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Constructive Criticism


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#2501
Tom Jolly

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 *revision to my previous comments*   Here's my constructive criticism:  Be more like the Witcher 2.  At least somebody out there still knows how to make an RPG.  

#2502
PinkShoes

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Can i just ask what Bioware has learnt from this thread? This isnt me being rude, i really want to know.

#2503
Hey you

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Hate me if you must. Call me a traitor, but DA2 is ten times more fun than DAO. Even though they cut down about half the stuff, recycled scenery, and less epic storyline it is still a better game in my opinion for these reasons:

1. Gameplay- the gameplay is much more exciting and fast and much more controllable. In Dragon Age Origins my character would autoattack, and take forever to finish a attack. Battles would sometimes be painful and bland. In DA2 when my character swung a sword or casted a spell I have to admit it was a very gratifying experience. You can still play DA2 with tactics so in my eyes it is a better game.

2. Graphics are much better in DA2. In DAO I felt like the graphics were pretty lame for for a game that was developed in 2005-2009. The characters looked much like the background that is not good. Seriously how many times did they recycle Alistair's face in the towns people that was just lazy. The graphics are draw me in more in Dragon Age 2 and I think that they could be even better for DA3. So it is an improvement.

3. The switch of a epic story line for a more personal real storyline. I can understand the gripe here if you are really into epic story lines however an epic storyline is overused and generic in role playing games. I prefer a game where I get to know my character through personal storyline.

4. The main character talks. If DAO failed it is because they created a character that can talk but doesn't. There is no point to creating a main character that can't talk it is stupid and boring. In DA2 I was drawn in by Hawks unique personality and funny comments on things something that is substantially missing in DAO. The dialogue wheel in DA2 was interesting because I was never completely sure what Hawke would say with the option I picked; it sort of added to the excitement.
If Warden comes back for DA3 there must be an option where he could talk or not talk to make everyone happy. But I would prefer if he talked.

5. The character dynamic in DA2 is very well done. I have to say that I laughed and was touched much more by the character in DA2. After listening to the parter banter I was surprised at how natural it felt, character arguments and comments were insightful, hysterical, and touching. In DAO I waited patiently for something funny to be said and it often seemed dry and boring not like 2. I really hope that they bring back the crew from DA2 for 3 because they were great.

6. Less of an inventory for DA2. Although I do think that they over simplified the inventory a bit, I think that is far more of an improvement.
Things that they cut out that were necessary:
Potent, Greater, Middle, Lesser items such as potions, balms, runes, and traps. That is just is inventory fluff that took up too much space. Really I think one category is sufficient.
Shales crap- Way too many crystals for one character.
Companion Armor- well I would like to have seen more choices with the armor but if you are only getting 100 items for the inventory it is pointless to carry around tons of armor.
The inventory is more manageable this game although it is still substantial enough for me to spent half the game going through it.
Traps- I did not see any traps not sure why I would have kept the traps but I didn't miss them much.
Making characters dependent on merchants- well even though it would be fun to make potions and traps my self it does require that I carry around more items so I think that this is a way better choice.

7. Weapon lingo and ability web- I liked the lingo beats pers second compared to tier and damage points. The ability web looks better and is easier to understand.

I am not saying the Dragon Age 2 does not have it's flaws like the lazily recycled settings were annoying, abrupt ending in Act three, lack of romance opportunities, but I don't think that it warrants people getting angry at the game and quitting the franchise. Face it change is good I can't wait for a DA2 expansion pack or DA3.

#2504
Areksu

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They need to add a dual wielding talent tree for warriors and a knife wielding tree for rogues that is focused on disorients and knocking opponents off their haunches. The mage has a lot more ways of doing things than the other two classes. It'd also be great if they added the spirit warrior tree to warriors for those who want to play a magical sword fighter. Given the lore with the fade being weaker around the city, it does make sense that someone could make a bargain with a spirit for magical powers.
There are also the two cutscenes at the end of the game that need fixing. I'm not going to say what they involve, but one shows people being dead that aren't necessarily dead, and in the templar cutscene we see tons of templars and then the next minute the courtyard is empty, like they forgot to add a transitional scene. It would be nice if those got fixed up a bit.

#2505
Areksu

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Ugh, typo in my above post, but I can't fix it on my iPad. Should read: "...knock them onto their haunches..." not "...knock them off their haunches..."

#2506
Areksu

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Forgot to mention this, but it would be fantastic if we had an option to turn off helmets in the gameplay menu.

#2507
Uccio

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3. The switch of a epic story line for a more personal real storyline. I can understand the gripe here if you are really into epic story lines however an epic storyline is overused and generic in role playing games. I prefer a game where I get to know my character through personal storyline.


Agreed, you don´t need to save the world to make a good storyline.

#2508
Friera

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Areksu wrote...

Forgot to mention this, but it would be fantastic if we had an option to turn off helmets in the gameplay menu.


You can do that in DA2.


Ukki: I agree with you. I think it was a nice change of pace from all the epicness of videogames Ive played over the years.

Modifié par Friera, 29 juin 2011 - 10:34 .


#2509
Shadow6773

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1. Don't like respawning mobs, would rather have set ones like DAO. It just feels lazy and I question any AI that would keep charging at me after I slayed 20 of his buddies who exploded in giant blood fountains. Maybe the AI should be smart enough to retreat? Or the fictional enemies should be aware of my reputation and just scared as I have decimated half the cities population(who are all bandits it seems) in a matter of mins.


2. Need more armor and weapons with a feature to toggle companions armor appearance on or off. In fact wouldn't mind a feature to customize armor a bit too.


3. The inventory is still a mess. Honestly if my character is good enough to search a body in a click he is smart enough not to pick up hoards of literally worthless junk. Not sure why its even in there? I mean if you want to "dumb it down" might as well simplify that too by not having junk that is worth nothing and takes up inventory space. it would be no different then finding nothing of use on a body. I didn't become champion to clean out my sock drawer several times a day.


4 I thought the stats were more of a mess. To use most weapons now you are almost forced to min/max which does not allow flexibility in builds. Suggest reducing weapon stat prerequisites.

5 Do not enjoy the conversation wheel. I am literate and honestly would rather read pages of text and draw my own conclusions of their intent(DAO). Having a "good", "negative", "sarcastic" and "romantic" button is not appealing especially when the writers make me want to cringe with some of the voiced responses. The excitement and anticipation for me is how my words are responded to by my companions neg/pos...not in guessing what my main character would say, if I wanted to guess I don't see the point in the option to begin with.

6. Want to be able to initiate more conversations like in Origins. I asked about it in the forums before it came out and I knew it was trouble as soon as they added in a voiced in main character. I figured they would cut back on conversations as its obvious they have to now voice all the main characters inquiries as well as responses and such for companions basically doubling the voice acting. Its expensive and a lot of work. I understand why they would cut back.. but don't belief its worth the payoff for the amount of conversation we are getting. I'd prefer to talk to my companions more then half a dozen times over the course of years I am with them and whenever i want even at the cost of a voiced main character.


7. The new graphics are sharper, however I never said the need to redo the race designs. The elves look horrible and the darkspawn as well. The quanari are the only ones to escape the ugly stick and that is just relative as they are ugly in any case and thus don't matter.



8. The time shift were bad, I want to be able to live the story not feel like I wandered into situations that say I have done things already but I have not partaken in firsthand. I just did not like the narrative storyline, it felt as restrictive as being stuck in the same city and forced me through way to many side task missions that had no part in the main story and were boring. It was just done poorly, I connect with things after i spend time with them and get to know them, not after a game says, "oh btw, this much time has passed you now like/know/dislike/have experiences with this person/thing/whatever."

Prolly more to come..

Modifié par Shadow6773, 30 juin 2011 - 12:04 .


#2510
phoenixds24

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So, I'm playing DA2 again a little bit after putting it down for several months (partially because patch 1.03 came out and I wanted to see if it was working any better, and also because I just finished a complete playthrough of Origins through Witch Hunt), and a strange thing happened during Act 1. As I was gallivanting around Kirkwall, doing various jobs... I realized that I had no idea what I was up to. It took me a few moments (despite having played through the game twice before) to remember that I was supposed to be collecting enough money for the Deep Roads expedition.

I made a post in this thread waaaay back when, and I don't know if I mentioned then, but I feel it warrants an additional comment: while the overall story is still quite good once it gets going, it really only gets going in the end of Act 2, and in Act 3. The problem with Act 1, I'm feeling as I go through, is that literally everything feels like a sidequest. I was looking through the journal and thinking 'Huh? That quest is part of the main plot? It sure doesn't seem like it...' Now, of course, since I've played through before, after a few moments I can collect myself and connect the dots, but the whole thing is feeling like a random jumble with no direction right now. Now, given the actual circumstances Hawke is in, it makes sense from a meta standpoint... However, while playing through it all, it's just boring. While the plots being flagged as important can give a player a clue as to what's happening (along with Varric's framing), I really am feeling like the storyline in Act 1 is just too weak... And when the first third of the game has such a weak plot, it's not going to make someone want to keep going.

Anyhoo, that's it, just a quick (well, maybe not so quick) comment as I trudge through again...

#2511
Foolsfolly

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Ok...

BioWare peeps.

I have a suggestion for improving the import functions for your next game and/or even DLC.

Have a screen appear after import, like ME2 had, which lists all the major choices and then have it ask "Is this correct" and if it's not the player can fine tune as they wish it.

New Games without an import can be handled however you want, but import bugs...I cannot stand them.

I just got to Witch Hunt with my Amell Warden, Morrigan seemed quite sure we never had a child together. Lo and behold, I find out this is a bug I didn't even know about and hadn't gotten before. And that the root cause was all the way back before I beat Golems or Awakening.

Add to it all the import bugs in DA2 (some because of import problems in the Origins DLC, as I've heard it told) and it's become painfully apparent, that odds are whatever I did will not be read as such when I import anything to anything else.

So...could you please have it ask us if the information is correct and give us a chance to change it in the future?

It's not much to ask for.

EDIT:

And as I think on it, there's a very high probabilty that imports from Origins>Awakening>Golem>Witch are kinda messed up anyway. Having any bit of information from those filter through DA2 and into DA3 is likely to cause even more import bugs and fixing those....probably might not even be possible.

The 'Is this Right' and chance to tweak it if it isn't means you (and the players) don't have to be clairvoyant to know all the possible bugs and glitches when you start this thing.

Modifié par Foolsfolly, 30 juin 2011 - 12:30 .


#2512
Mike Canary

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So, I was fine with randomly re spawning enemies (maybe there's a surplus of ladders in Kirkwall?) and how Templars apparently cannot see you use blood magic right in front of them. On a good day, I could even ignore the fact that most of the quests were murdering the same faceless drones in the same recycled area for the fiftieth time.

I could look away from all of this because, hey, at the end of a quest, I'd get some pretty awesome loot :D

(Opens chest to find an empty stained bottle and torn trousers)

Oh.....

Seriously, what was the point of having all this junk lying around? I have a hard time imagining Hawke as some type of trash collector who just wanders around picking up other people's junk and selling it. The developers might as well have just put in more money, but I guess they wanted to still be able to advertise that their game had a wide selection of gear.

So Bioware....pick up your own trash. Quite dumping it in my game

#2513
Nighteye2

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Well, I don't believe I've posted my feedback in this thread yet, although I've posted it in other locations:

1. Combat should look more realistic. Not completely, of course, but it should make sense within the fantasy setting of the world. Jumping in combat, for example, takes a lot of energy - as such, I'd expect my character to only jump during combat if there is a good reason to do so, like dodging an attack. Not jumping for the heck of it, like the DA2 rogues do - that just looks silly and makes it very hard, if not impossible, to suspend disbelief.

2. Sex scenes are too tame - the game is rated for adults, so it would be good to show slightly more elaborate sex scenes. Those in the Witcher 2 are just about perfect - showing nudity and some of the action going on, without being vulgar about it.

3. Companion armour - it feels wrong not to be able to equip the gear you find on your companions, other than some small things.

4. Lack of player agency - the dialogue wheel and voice-over limit conversation options and deny players the freedom to voice the PC in their owns heads. The dialogue systems of DA:O and BG2 were better - please revert to one of those. Also, cut scenes in which bad things happen (like Hawke's brother getting killed) should not happen in a situation where the player feels he should be able to prevent it - like standing right next to the ogre, sword drawn. Such cutscenes should only trigger when the PC is in a situation where he/she is logically unable to influence what happen in the cutscene - like being too far away, or behind a barrier of some sort.

5. Get more variation in environments - if you have to re-use, build your levels modular so that you can reuse small sections, instead of entire levels with but minor changes.

6. Go back to using a top-down camera - it works much better for players wanting to have a strategic overview of the combat - without too many things happening off-camera.

7. Enemy waves - if you use them, they should make sense from a story perspective as well as a gameplay perspective. For example, a noble calling more guards when you break into his home, and a short while later those guards arrive from other rooms of the building. This is much better than enemies suddenly appearing in mid-air for no reason and dropping down behind you, as happens in DA2.

8. Do more testing of DA3 before release. I know it's impossible to catch all the bugs, but the most obvious ones like quests not working properly should at least be fixed.

9. Physics - the technology is there now to do a proper physics implementation, with realistic clothing/long hair/flags/water/avalanches. OpenCL is now supported by most computers less than 5 years old - make use of that. Also, not unimportant, physics can be used to eliminate clipping.


There may be some points I've missed, but those are the main ones, I think.

#2514
Heartrot

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Having read some posts I'll offer my own criticism.

Prices! Wow. I don't mind high priced equipment whatsoever but provide us with a way to make that kind of cash! I am a high gear junkie. I like my characters to have the best so that I know if I'm getting trounced its not a lack of proper equipment.

Darkspawn. While I like their new skins, I didn't much care for their more civilized armor. I also missed the Genlocks and Shrieks.

Elves. Bravo. I can't tell you how sick I am of seeing elves looking like humans with pointy ears. Now if we could just do something to make the dwarves look like something other than short, stout humans we'll be on a roll!

Combat. I actually prefer this combat to what was available in Origins. The loved the story in Origins but I will be the first to admit I absolutely HATED fighting. After the first couple times I just felt like I was watching the same thing over and over again and wanted it to just be over so I could progress the plot.

Equipment. It's all junk. 95% of the stuff you look you sell, which kind of helps out with the outrageous prices in the Black Emporium or for any stat enhancing jewelry. Either way, it would've been nice to be able to equip some of the party members with the stuff Hawke wasn't using. I've got a lovely suit of Ser Isaac Armor and Blood Dragon Armor just sitting in my stash because it sells for 1 copper and my party members can't equip it. Now after the Mage, Rogue, and Warrior DLC Hawke never will equip it.

#2515
Savber100

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My biggest advice for the betterment of this franchise?

Be unique. Be better. Be meaningful.

Let your brethren franchise ME attract the console and actiony audience. I love ME2 and DA:O equally because they were both UNIQUE. DA2 took way too much from ME2's action roots and strived too hard to be like his older brother. Instead focus on creating a RPG experience worthy of Baldur Gate's 2. Be the team that fulfills the little niche of hardcore RPG players so that BIOWARE can always be THAT company which helps to bring all sorts of RPGs to the market.

#2516
JamieCOTC

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I find it interesting that DA2 took out a lot of RPG and now ME3 is trying to put in more for the final game, a lesson learned from some of the mistakes of both ME2 and DA2

#2517
Hedera

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 Contrary to most of what has been said in this thread to date, I really enjoyed DAII.  I really liked the voiced protagonist and the more visceral combat, and I love the new art style.  
Going back through Origins I can, however, see where a lot of the criticism is coming from.  No matter where I was, be it the Deep Roads, Brecilian Forest, or some tiny hovel in Redcliffe, I knew what I was trying to do.  I never forgot the main purpose I was trying to achieve.  In Dragon Age II, there have been many times I go to the journal just to see "Oh yeah, I have to go talk to Anders to advance the plot."  The quests seemed more like a checklist in Act 1 than an actual series of adventures.  

I also tend to agree that the reused areas, worthless junk, and mounds of underleveled garbage I accumulate need to go, but that's just beating a dead Mabari at this point.  What I would like to add is this:  Is ther esome sort of giant spider invasion in the Kirkwall area?  I fight like ten of them a dungeon!  It's ridiculous!  

I would like to say though, I really like the framed narrative.  It's a difference in a sea of similar 'Save the Kingdom by gathering Allies' games and it is a breath of fresh air.  Further, the plot points (All That Remains, Justice, Sibling Death) that you have no choice but to watch in horror are a great addition.  For too long have RPG protagonists been masters of their own physical realms, saving everyone and being the white knight.  Hawke not even seeing the endgame coming is a great step forward in making the protagonist into a fallible, human character.  

I am very content with what Dragon Age has become.  It may have dropped some important elements in transition, but it gined some great things too.  I for one, will embrace the franchise moving into the future and will not cling to the (in my opinion) outdated things that set DA:O back.

#2518
Uccio

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cgrimm54 wrote...

 Contrary to most of what has been said in this thread to date, I really enjoyed DAII.  I really liked the voiced protagonist and the more visceral combat, and I love the new art style.  
Going back through Origins I can, however, see where a lot of the criticism is coming from.  No matter where I was, be it the Deep Roads, Brecilian Forest, or some tiny hovel in Redcliffe, I knew what I was trying to do.  I never forgot the main purpose I was trying to achieve.  In Dragon Age II, there have been many times I go to the journal just to see "Oh yeah, I have to go talk to Anders to advance the plot."  The quests seemed more like a checklist in Act 1 than an actual series of adventures.  

I also tend to agree that the reused areas, worthless junk, and mounds of underleveled garbage I accumulate need to go, but that's just beating a dead Mabari at this point.  What I would like to add is this:  Is ther esome sort of giant spider invasion in the Kirkwall area?  I fight like ten of them a dungeon!  It's ridiculous!  

I would like to say though, I really like the framed narrative.  It's a difference in a sea of similar 'Save the Kingdom by gathering Allies' games and it is a breath of fresh air.  Further, the plot points (All That Remains, Justice, Sibling Death) that you have no choice but to watch in horror are a great addition.  For too long have RPG protagonists been masters of their own physical realms, saving everyone and being the white knight.  Hawke not even seeing the endgame coming is a great step forward in making the protagonist into a fallible, human character.  

I am very content with what Dragon Age has become.  It may have dropped some important elements in transition, but it gined some great things too.  I for one, will embrace the franchise moving into the future and will not cling to the (in my opinion) outdated things that set DA:O back.



There are many good things in DA2. I also enjoyed the "low level" hero with situations where there was nothing he could do. The overall dark mood where the main character was just pushed forward by the events unfolding. Like I´ve said before, you do not need to save the world to make a good rpg game.

However, the game in general did not deliver as DAO did. The core of a role playing game is about choises and their effect and interaction with characters in the game. It is not about beating waves of enemies with fancy swordplay or by swinging your staff. These are part of the enjoyment of the game but not the issue itself. I felt that what ever I chose the result was the same nevertheless. That is not what I expect from a true rpg game. I have been giving (maybe) too much negative feedback but it is because I really liked DAO and I had similar expectations for the DA2. In the end I felt something was missing from the game (It also had too much of a videogame feeling with oversized weapons and armors). That did not happen with DAO (With the exception of wanting to continue adventuring with my characters).

I´m still going to buy the new dlc because I truly think that DA games can still deliver and I´m hoping this will happen.

Modifié par Ukki, 01 juillet 2011 - 06:18 .


#2519
Foolsfolly

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JamieCOTC wrote...

I find it interesting that DA2 took out a lot of RPG and now ME3 is trying to put in more for the final game, a lesson learned from some of the mistakes of both ME2 and DA2


ME2 made no mistakes.

Other than the resource scanner.

...and it could have used a Saren/Loghain type of central villain. But the last two BioWare games seem to have forgotten that a strong antagonist makes stories all that much better.

#2520
Feraele

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Savber100 wrote...

My biggest advice for the betterment of this franchise?

Be unique. Be better. Be meaningful.

Let your brethren franchise ME attract the console and actiony audience. I love ME2 and DA:O equally because they were both UNIQUE. DA2 took way too much from ME2's action roots and strived too hard to be like his older brother. Instead focus on creating a RPG experience worthy of Baldur Gate's 2. Be the team that fulfills the little niche of hardcore RPG players so that BIOWARE can always be THAT company which helps to bring all sorts of RPGs to the market.


This a hundred times this, thanks Savber :)

Okay wanted to add this, that I like the fluidity of motion, the character animations.   Was watching my character move, run, walk etc.   Graphics are nice too.   Course I have a fancy machine that can handle it as well.

At first I didn't like what was done to the Qunari, but that look has kind of grown on me...just don't do it to Sten! lol

Ogres, are scarey looking, formidable looking in DA:O...not so much in DA 2.   Darkspawn, don't like the new look period.    Sorry.   Liked the night and day features of the map..that was interesting.  

Overall, I guess because of the voiced character (didn't like that)  I didn't become attached, and really didn't care too much about what was going on...that dialogue wheel is off-putting, and immersion breaking for me.    Pre-made character pretty much...can't put my own style to it..can't roleplay like I could in DA:O..its not my character it's Bioware's. 

I own the game yes, but...release day I fired it up..played about 3 hours,  shut it down and haven't been able to motivate myself to play it again.      I will however play DA:O all its dlc and Awakening.     There is much to draw me back in the original, mainly self challenges on things I haven't tried yet..like doing everything on nightmare mode for example.   Disappointing experience...but like I said I still have DA:O

Modifié par Feraele, 01 juillet 2011 - 07:08 .


#2521
ScorpioProX

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Ok plenty to say about DA2 But I suppose I can just say 2 things that bothered me the most.
Don’t make a sequel for a game so different from the original.
In other words you should not have called it Dragon age 2. Feels like fan milking

And I guess there is no real motivation for Hawke to do anything. Why does he go on adventures? Once he made 50 orens in the city so easy why does he need to go into a cave with some untrustworthy dwarfs? And his motivations get worse from that point on. Seems I am just doing stuff because it was written that way. No driving motivation as in DA:O. And if it’s really about power or orens with the power the game gives you there easier ways to obtain that goal.

Hawke in my mind is the village idiot who I have to get out of trouble after he decided to do something stupid.

I think it’s a story that works if you’re not playing Hawke or associate with your main character. DA:O did not have this problem so much because the only reason not to fight was if you thought it was great to be killed. When you flee, like Hawke, once you’re away from danger motivations become personal preferences and you can’t make that feel good unless you think like I do and then thousands of other ppl won’t like it.

#2522
Gibb_Shepard

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 Just wanted to drop in after my nearly completed second playthrough.
Now with a more open mind on the valuse of DA2, as opposed to previously when i just dislike everything about the game due to bugs (And the community vitriol didn't help, i'm very impressionable), i can give some pointers onto what i felt worked in DA2, and what didn't.

My Likes:

-The Party Banter: I really think you guys hit the nail on the head with this. The amount of party banter that took place, and the quality of it at that, was perfect. Not much more to say.

-The Characters: Great companions. I really enjoyed the different ideals each one had, and how their opinions did or did not differ from my own. Although at times, these companions could seem rather one-dimensional. Anders and Fernis are the worst example of this. Both great characters, but their view points on just about everything do not change in the least over a 10 year period. 

-The Friendship/Rivalry System: Terrific. The fact that different rewards and forms of loyalty can come to fruition through different approval ratings is absolutely great. Once again, not much more to say.

-The General Pace of Combat: I am one of the supposed few who enjoyed the combat of this game, AFTER patch 1.03 that is. Pre 1.03, combat was WAY too monotonous with the ridiculously high health bosses. I'm glad to see you guys remedied that. Although i do hope the pace of combat can be toned down a little, i much prefer the responsiveness and faster combat as a whole.

-Cross class Combos: Nothing better than involving the entire team to take down a difficult foe. This really was a great addition to combat.

-The Soundtrack
: This game had a great soundtrack, the Hawke Family Theme was really iconic.

My Dislikes: 

- Combat Waves: I really do find these frustrating. The fact that you do not know how many waves will be present in an upcoming fight makes it hard to plan ahead. I realize that BW were most likely going for an "adapt to any situation" kind of gameplay, and i admire your ideals for this kind of gameplay, but the way it was implemented was far too monotonous. Wave after wave of enemies. Just when you think you have triumphed a difficult fight, a new wave comes, and this just frustrates me.

- Exploding Enemies: No. 

- Lack of Character Cusomisation: I really disliked the lack of character cusomisation. The fact that i was so strictly restricted to the companion armours, and really couldn't change them in any way, really took lots of the fun out for me. In a game like DA, i really think high levels of customisation with your companions is an essential.

- The Lack of Environmental exploration/Lack of Change in Kirkwall: I feel these are somewhat the same, as the former can correlate with the latter. It goes without saying that more outside exploration would've given this game loads more variety, but i also believe that Kirkwall changing over the years could've served this purpose well. Kirkwall was virtually the same throughout the years; whether it be the landmarks, the people, the cleanliness (I mean really, what were two dead bodies doing in Fenris's Mansion in the third act?). The lack of change in everything throughout the games was a jarring experience when a decade had supposedly passed.

- Lack of Family Interaction: This...This right here was one of my biggest dissapointments. I went into the game expecting a close relationship with Hawke's family, only to be shot down. The premise of this feature was excellent, but it didn't live up. A total of two conversations takes place with Carver/Bethany, and these can be completed about 1/4 way through Act 1. Hell, i had more interaction with my trusty Mabari than my siblings. Carver was just silent for 3/4 of Act 1. I coldn't get anything out of him. The sibling rivalry did not have a chance to truly manifest. I didn't get to know Carver enough to truly understand his feelings toward Hawke. Because of this, his later fat did not move me as much as it should have. I did not know him well enough. The conversation where Carver blames Hawke for Bethany's death is one of the most well done pieces of family content in this game. The doubt, hate and loss that was shown between the Borther's in this somewhat brief conversation is an example of what should have happenned FAR MORE OFTEN. It would have lifted the game to new hieghts, it truly would've.

-Lack of Interaction with Mother: I know, this should have been covered in the previous point. But i really feel this issue needs its own line. This is because, a total of 4 VERY brief conversation take place with Mother over 6 years, and few of these were actually relevant to family issues. I did not feel the connection that Hawke should have had with his Mother.  She was just...there. Because of this lack of interaction and general involvement of Leandra in Hawke's life, her eventual fate did not draw the emotions it should have out of me. I was left thinking "W-T-F" rather than the remorse, guilt and sadness i should have. The fact that the game goes STRAIGHT back into the action afterwards is definitely the most jarring point in the game for me. This scene should have been at the end of the Act if anything.


-The Storyline: The story.....The story of Dragon Age 2 was...interesting. It was definitely very original, but i really don't think the execution of it was done well (no offense meant, just trying rto give my opinions on the game). First, i have general bias in the sense that i don't like broken up stories; hence i don't like the 3 seperate acts of DA2. I didn't like the idea of my Hawke doing things in the 3 year periods that i didn't have control over. This may be my dictator-like personality taking over, but Hawke galavanting around more years in Kirkwall without my control than with it was not fun. I'm going off on a different tangent now. The story to me felt like 3 different short stories blended into one game. I really didn't like this style. I prefer to have an overarching goal in a video game (especially an RPG) to which i can push to achieve through the game. Making choices, doing dirty deeds and killing mercs are far more central to the plot when there is an eventual goal to be achieved. Any of these 3 storylines could've worked in this game. 

 The Deep roads expedition could've been the final act in the game, and the whole game would be about scrounging about kirkwall in order to achieve riches in the deep roads. There is an overarching goal (although a somewhat lame one) and something i can work towards. The Qunari would've been a terrific story on it's own. The game could've been about the growing Qunari population and the rapidly growing tension that would've eventually built up to an all out Qunari siege on Kirkwall. The last, and omy personal favourite, could've been the Mages v Templar story. Sure, there was bits and pieces of that particular story scattered about the place, but nothing substantial and central to the plot. This game could've been about your struggle to fight for a particular faction and eventually overcome the rival opposition. IMO, anything with an overarching goal would've been better than the somewhat jarring, broken up, mutually exclusive storylines that take place over the decade.

- The lack of apostate conent: This really didn't make me feel like Hawke is an apostate. Mainly because, he walks around Kirkwall with a staff, flinging around fireballs infront of templars, and when he is eventually found out, absolutely nothing comes of it. I know this was done for gameplay, and i personally don't know how i would do it differently (apart from an appeal for severe persecution from Meredith, whom does not seem phased that the CHAMPION OF KIRKWALL IS A MAGE), but hailing firestorms, slitting your arms and controlling the minds of mercs while Knight Captain Cullen is right beside me, is very immersion breaking when playing an apostate.

I also found Hawke to be a bit of a dull character. Not a big deal for me, but he could've used more backstory and personal struggles, in my opinion of course.

Anyway, that about sums it up. I'm sure i left out some points whille writing these up, and if remember them i'll add them. Hopefully this will be read, as i fell strongly about DA, and wish to to see it flourish.

Modifié par Gibb_Shepard, 01 juillet 2011 - 01:04 .


#2523
Hey you

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Just curious for those people who prefer a  non talking hero what is the lore? It is a very unusual concept. Personally, I would take Hawke over Warden any day because of the matter. DAIII can not and should not be like DAO, it is about moving forward not backwards. If Warden comes back there better be an option to make him talk. No other game does that crap. And no the reading argument does not apply because I read just as much in DA2. 

#2524
Nighteye2

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Hey you wrote...
Just curious for those people who prefer a  non talking hero what is the lore? It is a very unusual concept. Personally, I would take Hawke over Warden any day because of the matter. DAIII can not and should not be like DAO, it is about moving forward not backwards. If Warden comes back there better be an option to make him talk. No other game does that crap. And no the reading argument does not apply because I read just as much in DA2. 


Not non-talking, but non-voiced: so we can make our own voice for our own hero in our heads, instead of being stuck with a voice someone else thought up.
It also adds some degrees of freedom to the player, as sentences can be pronounced in multiple ways with slightly different meanings/nuances. So in the player experience, conversations are richer when they are not voiced - even if all those nuances the player adds mentally do not get picked up by the NPCs. Just being able to add those nuances while you let your PC speak in your head is enough.

#2525
Areksu

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Friera wrote...

Areksu wrote...

Forgot to mention this, but it would be fantastic if we had an option to turn off helmets in the gameplay menu.


You can do that in DA2.


I can't believe I missed it in the interface menu. I thought they would put it in the gameplay menu. Thanks for the heads up!