affront here than it was in ME2. In ME2, at least it made sense within the confines of the new loot system. Here, we're still getting armor drops, but they are all limited to Hawke (this is not an argument for an even more simplified looting system, by the way). I have a difficult time believing that anyone actually thinks these things are streamlining -- rather than lack of development being passed off as "streamlining".
- I'm fine with combat changes to make it faster and more responsive, as well as the removal of the isometric view (I rarely used it in DA:O), but some elements were too laughable. Enemies moves just a little too fast when combat begins, skittering across the screen at inhuman speeds. This is fantasy, yes. However, aside from magic, am I wrong in assuming that something akin to the laws of physics should still apply in Thedas? There was also no option to turn off the ridiculous corpse explosions, which became tiresome very quickly. As flawed as combat in DA:O was, I missed the deathblows of Origins. Somehow, they just felt more substantial and satisfying.
I never played Baldur's Gate, but I've been a big fan of your company from Knights of the Old Republic through Jade Empire, Mass Effect 1 + 2, and Dragon Age Origins. From buying all these games over the years, I really felt like I had a grasp on what level of quality and depth to expect with your games. Dragon Age 2 was a serious disappointment, and as a consumer, I do feel ripped off.
This whole game seemed like it needed a lot more development time and resources. If EA really won't be giving you that in the future, then I won't be buying your games until the Ultimate Editions hit the bargain bins (if I buy them at all). I sincerely hope that giving your fans a rushed and mediocre game for 60 dollars is not the new normal.
The promise of "beefier" DLC for sale in the future is no consolation, and a little amusing. I'm not going to fork over more money in the hopes of making DA2 a less shallow experience. Also, peddling DLC that really should have been included in the core game -- on the day that the game is released -- is shameless and scummy. I bought all the DLC for ME2 and DA:O happily, but I can only overlook how crass this business model is if the core game is well-developed and impressive.
I'm sorry for subjecting you to a whole essay, but I really have loved your games in the past and I want to continue to be a customer and a fan. I hope that the quality of this game is not indicative of the quality of your future titles.
5/10
Modifié par blueruin, 15 mars 2011 - 08:13 .
#138
Posté 15 mars 2011 - 08:14
6/10
#139
Posté 15 mars 2011 - 08:19
Omiii wrote...
+ The new combat system. It doesn't get as boring as DA:O could get in the long run.
+ My character having a real voice.
+ The graphics are better, but there are some places Bioware has been VERY lazy.
+ I like the day/night difference.
+ No more random encounters on the road, unless they have a real purpose.
+ Much faster loading times.
+ I love the new qunari, they're awesome.
- The story was weak. Had no real clear goal.
- Act 1 was a pain.
- Why did you have to kill off ALL my healers?
- Not able to speak with companions on the run.
- The new looks of the elves, they look like aliens. I'd never play one again if I was able to.
- The new looks of the darkspawn.
- The recycled caves and hideouts.
- Waves of useless trash enemies that you nearly one shot. Pointless.
Sound: 7/10
Graphics: 7/10
Story: 7/10
Gameplay: 7/10
Replay value: 3/10
Overall: 6,2/10
This.
Though my primary gripe being the re-used maps and the fact that the entire game, spanning a period of an effin' decade, is confined to a single, dull, uninspired hicktown and some anthill adjacent to it. With such a limited environment, the very least that could've been done was to add a few more artistic touches to the scenery.
In all the top-shelf RPG's I've played, I've always enjoyed the, shall we say, sense of wonder you get when exploring the world that was created and all it had to offer. That doesn't necessarily mean the world has to be vast, like a Morrowind/Oblivion, it just needs to feel life-like. Kirkwall felt dead as a fried chicken.
As for the story, well I quite like the manner in which it unfolds but conceptually it's pretty sub-par. The basic recipe is little more than X-men. To oppress or not oppress individuals with power because they could potentially end up nuking society.
Still enjoyed it but I've never been that big of a fan of most of Bioware's stories. That's not to say they're bad, they just tend to be rather straight-forward. DA:O boiled down to little more than saving the multiverse from the baddies, led by baddie prime and lending a hand to every sally sobstory along the way. Idem for Mass effect, no different for Kotor 1, same applies to NWN 1.
Obsidian's stories on the other hand tend to have so much more depth to them (MotB, Kotor 2 etc) but naturally their games end up lacking on all the other fronts. Anywho, I digress.
#140
Posté 15 mars 2011 - 08:48
#141
Posté 15 mars 2011 - 09:12
math_is_hard wrote...
changed my mind 1.5/10 it sucked that hard dont buy it
Isn't it a bit late for that, since everyone here is a registered owner?
My own rating is 5. I've played much better, and much worse. Overall, it's an average game, at best.
#142
Posté 15 mars 2011 - 09:14
Graphics: 8/10
Story: 4/10
Gameplay: 4/10
Replay value: 3/10
If all of the above were of equal weight to me then 5/10 overall but since I value story a little more in RPGs then ~4/10
#143
Posté 15 mars 2011 - 09:18
The main reason is the GLARING save game bug on release for single-core users. Why would they overlook a HUGE issue such as that and release a game that a large majority of gamers would not be able to play? Rhetorical question, by the way.
The reasons for everthing else has been mentioned. Nothing really oustanding thus far and I don't really have the desire to continuously play it like I did DA:O.
As a standalone game, I'd give it a 7/10. Again, nothing really outstanding, but that doesn't really matter as it is portrayed as a sequel to DA:O.
OH! Just to add, the way this company is handling the negative feedback is astounding and really shows that customer service is not their main goal. This has left a really sour taste in my mouth that hasn't been there since the travesty of SOE and Star Wars Galaxies.
Modifié par olipyr, 15 mars 2011 - 09:23 .
#144
Posté 15 mars 2011 - 09:26
Its not terrible by any means and I get the impression that at least when it was first being conceived the story was actually a fairly brave attempt at innovation, but the end result feels schizophrenic, rushed to the point of being borderline unfinished and just depressingly mediocre generally.
#145
Posté 15 mars 2011 - 09:27
I would think focusing the game down to be smaller, in one city, would make them able to afford more variety, except it's the opposite. 7/10 on game . 5/10 to Bioware.
#146
Posté 15 mars 2011 - 09:28
for me has its good merits but could have been so much more
#147
Posté 15 mars 2011 - 09:29
Modifié par ColdbringeR, 15 mars 2011 - 09:30 .
#148
Guest_simfamUP_*
Posté 15 mars 2011 - 09:35
Guest_simfamUP_*
#149
Posté 15 mars 2011 - 09:35
7/10
+ love how they fix rogue combat
+ no more ugly mage hats/ toggle helm
+ love the elf/qunari new look
- it's the blatant 100% recycled maps
- sex with clothes
- felt this game is being rushed
- unsatisfying ending
#150
Posté 15 mars 2011 - 09:36
I gave DA:O 9.5/10
Exploding everything, flat story (I am obviously a sucker for cliche, so its an opinion), dull companions, to much acrobatic I rather have the old combat system to me that was more fun)
Again I expected DA:O2, and that has to be taken into the consideration. I am glad for those who liked the game as it is (to me Junior Edition of a RPG), instead of in depth crpg.





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