Aller au contenu

Photo

What did you think of Dragon Age 2? Rate


  • Veuillez vous connecter pour répondre
298 réponses à ce sujet

#151
bEVEsthda

bEVEsthda
  • Members
  • 3 612 messages
Engaging/Interest       2/10
Story                           3/10
Dialogue Writing         5/10
Dialogue Gameplay    2/10
Combat Gameplay     6/10
Combat Style              2/10
Environment Design   3/10
Exploration                 1/10
Graphics                     6/10
Japanese rpg style Posted Image Flemeth and others  0/10
Ending                         1/10


Total&Average rating  0/10  (Yeah, it adds up zero. Because there is nothing in this game that carries it and makes it worthwhile)

#152
wobble55

wobble55
  • Members
  • 32 messages
As an action/RPG game, not bad at all..... maybe 8/10.

As an RPG, not so good.... perhaps 5/10.

#153
Hekynn

Hekynn
  • Members
  • 118 messages
9/10

Loving the game and it just rocks every time I play it. :)

#154
MassStorm

MassStorm
  • Members
  • 955 messages
8.5/10 really superior to DA:O imho, i only took from my final mark 0.5 point because of the recycled dungeons areas...good base for further improvements anyways

Modifié par MassStorm, 15 mars 2011 - 09:53 .


#155
Merced652

Merced652
  • Members
  • 1 661 messages
Gameplay 8/10
Story 4/10
Companions 1/10

#156
Guest_M-G-D_*

Guest_M-G-D_*
  • Guests
1/10

The 1 point is for Flemeth boobs (can I say boobs in here? if not I apologize) and decent voice over

#157
SunnKingg

SunnKingg
  • Members
  • 48 messages
I give Dragon Age 2 an 8 out of 10. It had its flaws, but was a truly solid game. I found myself caring more for my Hawke than I did for my Warden. It was a very good game. Maybe not the best of 2011, but it ranks up there with the best.

#158
wobble55

wobble55
  • Members
  • 32 messages

jaff00 wrote...

Kirkwall felt dead as a fried chicken.


I thought the entire game felt "cramped and lifeless', but I like "dead as a fried chicken" a lot better. Posted Image

#159
xenn

xenn
  • Members
  • 77 messages
Console reviews where spot on, pc reviews where not. It plays very differently with keyboard and mouse. The new fast combat just makes it feel awkward. Still waiting for a joypad support patch. Why it wasn't included is a mystery. I thought it was stand practice these days.

#160
elearon1

elearon1
  • Members
  • 1 769 messages
9/10

I actually lowered my rating from 9.5 after the ending ... though it was very Bioware, the Hour and a Half of combat leading up to the big battle and then - over- is just not one of my favorite ways to end a story.

That, and act III  really seemed to lack the punch act II had.

Modifié par elearon1, 15 mars 2011 - 10:24 .


#161
xenn

xenn
  • Members
  • 77 messages
<cut>

sorry double post... bloody lag

Modifié par xenn, 15 mars 2011 - 10:37 .


#162
Athro

Athro
  • Members
  • 343 messages
Personally? 9/10

The fact that every quest carries multiple consequences - some hidden unless you bring certain companiosn along - and that while the game appears to be linear, you have a near unprecedented level of control over how the story unfolds is just amazing.

The foreshadowing - every quest either introduces a major player in the story, develops a theme about the story or provides some background for major decisions you have to make much later down the track is very well done.

Graphically I love the style and I like the new designs. I don't think it looks anime at all, it looks distinctive and unique as opposed to DA:O's rather bland style.

Dialogue - I cannot gush enough about how cool it is to have Hawke's personality develop based on my choices so that even when I don't select an option, he is still in character. This has greatly raised the replayability for me because even familiar scenes will play differently because Hawke doesn't always say the same thing.

I don't mind the repitition of locations - but I know that other people will.

Overall, I felt DA2 has a much more maturely and better written storyline, and was much more about roleplaying than DA:O was.

I love that the combat system is still tactical - having done the Forbidden Tomes quest on Normal, I know for a fact that it isn't a button mashing action game despite appearances.

For other gamers? On console - 9/10; On PC 8/10 - namely because it sounds as though the PC version is a lot more buggy. For the Mac- 6/10, using Cider was a lazy way to make a Mac compatible game, guys.

It's a  real shame that the best things about DA2 aren't noticeable until you have played it a couple of times through. (Or read the guide. Posted Image)

C

#163
P1NG

P1NG
  • Members
  • 47 messages
Overall 6.5/10

Story 5/10 - Seems kind of like GTA if ya think about it.
Graphics 8.5/10 - nice improvements/DX 11 support, nice job here
Customization 3/10 - not giving this a zero on principle it does exisit in the game... But the amount we lose from origins is stupid
Gameplay 4/10 - I can live with re-using an area once, twice if its really warranted via story, but it was excessively done in this case. Smoother melee combat does not make up for the bad guy closet, lack of tactical overhead, or sheer lack of intuitive AI.

#164
Jordy Laforge

Jordy Laforge
  • Members
  • 67 messages
9/10. Im loving the game. Small complaints...No big Bad at the end(not a big deal) and too many recycled areas.

#165
armagite

armagite
  • Members
  • 11 messages
Up to end of act 2 8/10
*I didn't like being forced to accept/complete quests to carry on playing.
*Going though the same cave system/house/back ally again and again with *doors* closed so make it different.

On Finishing the game for the 3rd time.... 3/10
*Did they fire the writing team half way thought and just found a *dark* anime to copy paste the story to for act 3?
* So all the different ways I played amount to the same 2 choices in the end?

.... what happened Bioware I played MA2 with my son to teach him "actions have consequences" by letting hem pick shepherd's reply's and weather or not to do the quick time pop up ...
this was a big let-down I hope you don't do this to MA3.

#166
blakskyz

blakskyz
  • Members
  • 55 messages
6/10
Voice overs are decent. Enjoyed the background bantering.
Not a fan of having to find the companions to talk to them, which is very minimal in DA2.
I know that is a ploy to extend game play time, but really its just a pain.
As some have pointed out, the voice wheel thingy blows...it doesn't accurately let me choose what I want to say, in that it comes out different from what my intention is.
Hate the mobs that keeps coming without a slight pause to recoup or take a potion. Potion cool down time is crazy slow...30s really?

#167
PirateT138

PirateT138
  • Members
  • 705 messages
6.5/10. I was expecting a lot more.

It gutted a lot of the customization making subsequent play-throughs very unfulfilling.
Story was good, voice acting was good, graphics were a step up from Origins in most places (good god some of the armor looked bad). The crafting is improved and more convenient. I liked the companions as well.

The Bad: Reused graphics (like 3 sets of armor/robes total?), Reused zones, the narrow scope on Kirkwall was sort of underwhelming, it's 7 years, not 10 (and it feels more like months pass than years), the combat is AWFUL, and having enemies appear out of no where to extend it is just plain annoying, it's not fun.
Targeting enemies sucks on the 360, my mage just sit there twirling his baton like he's leading a ****g parade when I'm trying to target, no auto attack (wtf? how did that not make it onto the gold version), fairly lame ending (herp durp u better buy DA3, lolz!), almost zero impact from imported games and the new art style sucks. Hurlocks and Genlocks are black.

Essentially, cut out the bulls*** jRPG stuff like jumping all over like a goddamn ninja, scrap the combat style, bring back increased customization and bring the DA universe back to the gritty feeling it should have. One of the strong suits of DA was that it was always relatively grounded, it DIDN'T have people jumping all the hell all over with swords and full plate, someone seems to have forgotten that.

That what you were hoping to hear from the DA2 owner forum? 

Modifié par PirateT138, 15 mars 2011 - 10:57 .


#168
Vollkeule

Vollkeule
  • Members
  • 98 messages
7/10 until now. Maybe more if it wouldn't be a bioware game. Not finished yet, but not too impressed so far. My biggest problem with the game ist the reduced complexity of:
- character development/skills
- inventory management
- crafting
- level design! A few more maps would have been great...
- combat
I cannot say how DA:O feels on a console, but on PC it was a superior game I think.

#169
packardbell

packardbell
  • Members
  • 2 388 messages
7/10

my +'s

excellent voice acting
varied side quests
great character development

my -'s

endless streams of enemies became tedious
recycled areas
main story lacked focus

#170
KAAurious

KAAurious
  • Members
  • 129 messages
I loved DA:O and played it at least 14 times, I love the entire Dragon Age universe.

That said? I'd give DA2 an 8.0-8.5. The key things holding it back being the reused areas and the lack of true interaction with your allies. On the whole, it's a great game. But for a Bioware game? Well, suffice to say that I think everyone has ludicrously high expectations for them. So far I will say that it works great on my PC, hasn't crashed once in about 60 hours of play. DA1 was the polar opposite, nothing I did would fix that thing.

It was a good experiment. I hope Bioware learns from it.

#171
Nialos

Nialos
  • Members
  • 224 messages
8.5/10

- The graphical errors seem like something that should have been caught during testing, and they can be somewhat annoying.

- The bugged quests were also annoying. As a completionist, my soul cried out. That, and I was somewhat miffed that it screwed with my favorite character's defining quest (Merrill). Again, something that probably should have been caught in testing. But with the factors that come into play with diverging paths, I can let this slide if a patch is currently in development.

- The HEAVY re-use of areas was what really bothered me the most. I can stand re-use (this isn't my first Bioware game, after all), but that was just insane. If you're deadset on sticking with this combat system, I would recommend pouring in more time towards detailed environments in DA3 (which I hope is currently in the beginning stages of development).

- One thing that bothered me from DA:O was the pace at which you moved during combat. It also looked awkward. Swings and stationary animations were alright and realistic, however. I appreciate the faster-paced combat of DA2, but think it's a little -too- fast, and could use some tweaking. Find a happy balance; Maybe tone down how fast the character moves, do away with some of the flash, and make the 'charge' of warriors seem less ninja-y.

Oh. And people blowing up from a sword swing? That's more than a little odd, Bioware.

- Story was a little slow at the beginning, but still amusing. I appreciate how everything kind of blends together as you play through the years, but more 'flare' and substance could be added in the beginning. To grab people's attention. The overall story was a welcome departure from the cliched 'SAVE THE WORLD' story so many games feature.

- Voices were, as usual, great. Some weren't so great, but that's no different than any other game.

- More companion interaction would be welcomed. While I learned a lot from the banter and conversations already there, I felt like there was more that could be exploited - more personal interaction between Hawke and his/her comrades.

- Potion CD was a bit long, but I can understand the decision. Maybe shave five seconds off?

- The random appearance of enemies was a bit jarring, but only at first. It made me keep on my toes, which may or may not have been your plan. Still, more encounters with a 'set fight' would be nice.

- The new armor models were a step up. I'd like to see more, but it isn't needed.

- The voice wheel is nice. I like it a lot. But even when knowing the icons' meaning, it seems... off. Like you're shoehorned into something you had no idea was even going on. For me, it was during the Anders interactions. *vague spoilers* I had no idea I was even moving into a romance, and yet, there I was. It seems like romance and normal options really should be separated evenly (and they were, for the most part).

All in all, Bioware tried to do something different with a tried-and-true genre of games. I can't fault them for that. It wasn't perfect, and I have many other comments I could list (but won't due to this being already fairly large), but it wasn't a bad game at all. Very solid.

#172
mmmmmmPie

mmmmmmPie
  • Members
  • 136 messages
6 and no higher.

#173
Locke1775

Locke1775
  • Members
  • 8 messages
8.5/10

Love the game except for the reused art, couple parts of the story (orsino at the end), small bugs, and like DA:O, a lack of item variation in looks and stats (should have received the Champion armor and been able to use it much longer than we were able to), Act 3 should have been longer or added an Act 4 for the last three years.

#174
AxellSlade

AxellSlade
  • Members
  • 57 messages
I rate it 6, being very optimistic here.

Being in a city over the span of 10 years and seeing it absolutely unchanged is ridiculous. C'mon, even the objects stay in the very same place threw all the chapters.
Obnoxious area reusing.
The political struggle thing was nice, but very poorly presented.
The game lost it's core gameplay, it's an action RPG. It's Dragon Effect. The active pause is cosmetic at best since you can only issue an order per character. No idea why they included it.
Dialogue choices are reduced to 3 options, "comic","bad" or "good". They should have let you choose those at character creation and removed the dialogue choices altogether. Really.

Bioware is going the way of Origins. Ultima was very successful, until EA bought it and
ruined it all, eventually closing the studio. I don't doubt Bioware is going that way. Very sad when a company si abandoning  it's roots and go mainstream in order to sell games to survive because gamers are getting lazy by the day. Dumb games with little to no choice, because they can't use their brains to press the buttons on their controllers and think at the same time.

Sorry for the rage at the end, but seeing console gaming kill excellent PC franchises is disheartening.

xoxo

Modifié par AxellSlade, 15 mars 2011 - 11:38 .


#175
Nialos

Nialos
  • Members
  • 224 messages

AxellSlade wrote...

I rate it 6, being very optimistic here.

Being in a city over the span of 10 years and seeing it absolutely unchanged is ridiculous. C'mon, even the objects stay in the very same place threw all the chapters.
Obnoxious area reusing.
The political struggle thing was nice, but very poorly presented.
The game lost it's core gameplay, it's an action RPG. It's Dragon Effect. The active pause is cosmetic at best since you can only issue an order per character. No idea why they included it.
Dialogue choices are reduced to 3 options, "comic","bad" or "good". They should have let you choose those at character creation and removed the dialogue choices altogether. Really.

Bioware is going the way of Origins. Ultima was very successful, until EA bought it and
ruined it all, eventually closing the studio. I don't doubt Bioware is going that way. Very sad when a company si abandoning  it's roots and go mainstream in order to sell games to survive because gamers are getting lazy by the day. Dumb games with little to no choice, because they can't use their brains to press the buttons on their controllers and think at the same time.

Sorry for the rage at the end, but seeing console gaming kill excellent PC franchises is disheartening.

xoxo


Aw. I'd like to think I'm not a mindless idiot, but to each their own. As for the '3 options' bit, is that really any different than before? Breaking down the choices from Origins, it was essentially the same; you just had more of it. Even then, it could be difficult to tell what everything was - on more than one occasion, I thought what I selected was snarky and light-hearted, but I ended up insulting the person in a way that just seemed radically different to the apparent tone of the option.

At least this way, it's blatant. It's not the -best- way to go about it, but I find it a little better.