Alrighty, here it goes.
Critcisms.
Over-used dungeons - Yes, I'm sure you guys get the point. But might as well put it on here. For one side of this, I think the dungeon designs are great, and I like the way they look. Problem is that you guys used to many of them, and you would force quests into certain dungeons that wouldn't make sense. I can't think of anything off the top of my head, but for a vague example - There is a quest where you have to get something and you end up going to a dungeon filled with grass, leaves, ponds or whatever when it's taking place under Kirkwall or something like that. For the next game, if you guys can, try to put more dungeons in.
Face-morphs of Cameos - Zevran looks fine, in my opinion. Since I also actually like the new elf designs. But I don't think characters like Alistair weren't done justice. Being a guy and as Alistair was my bro in DA:O, when I saw him in DA2, I couldn't help but think - Man, either the years were hard on you, or something happened. So I guess...if there are more cameos in the next game or whatever, work on them?
Side-quests abundance - I'm all for sidequests, but Act 1 took me forever as I was doing all that were given to me. I know some of them have an overarcing story over the years, but some of them could've been distributed throughout the years I think so it's not as much of a handful at once.
NPC Interaction - I felt that with the story taking place in a vast city for most of the time, more NPC's could've been added to the game. I liked that in Origins you could talk to NPC's that weren't always quest-related, but were just there that you could talk to them. I felt that with DA2, there could've been alot of that since this took place in a city.
Kirkwall not changing so much - I guess when I popped the disc in, I was expecting actual physical change to come to Kirkwall over the years. But throughout the game there was a few minor changes, most I didn't catch at first. I felt that with a decade story, you guys could've really captured this potential and show change to Kirkwall to reflect decisions we make.
Praise.
Graphics/Art Design - If there is one thing I definitely don't want you guys to change, it's the graphics/art design of DA3. I LOVED the way the game looked. It was distinct, and I though everything looked pretty solid and unique. I mean, you can improve on graphics for DA3 obviously, and work is needed on the textures. But I felt you guys took a solid step in this direction. I also liked the new design of the darkspawn.
Story/Characters - I really liked what you guys did with the story. It was original, and good, and I felt as though I really did change the world by the end. The flow could've been done better, but I thought it was a solid story. Definitely had more emotional moments that really moved me then Origins did. Also the characters were once again great this time around. I feel like the romances could've been added on a bit more, but other then that, I really liked the banter and the conversations.
Combat - I honestly don't get the big fuss about the combat. I think it looks awesome, it's bloody, it's Dragon Age. I like that it's faster, that there is no shuffling, that archery is good, but yet it all still retains the same tactical value like Origins had. Also, I liked the respawning mobs after the originals, it makes the fights more challenging and fun. And the boss fights were good to, I liked how you guys mixed in the enviroment and stuff into them, to force you to strategize more. I definitely think that if you guys improve on the combat, tweak it here and more, and I guess make it more viable on the PC since those thugs say it isn't so grand - I think something really good can come out of the combat.
Voiced PC - Whether it was a budget decision or an actual decision by the writers, I loved the voiced PC. You guys did a great job at casting for both the male and female hawke. They are both distinct, and both pretty solid. It adds to the immersion to the game, and I just like Hawke in general. If you guys don't bring back Hawke for DA3, I would highly suggest to have the next PC the character plays as to be voiced as well.
Family - I thought you guys did good with the family aspect of the game. It definitely made the story alot more personal then Bioware games usually are when the PC is so random guy who kicks ass. The dialogue was great between the siblings, whether they were fighting and showing affection, and though I'm white - I felt that if a person makes a black PC, then the rest of their family will be black, which is a great addition that is commonly overlooked by man developers. Oh, and the familys appearance changing based on how you look is great also.
Overall, I enjoyed DA2. I'm glad I spent my money on it, I'll buy DLC for it, and DA3 for it. If you guys do end up making a DA3 - I think the most important things are to hold on to the art design for the game. Don't revamp the whole look of the game, because I feel that the universe now has it's own look.
Thanks Bioware, for this awesome-o game. Hopefully this all helps!
Modifié par Thalorin1919, 16 mars 2011 - 04:52 .