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#276
fantasypisces

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 I guess I'll throw in my opinions.

First, thanks for the Registered Game Owner sub-section, helps cut down on the spam.

Alrighty, here we go.

Obviously first would be the re-used areas, they got really tiring and helped throw me out of the immersion into the game, it became mindless point A to point B questing whenever you went into a cave and immedietly knew how to get through it, where the ambushes would be, and where all the loot is likely to be.

Kirkwall could have been done much better. For a game that revolves around the one city, and pretty much the only place you are in for 90% of the game, it was a shocker to see it only being the size of Denerim, a place in Origins that was actually kind of considered small for the original game. Likewise, since the story spans 10 years, it would have been nice to see the city evolve, instead of remaining completely static. For instance, in Act 3 you could have people rebuilding a structure after the Act 2 fight, at the docks you could have had some boats docked in act 2 that you could go on. Small stuff like that.

This leads me to the story. Act 1 was way too long and felt like busywork. It would have been better, in my opinion, if act 1 was much shorter (say 25 gold instead of 50), and act 3 was expanded, since act 3 ended up being the real story. It just felt the story was disjointed, especially because after each act three years would instantly pass by. There should have been more main quest-lines instead of so many pointless side quests.

This goes into immersion and choice. There were many times I didn't connect to Hawke at all. The death of a sibling in the tutorial brought no emotion to me. The reasoning for doing things you did was very forced. In Origins there were reasons for why you did most things, and I'm not just talking personal reasons, I'm talking actuall story reasons, as in you really NEED to go do this, but how you do it is up to you. Personally, I had zero interest going on the deep roads expedition. Why would I want to risk all my money, and my life, for a CHANCE to get a fortune. I have no real reason to go down into the deep-roads, other than my sister (and you could argue your mother) want their estate back.  Yes I may be risking my life on every quest I go on, but those have much more justifiable reasons, usually someone needs help, as in they might die, or someone close to them might die, etc. Hawke going into the deep roads is just selfish.  Finally, your choices literrally have no bearing on the outcome of the story. The only thing that changes from play-through to play-through is pretty much what happens to your brother/sister, and who you romance. Otherwise you have to go on the expedition, you have to play diplomat then champion, you have to pick a side in Act 3 (but even then the epilogue is basically the same exact thing).

Back to story. It felt disjointed because each act sort of had a theme. Act 1 you are refugee, Act 2 your are diplomatic noble, Act 3 you are the champion. But it went too quickly between all of them, with no choice for how you went about doing it. I understand the story was rise of the champion, but that would have been concluded in act 2. Act 3 ended up being the real story, yet it was by far the shortest. Also felt disjointed because the main quest lines were so short, after a while they just blended into the hundreds of side quests. I quite literally kept forgetting who people were because they would pop up 15 hours after I last saw them (and considering when I last saw them it was only for a few minutes, they didn't leave much of an impression).

Companion interaction was severely lacking. I enjoyed them having their own home, but I hated how I could only talk to them if they had a quest for me. It felt like they would just submit pamphlets a la "tell me how I am doing, or call ###-###-####). Unless you were in a romance, there was no real motivation to really get to know them. In fact, why are some of them even there? I play a mage and Fenris offers to travel with me? Makes no sense. Isabella decides to stick around with me even though it doesn't fit her personality at all. She doesn't want to be tied down to a place, she is a free spirit, an explorer. Sebastian is also a case of, well I got nothing better to do since the Grand Cleric wants me to think of my actions.  Merrill and Varric are the only ones i see actually being justified in following you around. The former because you are pretty much the only person she knows, and Varric because he's all for finding action and adventure to spin tales about. Aveline is sort of an in-between. She has her guard duties which should make her busy, but during her off-time she likes to help.

Customizing companions. I can understand what you were going for, and the companion outfits looked excellent for the most part, but it almost feels you don't know what direction to go in. Since we can't equip companions, most of the armor we pick up is useless. In fact it got to the point where I didn't even look at stuff I couldn't wear, it was just instant vendor bait, and for very little coin at that. It just creates an illusion of choice that isn't really there (just like the story).

Anyway, that's all for now. I enjoyed the game (8.5/10), I just thought Origins was better (9.3/10). However, if these things were addressed, the game could have easily surpassed the original.

Ohh, edit, bugs and import problems naturally, but I'm sure development knows about those.

Modifié par fantasypisces, 16 mars 2011 - 03:19 .


#277
kingmea

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Ummmm....I actually got a serious gameplay bug in the last section of the game. My mage's(hawke's) attacks are slowed down significantly in all difficulties, as well as the cast times. My ice blast or winter blast(w/e its called) takes around 2 seconds to cast, and my auto attacks with a staff take at least 1+ seconds to complete an animation. Not sure if theres some sort of attack speed aura, or some kind of slow that is inhibiting just hawke, but it does not effect my other party members.

#278
DariusKalera

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HawXV2 wrote...

lltoon wrote...

HawXV2 wrote...

Arcane Warrior

Where is it? Hmm? This is the only thing that had me shaking my head at you, Bio! This was my favorite build! How could you? Nothing is better than weilding the force of magic as power in your hands. Put in this spec, and we'll be happy campers. ;D


Just a minor note I'd thought you need to know about Arcane Warrior. In DA:O you were taught the spec by a spirit that was trapped in a container. It promised to teach you a long forgotten elven skill of Arcane Warriors. After it has done so, you let it free.

Having Hawke know of Arcane warrior specs would conflict with the lore since the only person who can possibly know of it is now the Hero of Ferelden.


Oh, great point! Removing it immediately.


Except Wynne or Morrigan could know it since you can make them Arcane Warriors.  Also Anders since you can make him one in Awakenings.

So, technically, there would be no lore conflicts if it was present in DA2.

#279
Noodlewidagun

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that's a bug with Isabella's friend perk. it doesn't actually calculate the +5% attack speed during combat but it DOES calculate the reduction when you go back out of combat, so after a while, you're basically a useless statue in combat. yay quality control fail?

#280
Gilmadel

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One other thing I have to praise Bioware for is release day versions for Mac as well as PC. I was pleasantly surprised not to have to boot into Bootcamp since my Signature Edition was a hybrid PC/Mac disc. And Mac performance has been significantly enhanced since DA:O. So, thanks for that! Please keep it up for future releases/DLC/expansions.

#281
LocutusX

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One other thing I have to praise Bioware for is release day versions for Mac as well as PC. I was pleasantly surprised not to have to boot into Bootcamp since my Signature Edition was a hybrid PC/Mac disc. And Mac performance has been significantly enhanced since DA:O. So, thanks for that! Please keep it up for future releases/DLC/expansions.


Yes I agree, this was pretty cool.

A question though... right now, i have only a PC and so i installed DA2 for PC onto it.

I'm thinking of getting a rather high-spec Macbook Pro for some other reasons. But like my PC, it'll be my property and situated in my own house.

Can I install DA2 twice - leaving the PC install alone, but an additional time on the MBP?

If the answer is "no", is it due to legal reasons only or legal reasons + the DRM will block me, erase my EA/Bioware account, redact my citizenship, trash my credit rating, and so on and so forth?

Just curious, at this point.

And of course, there's nothing legally stopping me from uninstalling the PC copy and reinstalling a copy on the second computer (mac)?

#282
pzykronic

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They need to make some expansions that make up for
the horrible game play and glitches in this game that make it to darn easy to
beat. The things they could improve on are. The game play I like the speed but
bad guys are just too easy to beat. The repeats of house and caves being the
same layout. More involvement of the gray wardens if not being a gray warden as
ur main character. choose different races not just human as your main
character. I wouldn't have minded it being a multi-disk game for the things
they left out. Cut scenes glitch out. Not only the ps3 but the Xbox game will freeze
and you have to go back to the dashboard to fix it. The
character whiteout glitches. Charters freeze in attack mode but will still move
but arms and weapons will not go back to normal. Better storylines. I can keep
going on but these are just the ones I feel like stating right now. DA 1 and
expansions of it still in my book get an 8/10 while this game only 4/10 due to
all the issues with the game and how fast you can beat it.

these are just a few that i have found

#283
Dave of Canada

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Oh, thought of another something else. Far too many times, I'd loot equipment and look at it and see that the restrictions were a little harsh. You're forced to level down two stats to use the equipment you find, which limits how far you move away from the mold. A level 20 warrior from Jim won't be that different from a level 20 warrior from Bob if they want to equip what they find.

For example, pumping points into Willpower or Dexterity as a warrior will most likely leave you unable to equip anything later on until after a while you've had it. I'll take my mage character for example, which I had started with a cunning-esque build to make it so my character had defenses outside of spells and the rather cheap armor that we're given. Eventually I was unable to equip anything and decided to start pumping out points like I  would've usually (2 magic, 1 willpower per level) to be able to use equipment (eventually had to reset my stats and start again instead). Hell, the benefits of other stats are often outweighed by having better equipment.

I'd either lower the restrictions for gear to become more managable for people that play "out-of-the-mold" stat allocation but with still high enough to not allow mages with plate gear or make it so that the restrictions are class & level-based instead of stat-based.

There's also another problem with equipment and that is because most equipment is useless for the player and only become vendor trash as you approach the ending and have outfitted yourself in the better equipment. This leaves little reason to explore the vendors for gear, bring a rogue for locked chests or fight the optional bosses (though they do drop good stuff, there's a few times I sighed and just grabbed it to vendor).

I can understand the locked uniforms (I loved them) but how about companions can still be outfitted with gear you can, visually it just doesn't change the companion? Those who love playing with stats and micromanage will have their stat game to play with, gear for other classes and groups isn't immediately useless and the personality of each outfit is retained. The only difference would be the "realism" behind the situation but I think we've given up on this and realism shouldn't get in the way of game mechanics, I think.

/justafewthoughts

#284
Jaron Oberyn

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Well heres my comments. And it's a long read so you guys take notes along the way, with proper indentations. Might want to grab a cup of starbucks while your at it.

Let me just start up by saying I never planned on getting this game. I liked Origins, but when you guys announced DA2 it just felt too quick. I knew it had to be a rush job. So what did I do? I stayed away from as much DA2 related stuff as I could. Why? So that I wouldn't have any expectations going into the game if I ended up deciding to get it. (which I did). So ok. Release week comes around, and I start getting interested in it after hearing about it from a few people. So I buy the game. Play it. First couple of hours I'm starting to like it. Few more hours in, I realize that I've pretty much seen every dungeon/cavern in the game. I was starting to feel as If this was ME1 with a new skin on it. I thought you guys were past that. While it's not necessarily game breaking, it does get annoying/boring after a while when you undoubtedly know the layout of every side quest location in the game.

Relating to the environment of DA2, Kirkwall was nice. The city was well done, however the other locations weren't. The deep roads were such a disappointment in contrast to DA:O's deep roads. It felt so much smaller, while DA:O's were vast and seemed like it never ended. It gave the impression that you were underground deep in the mountains with giant hallways and bridges, and all that jazz. DA2's deep roads felt like you were merely in a cave. It felt constrained, too small. One of my biggest problems with ME2 was the reduction in environment size. It felt much smaller and linear than the first game. While DA2 isn't as bad as ME2, it's not as good as DA:O's. Another thing that's useless, sort of environment related, is the looting. So many junk items in this game, it's ridiculous. They're completely useless. Give us things we can use as in DA:O, or don't give us anything at all. It's better than having random stuff jammed up in chests and bags.

I like the new art style you guys are going with, however, as I addressed above, you need to utilize the grandness of each environment as you did in DA:O. I don't know about your artists, but when I'm doing environment design I like to go big. I know there are budgets and timelines when working in the industry, but the environment is the most important aspect in a game. It has to be visually appealing, something that the platyer wouldn't mind sitting hours around with. DA2 lacked that. Going back to the art style, it's different from Origins, but I think it was a good move. It set it apart from every other medieval/fantasy game out there, in a way. So props for that. Give your concept artists a pat on the back for me. They deserve it.

Lets move on to combat now. Combat in the first game was nice. I liked the Kotor feel of it and it brought back memories. While the combat in DA2 is more "responsive", It's just way too fast. I played it on the PC and not only was I bored by the endless wave of enemies, but the combat was annoying when playing as a rogue because the targets would scatter before I could move my microscopic mouse cursor to target them for termination. I didn't want to keep hitting the auto button because it wouldn't let me choose who to kill. An enemy would be in one location one second, and then fly halfway accross the map in another. Overall I think the combat was done poorly. There are way too many foes to fight  for example in the districts at night. It's all too overwhelming, and just feels tacked on just for the sake of appeasing the players who appreciate action genres. My complaint is that it felt like it was too much button mashing in order to get something done. The game feels more console oriented than PC oriented which was not the case with DA:O. So when designing combat for DA3, please keep in mind the pc player and their preferences as well. If we wanted to play dynasty warriors, I'm sure we would go pick up the game.

Moving on again, lets talk about the story. Now here's where you guys sort of compensated for the lack in the other departments. The storyline, while extremely short, was fairly good. It was nice to take a break from the whole ONE MAN  (you should click the link) setup and explore a more personal experience. Now speaking of length, the first act was good. The second act was ok. The third act was terrible. It felt too rushed. If you guys would have fleshed out more of the characters/storyline plots then it wouldn't have been as bad. More information on the qunari, the viscount, and other stuff I won't say since the forum is spoiler free. Another thing to notice is the sidequests. They feel completely useless in terms of the plot. Some are relevant, but many, and I mean many, don't have any real impact. This sort of feels like ME2 where you have like 12 loyalty missions, and only about 3 main plot missions. I think there could have been a much stronger, lengthier plot in place for the game. The story is good, but it could have been way better if you guys didn't rush it. And let me just get this out - we all know that Inon Zur blew the whistle that EA rushed you guys in order to capitalize on DA:O's success. (Don't fire the guy or I'm gonna get angry. :P). I suggest you tell your publisher next time they try to put pressure on you that video game development is an art. Good art takes time. You cannot produce qualitative results under an unreasonable timeframe. I'm sorry but a year and a half isn't a sufficient amount of time to make a quality game, and it shows in DA2 with the lack of a strong plot, and overuse of environments. So as far as DA3 goes, I hope you guys get your act together and don't let EA push you around in regards to rushing the game. Yeah, there will always be a timeline, but negotiate a reasonable one that will ensure a quality product that you would be proud of. DA2 would have sold many more copies if you guys would have waited for another 6 months or so in order to actually finish making the game rather than rush it out of the door. On top of that, EA would have made much more money in sales, and ensured more sales in future products such as ME3, which many are reluctant about seeing the state DA2 is in. Now don't take any of this personal, because I'm writing this to help you guys out. I've been a Bio fan since Kotor, and It's angered me to see your standards so low. I want to see you guys make quality games like you used to. ME1 and below. Enough of that though, lets move on to the next subject.

I'm going to go ahead and let you guys know what I did like about the game.

-The conversation system. While borrowing from ME, it holds many improvements, in my opinion, in regards to the icons and a greater sense of choice in what your saying. Many times in ME2, and this just annoys me, you select one option and you recieve the same response for every one. It's either that, or a tremendous amount of auto dialogue. Now while DA2 did have some auto dialogue, it compensated for it through the improved conversation system and the various amounts of choices you get when talking. So good job there. Do the same for ME3 and you guys are all aces in my book.

-The art stye. The new designs are great, althought he elves could use a little improvement from the neck below. I love the new look with the Qunari. Whichever concept artist came up with that deserves a raise. It really matched their sophisticated history and philosophy of life. Great design choice.

-The characters. I loved the character development with the companions in this game. I sincerely hope you guys allow us to be hawke in DA3, or at least an expansion/dlc with voice overs so that we can continue getting to know them. Preferably in DA3 though after seeing the ending of the game.


So thats about all I can think of at the moment. While I wasn't really impressed with this game, due to the standards you guy have shown me so long ago, I applaud you for being able to make something of this state in so little time. However, you shouldn't rush your games. It only angers the fans and you tend to lose out on sales. You guys have a lot to make up for with ME3 and DA3. You've angered a lot of loyal fans over the past week, not just from the game itself, and it's going take a lot to start winning that favor back.  Hopefully you guys will regain your former glory. I sincerely hope you take your time in the next game/with any DLC's or expansions because quality is essential in an RPG. Especially a Bioware RPG which people have higher expectations for because we know what your capable of. That's why DA2 was such a disappointment for so many. Hopefully you guys have learned a lot from the comments I've given, and can utulize it in producing a much better game that will exceed all of your previous games. We wouldn't be complaining about the game if we didn't care about your company. It's just tough love thats all.

Regards,

-Polite

#285
HawXV2

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I say eliminate 2 stat reqs. All together.

#286
DarkHod

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Constant re-use of same areas - Terrible. Made quests fell dull and repetitive as I often found myself killing hordes of random people in the same area I had in 10 other quests.

Basing the whole game in Kirkwell - Setting the whole game in one, fairly smallish, area was always a risk. BioWare have become known for epic stories that sprawl across entire worlds. The fact that Kirkwell felt so static and never evolved or changed didn't help matters. Kirkwell was in taters by the end of Act 2 but was identical to how it was by the start of Act 3. It may have made the game more interesting if the city had been changed slightly by the events involving the Qunari. Instead I found myself running around the same identical environments for the whole game. A step-backwards for BioWare. Also, if you're going to spread a game out over the years make more of an effort to change characters apperances. Isabela wore exactly the same clothes for 6 years. Little things like changing her clothes would make me believe the time had passed that little bit more.

Unsatisfying Storyline - This game felt more like an expansion than Awakenings did. The fact that there was no over-arching menace really harmed the game. The smaller threats seperated between the three acts just didn't work as well without a much larger threat looming over-head. I felt cheated by the end of the game as I felt this had all just been a rushed out prologue for Dragon Age 3. It's unforgivable that some major plot points that were left hanging in Origins weren't even mentioned in this game. Players who devote a lot of time and money into this series deserve more of a pay-off. I finished the game and couldn't believe you felt the story of Hawke was more in need of telling than what happened with Morrigan and the God baby.

#287
DariusKalera

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Dave of Canada wrote...

For example, pumping points into Willpower or Dexterity as a warrior will most likely leave you unable to equip anything later on until after a while you've had it. I'll take my mage character for example, which I had started with a cunning-esque build to make it so my character had defenses outside of spells and the rather cheap armor that we're given. Eventually I was unable to equip anything and decided to start pumping out points like I  would've usually (2 magic, 1 willpower per level) to be able to use equipment (eventually had to reset my stats and start again instead). Hell, the benefits of other stats are often outweighed by having better equipment.


I found this extremely annoying as well. 

In DA:O when I made my 2h warrior, I kept him in heavy, not massive, armors to keep his aggro down and so I could pump more into his strength and so that his modes would not be such a huge stamina draw.  Now, that choice was removed and I have to allocate my points as the devs seem to think they should go.

#288
Zombievarning

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I just finished my first playthrough of Dragon Age II. I am aware that his is a non-spoiler forum, but I can't really discuss some of the things without proper examples and I didn't find a similar thread in the Spoilers forum, so let me first say that there are story spoilers in my post. I'll of course point out before the actual spoilers, but if you aren't finished with the game I'd still recommend you not to read the post.

Criticism:
  • As mentioned in a couple places, the recycling of locales was very obvious, and with a little bad luck regarding quest order, you could end up doing the same dungeon a few quests in a row, which is kind of jarring. While I understand limited time for design, this is something I'd like to see some work done on. It would at least have been nice to have had the mini-map edited so that it did not show areas unavailable in the particular dungeon you were in.
  • The assassin archetype enemies felt a bit cheap, tactically speaking. Especially on account of having way more hit points than, say, most warrior enemies and how rogues/assassins function while in the party. It was kind of interesting to find ways to keep your mages safe, but I thought the way they functioned seemed really off compared to in-party rogues. So the idea in itself is interesting, but I think the execution could have been a bit different - making them more of a  glass cannon style enemy perhaps.
  • There were some occasions were it felt like you were really (and I loathe to use the term) railroaded into fights, my most obvious experience of this was regarding the (fairly major spoilers incoming) quest for Orsino in Act III. Hawke was supposed to find information on mages and templars who were planning to overthrow Meredith. No matter were Hawke stood politically at that point, you always had to fight them. I think this could have been handled better through either revealing the kidnapping earlier, thereby giving a motivation for the fight, or through giving you diplomatic options if you were a known mage-supporter. This isn't regarding for instance the last fight on account of Grace having gone, well, mad. But rather the lead up to this. Again, this isn't the only instance, and while I understand from an experience and gameplay balance standpoint the need to perhaps not be able to avoid too many fights, I think that this type of thing should've been handled differently. This also relates to the (game ending spoilers) need to have to fight both Orsino and Meredith no matter which you side with. Although getting Orsinos bad-ass staff for my Mage Hawke kind of makes up for this. :innocent:
  • I would have wanted more in the way of epilogue, to be honest. Although if this is on account of leaving things open for an expansion pack or sequel that will also follow Hawke, I don't really have a problem with this as long as we are able to get more closure on the story and the (in my opionion) quite amazing companions.
  • I would also have liked to see the city of Kirkwall change more over time, and given more time speaking with companions to evolve friendships/rivalries/romances (on account of wanting more of a good thing)
  • Also, a minor nitpick, I wasn't fond of Merrills alternate armor, as I thought the first one fitted her far better and was way better designed. Also, the lack of her awesome scarf really emphasised some weirdness in the body model. But this is just a really minor point.
This pretty much sums up the things I really think need some improvement, one way or another. There might have been things I have forgotten, but if I did, I don't think they bothered me that much anyway. There is of course some bugs that needs fixing, but that kind of goes without saying. Although I have to say that the (big-time Merrill spoilers) chronology bug of Merrill having the post-killing Marethari talk when Act III just started - way before getting the A New Path quest was a bit of a shame as it kind of ruined that quest a bit.

Praise:
  • Bioware has always been known for its characters, something that is the reason why I continue to come back to your games since I played the Baldurs Gate series around a decade ago. This is something I think continues in Dragon Age II, and I think some of the characters present are among the best and most interesting I have encountered, especially of late. This especially goes for characters like Varric and Merrill, both of which I absolutely loved, but also many others like the Arishok.
  • Despite a lot of complaints about it, I really liked the work the art and design teams have done on this game, as many of the more lack-luster designs have been brough up to the level of the way more interesting designs from the original (my favourites being abominations, arcane horrors and revenants). This goes from everything to area design, to companion design, monster design and equipment design. I also think having set armours designs for companions was a really good idea to make them feel more like actual characters, and less like dress-up dolls. Also (and I know I might get some flak for this), I think the qunari redesign was nothing short of amazing, and fitted them extremely well. Also, a quick mention to the Champion Armors, which were also really nice work.
  • Character animations were a lot nicer now, especially running/walking for female characters and combat animations (mage in particular). A world apart from Dragon Age: Origins, so kudos on that one.
  • The personal focus of the story and the narrative mode was actually really interesting, and I thought it made it easier to connect with Hawke that way. This is helped along to no small degree by the voiceover, which I am really glad to have. There were some minor disconnects at times, but that comes with the territory regarding some loss of agency, and in my opinion nothing worse than what happens in RPGs with a text-based protagonist. All in all, I am really interested in seeing where this will go in future titles.
  • And finally, I thought the combat was at large more intense and more interesting, as well as more visually appealing. And on higher difficulties, I find it to be quite challenging and, although it took some getting used to, the inclusion of cross-class combos rather than in-class combos was a good idea (although I do admit to attempting Paralysis Explosions and such a number of times as I forgot they didn't work).
That is pretty much all I got at the moment without getting into minutiae. I also liked the side-quest more in this game and my first playthrough actually clocked in at 10 hours more than my first Origins playthrough, and I think the Shadows of Amn-ish set up for Act I (gathering funds through side quests to go on the main quest) worked quite well.
So yeah, all in all, I really liked the game and will start replaying it as soon as I can decide on a second class to play.  Edit: Forgot to mention, the voice-acting was top notch for the most part, some things were a bit off, but that's generally always the case with VA in any game.

Modifié par Zombievarning, 16 mars 2011 - 04:30 .


#289
Noodlewidagun

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DariusKalera wrote...

Dave of Canada wrote...

For example, pumping points into Willpower or Dexterity as a warrior will most likely leave you unable to equip anything later on until after a while you've had it. I'll take my mage character for example, which I had started with a cunning-esque build to make it so my character had defenses outside of spells and the rather cheap armor that we're given. Eventually I was unable to equip anything and decided to start pumping out points like I  would've usually (2 magic, 1 willpower per level) to be able to use equipment (eventually had to reset my stats and start again instead). Hell, the benefits of other stats are often outweighed by having better equipment.


I found this extremely annoying as well. 

In DA:O when I made my 2h warrior, I kept him in heavy, not massive, armors to keep his aggro down and so I could pump more into his strength and so that his modes would not be such a huge stamina draw.  Now, that choice was removed and I have to allocate my points as the devs seem to think they should go.



definitely.. i wouldn't have pumped so many points into constitution on my 2H warrior if i wasn't required to. a damage dealing warrior shouldn't have tank-worthy health. they should be focused instead on doing as much damage as possible with their weapon. hence strenght, maybe points into dex/cunning to increase crit chance/potency. these stat requirements got really obnoxious.. really quick.

#290
Dave of Canada

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Noodlewidagun wrote...

definitely.. i wouldn't have pumped so many points into constitution on my 2H warrior if i wasn't required to.


Agreed.

For example, my 2h Warrior had more health than Aveline because I pumped points in Cunning every few levels to increase her defense, though it led to her having a ****ty shield and I use Fadeshear on her since it was lower level and was always better than the gear she would be able to use by the time she had the stats for it.

#291
Noodlewidagun

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^ which design wise should be considered a mortal sin. -sage nod-

#292
TEWR

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What I would like to see in DA3:

The old Hurlock design from DA:O, as they looked nothing like Orcs. I seem to recall that being the reason they were changed, but they don't look anything like them. However, I liked the new Emissary look. Ogres I'm meh about for their new look. Either one is good.

Leliana and Morrigan having an appearance maybe closer to their Sacred Ashes versions? I don't hate their Origins looks, but if you did that I'd be really really happy. still, either one is amazing.

more map variety. While DA2 was great, you guys used a lot of old maps over and over again, and while Origins/Awakening did that too, it was to a lesser degree.

More places to visit. Again, DA2 was amazing, but the only places I could visit were Kirkwall, Sundermount, Wounded Coast, and The Bone Pit. There could've been a couple more areas. Like a forest on the outskirts or something.

More Merrill and Fenris (just because Balthier's voice was a great touch. Seriously Balthier's VA is one of my favorites). Anyway I really enjoyed Merrill and her innocent, perky, naive, sweet demeanor. don't get me wrong, I love all the LI characters, but Merrill did something to me. Bah for that matter just bring back all the DA2 characters. They were all amazing haha.

Combat. You guys definitely had a good idea making the combat faster, but sadly I'm faster than the enemies I'm fighting. while I'm attacking normally, they're still attacking in the old Origins combat mostly. A single strike every 5 seconds. I feel that most of the hate on the combat is due to that fact.

Companion armor: I'll be honest I was dissapointed that I couldn't customize armor, but not so much that I became one of these "oh woe is me the era of good RPG games is over. Woe! Woe!!" guys you see. Maybe that's a tad too harsh for a constructive criticism thread but whatever. Anyway I'd like to bring that back. Maybe we pick up armor that can only be worn by certain characters? Example: Say you pick up an Elven mage robe, only Merrill can equip that robe. She's elven and a mage. And you guys just make various types for that. Idk just a thought.

what HawXV2 said about spawning enemies: Why do they randomly appear? In Origins, you guys had it perfectly. Behind a door they would come streaming, or when you turn the corner, bam! Darkspawn! Now, they just...apear. Literally. I've defeated many a wave quickly, just to see a warrior phase through like Star Trek! Very immersion breaking.

the enemy deaths were a bit much. When they're frozen I can understand them breaking apart because, well, they're frozen and very brittle. But a regular attack with a dagger shouldn't do that.

Alistair: Give him back his old look! He looks inbred and disturbing. Same goes for Teagan. Zevran doesn't need to change because he's an elf and I expected him to look different. Surprisingly, he didn't look all that different.

also, a minor thing, but when people hold say a glass or a mug, their hands are like 3 feet away from the actual mug sometimes. I know in Awakening that happened when Mhairi took her gulp of death. Also the mug might not even look like they're drinking from it. However this is a very very minor detail and really isn't that big a deal.

I'll think of some more substantial and major things that could be fixed

#293
bluecapsule6

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Another negative:

Day 1 DLC that isn't free: $7 for a day 1 companion when the game only ships with 5 companions (none of whom can use bows)? At least ME2 and DAO had the decency to make the DLC characters free with new game purchases. This kind of greed alienates fans and is one of the reason why DA2 getting a lot of hate.

Modifié par bluecapsule6, 16 mars 2011 - 04:28 .


#294
fantasypisces

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I already had a big post, but yeah I should add:

Agree on the assassins, even on normal my mage is getting one-shot by them. They stealth, I throw an aoe down (which doesn't, btw, knock them out of stealth), go "oh, crud" and start running. I immedietly get backstabbed and die. Even though I have improved rock armor, + defense from the healer aura, +defense from rallying turn the blade, and arcane shield up. It happens a lot.

Then yes, gear requirements based upon two stats that are universal. It does not work for 2h warriors, and it does not work for blood mages. I mean having two stat requirements are fine, but the stats required should be the same (i.e. 50 strength and 50 constitution). Should have been more like 50 strength 20 constitution.

Also to go into gear. Why are 2handed weapons weaker than daggers? I mean, how is it possible a massive sword that requires a bunch of strength do less damage per swing than a dagger (which not only has more damage, but strikes faster in the hands of a rogue).

#295
thesilverlinedviking

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bluecapsule6 wrote...

Another negative:

Day 1 DLC that isn't free: $7 for a day 1 companion when the game only ships with 5 companions (none of whom can use bows)? At least ME2 and DAO had the decency to make the DLC characters free with new game purchases. This kind of greed alienates fans and is one of the reason why DA2 getting a lot of hate.


They gave it out for free with the signature. The only thing to blame is your own lack of foresight/attentiveness, not BioWare/EA.

#296
Noodlewidagun

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on Nightmare at least, the assassin's backstab negates any armor. so anything short of magical intervention. (or Aveline's bodyguard ability in her personal tree) is just a waste of time. try using a Barrier spell on the person you suspect is going to get hit next, and pray you're right... (yes, i know there's a threat mechanic involved, but sometimes in the heat of battle, especially with an assassin type in play, it's hard to tell exactly who has the most threat on that particular assassin, so take it as you will)

#297
EG NeoMorph

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I've seen people say that the maps are small because of consoles... Fable 3 is on console and the maps are huge in comparison... Using the same darn TINY dungeon time after time makes me think that they are just saving money by recycling the same map over and over. DA2 seems ridiculously dumbed down compared to DAO.

Well I doubt I will be getting DA3. The dungeon map in DA3 will probably be a short corridor connected to a big room with rocks in it. DA2 just feels like the technology has got worse, not better. Personally I feel that I would have enjoyed it more if they had used the DAO system and just made a new story for DA2... RPG's should let you play in a big world full of wonder... not cramp you into a tiny room and force you to run back and forward over the same path to make it feel longer. There really is no exploration in this game at all other than the initial run through the first dungeon (which took a ridiculously short amount of time)...

So yeah... give us the exploration factor back... Ditch the duped dungeon dross.

#298
TEWR

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oh yea, what I liked about DA2:

The narrative idea. It was amazing, and kept me interested, though it was fairly limited what Varric said in regards to that. Also when I (SPOILERS AHEAD. TURN BACK NOW IF YOU NEED TO) saved his brother Bartrand, I was expecting Varric to say something to Cassandra about that, considering he had told her the embellished version of him kicking ass and not bothering to take their names. But he didn't. And I was sad.

combat:already gave my opinion on it.

I didn't quite understand why I had to fight Orsino on a mage supporting playthrough when he was completely sane. Now say he had been possessed by a demon and THEN became the Harvestino, I could understand. Meredith, well I was planning on killing that psychopath anyway even if I planned to support the Templars. Just because I wanted Cullen to lead.

The dialogue wheel: I loved it, but most people hated it. Maybe they wouldn't hate it as much if what the dialogue wheel said was said by the main character and then he gave a paraphrase. Example: When talking to Bodahn you can pick "Your son is an enchanter?" and Hawke says "I thought only mages could be enchanters". While not a major issue, combining the two would've worked nicely as it still conveys what you want said. I realize this won't work for every sentence in DA2, but most fit this idea.

I like the new art design thingy, so no complaints.

Slapping would be nice! haha just kidding, I know that's not going to happen. But I did love punching Isabella just because I could in her Act 3 companion quest. which leads me to say I enjoyed the multiple companion quests. Definitely do that again.

Also, Merrill. She's my favorite LI by far in DA2, which says a lot because I thought Isabella would take that spot in my heart. Bring her back definitely.

still need to think of more

#299
Kingofdragoons

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bluecapsule6 wrote...

Another negative:

Day 1 DLC that isn't free: $7 for a day 1 companion when the game only ships with 5 companions (none of whom can use bows)? At least ME2 and DAO had the decency to make the DLC characters free with new game purchases. This kind of greed alienates fans and is one of the reason why DA2 getting a lot of hate.


I have to agree with this post. Seeing that I wasnt going to get this character for just preordering the game just left a bad taste in my mouth before I even started playing the game.

#300
DariusKalera

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fantasypisces wrote...

Also to go into gear. Why are 2handed weapons weaker than daggers? I mean, how is it possible a massive sword that requires a bunch of strength do less damage per swing than a dagger (which not only has more damage, but strikes faster in the hands of a rogue).


The answer, which I don't agree with btw, is because the 2h weapons strike multiple mobs per swing while rogues are limited to single targets for the most part.

Of course, this could have been avoided if the had kept the rogue's backstab as an innate ability like in DA:O and not a special move.

Modifié par DariusKalera, 16 mars 2011 - 04:40 .