Now that time has passed and I have a better grasp of the game, here is another bit of constructive criticism:
Firstly, I love DA2. It's a good game, but it does suffer from a few flaws, most of which seem to stem from a stunted development period. Another year of work would have resolved most of these issues.
Things I particularly liked:
- The storytelling.
It's simply excellent, and step outside the box. Instead of a big epic storyline we get a very personnal one whose main element is not a single overarching threat, but simply the journey of the protagonist. Hawke's growth from nobody to champion.
I like how the side quests frequently "fit in" with each other, and evolve over each act. In many side quests actions I took in a chapter had impact on the next.
I enjoyed the companions, and the fact that their stories grow through time. The friendship/rivalry works better than the approval in DAO, and has excellent impacts. We basically get great variety in our relationships, and the characters feel more three-dimensional.
- The graphics and art styles.
I never thought DAO was too brown, but I've come to really appreciate the new art style. It is more meaningful, and once I got used to it I had no problem associating it with Dragon Age.
- The combat.
Just plain better tha DAO, at least as a warrior (especially a sword and shield warrior). It's more fun, more tactical (at least when playing at hard or higher) than DAO, and has more options. I find myself enjoying DA2's combat far more than DAO, and I don't simply go through the fights to get to the story: playing combat is fun by itself.
- classes and abilities.
Like combat, I find the classes and abilitiy structures to be more fun and interesting. There's many more permutations than before, and planning out your character builds and companion builds is a fun activity in and of itself.
Companions having their own unique abilities is also quite fun.
Things I particularly disliked:
- No Item Descritions. That hurt, itemization is simply nowhere near as fun as in DAO anymore. It is much more fun to pick up a new sword and learn its backstory, than just knowing its name.
Items can have stories too, and without them they are simply bundles of stats that create no real meaning or attachment.
Bring back the huge Baldur's Gate descriptions. Those were excellent.
- Simplified Journals. In a game with tons of side-quests that take you all over the map, having no detailed journal is a real problem. Where are the notes about previous steps in the quest? Where's the little quest summaries we got in DAO?
DAO's journal was quite simply better in every way, shape, or form. It was more complete, more detailed.
The conversation log alone was an excellent feature that is sorely missing from DA2.
- Combat Waves.
I don't mind waves themselves, much, so long as it makes sense and is not excessive. The problem is that waves can be very dangerous when overused, which they are.
Basically, if someone is in a tough fight and thinks he's about to win the fight just as a new wave of foes pop up, the player will NOT see this as a fun challenge. The player will instead be frustrated.
Any combat mechanic that is more frustrating than enjoyable should be avoided, and waves are far too easily frustrating.
- Map reuse. This one is certainly due to having less development time, as such I would rather have map reuse with more content, than having simply less content.
But ideally, it would have been better to spend more time working on the game, so that the same amount of content would have had unique environments.
I appreciate the goal behind this, and prefer having extra content, but this is another issue that will frustrate players (much like the re-used maps in Mass Effect 1).
That's all I can think of for now. Hopefully it makes sense.
Thank you.
Itkovian