[quote]ioannisdenton wrote...
1) bring back the old art style and color palette, especially the colors in DA2 are too happy.[/quote]
i kinda agree, the color palette just looks very washed out, and some of the characters look very....squared.
however, i think they should find a more vibrant color palette, but really think they should go back to a more realistic style.
[quote]
2) Less over the top animations, rogue looks like he is working in a circus[/quote]
i'll get to that in a moment
[quote]3) slow down combat and make it more tactical, in DA2 on hard i did not pause except few times[/quote]
fix'd
Anyway, I Agree with this... To an EXTENT.
First off, no i Don't
think it would be a good idea to Fully Go back to the combat in Origins,
i would like that but many wouldn', so it wouldn't be smart at all.
BUT, i do think they should slow down the combat a bit.
IMO, it should go along the lines of other Action Games, or other RPGs for that matter, in particular, TW2.
NO,
i'm not asking them to turn the series into an Action game with RPG
touches, god no, but i do think there is something to learn in TW2's
combat.
Example, The Witcher 2's Combat is fluid, like DA2, but
it's realistically fast, a bit like DAO(although at times it was
Unrealistically slow), see my point?
Just imagine TW2, imagine that
it still moves the same, looks the same and all, but instead of
controlling it like usual, imagine that you're playing with DAO'S/DA2'S
Controls and mechanics.
i think it would work perfectly, everyone is
happy, we don't have to go back to Origins, but for the people who
didn't like that DA2 was so silly and over-the-top, they don't have to
endure it.
and if not, then at least just make it realistic.
Now, that won't necessarilly make the game more tactical, for that, i think they should do something like this:
1)
Enemies tougher to something and weaker to something other than just
elemental attacks, Because it hardly made any difference in DAO, and
that's what tactics are, figuring out what to use, and how to use it the
best against whatever odds you face, but never stick with just one.
Example,
Say, An Enemie has a very heavy armor, he will have a very high
resistance to blunt attacks(such as maces, Hammers,etc...), but he will
be weak to Piercing attacks (Arrows, Backstabs, etc...).
Or ,for
tougher situations of course, a Monster that has a very high resistance
tto everything except Fire damage or Cut attacks (Swords,etc...).
THIS
kinda stuff would, imo, make the game HIGHLY tactical, because if you
don't have the resources to fully fight an enemy, you'll have to think
what will you do and what would be a good replacement for his regular
weakness, making you trying to find what combination to use, how to
potition yourself, etc...
This would literally make the combat nearly flawless,imo.
2)Remove the level scaling.
it
makes the enemies have a STUPID of life, which doesn't make the game
more difficult, just a cheap way to drag the pacing of the combat.
3) no more parachuting waves.
Legacy did this, thank god, keep that please.
4)The Skill trees in DA2 are better than DAO's, but they still need something else.
What i think is that there should be a more risk.
how about something like this,you get an ability, and then there are various routes that you can upgrade that ability, and once you reach the top of the upgrades for an ability, you get to choose between two special upgrades that will massively make the ability stronger, and you can't pick the other upgrade.
AND, you can't choose another path for the upgrades, once you choose a path, it's you'll stick with that one.
Example: Say i get an ability to make a very strong blow with sword, i can choose between upgrade it through a strong path or speed path, and once i choose, i can't go with the other one.
This is just a simple example of course, but you get the idea.
5) PLEASE, Bring back the deathblows, or executions or whatever their name, they were great, and just makes the game more fun.
these are just at the top of my head, but hopefully the BioWare workers are reading this and i hope it helps.
[quote]4) fewer enemies in each encounter but with more health and abilities, this way the tactical can be utilised, like DA:O[/quote]
yes
[quote]5) bring OFF-combat skills back (ESPECIALLY coercion, this is a role playing game)[/quote]
YES, OH GOD YES!!!!!
[quote]6)remove the bonus skills from rivarly or friendship or hide the meter because i found myself forcing to rival of friend someone just for the bonus skill, i did not role played at all[/quote]
1)work on your spell and grammar, please
2)i think it's better if they don't remove them, i think it was a great idea, just needs more work.
[quote]7) simplify the skill trees, all the classes had similar skills, warrior had too many sustained abilities, it was a mess nobody seems to mention, for mages make diffrent scholls of magic , fire frost, nature , spirits , NOT fire and ice together[/quote]
something like that was what i mentioned earlier but not exactly like this.
[quote]8) MORE DIALOGUE with party members please and anywhere you can, this is not mass effect, DAO had lots of dialogue with your companions[/quote]
the more, the better
[quote]9) LESS in quantity but more in quality loot with unique names,
what the hell is greater belt like someone said anyway?[/quote]
what?
and no, please no.
[quote]10) remove junk items[/quote]
Definetely, i don't even know why it's there in the first place
ALTHOUGH, maybe you could get some use out of it, like bits from the lore, the possibility to iniciate sidequest, etc...
you know what? don't remove them, give them a use please.
[quote]11) more set-armors[/quote]
Why not?
[quote]12) more cross class combos but with more utility - bring back the spell combinations[/quote]
again, why not?
[quote]13) give us a story with a purpose, in dAO there was the blight, in ME there are the reapers, in kotor there was Malak, ect[/quote]
yes, definetely please.
[quote]14)make a code for enemies (so you can keep track0 and show resistances and vulnurabilities and keep it updated as you fight the monsters, in example you fight some wolves and yo discover that they are vulnerable to nature damage, the codex after you kill the first wolf should be updated[/quote]
i...suppose.
[quote]15) MORE variance in enemies (fighting shades and demons in the chantry in DA2 was stupid and had no meaning)[/quote]
and i repeat, why not?
[quote]16)Give us unique places (brecilian forest - who of you can forget the first time you got to Lake Calenhad Docks ) , unique landmarks (wagain who can forget the watermill in lothering, large tree behind the talikng oak tree , unique cities[/quote]
ah... yes, but for the love of god, learn how to spell.
[quote]17) Bring back origins or main character's different races[/quote]
yes please
[quote]18) BRING BACK CLAUDIA BLACK, her voice rocks!!![/quote]
YEAH
[quote]19) give us companions like alistair morrigan ogher sten lelianna zevran wynne shale and make dog a companion with more skills and some kind f interaction or even friendship rivarly[/quote]
i don't think that the entire "Gang" from either game will be fully back, but i suspect we'll definetely see familiar faces traveling with us.
[quote]20) bring back the branching quests please and the different outcomes. [/quote]
yes please
Modifié par csfteeeer, 01 août 2011 - 06:46 .