Aller au contenu

Photo

Constructive Criticism


2797 réponses à ce sujet

#2601
Willybot

Willybot
  • Members
  • 84 messages

The Ethereal Writer Redux wrote...

Also, wasn't this thread stickied at one point? Why is it no longer sticky?


A good question and no reasoning given when it was unstickied. Do they no longer want contructive criticism? I was under the impression that this thread was to try to consolidate that kind of feedback to cut down on having a bunch of threads saying the same thing.

If the thread was simply getting too long, then I request they open and sticky a new one. Otherwise it comes across as saying "Constructive Criticism now longer carries the weight it did". I hope this isnt the case.

#2602
Redcoat

Redcoat
  • Members
  • 267 messages
Well, after a hundred pages or so, wouldn't that include pretty much every single bit of criticism directed at DA2, which I'm sure BioWare is well aware of by now? I imagine after a point it was just the same things being brought up again and again.

#2603
Ronin2006

Ronin2006
  • Members
  • 307 messages

Redcoat wrote...

Well, after a hundred pages or so, wouldn't that include pretty much every single bit of criticism directed at DA2, which I'm sure BioWare is well aware of by now? I imagine after a point it was just the same things being brought up again and again.


You're kidding yourself if you think that a hundred pages of criticism is adequate.  

For a game that took so many backward steps and was this bad in almost every facet, a minimum of a thousand pages would reflect all the criticisms that should be directed at this game.

#2604
Redcoat

Redcoat
  • Members
  • 267 messages
A thousand pages needed, you say. Well, at 25 posts per page, that would mean that Dragon Age 2 has, at the minimum, 25,000 flaws. As much as I may have disliked DA2, I'd struggle to list even 100 flaws.

And these would have to be major flaws, of course. Not things like, "The texture on Hawke's left hand is a bit blotchy" or "The game disc, when thrown against the wall, broke into numerous sharp and potentially dangerous pieces."

Modifié par Redcoat, 30 juillet 2011 - 11:45 .


#2605
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages
1) bring back the old art style and color palette, especially the colors in DA2 are too happy.
2) Less over the top animations, rogue looks like he is working in a circus.
3) slow down combat nad make it more tactical, in DA2 on hard i did not pause except few times
4) fewer enemies in each encounter but with more health and abilities, this way the tactical can be utilised, like DA:O
5) bring OFF-combat skills back (ESPECIALLY coercion, this is a role playing game)
6)remove the bonus skills from rivarly or friendship or hide the meter because i found myself forcing to rival of friend someone just for the bonus skill, i did not rollplayed at all
7) simplify the skill trees, all the classes had similar skills, warrior had too many sustained abilities, it was a mess nobody seems to mention, for mages make diffrent scholls of magic , fire frost, nature , spirits , NOT fire and ice together
8) MORE DIALOGUE with party members please and anywhere you can, this is not mass effect, DAO had lots of dialogue with your companions
9) LESS in quantity but more in quality loot with unique names, what the hell is greater belt like someone said anyway?
10) remove junk items
11) more set-armors
12) more cross class combos but with more utility - bring back the spell combinations
13) give us a story with a purpose, in dAO there was the blight, in ME there are the reapers, in kotor there was Malak, ect
14)make a code for enemies (so you can keep track0 and show resistances and vulnurabilities and keep it updated as you fight the monsters, in example you fight some wolves and yo discover that they are vulnerable to nature damage, the codex after you kill the first wolf should be updated
15) MORE variance in enemies (fighting shades and demons in the chantry in DA2 was stupid and had no meaning)
16)Give us unique places (brecilian forest - who of you can forget the first time you got to Lake Calenhad Docks ) , unique landmarks (wagain who can forget the watermill in lothering, large tree behind the talikng oak tree , unique cities
17) Bring back origins or main character's different races
18) BRING BACK CLAUDIA BLACK, her voice rocks!!!
19) give us companions like alistair morrigan ogher sten lelianna zevran wynne shale and make dog a companion with more skills and some kind f interaction or even friendshiip rivarly
20) bring back the branching quests please and the different outcomes.

#2606
Dubya75

Dubya75
  • Members
  • 4 598 messages
In light of the seemingly limited number of areas in DA2 I am quite surprised at how much of the Gallows is cornered off with gates. You can see there are developed areas beyond those gates and the part where Hawke docks at the start of the game.
It defies logic why these areas have been restricted. Why weren't they just left open for exploration at least?
Same goes for the dungeons. Why go through the trouble of adding those silly concrete doors?
I would much rather have all explorable areas open and utilised.

#2607
Dubya75

Dubya75
  • Members
  • 4 598 messages

ioannisdenton wrote...


3) slow down combat nad make it more tactical, in DA2 on hard i did not pause except few times


God help us all if they ever decide to heed this request!

#2608
TEWR

TEWR
  • Members
  • 16 987 messages

3) slow down combat nad make it more tactical, in DA2 on hard i did not pause except few times


Or, and bear with me here because this is a crazy idea, they could instead give the enemies the same animations we use!

Legacy was a step in that direction. Look at Janeka and her allies and how they attack. Or the Carta leader.

#2609
Eldred

Eldred
  • Members
  • 31 messages
Review form! Please do one of these Bioware.
I came to think of this when I was playing through the Alpha for Battlefield. They had a really well thought out several option form to fill in and I think you could have really good use of doing a similiar one about Dragon Age 2, Legacy etc. How did you like this feature A. VG G, B, VB and boxes with reasonings etc attached to it.

#2610
csfteeeer

csfteeeer
  • Members
  • 1 594 messages
[quote]ioannisdenton wrote...

1) bring back the old art style and color palette, especially the colors in DA2 are too happy.[/quote]
i kinda agree, the color palette just looks very washed out, and some of the characters look very....squared.
however, i think they should find a more vibrant color palette, but really think they should go back to a more realistic style.

[quote]
2) Less over the top animations, rogue looks like he is working in a circus[/quote]

i'll get to that in a moment

[quote]3) slow down combat and make it more tactical, in DA2 on hard i did not pause except few times[/quote]

fix'd
Anyway, I Agree with this... To an EXTENT.

First off, no i Don't
think it would be a good idea to Fully Go back to the combat in Origins,
i would like that but many wouldn', so it wouldn't be smart at all.
BUT, i do think they should slow down the combat a bit.

IMO, it should go along the lines of other Action Games, or other RPGs for that matter, in particular, TW2.
NO,
i'm not asking them to turn the series into an Action game with RPG
touches, god no, but i do think there is something to learn in TW2's
combat.

Example, The Witcher 2's Combat is fluid, like DA2, but
it's realistically fast, a bit like DAO(although at times it was
Unrealistically slow), see my point?
Just imagine TW2, imagine that
it still moves the same, looks the same and all, but instead of
controlling it like usual, imagine that you're playing with DAO'S/DA2'S
Controls and mechanics.
i think it would work perfectly, everyone is
happy, we don't have to go back to Origins, but for the people who
didn't like that DA2 was so silly and over-the-top, they don't have to
endure it.
and if not, then at least just make it realistic.

Now, that won't necessarilly make the game more tactical, for that, i think they should do something like this:
1)
Enemies tougher to something and weaker to something other than just
elemental attacks, Because it hardly made any difference in DAO, and
that's what tactics are, figuring out what to use, and how to use it the
best against whatever odds you face, but never stick with just one.

Example,
Say, An Enemie has a very heavy armor, he will have a very high
resistance to blunt attacks(such as maces, Hammers,etc...), but he will
be weak to Piercing attacks (Arrows, Backstabs, etc...).
Or ,for
tougher situations of course, a Monster that has a very high resistance
tto everything except Fire damage or Cut attacks (Swords,etc...).

THIS
kinda stuff would, imo, make the game HIGHLY tactical, because if you
don't have the resources to fully fight an enemy, you'll have to think
what will you do and what would be a good replacement for his regular
weakness, making you trying to find what combination to use, how to
potition yourself, etc...
This would literally make the combat nearly flawless,imo.

2)Remove the level scaling.
it
makes the enemies have a STUPID of life, which doesn't make the game
more difficult, just a cheap way to drag the pacing of the combat.

3) no more parachuting waves.
Legacy did this, thank god, keep that please.

4)The Skill trees in DA2 are better than DAO's, but they still need something else.
What i think is that there should be a more risk.
how about something like this,you get an ability, and then there are various routes that you can upgrade that ability, and once you reach the top of the upgrades for an ability, you get to choose between two special upgrades that will massively make the ability stronger, and you can't pick the other upgrade.
AND, you can't choose another path for the upgrades, once you choose a path, it's you'll stick with that one.
Example: Say i get an ability to make a very strong blow with sword, i can choose between upgrade it through a strong path or speed path, and once i choose, i can't go with the other one.
This is just a simple example of course, but you get the idea.

5) PLEASE, Bring back the deathblows, or executions or whatever their name, they were great, and just makes the game more fun.

these are just at the top of my head, but hopefully the BioWare workers are reading this and i hope it helps.

[quote]4) fewer enemies in each encounter but with more health and abilities, this way the tactical can be utilised, like DA:O[/quote]

yes

[quote]5) bring OFF-combat skills back (ESPECIALLY coercion, this is a role playing game)[/quote]

YES, OH GOD YES!!!!!

[quote]6)remove the bonus skills from rivarly or friendship or hide the meter because i found myself forcing to rival of friend someone just for the bonus skill, i did not role played at all[/quote]

1)work on your spell and grammar, please
2)i think it's better if they don't remove them, i think it was a great idea, just needs more work.

[quote]7) simplify the skill trees, all the classes had similar skills, warrior had too many sustained abilities, it was a mess nobody seems to mention, for mages make diffrent scholls of magic , fire frost, nature , spirits , NOT fire and ice together[/quote]

something like that was what i mentioned earlier but not exactly like this.

[quote]8) MORE DIALOGUE with party members please and anywhere you can, this is not mass effect, DAO had lots of dialogue with your companions[/quote]

the more, the better

[quote]9) LESS in quantity but more in quality loot with unique names, what the hell is greater belt like someone said anyway?[/quote]

what?
and no, please no.

[quote]10) remove junk items[/quote]

Definetely, i don't even know why it's there in the first place
ALTHOUGH, maybe you could get some use out of it, like bits from the lore, the possibility to iniciate sidequest, etc...
you know what? don't remove them, give them a use please.

[quote]11) more set-armors[/quote]

Why not?

[quote]12) more cross class combos but with more utility - bring back the spell combinations[/quote]

again, why not?

[quote]13) give us a story with a purpose, in dAO there was the blight, in ME there are the reapers, in kotor there was Malak, ect[/quote]

yes, definetely please.

[quote]14)make a code for enemies (so you can keep track0 and show resistances and vulnurabilities and keep it updated as you fight the monsters, in example you fight some wolves and yo discover that they are vulnerable to nature damage, the codex after you kill the first wolf should be updated[/quote]

i...suppose.

[quote]15) MORE variance in enemies (fighting shades and demons in the chantry in DA2 was stupid and had no meaning)[/quote]

and i repeat, why not?

[quote]16)Give us unique places (brecilian forest - who of you can forget the first time you got to Lake Calenhad Docks ) , unique landmarks (wagain who can forget the watermill in lothering, large tree behind the talikng oak tree , unique cities[/quote]

ah... yes, but for the love of god, learn how to spell.

[quote]17) Bring back origins or main character's different races[/quote]

yes please

[quote]18) BRING BACK CLAUDIA BLACK, her voice rocks!!![/quote]

YEAH

[quote]19) give us companions like alistair morrigan ogher sten lelianna zevran wynne shale and make dog a companion with more skills and some kind f interaction or even friendship rivarly[/quote]

i don't think that the entire "Gang" from either game will be fully back, but i suspect we'll definetely see familiar faces traveling with us.

[quote]20) bring back the branching quests please and the different outcomes. [/quote]

yes please

Modifié par csfteeeer, 01 août 2011 - 06:46 .


#2611
Uccio

Uccio
  • Members
  • 4 696 messages
It just came to me, you get to live with your LI for years but you do not get marry her. Whats wrong with this picture?

#2612
Spell Singer

Spell Singer
  • Members
  • 247 messages
I should amend my comments on both glyphs (repulsion and paralysis). Once upgraded they are considerably more useful. But glyph of repulsion still is inconsistant over what it will and will not repel. The worse offenders of this are animals. Deepstalkers and spiders can run though it without problem. I can't recall if the mabari hounds do as well but this is also true of DA:O, so it seems something to do with the code. It is rather odd it has little effect on enemy assasins since I'd imagine they don't have much fortitude. But in general at least up to lvl 17 it seems to be functioning as you would like most of the time.

With glyph of paralysis I understand that bosses and higher level things aren't supposed to be snared as often but given they have more hit points than the whole party it probably isn't so bad a thing if they had a higher chance of snaring the higher rank NPCs.

Rather amusing incidents can occur between upgraded glyphs of repulsion and paralysis. I bounced an attacker from the repulsion glyph into a triggered paralysis glyph that had still an available enemy it could freeze and he froze in mid air. That was something that made me wish we could take screenshots!

#2613
stewie1974

stewie1974
  • Members
  • 502 messages

Ukki wrote...

It just came to me, you get to live with your LI for years but you do not get marry her. Whats wrong with this picture?


Well considering it can be a same sex romance, it would lead to the inevitible "Gay marriage" bible belters having a heart attack, "Don't mess with the sanctaty of mawidge!!!!"

Also it depends on the -race- of the L.I

Human... does the chantry allow gay marriage?... do you have to be a confirmed andrestian to get married, does the chantry allow inter racial marriage?

Same with the dalish...

Isabella is -against- marriage so you wouldn't be able to marry her in all likely hood anyway.

Civil partnerships?... ya see it wouldn't be as simple to do as just sleeping with someone and moving them into your house...theres too many variables for something that frankly is stupid fan service and dosn't really matter.

#2614
Jonp382

Jonp382
  • Members
  • 1 375 messages
Drop the dominant personality system forever. I would rather play my character than have some flawed system try to guess as to what I want my character to be. Plus it effects my decision making, because I'm constantly trying to figure out how to get the most desirable set of responses based on my character as determined by a combination of the dialog wheel and the dominant personality system. Not good.

The dialog system needs big improvements. For starters, positions on the dialog wheel that are supposed to be questions should actually be questions that are representative of what's on the wheel. For instance, "You've been watching me?" shouldn't result in "I told you I don't like it when you spy on me!". In that case it probably would have been more appropriate to have a disaproval/disagreeing icon. Although that still wouldn't explain the "I told you" part, as the player had no idea Hawke had ever said such a thing while playing DA2 unless he/she had already played it.

Avoid forcing excessive involuntary actions and goals on the player character. Control, even if it's an illusion, needs to be maintained.

Also I hope I'm not too late!

#2615
TEWR

TEWR
  • Members
  • 16 987 messages
The dominant system should be replaced by a numerical tally.


It's hard to explain what I mean, but what that means is that instead of having to be sarcastic all the time to get one extra piece of dialogue, you choose sarcastic options 8 times and then choose whatever you want.

Then, when you come across an instance that allows for a sarcastic bonus dialogue, if you've chosen sarcastic 8 times or more you can use it. If you've only chosen it 7 times or less, you can't.

#2616
Tirfan

Tirfan
  • Members
  • 521 messages
^ And the dominant personality should NEVER dictate whether you can side with certain person or not - Mother Petrice, I'm looking at you, exactly why I can't play a diplomatic-extremely devout Andrastian?

The dialogue wheel/paraphrases and voicing is a problem. It should offer much larger scale of emotions that suit certain situations - not every conversation needs or is suitable for answering in the, Stupid, Unfunny or Angry way. (oh, technically, there was more than the 3 ways, but in reality, was there much difference between the "charming" and "sarcastic".. no.)

There is also the problem of the character on occasion saying something without player-input. This is horrible.

An option to show full-lines, better voice-acting, more emotions and larger scale of responses and maybe, maybe, I could accept voiced protagonist. Right now, it is too limiting.(I would also like to have a number of different voices available or a chance to customize the voice - which is not going to happen)

#2617
Uccio

Uccio
  • Members
  • 4 696 messages

stewie1974 wrote...

Ukki wrote...

It just came to me, you get to live with your LI for years but you do not get marry her. Whats wrong with this picture?


Well considering it can be a same sex romance, it would lead to the inevitible "Gay marriage" bible belters having a heart attack, "Don't mess with the sanctaty of mawidge!!!!"

Also it depends on the -race- of the L.I

Human... does the chantry allow gay marriage?... do you have to be a confirmed andrestian to get married, does the chantry allow inter racial marriage?

Same with the dalish...

Isabella is -against- marriage so you wouldn't be able to marry her in all likely hood anyway.

Civil partnerships?... ya see it wouldn't be as simple to do as just sleeping with someone and moving them into your house...theres too many variables for something that frankly is stupid fan service and dosn't really matter.



I really don´t care about others players, I just wanted my Hawke to have a change to marry Merrill and make her a respectable woman. Image IPB

Modifié par Ukki, 01 août 2011 - 02:43 .


#2618
Biotic Budah

Biotic Budah
  • Members
  • 366 messages
You guys at Bioware took a pretty good step forward with the Legacy DLC. One request, diversify your voice actors. Right off the bat I could tell that Corephyus was voiced by the same guy who voiced Riordan in DAO.

I liked what you did with the Genlocks, and learned to enjoy them when I put out of my mind what I knew about them as far as appearances in DAO. I'm looking forward to the story now for DA3.

I especially appreciate that you diversified the landscape in the DLC. I hope you realize now that recycling areas over and over and over just don't jive. DA2 was downright claustrophobic compared to DAO. You shot yourselves in the foot, and your pre-orders will suffer for it. Take your time, craft a good game and we will buy it!

#2619
TRSniper4

TRSniper4
  • Members
  • 95 messages
I think I've finally figured out what bugged me overall about DA2:

DA:O was a dark, scary, realistic world where dark, scary, horrible things happened.

DA2 was a bright fantasy world, with "cute" elves, "cute" darkspawn, and cute just about everything else, where dark, somewhat scary, horrible things happened.

I guess in short, I want my dark, gritty realism back. If DA2 were a standalone title, I'd think it was fine. However, it's meant to be a sequel to a game that, IMHO, is very different from itself.

I wonder why they just didn't start a new series rather than changing Dragon Age into something else entirely?

#2620
Guest_Sareth Cousland_*

Guest_Sareth Cousland_*
  • Guests

Jonp382 wrote...

Drop the dominant personality system forever. I would rather play my character than have some flawed system try to guess as to what I want my character to be. Plus it effects my decision making, because I'm constantly trying to figure out how to get the most desirable set of responses based on my character as determined by a combination of the dialog wheel and the dominant personality system. Not good.

The dialog system needs big improvements. For starters, positions on the dialog wheel that are supposed to be questions should actually be questions that are representative of what's on the wheel. For instance, "You've been watching me?" shouldn't result in "I told you I don't like it when you spy on me!". In that case it probably would have been more appropriate to have a disaproval/disagreeing icon. Although that still wouldn't explain the "I told you" part, as the player had no idea Hawke had ever said such a thing while playing DA2 unless he/she had already played it.

Avoid forcing excessive involuntary actions and goals on the player character. Control, even if it's an illusion, needs to be maintained.

Also I hope I'm not too late!


Very good post. The bottlenecked personality system, coupled with the disjointed paraphrases, made it impossible for me to connect to my character, as he was constantly saying something different from what I had imagined - and he felt like having mood swings during conversations. The dialogue system in DA2 was totally flawed. To use the ME wheel would be the way to go if the voiced protagonist returns in DA3 (which seems to be the case).

#2621
Anyroad2

Anyroad2
  • Members
  • 347 messages

TRSniper4 wrote...

I think I've finally figured out what bugged me overall about DA2:

DA:O was a dark, scary, realistic world where dark, scary, horrible things happened.

DA2 was a bright fantasy world, with "cute" elves, "cute" darkspawn, and cute just about everything else, where dark, somewhat scary, horrible things happened.

I guess in short, I want my dark, gritty realism back. If DA2 were a standalone title, I'd think it was fine. However, it's meant to be a sequel to a game that, IMHO, is very different from itself.

I wonder why they just didn't start a new series rather than changing Dragon Age into something else entirely?


You're totaly right.

Theres nothing dark about a serial killer who goes after single women in Kirkwall and uses their body parts for (Spoiler).  Or a Demented Son of a Noble who feels hes needs to hurt (and maybe something else) little elf girls because theyre to pretty. Or an artifact that (Spoiler)s people. Or rogue mages placing demons inside of unwilling victims. Or mages unjustly (even by Chantry Law) being made tranquill. DA2 is a happy, colorful, fun place full or rainbows and pixies.

Sorry, but saying that DA2 was a "cute" game with lots of "cute" things in it is just wrong.

#2622
Guest_PresidentCowboy_*

Guest_PresidentCowboy_*
  • Guests
DA2 was far darker than DAO in what was going on, DAO just felt darker just cause the visuals and all were so gloomy.

#2623
Uccio

Uccio
  • Members
  • 4 696 messages

Anyroad2 wrote...

TRSniper4 wrote...

I think I've finally figured out what bugged me overall about DA2:

DA:O was a dark, scary, realistic world where dark, scary, horrible things happened.

DA2 was a bright fantasy world, with "cute" elves, "cute" darkspawn, and cute just about everything else, where dark, somewhat scary, horrible things happened.

I guess in short, I want my dark, gritty realism back. If DA2 were a standalone title, I'd think it was fine. However, it's meant to be a sequel to a game that, IMHO, is very different from itself.

I wonder why they just didn't start a new series rather than changing Dragon Age into something else entirely?


You're totaly right.

Theres nothing dark about a serial killer who goes after single women in Kirkwall and uses their body parts for (Spoiler).  Or a Demented Son of a Noble who feels hes needs to hurt (and maybe something else) little elf girls because theyre to pretty. Or an artifact that (Spoiler)s people. Or rogue mages placing demons inside of unwilling victims. Or mages unjustly (even by Chantry Law) being made tranquill. DA2 is a happy, colorful, fun place full or rainbows and pixies.

Sorry, but saying that DA2 was a "cute" game with lots of "cute" things in it is just wrong.



I didn´t get any dark feelings regarding any of the stories you mention. It´s like TRSniper4 said, setting make the feelings. To have a good dark story you need to have all the aspects correct. Storyline, surroudings etc. DA2 was just way too cartoonish to aquire a really dark mood.  
Also these stories were way too short in order to build up any atmosphere, with the small exception of the mom issue. Though even in that you have so little choises that you actually are in angs to get it over with since you already know how it will end and you can only railroad it to the end.

#2624
BomimoDK

BomimoDK
  • Members
  • 806 messages
I don't know where to post this. But since this is the general constructive feedback thread, i'll put this here. That camera that was to be the hybrid between Isometric and OTS. What was the reasoning behind even THAT not making it in? And please consider including that in a patch or DA3. General targeting and AOE placement is potentially letally dangerous to the player without this.

No. Seriously. I missed this. What happened to it? It was showed off mere weeks before launch. Guys?

I'm sorry for opening the can on an age-old issue like this. But i can't go much longer with this targeting.

Modifié par BomimoDK, 03 août 2011 - 05:04 .


#2625
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Ukki wrote...

Anyroad2 wrote...

TRSniper4 wrote...

I think I've finally figured out what bugged me overall about DA2:

DA:O was a dark, scary, realistic world where dark, scary, horrible things happened.

DA2 was a bright fantasy world, with "cute" elves, "cute" darkspawn, and cute just about everything else, where dark, somewhat scary, horrible things happened.

I guess in short, I want my dark, gritty realism back. If DA2 were a standalone title, I'd think it was fine. However, it's meant to be a sequel to a game that, IMHO, is very different from itself.

I wonder why they just didn't start a new series rather than changing Dragon Age into something else entirely?


You're totaly right.

Theres nothing dark about a serial killer who goes after single women in Kirkwall and uses their body parts for (Spoiler).  Or a Demented Son of a Noble who feels hes needs to hurt (and maybe something else) little elf girls because theyre to pretty. Or an artifact that (Spoiler)s people. Or rogue mages placing demons inside of unwilling victims. Or mages unjustly (even by Chantry Law) being made tranquill. DA2 is a happy, colorful, fun place full or rainbows and pixies.

Sorry, but saying that DA2 was a "cute" game with lots of "cute" things in it is just wrong.



I didn´t get any dark feelings regarding any of the stories you mention. It´s like TRSniper4 said, setting make the feelings. To have a good dark story you need to have all the aspects correct. Storyline, surroudings etc. DA2 was just way too cartoonish to aquire a really dark mood.  
Also these stories were way too short in order to build up any atmosphere, with the small exception of the mom issue. Though even in that you have so little choises that you actually are in angs to get it over with since you already know how it will end and you can only railroad it to the end.


What is dark and scary in DAO that was more dark and scarier than some of the stories in DA2? Please enlighten me, because I did not see them. What you mention is very subjective and not in any way quantifiable.

So it this regard one will have to agree to disagree.