I started noticing that the caves in DA2 look exactly the same. They might be layed out a little differently, but they all have the same areas, just arranged a little differently. I am surprised Bioware, in Origins I didn't notice any place that looked the exact same, not even closely the same as another area. I can't believe you would say places change over time, and areas will look different, that wasn't true at all until you reached a major turn point in the game and the city was in chaos which only happened a few times in the game in Kirkwall.
Origins was so colorful, and unique, but all I see is dark colors. There is some colorful scenery, but even so nothing that really sticks out. I was so annoyed going to different locations and seeing the exact same stairs, walkways, buildings, and doors in the same locations as a lot of areas in the game. You clearly didn't spend much time designing the areas of this game, because they all look a like. DA2 is still a moderately fun game however it still feels like you have taken a lot of steps back from Origins. Do you even care about your fans at all? Your fans want colorful, elaborate landscapes, not dull repetitive scenery. I really hope your next installment of DA will combined real time action rpg with more rpg style elements from Origins. That is what your fans were expecting from DA2 not another Mass Effect game.
DA2 Dull, Repetitive Locations?????
Débuté par
Elemental_Reaction
, mars 15 2011 06:24
#1
Posté 15 mars 2011 - 06:24
#2
Posté 15 mars 2011 - 06:40
Yes, I've noticed the same thing. Been in the same cave and/or house at least three times, and I'm only at the beginning of Act 2. Not impressed by that at all. Clearly Kirkwall had some pretty lousy architects and designers.
#3
Posté 15 mars 2011 - 06:46
Elemental_Reaction wrote...
Origins was so colorful, and unique, but all I see is dark colors. There is some colorful scenery, but even so nothing that really sticks out.
Actually I thought that one cave stuck out pretty well compared to anything that was in Origins. It doesn't excuse the fact there was only one, but the area re-use is noticable because the cave features easily identifiable landmarks and visual points of interest.
#4
Posté 15 mars 2011 - 10:49
lol OP be tripping. Origins had LOADS of re-used areas. They've done pretty much the same in DA2. It's not even different cave setups with the same isolated areas. There are maybe 10 dungeon maps in total, all re-used again and again adn again. But yeah, this is nothing new to Dragon Age, Origins did it loads. And the recycled bases in ME1 actually ruined it for me.





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