In some ways the game is superlative, in other average, in others worse. To me DA2 is about three things: combat, cinematics, story. They are not perfect, but, largely very good.
DA2 did something right that is critical to my enjoyment of the game, fast response, attack, and closing speeds and combat acrobatics. Without that, I would find the game average at best in a crowded field. With it, it stands out as a positive playing experience that I can point to as an example. DAO is a good game too. But, it's slow and clunky. Considering how much combat there is in DAO, it's a constant stream of slow and clunky thereby annoying me all the way through.
The voiced protagonist is also a big plus Cinematics without it is half baked. DAO feels dead without it.
Cinematics adds a lot to the game and it's done well. I strongly prefer the cinematic story telling style over the old fashioned rap sheet style of story telling ala BG.
The dialog wheel with implied instead of actual dialog is better for me than having everything spelled out and goes great with the cinematics.
Things that detract from the game are repeated use of the same lairs, Mage Hawke's maginess ignored, and the barrage of quests.
New quests should roll out as you complete old ones at a managable rate. Having a laundry list of chores to do detracts from the immediacy of the story. Everybody's problems needed solving yesterday. Being able to do all sorts of things in the middle of a mission breaks that sense of immediacy thereby breaking immersion. I'm not saying that you should have one and only one quest to do in your journal at all times. But, the visible pending quest queue should be limited to something managable that doesn't interfere with the sense of immediacy. This can probably get a quest visible queue size option. You know people will disagree about everything, therefore options are crucial.
I don't miss clunk like inventory tetris, irrelevant classes, and broad deep skill and talent trees full of trivial and useless selections, etc. That has it's place in a game with a toolset where the player can manage that as he wishes and make his own adventures. But, in a game where you cannot make your own adventures then focus on the core of the game is important. Do it right, or don't do it at all.
Modifié par nicethugbert, 08 juillet 2011 - 03:30 .





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