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Constructive Criticism


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#2751
Morroian

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Relshar wrote...

Anyone mentioned that enemies seem to skydive into the fight just when you think its over?
Or the recycled maps, lack of race choice?


No, I can't remember those ever being mentioned.:devil:

#2752
Reno_Tarshil

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Morroian wrote...

Relshar wrote...

Anyone mentioned that enemies seem to skydive into the fight just when you think its over?
Or the recycled maps, lack of race choice?


No, I can't remember those ever being mentioned.:devil:


It's a new and exciting topic no one has discussed yet.

Modifié par Reno_Tarshil, 07 octobre 2011 - 06:19 .


#2753
blaidfiste

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Templar revamp to where the enemies actually use skills like silence, holy smite etc. The templar hunter (reskinned assassin) can be removed from the game.

#2754
Willybot

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Sister Goldring wrote...

Hi,

Just wondering why this thread was unstickied.....unstuck......had the drawing pin removed?

Thanks.


They obviously ran out of *zots* to keep both the "Constructive Criticism" and "Costume Contest" threads stickied. Priorities had to be made.

#2755
Heimdall

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Hm...

- Limited Dialogue Diversity - I couldn't help but feel the variety of dialogue options was curtailed in DAII. I think I figured out why. The personality tracking system. There's no problem I have with the voice acting or the tone symbol/dialog wheel, but I feel the personality system railroads it slightly. Because it tracks Hawke as Diplomatic, Sarcastic, or Aggressive, many of the lines have to follow that. I hope that the system is dropped, or perhaps modified, and the indicating symbols are only added to the lines after they're written

- Reused Caves and such - Been talked about to death, I know, but still, each cave having the same or similar structure to the last with the only difference being which part I'm allowed to explore is a bit aggravating.

- Kirkwall - The city felt rather static. It made the game feel a bit boring walking around the same area for the majority of it. Some aesthetic changes and perhaps a bit more could have made a world of difference.

#2756
Cobra's_back

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goandkissurmuthersbehind wrote...

i just don't get one thing
the world map is HUGE
why are they wasting an entire game on just one city
theres tons to be told about thedas but they just let u spend ten years in kirkwall
and what do we learn out of it
the storyline interupted for me when morrigan walked tru that mirror
i'm still waiting for it to pick back up
i dont wanna be another pawn protagonist who doesnt know anything
i'm done being a puppet
this time i wanna be the puppeteer DA2 is just a story told by a shady dwarf
for all we know it might just be all lies
after DA O i was like wth
after DA2 i was like ok now i still dont know more
this game needs some storyline progresment
the only real story that DA2 carried was the pendant hawke carried and delivered at the elves
o yea and he instigated a war
but its still just stagnant storytelling if u ask me
idc bout how the games plays or wich armors they put in i'm here for the storyline
but all i do is see myself getting old and gray even before this story will ever be told



I totally agree with the” I don't want to be a puppet”. The game just dragged along for me. In DA3 “I want be the puppeteer” hits it on the nail.
“this game needs some storyline progresment” amen
Thank you so much for saying it.
Please no more “doesn’t matter what I say or do” errand boy hero.
 Image IPB

#2757
Cobra's_back

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The waves and waves of drop from the sky bad guys were boring. I agree. This was painful. A little battle planning would be nice.
Please feel free to scare me. DAO had the creepy broodmother area. Nothing gave me that feeling in this game.
In the end, I didn’t care about most of my companions. I didn’t know too much about them and they seemed so one sided.
Hawke’s mother didn’t mean anything to me. They did a better job with the Cousland family. I really liked the Cousland family story. It made me want to hunt down Howe.
No more crazy stupid people. They are a chore to kill. Please let there be a smart intelligent strong adversary to kill.
I played this game on Xbox 360 and appreciated the combat wheel changes. It was so much easier to position my team.

#2758
Cobra's_back

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Companion/Romance: some of the lines were incredibly silly. I’m not sure why a female Hawke would throw Fenris on the wall. My Hawke was funny and sarcastic. There was no way she would have said some of the lines for Ander's romance. The romance was a pass or comic relief.

Sorry not trying to upset anyone.

#2759
Relshar

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ghostbusters101 wrote...

Companion/Romance: some of the lines were incredibly silly. I’m not sure why a female Hawke would throw Fenris on the wall. My Hawke was funny and sarcastic. There was no way she would have said some of the lines for Ander's romance. The romance was a pass or comic relief.

Sorry not trying to upset anyone.


Ah yes the romances. The first time you see Anders he starts to hit on you after one mission for him wtf is that about?
Without the ability to get to know your party members it was difficult to feel any kind of bond with them. The ability of not being able to talk to them anywhere really didn't help matters. I got so fed up with having to go back to their houses just to talk to each character to progress their personal stories.

No real love scenes like we had in DA:O either made this side of the game to be rather comical. What is it BioWare Fox News censored you?

#2760
Tatinger

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Monica21 wrote...

I'm not sure if journal entries have been mentioned before but I'll throw them in here just in case. Giving me the most recent task when a quest is several steps isn't helpful. I don't remember why I had to go to Darktown to deal with blood mages until I got there. I much prefer the Origins kind of quest entry, with each step finished as you move along.


If I can tack on a rider to the above journal suggestion, I'd love if the Conversation History feature was reinstated, as well.  As the above post points out, with so many branching and multiple storylines on the go at any one time, it's sometimes hard to keep track of who said what to who for keeping track of all the in-game quest material and character interactions.  As such, it'd be nice to be able to review dialogue exchanges for a quick refresher course on where you left off, each time you fire up the game.

P. S. Also, I'm not sure if I'm the only one that had this problem, but sometimes the dialogue was a little too subtle for easy parsing and it made selecting appropriate dialogue responses a little...hit-and-miss (which also detracted from the overall immersion factor).

Modifié par Tatinger, 10 octobre 2011 - 09:17 .


#2761
Trix-Rabbit

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I would like to add that half way through the second act, im entirely bored of kirwall, and reused animations, mini maps with which you bioware guys failed to even edit(i mean really, cmon, 5 mins a mini map if that just to give some polish?) I think the level of fail here is far too high to point to any one aspect, its more of a conglomeration of failures. In some areas, this game improves a great deal. in many others it fails so rediculously that if somone hasnt been fired(please tell me someone has been fired) id be surprised.

DAO to DA2 is almost apples to oranges.

the way the narrative was setup was great. A voice acted main character also great. The conversation wheel left a great deal to be desired, specifically the lack of options, the center graphic telling you which option your choosing, and lack of description of what your going to say when choosing. Rogue animations are LOL(i thought this was an american rpg not a jrpg, get that over the top ****** animations outta here). On normal mode combat is a snoozefest and most battles lack any sort of creativity beyond hack and slash tank and spank till they are all dead. Combat also seems to be used heavily as a game time filler, instead of just being fun is a snoozefest killing random trash waves while wanting to get on to the rest of the game.

There are less areas in Da2, some might be more detailed, but there are far less places to go, and far more reused areas than belong on a game like this. In fact id venture to say that the area reuse and general lazyness in putting this together(hell even some of the in game assets are by in large re-used from dao dlc) drops this game from a AAA title to B rated bargain bin game.

Quite frankly id appreciate if you guys at bioware would step it up for the next release since ive sworn off anything made by bethesda/id due to these same types of reasons in addition to a serious lack of Quality assurance like ive never seen before. You guys are my only hope any more for a decent game coming out,....

#2762
Dubya75

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Yes, yes I know I keep harping on about this, but I just found another annoyingly under-utilised area: the Amell Estate cellar.
Ironically (in light of recycled areas), I wish they had used this more since it's part of the Hawke estate and it's got such a unique atmosphere, eerie lighting is probably the only area that was not actually recycled (apart from the blight lands of course).
It would have made a lot more sense to have the crates and mementos for DLCs down there and instead use the room in the estate for something else.

It would also have been a nice alternative entrance point into Dark town.

But instead, for some reason they seem to like restricting areas and blocking off parts of areas in an already limited environment!
I really don't have a problem with re-visiting areas in context.

Which also reminds me...seems like there should have been a portal at the edge of the Docks area facing the Gallows...to reach the Gallows. I mean, there's a boat ready and everything! Especially since Varric comments on not wanting to go there when they wander in that direction.

I just hope they (Bioware) give these things more thought in DA3 and even perhaps any future DLC for DA2: Imagine how much more interesting it would have been if Hawke had received a letter to go down to the cellar and then met Tallis there...or met with a dwarf as a starting point for Legacy...or something...

I think I've made my point. Hopefully.

Modifié par Dubya75, 20 octobre 2011 - 05:46 .


#2763
Dubya75

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Bioware, PLEASE give us the option in DA3 to COMPLETELY turn off sustained effects. I for one, hate them and in both Origins and DA2 it was the first thing I sought to eliminate via mods.

#2764
bigSarg

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I didn't have much trouble with the rogue elites, there are ways to deal with them and the mages teleporting all over the area, I think it just made it more challenging. I agree with the enemies dropping out of the sky or appearing right out of thin air, this seemed kind of lame to me, its not like your out in the open , they could have come from any number of buildings, there are plenty of doors they could have come from.

I didn't mind the companion armor thing, but it would be nice to see a little more change to their appearance when its upgraded and it would have been nice that the upgrades were companion quest rewards and not something that had to be purchased.

I would also like to see more party banter between Hawke and companions, companions talked between themselves more than they talked to Hawke, having more opportunities to talk to your companions can only add to the immersion, that's something I really liked about DA:O

#2765
Mattias Loennqvist

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First off, I realize I come into this discussion very late, and a lot of things has been said already.

But, having played through the games some 7-8 games I need to add my 5 cents to the issue.

In general, I think DA2 is a better game then DA:O, even if the DA:O has its strenghts and merit, and combining the best from them would be great. In genereal I find both the fight system, the spell system and the skill system to give a better flow in DA2 then in DA:O. Yes, I know that old school RPG:s are turn based, but I actually enjoy how the games has improved from Baldurs gate when it comes to the fighting.

What does annoy me a lot though is the constant hammering of the X-button. I'd really prefer if my character would continue fighting the target until it is dead (or until I choose another target). But, in general the fighting system is a lot more enjoyable in DA2 then in DA:O and the flow is a lot better (and it made me think of Jade Empire and how great a follow up to that game would be)

I also do enjoy the more limited scale in DA2, and it feels like it can tie together DA:O and DA3, but I found the impact from DA:O on DA2 to be to small. For example; I massacred the mages in DA:O and still DA2 seems littered with mages. Also, Leliana seems to show up either way, with no regards to DA:O and Anders doesnt seem to relate to what happened in Awakenings.

One thing I didnt enjoy though was how controlled the story was. I realize that you need a story hook for DA3 but it would be nice if someone other then Anders would do the blowing up in case you steer him in another direction.

While I didnt enjoy the expansions in DA:O originally, with their stories mainly happening outside the main story, they have grown on me, and I really enjoy the perspectives they give on Leliana, on Morrigan and I really enjoyed playing as a darkspawn. In general, I find the DLC in DA:O to be more thought out and fitting better. In DA2 the DLC is more like they're detached, not played in the same world and not providing any additional info on the characters or the world. Or in other words: I'd prefer if the DLC are added outside the main story rather then linked in. That way you dont have to replay old saves (doing Mark of the assassin 8 times in a row was a bit tedious)

Also, if you release large addons, like Awakenings, please allow Europeans to buy it on disc if you allow other regions to do it. I cant even register my copy of Awakening since I dont have a disc for it.

The thing that bugs me the most, both in DA:O, Awakenings and DA2 is the bugs. The game always crashes after a few hours and if you rely heavily on the autosave (like I do) you loose a bit of work. Also, the autosave is extremely irregular. In Orzammar (in DA:O) the game saves extremely often. In other regions not at all. Worst was in Awakenings where the game didnt autosave despite changing map location at least 10 times, and of course it also crashed after that forcing me to replay around 1 hr.

I really have nothing against DA3 being in a new place with a new hero (and please, let us travel to Quanari lands this time) but I would like to see appearances of all old characters. Especially your Warden and your Hawke character, but also more substantial encounters with Leliana, Morrigan, Isabella, etc. If you're going to leave some characters out, let it be Oghren and Aveline. Dont like any of them ;)

Also, when choosing which save to import as background, please display the entire back story that you will be using. While I did enjoy all my 8 + 8 playthroughs, I really cant remember all details from them. Getting a refresher text "this happenen in your DA:O playthrough and this happened in your DA2 playthrough" would be really nice. (and if anyone involved in ME3 reads this, please add this to ME3)

I also did enjoy the simplified inventory system in DA2 and not having to spend skill points on different crafting skills, but I think you went one step to far. There should at least be more modification items to add to the generic armors, to allow for balance and diversification. But please, never put back the rune crafting from Awakening. It was soooo annoying.

Also, please stop making skill checks on the player character only. If I bring along a character that is good on something I want to be able to use their skill instead of mine in dialogues. One example is in DA:O where you cant finish a quest unless you have dexterity to shoot a bow, despite having three bow-wielding friends with you.

I actually prefer the dialogue "locked" to your companions "homebase" (as in DA2) since it means you can focus on the quest when out wandering and you dont have to bring along annoying characters, but I'd like the dialogue to be more expanded. Let it take more time to get to know a character.

I found the narrative style in DA2 brilliant, focusin on Varric as a story teller and I found the entire narrative part well planned and performed.

But, as a summary; if you take the strengths from DA:O (story line, character depth, moral choices) and combine with the strenght from DA2 (better looking, better flow in fights, narrative style) you'll get a really good game. Make appearances for all party characters from both games and it will be brilliant.

And finally, more dragons to kill. It's the dragon age, let us hunt them to extinction and end that age.

#2766
nightcobra

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aside from the "re-used environments" and the "choices not affecting the world around as much as you'd hoped for", there's also a little gripe i had with DA2 even though i still liked it and that is being a champion wasn't as it was cracked up to be, you were still an errand boy. in awakenings we had that short little quest that involved our warden commander ruling over the keep and acting as a sort of judge in the court, that made me feel like my character was actually in power for a change and i was hoping to see more of it in DA2, as it stands i can only hope for more stuff like that in an expansion or in DA3.

#2767
QueenPurpleScrap

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This is kind of an update to my previous entries, now that I have played Legacy and Mark of the Assassin. I commented in both those forums, but they relate here as well.
Legacy could have been expanded and used as the underlying theme for all of DA2. It could have been used to tie together or partially explain the whole Qunari thing as well as the heightened tensions between templars and mages. It could even have been tied in with the primeval thaig in the deep roads expedition, or the corrupted lyrium icon. This was a missed opportunity, in my opinion.
Also, if you are going to have DLC's that occur in the course of the vanilla game, then you need to insert more lead-in and follow-up into the vanilla game. Otherwise it is very disconcerting and disruptive to immersion in the game. It doesn't help that you can play them in any act. There needs to be a reason. Although Legacy makes more sense.
If you really want to read more about the DLCs, here are my posts in their respective forums:
http://social.biowar...ndex/7964668/26
http://social.biowar...ndex/8334842/63
And if you need to get to sleep, you can read my blog which consolidates and reorganizes my different (Constructive Criticism) posts about Dragon Age II, DA3, and the DLCs. I sometimes get a bit wordy. Image IPB
http://social.biowar...46/blog/210412/

#2768
Wintersbreath

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Personally, the game's replay value is all in the dialogues and interactions between characters, especially companions - since the party size is limited (argh). However, to experience the best of the game, I need to dive into the tiring gameplay since it becomes a lot more boring for me the second tie around. This made me reluctant to play the second time, for both DAO and DA2.
Apart from much, much more banter and an option to select how much banter the player wants, it'd be interesting to see the gestures of the person talking. The two engaged in conversation may, for example hug each other, though I don't know if it's feasible. I like the suggestion about the comeback of dialogue history. In fact, I wanted to buy the book of dialogue if Bioware ever published such a thing. But I'd want to listen to them talking. Their voice acting I must say is really really good.
I wanted more revealing clothes for men, it looked really stuffy, what they were wearing and not sexy. Especially mage costumes. A weird thing with the Champion's outfit is that your body shape changes a lot after wearing it. Are body build sliders (at customization) too much to ask for?

#2769
culletron1

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blaidfiste wrote...

Templar revamp to where the enemies actually use skills like silence, holy smite etc. The templar hunter (reskinned assassin) can be removed from the game.



Yep 1000000% Agree... The new templar armor was pretty horrible too in comparison to the style from DA:O

#2770
nightcobra

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the level scaling needs to be revamped. In da2 the enemies leveled along with the player doing the mistake of oblivion in whicn the player can´t feel powerful or worse... The player feels weaker if he does all the sidequests and levels up. To fix this i suggest adding another factor into the level scaling... A level gap for each location, for example a dungeon of level 5 through 10 would scale to the player in such a way that if the player is level 3 then the dungeon level is 5, if he is 7 then the dungeon is 7 and if he is 17 then then dungeon is 10.

#2771
nightcobra

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on the dungeons designing aspect, aside from the obvious (more in both quantity and variety) i'd like to see branching paths kinda like how the fade in DAO did it. the concept of having abilities necessary to pass obstacles could be passed onto the classes themselves, for example:

the rogue can lockpick doors.

the warrior could destroy or push large doors/boulders kinda like the golem in the fade

the mage could douse fire barriers or dispel magical barriers like the other forms in the fade.

giving the other classes more out of battle utility and diversifying the level design.

#2772
puppy maclove

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Some of these might be repeats...sorry

1. A more realistic/gritty look, not the "cartoonish" style of DA2. Otherwise, No deal.
2. More development time for DA3, thus adding more polish to the overall game. (obvious, but important)
3. Better female Love Interests, with more dialogue options. The romancing in DA2 was terrible because there felt like no real connection and thus I just didn't care about them. 
4. Better integration of the main and sub-quests. The sub-quests should develop and add depth to the overall story.
5. No over the top animations and weapons!!! My Hawke looked like he was over compensating with his 3 meter sword.
6. Then most importantly a fully developed story with an actual ending.
7.Morrigan & Flemeth???? Big setup at Sundermount & then...?
8. Better environments. Kirkwall had less character than Steven Seagull and aged / changed less than Cher over the 10 year period.
9. Also, less items rather than all the generic items like the rings and amulets for example. Give the items a name and background.

Also,other little things like the basic armour and weapon sets should look unimpressive, like something your gran made. The better equipment should show progressive refinement and reflect its quality. I thought there was a sameness to everything in DA2.

Modifié par jlmaclachlan, 18 novembre 2011 - 12:04 .


#2773
Bryy_Miller

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I might as well put this here:

Just finished the Thaig again (on my spiffy new 27" monitor and my ATI 6950). Finally figured out why the Rock Wraith annoys me. I'm not a stickler for Foreshadowing, but the Primeval Thaig kind of got to me. We just didn't learn anything about it, and it seems like such a big deal, both in the game and on the forums when Gaider talks about it. Yet... for the game that it is in, we learn very little.

It just seemed like we could have at least learned a bit more (in-game). Not a lot, but a bit. Enough to sate us, make us go "okay, we know THIS, but it only leads to bigger questions, but for now, it's okay". The Thaig just seemed to HAPPEN, and yes, there's the Idol, but that's not enough. The Idol's story seemed to be separate from the Thaig itself, even though they were connected. It became its own MacGuffin.

#2774
Melca36

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Please Please Please bring back finishing moves! I'm playing another game that has them and they are awesome to watch. (I won't say the name)

I always feel a sense of accomplishment after getting one. I did for Origins and this game. It was also fun to see the companions occasionally get them in Origins.

#2775
Bryy_Miller

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Why do people think that devs don't play other companies games?