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Do Templar supporters actually exist?


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#51
Arhka

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Nonoru wrote...

Mages need to be watched.
Mages shouldn't be locked in a tower.
Someone should watch the templars as well.

The circle in Ferelden was better than Kirkwall's.Greagor and Irving were working together while Meredith and Orsino were in open conflict.It couldn't finish in a good way.


This. Orsino was an idiot, and Meredith went too far. She let it get too personal. 

#52
MPSai

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I think it may have been a little easier to be on the Templar side in Origins, more ambiguity. In DA2 the plot beats you over the head with mage oppression.

#53
Dean_the_Young

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Tirigon wrote...

Of course. It is really sad though. I know we´re not supposed to discuss politics, but let me say that I very much dislike this standard of procedure.
As long as they don´t do sh!t, let them walk free, as soon as they do, shoot em. Problem solved, and it´s cheaper than keeping them in prison for the rest of their lifes.

I'd question how, say, the cost-cleanup for Redcliffe was more expensive than the cost of room, board, and education for Conner would have been.

Come to that, you'd need a cost-benefit ratio of many non-harmful magi to the harmful magi to really come out on top.

I guess that´s why cars are forbidden, after all they kill innocents all the time (in Germany, where I live, a drunk driver killed 4 people just this weekend, by the way). Oh wait- cars are legal.
Ok you need a licence, but then again, I´m not opposed to the mages having to prove their ability to control their power by the Harrowing, which is sort of like the "licence".

Any given single car really doesn't have the realistic potential to wipe out an entire town, however, and a single car is much easier to stop.

You are allowed a car: you are not allowed a fully armed tank.

Sorry, but that´s bull. There´s no magic force driving you to violate someone´s rights, it is your (or more likely the government´s, but they´re people too) choice.

If you fail to prevent something bad but preventable from happening, you've indirectly infringed the rights of the person it happened to. People have a right to security from others as much as any, and more than other, rights. A government which neglects the security of its people from others has no legitimacy: in this case, the mages from the people who would gladly kill them out of fear, and the people from the mages who can at any point gain great, destructive, sociopathic powers.

Lastly, always remember that one thing: If you were a mage, would you like to be imprisoned, constantly being watched and threathened to be stripped of all your emotions and free will?

Like? No. I also don't like paying taxes, obeying traffic laws, and having to submit to passenger screening at the airport. I do see the benefit and reason of all three, however.

You and I already live in surveilance states, and we already live in societies where we can be locked away for even victimless crimes. While the Circle system certainly stands to be improved, it is not a horrific hell on Earth.

Modifié par Dean_the_Young, 16 mars 2011 - 12:52 .


#54
Drussius

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In a more serious contribution to the discussion, I can actually see merits to supporting both viewpoints. In my first playthrough I played exactly as I would if it were really me.. which is what I always do the first time. And what happened is that I bounced back and forth, trying to undertake quests for the good intentions of both sides, and consequently got to see the worst elements of both sides as well. And I was well and truly on the mage's side up until a certain event near the end... and that was insane enough for me to go "Wow. Now you've gone too far. Templars, you have my support! I'll just run Meredith through when no one is looking after we've dealt with the problem." Even though the running Meredith through part was not an actual option in the conversation, it was in my head. And for those who have finished the game, you can imagine my delight when all was said and done!

#55
Perfect-Kenshin

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I'm in the middle. On one hand, I don't think Mages need to be repressed and have their freedom stripped away due to the possibility that they might use their powers for evil or get taken over by a demon. On the other hand, from what I've seen throughout this game, these people may be born with this power, but the control of it is almost always beyond them and they end up doing something which puts everyone else in danger. Templars are the ones feasibly capable of taking them down. Basically, I'd say both sides are okay in moderation.

#56
Guest_mrsph_*

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Mage: Derp, i'm gonna resort to blood magic and attack the people helping me.

This isn't just Orsino. It is every single mage when you side with them.

#57
Tirigon

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Dean_the_Young wrote...
If you fail to prevent something bad but preventable from happening, you've indirectly infringed the rights of the person it happened to. People have a right to security from others as much as any, and more than other, rights. A government which neglects the security of its people from others has no legitimacy: in this case, the mages from the people who would gladly kill them out of fear, and the people from the mages who can at any point gain great, destructive, sociopathic powers.

Freedom >>>> security.


Like? No. I also don't like paying taxes, obeying traffic laws, and having to submit to passenger screening at the airport. I do see the benefit and reason of all three, however.

I don´t, and at least when it comes to traffic laws I tend to ignore some of them (speed limits, red lights when I´m on foot, pretty much everything when I´m bicycling.....B))

You and I already live in surveilance states, and we already live in societies where we can be locked away for even victimless crimes. While the Circle system certainly stands to be improved, it is not a horrific hell on Earth.


Surely living in a sh!tty system doesn´t mean I must like it, even less support it in a fantasy game, right?
That being said, you CAN´T being locked away for being born with a special talent. (not yet anyways:unsure:)

#58
Aermas

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Yeah I love the idea of templars, but most of them turn out to be douchebags, I wish I had more of an option to love the church & hate on magic more

#59
Tirigon

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mrsph wrote...

Mage: Derp, i'm gonna resort to blood magic and attack the people helping me.

This isn't just Orsino. It is every single mage when you side with them.


Yea but that´s mainly because DA2 is way too much about combat, and you get more of that with bloodmages going to blow you up than with mages actually fighting for freedom.

#60
Russalka

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These templars versus mages and chantry vs anything arguments never get anywhere, do they?

#61
Perfect-Kenshin

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MPSai wrote...

I think it may have been a little easier to be on the Templar side in Origins, more ambiguity. In DA2 the plot beats you over the head with mage oppression.

I don't think so, especially considering the results of two of your companion quests in addition to a major event which happens to Hawke in Act 2, all due to the workings of a bloode mage. This game does a good job in showing that there is good and evil on both sides.

#62
Guest_mrsph_*

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Russalka wrote...

These templars versus mages and chantry vs anything arguments never get anywhere, do they?


Nope.

#63
Perfect-Kenshin

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Tirigon wrote...

Dean_the_Young wrote...
If you fail to prevent something bad but preventable from happening, you've indirectly infringed the rights of the person it happened to. People have a right to security from others as much as any, and more than other, rights. A government which neglects the security of its people from others has no legitimacy: in this case, the mages from the people who would gladly kill them out of fear, and the people from the mages who can at any point gain great, destructive, sociopathic powers.

Freedom >>>> security.


Like? No. I also don't like paying taxes, obeying traffic laws, and having to submit to passenger screening at the airport. I do see the benefit and reason of all three, however.

I don´t, and at least when it comes to traffic laws I tend to ignore some of them (speed limits, red lights when I´m on foot, pretty much everything when I´m bicycling.....B))

You and I already live in surveilance states, and we already live in societies where we can be locked away for even victimless crimes. While the Circle system certainly stands to be improved, it is not a horrific hell on Earth.


Surely living in a sh!tty system doesn´t mean I must like it, even less support it in a fantasy game, right?
That being said, you CAN´T being locked away for being born with a special talent. (not yet anyways:unsure:)

I've gotta disagree. As Sebastian tells Anders is one of their conversations, no one is truly free. Hawke was forced to go to Kirkwall. Sebastian was forced to become a member of the Chantry. We're a slave to circumstances. On ther other hand, it's known fact that demons prey on mages and will always do so. It's also a known fact that i was because of Mage workings that the Archdemons even came into existence. I'm not saying Mages should be brutalized and kept locked up, but there certainly exist the need for security. If it were up to me, I'd have everyone simply register whether they are a mage and keep Templars on standby throughout cities, simply being prepared to counter evil mage activity, should it come about, rather than actively hunting down mages who are minding their business.

#64
Tirigon

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Perfect-Kenshin wrote...
I'm not saying Mages should be brutalized and kept locked up, but there certainly exist the need for security. If it were up to me, I'd have everyone simply register whether they are a mage and keep Templars on standby throughout cities, simply being prepared to counter evil mage activity, should it come about, rather than actively hunting down mages who are minding their business.


See, that is something I can totally agree with.

But not this fascist hunting-them-down crap.

#65
Rattleface

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All mages should be drowned as babies.

#66
Travie

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Rattleface wrote...

All mages should be drowned as babies.


Finally! A voice of reason.

#67
Steptroll

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Templar supporter.
Once mages gain power and freedom, you get the Tevinter Imperium.
An empire built on slavery and misery, ruled by magisters who practice blood magic and deal with demons while the mundane common people are crushed under foot.

Besides, Meredith isn't evil. You'd have an irrational hatred for mages if an abomination slaughtered your family and everyone you knew as a child.

Modifié par Steptroll, 16 mars 2011 - 01:41 .


#68
Russalka

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Magic shows itself in childhood or adolescence, kind of difficult to drown those I think.

#69
Medhia Nox

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The problem with drowning them as babies - they don't show their powers until puberty. We should just drown all the children - just in case.

I play a Mage as my "Main" and I support the Circle and the Templars (the Chantry too).

#70
Tirigon

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It´s funny how, at first, only mage supporters posted and everyone was like "I bet noone can supprt the templars" and now everyone is like "mages suck kill them all" and I´m the only pro-mage


:-)

#71
Altima Darkspells

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Regardless of your position, DA2 does a rather nice job of giving reason for Hawke to despise either side.

Now, with that said, there are plenty of loons on either side, but it's rather obvious that Meredith is koo-koo for cocoa puffs.

#72
Trobon18

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There are no Templar supporters. Anyone who says they are are just a Bioware shi... I mean Templar shill. ;)

#73
LegendaryBlade

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I agree with some of their perspective, but I don't think they're doing it the best way it could be done. Something more akin to a magic license after the Harrowing might have worked, but it has flaws. Or similar to what the Quanari do, assign each mage a Templar to follow them around.

#74
Deylar

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I'm actually tired of both.

Templars= royal douchebags on a high horse and a power trip

Mages= pussified, babies, who turn to demons, oh and Anders

#75
Cody211282

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Templar supporter here, finished the game and sided with the mages, will never make that mistake again. I would list my reasons but they are all spoilers.