Skip to the bottom of my post for a summary if you don't like bashing through a wall of text!
To give some backgroud on my perspective, I'm very firmly in the camp that loves "classic" RPGs - been drawn to them since I picked up NWN years ago - and thoroughly enjoyed DA:O mainly because of the very memorable characters and gripping plot. My experience experience, in order of area I find most important in any game are as follows.
*** The may be some very, very mild spoilers below ***
(Oh, and the change in smileys reflect the change in my opinion from when I wrote the old version of this review - around the start of act 3 - to now, when I've completed the game!)
Story [smilie]../../../images/forum/emoticons/pouty.png[/smilie] >> [smilie]../../../images/forum/emoticons/smile.png[/smilie]
I felt throughout that the story (so far) drew me in, and kept me interested in playing into the night to find out what happens next. My main gripes were that the "acts" felt terribly disjointed and that the story, while interesting, felt pretty shallow at least through acts 1 and 2. For example I want my character to have spent ~18 hours of game time working towards saving the world or something, rather than working towards getting enough cash to fund an expedition to get enough cash.
However as I entered the final part of the final act... my goodness. It was as though they hired a different writer to come up with the ending. I thought the finale was extremely well done and the emotions were done just right, in an understated kind of way that leaves you both wistful and hopeful.
I don't actually think that Bioware intends to use DLC to create acts 4 and beyond, by the way. The game actually feels complete to me. Sure, there's room to link it with future DA games, but the story of DA2 feels like it has been closed off very nicely (even if it was rough around the edges inside), and it has left me excited for DA3.
Environments [smilie]../../../images/forum/emoticons/sad.png[/smilie]
I actually enjoyed the environments in act 1, but some time around the middle of act 2 I realised that environments were being reused over and over. I don't think I need to say more than the fact that this is absolutely unacceptable.
Characters [smilie]../../../images/forum/emoticons/smile.png[/smilie] >> [smilie]../../../images/forum/emoticons/grin.png[/smilie]
Contrary to the opinion elsewhere on the boards, I think Bioware did a pretty good job with the companions this time around. I understand the complaint that none of the characters are as memorable as Alistair, Morrigan, Sten, etc, but to be fair DA:O's companions just about covered the spectrum of personality types so it was always going to be tough to create memorable yet unique companions for DA2.
Either way I do think Bioware did an excellent job with the characterization of the companions, particularly Anders, Merrill, Aveline, and Fenris. It's a little surprising (to me) how bland Isabela turned out, especially since I remember a dev mentioning that she's going to be popular.
I also loved how the relationships with Hawke's companions feels like they are being constantly and increasingly tested throughout the story, especially (*especially*) towards the end, and thought the voice acting for all the NPCs was amazing sometimes and helped drive the story along.
Combat [smilie]../../../images/forum/emoticons/pinched.png[/smilie] >> [smilie]../../../images/forum/emoticons/uncertain.png[/smilie]
Ok I do understand why Bioware would take combat in the actiony direction, and I do understand that some people do love this kind of combat style so I won't launch into a complaint about the style itself.
My gripe is that Bioware had to do it to this series. DA:O created the expectation of a certain combat style, one
that was slower and less flashy (for example), and they should have stuck to it or at least not tweak it too much.
Even from a business point of view, you severely increase risk by taking all your key products to a certain direction. You want to (1) hold on to existing customers, and (2) reduce risk by diversification, and Bioware should have done that by deepening the "classic" RPG combat of the DA series, while pumping as much actiony goodness as they want into the ME series.
And to add one more point, I thought that the bosses in the final part of the game were a bit underpowered compared with the bosses the player has already encountered. It was a bit surprising how easy to kill they were given the immense challenge of the bosses in acts 1 and 2.
Other coments
Graphics [smilie]../../../images/forum/emoticons/grin.png[/smilie] I'm not one that needs Crysis-esque graphics for every game I play, and I thought the art direction for DA2 was spot on.
Itemization [smilie]../../../images/forum/emoticons/pouty.png[/smilie] On one hand didn't like the fact that I couldn't switch out companion armor, but on the other hand really loved the fixed armor styles on them. I suppose the best result would have been to allow companion armor to be switched out, but make *all* armor in the game as gorgeous as the ones the companion wore. But yeah, budgets constrain.
Overall [smilie]../../../images/forum/emoticons/smile.png[/smilie]
- Story. Very memorable story with an understated but (to me) very emotional ending that I feel made up for the disjointedness that was apparent for most the game, and that was effectively driven by occassionally very well done voice acting. If DA:O scored 10/10 for story, I'd give DA2 8/10.
- Followers. Companions were well-executed and, while not as memorable as DA:O's companions, were pretty interesting in their own right. It would've been nice to be able to talk to them at random places as in DA:O, but it wasn't a huge issue to me. Again, if DA:O scored 10/10 for companions, I'd give DA2 8/10.
- Environments. I'm sorry, Bioware, but environments that are recycled this much is absolutely unacceptable to me, regardless how well-crafted the environments are. 2/10.
- Combat. As mentioned above, I think that if Bioware made a mistake, it was in changing the combat style to suit a different type of gamer entirely, as opposed to polishing up what DA:O had, so that its current most loyal customers would not be alienated. 4/10.
Modifié par SamilTane, 17 mars 2011 - 07:17 .





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