I'll just put a list of pros and cons I would like to see addressed/preserved in DA3.
+ Great combat animations, fun to watch. Shooting fireballs into a cluster of enemies or jumping out of an ogre's way just in time was really satisfying.
+ Spell effects and sounds are amazing! I love that weird gravity ball spell Force Mages can cast. And Anders with Vengeance active just looks awesome.
+ Gaining benefit from timing your use of abilities and having the need to dodge deadly spells compensates for lack of isometric view and I found it really engaging.
+ New UI is fast and easy to read and looks good, I especially like the way the talent trees are presented.
+ Love Interest shows support to Hawke after s/he goes through some rough times. I loved that. I don't think Origins really had any of this, and the companions didn't really care about what the Warden had gone through.
+ Hawke's personality and overall demeanor changes depending on the dialogue choices you make. This is a really sophisticated addition, but I wonder if it goes unnoticed to many.
+ Boss fights were amazing, they were some of the bigger highlights of the game.
And then the cons...
- Junk items. The whole point of junk seems a bit... Nonexistent? Why put this in the game at all, especially since none of the junk even has flavour text to read. You guys even put a button to sell all junk without having to pay any attention to it. I would prefer to just get more money out of actual quests.
- Fetch and return quests. Another feature of the game I thought was completely pointless (Hawke isn't THAT short on money...). The item you stumble upon has no flavour text, no codex entry (unless I missed it), no quest... And when you return it you get a random two lines of dialogue that do not relate to the nature of the item in any way.
- Randomly spawning enemies are boring, it's like hacking through an endless wave of baddies. I enjoyed the static group of enemies in Origins, which forced me to adapt and change my tactics around because I knew what I was up against.
- While I understand the story of DA2 mainly revolved around Kirkwall and its close surroundings and thus the areas weren't by design very varied, I think overall a good game has a little bit of everything. Having one coast, one cave, one mountain and one mine got boring quickly. It was especially bad because I often lost my way in the dungeons because I forgot what I was doing, when many quests involved going to the same place several times over. I also didn't bother looking into every nook and cranny and probably missed items and codex entries because, well, I had seen that place several times over already.
- Lack of dialogue with companions, especially LIs and not being able to initiate discussion by any other means but by receiving the quest. I was hoping for more chatting from the person I'm supposed to be romantically involved with. I suppose my expectations were just too high because Origins did so well with this.
I think that pretty much sums up the things I especially liked and the things I didn't like or found useless. Overall I'm still enjoying the game, but I hope BioWare can take more time to develop DA3.
Modificata da Sefferz, 15 marzo 2011 - 07:38 .