Hawke is probably my favorite Bioware protagonist. Hawke>>>>>>>>>>>>>>>>>>>>Shepard any day of the week. But that's just my opinion.
I liked Hawke a lot better than my Origins character (Flame Shield!)
Débuté par
Miffinat0r
, mars 15 2011 05:49
#26
Posté 15 mars 2011 - 07:28
#27
Posté 15 mars 2011 - 07:45
I was legitimately surprised how attached I got to Hawke on my playthrough. I didn't feel particularly attached to my Warden or my Shepard, so it was a very pleasant surprise.
#28
Posté 15 mars 2011 - 07:45
Hawke is definitely a better PC imo (if only some plots, romance story arcs and the ending were a little more fleshed out, they were a tad, shallow... BW you really need to work on your endings, at least it wasn't super Terminator/ME2)... the Warden felt like a story board pointer... mute, dull and uninteresting. Hell the companions in DA2 are miles ahead of DA:O as well, banter quality made everyone, including Hawke actually feel alive.
#29
Posté 15 mars 2011 - 07:57
I don't hate hawk but i found him a bit boring and predictable
#30
Posté 15 mars 2011 - 08:03
Some like a pre-defined character that they can manipulate, others like having complete control over every aspect of a characters personality.
Personally I'm in the latter category.
Personally I'm in the latter category.
#31
Posté 15 mars 2011 - 08:08
I liked both but for different reasons. My warden was forced into the GW's however once in found honor and duty to protect the land and its people. I guess you can say he looked at the grand picture and tried to consider all.
My Hawke on the other hand was only fighting to survive and make a home for family and friends. It was only due to repuation over time that kept drawing her back into the pot. Even at the end I tried to stay out of it and really only got involved because it threaten the only family I had left. (don't count uncle and cousin) So the difference is how each views the world and there place in it.
My Hawke on the other hand was only fighting to survive and make a home for family and friends. It was only due to repuation over time that kept drawing her back into the pot. Even at the end I tried to stay out of it and really only got involved because it threaten the only family I had left. (don't count uncle and cousin) So the difference is how each views the world and there place in it.
#32
Posté 15 mars 2011 - 08:10
I enjoyed both of them. My Warden was a combination of Achilles, Odysseus, and Myself which in fact made him mostly a really epic hero that always found ways to cheat death and make his parents proud. My version of Hawke was more sarcastic in person with his friends, compassionate with romantic interests, could not tolerate injustice, and very diplomatic when it came down to it.
To express further My warden is still alive and did not follow morrigan through the mirror, but Leliana being with the chantry instead of him could be interesting plot to do and DA3 could be a nice final chapter for it. Hawke i think is far from a finished character that you could easily include him as well in DA3. Heck why not make DA3 importing a single character.
To express further My warden is still alive and did not follow morrigan through the mirror, but Leliana being with the chantry instead of him could be interesting plot to do and DA3 could be a nice final chapter for it. Hawke i think is far from a finished character that you could easily include him as well in DA3. Heck why not make DA3 importing a single character.
#33
Posté 15 mars 2011 - 08:10
Yeah I like Hawke better. Voice acting was great.
The Warden was a little bit soulless.
The Warden was a little bit soulless.
#34
Posté 15 mars 2011 - 08:31
Odd, I actually found the Warden to be more like me than Hawke. Mostly because the Warden wasn't a "shell" for me. I was able to internally fill my wardens with some very substantial personalities. I guess I've just been able to naturally imagine my wardens having different voices and making different facial expressions without the screen having to do it for me.
The big thing that kept me from being more intimately attached to Hawke was the voice. Now this is not a knock on the VA in general, as I agree that it makes the gameplay experience far more cinematic and allows for facial expressions and such. I'll be willing to argue that there are more benefits to having a voiced protagonist than non-voiced. However, since I was no longer able to imagine my own "voice" coming from Hawke, he ended up being more like another companion to me than my own character. Even after I tried designing my Hawke the way I wanted him to look like, his appearance just didn't quite fit the voice - regardless of tone. While that was in no way game breaking for me, it further made me feel more attached to my warden. This is another reason that while I enjoy the Mass Effect series, I always ended up with a far more personal connection with my warden than my Shepard would ever be. The same applies to Hawke.
I also like creating "myself" in these games to help with the immersion, but I don't think it will work for this one. Hearing a voice other than my own coming out of "pixelated" me just takes away from that experience.
The big thing that kept me from being more intimately attached to Hawke was the voice. Now this is not a knock on the VA in general, as I agree that it makes the gameplay experience far more cinematic and allows for facial expressions and such. I'll be willing to argue that there are more benefits to having a voiced protagonist than non-voiced. However, since I was no longer able to imagine my own "voice" coming from Hawke, he ended up being more like another companion to me than my own character. Even after I tried designing my Hawke the way I wanted him to look like, his appearance just didn't quite fit the voice - regardless of tone. While that was in no way game breaking for me, it further made me feel more attached to my warden. This is another reason that while I enjoy the Mass Effect series, I always ended up with a far more personal connection with my warden than my Shepard would ever be. The same applies to Hawke.
I also like creating "myself" in these games to help with the immersion, but I don't think it will work for this one. Hearing a voice other than my own coming out of "pixelated" me just takes away from that experience.
Modifié par harktag, 15 mars 2011 - 08:34 .
#35
Posté 15 mars 2011 - 08:32
Agreed. I prefer a voiced protagonist period. And the writing was superb. Definitely problems with this game but Hawke isn't one of them.
#36
Posté 15 mars 2011 - 08:37
You are not alone. I definitely liked Hawke more than my Origins character. In Origins you found yourself having to pander to everyone around you. Otherwise they'd either leave you or they'd be weaker than normal.As such, my Warden ended up being a two faced dick most of the time. Saying whatever would make people happy. I never really felt like they gave you the option to speak your mind for fear of the immediate consequences. In DA2, as Hawke, I can be this snarky bastard who does whatever yet my consequences are in rivalries and friendships. It's a more fulfilling experience, I think.
#37
Posté 15 mars 2011 - 09:18
Sarcastic/Charming Hawke is amazing. And Jo Wyatt's voice-acting was incredible for Lady Hawke. Probably the best character I've ever seen in a video game and the conversations with Varric was thoroughly entertaining. I really hope we get to play as Hawke again or as another voiced main character.
(It was Jo Wyatt, right?)
(It was Jo Wyatt, right?)
#38
Posté 15 mars 2011 - 09:26
Sarcastic Hawke is the only way I play. I cannot go through a conversation without hitting up middle to hear a witty remark. I loved my Warden, but Hawke has sass.
#39
Posté 17 mars 2011 - 11:45
The Warden for me. VA is not everything and I didn't like the VA for male Hawke.
Hawke doesn't feel like my character, my Warden did. It didn't matter what you said or did in DA2 it turned out the same anyways no matter what.
In DA:O you choices made difference and that's why my Warden feels more personal to me If you screwed it up in DA:O there was no return. And I have some imagination to think how his voice was.
In DA2 the game sets the pace for you, in DA:O you decide the pace of the game. There are more moments to think and reflect over the story. I couldn't to that in DA2. For me a RPG fantasy game is like reading a book, you can imagine how things looks like, sounds like and smells like.
DA2 was like a movie for me, DA:O was like an epic book with a fantastic story. For me DA.O is a much better story and therefore the Warden is superior for me, but I still think DA2 is pretty good game but nothing more or nothing less.
Hawke doesn't feel like my character, my Warden did. It didn't matter what you said or did in DA2 it turned out the same anyways no matter what.
In DA:O you choices made difference and that's why my Warden feels more personal to me If you screwed it up in DA:O there was no return. And I have some imagination to think how his voice was.
In DA2 the game sets the pace for you, in DA:O you decide the pace of the game. There are more moments to think and reflect over the story. I couldn't to that in DA2. For me a RPG fantasy game is like reading a book, you can imagine how things looks like, sounds like and smells like.
DA2 was like a movie for me, DA:O was like an epic book with a fantastic story. For me DA.O is a much better story and therefore the Warden is superior for me, but I still think DA2 is pretty good game but nothing more or nothing less.
Modifié par arathor_87, 17 mars 2011 - 11:47 .
#40
Posté 17 mars 2011 - 11:48
Hawke is a person, so I can actually like her. For the most part, being the warden felt like "I have no mouth and I must scream" or rather "I don't want to, but no ones willing to listen".
So yes, great step in the right direction. Maybe we can also have a less railroaded third act in the next installment, and I'll be one happy roleplayer.
So yes, great step in the right direction. Maybe we can also have a less railroaded third act in the next installment, and I'll be one happy roleplayer.
#41
Posté 19 mars 2011 - 06:34
Hawke for me. VA is everything and I didn't like the lack of VA for the Warden.
The Warden doesn't feel like a character, Hawke does. It didn't matter what you said or did in DAO it turned out the same anyways no matter what.
In DA2 your choices made a difference, not in the main quests but the minor quests definately. It feels more personal to me, I really cared about you-know-who so when 'that' happened in the Deep Roads it was a gut punch. The VA afterwards really set the ambiance for the rest of my playthrough.
In DAO there was the illusion of choice, in DA2 there was also the illusion of choice, but it was tempered by some of the minor consequences and emotional impact. There are more moments to think and reflect over the story. I couldn't to that in DAO. For me an RPG fantasy game is like an interactive movie, the main character has established (ingame) motivations instead of being a blank slate unto which motivation is applied. The end may be static or a simple choice but I like controlling the relationships and events leading up the finale.
DA2 was like a generic fantasy for me while DAO was like a generic epic. The difference between the two is an emotional one, Hawkes failures and inablity to stop bad things from happening make me much more sympathetic to his character and establish a vulnerability not seen in the Warden who merely stomps through the game destroying all. For me DA2 has a more involving story and that makes me care about the main character, I cared about the Warden but only because he was my self insert.
The Warden doesn't feel like a character, Hawke does. It didn't matter what you said or did in DAO it turned out the same anyways no matter what.
In DA2 your choices made a difference, not in the main quests but the minor quests definately. It feels more personal to me, I really cared about you-know-who so when 'that' happened in the Deep Roads it was a gut punch. The VA afterwards really set the ambiance for the rest of my playthrough.
In DAO there was the illusion of choice, in DA2 there was also the illusion of choice, but it was tempered by some of the minor consequences and emotional impact. There are more moments to think and reflect over the story. I couldn't to that in DAO. For me an RPG fantasy game is like an interactive movie, the main character has established (ingame) motivations instead of being a blank slate unto which motivation is applied. The end may be static or a simple choice but I like controlling the relationships and events leading up the finale.
DA2 was like a generic fantasy for me while DAO was like a generic epic. The difference between the two is an emotional one, Hawkes failures and inablity to stop bad things from happening make me much more sympathetic to his character and establish a vulnerability not seen in the Warden who merely stomps through the game destroying all. For me DA2 has a more involving story and that makes me care about the main character, I cared about the Warden but only because he was my self insert.
#42
Posté 19 mars 2011 - 07:08
I totally agree. I loved my Hawke
I think she's the best character out of DA2 so far.
Also agree that Hawke>>>>>>>>>>>>>>>>>Shepard. I vote Hawke for ME3!
Also agree that Hawke>>>>>>>>>>>>>>>>>Shepard. I vote Hawke for ME3!
#43
Guest_rynluna_*
Posté 19 mars 2011 - 07:10
Guest_rynluna_*
Lady Hawke made the game for me. I have to agree and say I prefer her to my Origins character. I think being a voiced protagonist has much to do with it but there's also a certain charm about her as well.
#44
Posté 19 mars 2011 - 07:25
I agree and even like Hawke more than Shepard.
They ruined Shepard in ME2.
They ruined Shepard in ME2.
#45
Posté 19 mars 2011 - 08:09
I agree. Hawke is by far my fav Bioware main character. Not only is she/he not a Marry Sue unlike some characters Bioware has done, but you can relate to her/him easly and feel sorry for what happens to this character.
Plus the voice acting is amazing.
Plus the voice acting is amazing.
#46
Posté 19 mars 2011 - 08:15
yea man i agree hawke is beast, hes liek rawrrrrrrrrrrrrrrr. Plus liek who cares if your character is only ever a marry sue if you play them to be a marry sue like a stupid scrub, hawke was liek ain't no marry sue round here.
#47
Posté 19 mars 2011 - 08:18
I prefer Hawke also, he/she is always great, no matter how you choose to play him/her. I am not sure, if I'd call him better than Shepard though, but that's because there's no close closer to my heart than Mass Effect.
#48
Posté 19 mars 2011 - 08:19
It's like apples and oranges, The Warden is a silent protagonist while Hawke is a voiced pre-established character. One is supposed to fade into the background in order to allow the player to experience the story first hand while the other is supposed to stick out and you watch from afar as they interact with the world.
Personally while voiced characters are nice every now and then I prefer the silent ones because I like my games to be games and not interactive movies with a detached gameplay mechanic between conversations and cutscenes.
Personally while voiced characters are nice every now and then I prefer the silent ones because I like my games to be games and not interactive movies with a detached gameplay mechanic between conversations and cutscenes.
#49
Posté 19 mars 2011 - 08:19
The Warden isn't a character. You can project all your imagination onto the Warden and build him up however you want, but the end of the day still has the Warden as a shell you pilot around in the game world.
Hawke is a simple character, but a character. So of course it's easier to like Hawke. Hawke actually feels like a person in Thedas whereas the Warden felt like the player playing a game.
Hawke is a simple character, but a character. So of course it's easier to like Hawke. Hawke actually feels like a person in Thedas whereas the Warden felt like the player playing a game.
#50
Posté 19 mars 2011 - 08:23
yea man, no imagination required just how i likes it.





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