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Constructive Criticism


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#526
TEWR

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Kilshrek wrote...



The story is... rather biased by almost forcing the player to hate mages. You can't possibly deny this, it's a bloody party out there, and Hawke didn't get the memo. The complete bull-headedness of the major players is a little sad since there isn't supposed to be a "big-bad" in the story. Just the rise to power. And a headdesk at the ending. Where's my power?!?!


The hands, specifically those fingers. Ye gads I'd never want to have fingers like those. These folks are supposed to be young! What in the name of all that is holy have they been dipping their fingers in to make them as shriveled as they are? This will never be the most important issue but whenever someone shows their hands I cringe.

It can never be said enough, the new darkspawn look atrocious. Where'd the Hurlocks get their standard issue coif and skeletor face?


I'm not really sure how you can hate mages all mages if your sister is one and two of your best friends are mages. You can definitely dislike Anders' decisions, but all mages? Seriously how can you not love Merrill?

The finger thing caught me at first, but through repeatedly seeing the scenes they're not so much shriveled as they are really detailed to look like an actual finger. Granted some scenes do show them to be abnormal, but usually they look normal.

Agreed on the Hurlocks. No one likes the new basic hurlock design. Emissary design however I do like.

#527
RedShft

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 Here are my views on the game. Overall I enjoyed it very much but here is a breakdown.

Combat:
-I like the faster pace of combat and that it keeps the tactical feel
-I liked how fights were revamped so that there were more waves of enemies, it added to the overall great experience of combat
-I welcome the use of archtypes for enemies, such as the assassin, etc. BUT it feels like every archtype other than the assassin is less defined as it should be
--It was easy to see what the behavior of the Assassin was but not so much for the other archtypes, 
--I disliked how the spells other mages used were not representative of the spells that hawke or companion mages can perform
-I liked the complexity and challenge of the boss battles throughout the game, keep this up!

Character Specilization and Equipment
-I like the attribute system in DA2, it feels like every attribute for every class is meaninful
-I disliked how the spell combination system from DA:O did not make it into DA2, it was quite cool and unique
-I enjoyed the cross-class combo system but I felt that it A) Was not explained enough and/or B)Was not as prominent as it seemed that it should be
-I disliked how armor skins seemed to be reused so often, additionally I would like to see more distinctive armor throughou the game
-It was confusing how pieces of jewlery did not have distinctive names, especially the generic ones, I would prefer if the names more effectively reflected what bonuses the jewlery gave the wearer

Companions:
-I loved (!!!) the companion characters, great personality and depth, companion stories were quite engaging
-I enjoyed the unique armor each companion wore, instead of the DA:O system, I felt it gave them more of a unique feal
--Looking back at DA:O, it always seemed odd and wrong to put Morrigan in anything other than the robes she started in, it was just HER look
-On companion armor customization, I felt this was a good step in the right direction but I believe more could be done here
--Perhaps instead of companions gaining a rune slot when Hawke retrieves an item, they could gain a rune slot when leveling past a certain threshold (1 slot at 5, 2 at 10, etc)
--Maybe a greater supply of different runes would help in the companion armor customization?

Story:
-Overall I loved the complexity, and differeing perspectives
-Personally I think it is the best and most compelling story in a Bioware game to date
-I enjoyed how the impact of choices were seen throughout the game instead of in the credits(practically)
--HOWEVER! There were several choices and characters that I forgot about as I progressed through the game
--This caused some confusion where even the "Oh you were so and so" dialog options didn't help with
--One example is in Act 3 with the Mages and Templar (who are collaborating) on the wounded coast, was tough to remember who they were and what I did to them
--Basically it was tough to remember those names and choices
---To remedy this: Possibly more in depth journal entries and/or more in depth dialog options 
---On this topic I much prefer the DA:O system of journal entries as I think it would alleviate confusion of characters and choices by being able to read a paragraph about the current quest and past choices (Origins style)
--Do not get me wrong, the complexity of this story was one of the strongest aspects of this game please dont change it, just need to make certain minor characters involvement more clear

Interface and Menus:
- I had no huge problem with this, everything was clear and understandable
--But I would like to see a Fable III-like inventory system, but will say no more since that is Fable III and this is Dragon Age2
-I LOVED the sell junk option and add to junk pile option (lol)

#528
night0205

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I got a bug where I couldn't click on anything... the mouse... pc obviously... didn't show that it could nor could it, select things in game... Like chests, npcs, etc. I exited the game and reloaded to fix it.

#529
Kilshrek

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The Ethereal Writer Redux wrote...

I'm not really sure how you can hate mages all mages if your sister is one and two of your best friends are mages. You can definitely dislike Anders' decisions, but all mages? Seriously how can you not love Merrill?

The finger thing caught me at first, but through repeatedly seeing the scenes they're not so much shriveled as they are really detailed to look like an actual finger. Granted some scenes do show them to be abnormal, but usually they look normal.

Agreed on the Hurlocks. No one likes the new basic hurlock design. Emissary design however I do like.


I haven't hated on the mages in two playthroughs so far, but I think you kind of missed my point there. I'm saying the story pushes you towards hating mages.

And about the fingers, they'd look better if they had meat on them. It seems like fingers in DA 2 are skin wrapped around bone.

The Emissaries however should have been kept as they were, each class of darkspawn having their own emissary. It kind of breaks the previous lore where different spawn came from different species. With the new emissaries what in blazes births them? And how come we haven't seen any genlocks?

#530
HawXV2

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Dave of Canada wrote...

BARDLER wrote...


Thanks forum police! Those are my thoughts on the game, and if you care to defend Bioware's poorly made game, then go for it. Altough your childish insults really make me not care what you have to say.


This isn't a thread about sharing thoughts, it's for constructive criticism. Saying "I hate this game, it sucks." isn't constructive. There's quite a few threads to share your thoughts in.

Have you even heard of Baldur's Gate? Let alone played it?


Irrelevant.


This. Wth does BG have to due with anything I've said or about this thread? 

#531
Terror_K

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To be honest, despite the fact that I feel there's plenty of constructive criticism I could put in this thread, I think most of Dragon Age 2's issues come from deliberate sabotage and alteration on the part of those making it rather than from accidental or broken gameplay issues. As far as I'm concerned DA2 isn't so much a broken game as it is a deliberately altered and meddled-with one. It's it's an attitude and mentality issue on the part of the developers, not a botched game. So as it stands, as far as I'm concerned, unless the devs get a reality check and stop with this deliberate fudging of the game through deliberate meddling, any constructive criticism is a complete waste of time. They chose to make Dragon Age 2 a watered down, overly simple, over-the-top, immature, semi-retconned, console-ified pack of garbage deliberately, not through mistakes and accidental bad design. And until they're willing to admit this I can't see the series moving forward or going back to what it used to be.

#532
Kilshrek

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A separate matter, I think the codex needs to be devolved to the previous style of codex. The new codex does not make for compelling reading.

Also one thing here for the PC, please allow purchases to be confirmed with the Enter key. For the life of me I can't understand why I can't buy things by pressing Enter when there is a perfectly functional key there. So many mouse movements, a gamepad could have completed a purchase in half the time I should think.

#533
HawXV2

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Terror_K wrote...

To be honest, despite the fact that I feel there's plenty of constructive criticism I could put in this thread, I think most of Dragon Age 2's issues come from deliberate sabotage and alteration on the part of those making it rather than from accidental or broken gameplay issues. As far as I'm concerned DA2 isn't so much a broken game as it is a deliberately altered and meddled-with one. It's it's an attitude and mentality issue on the part of the developers, not a botched game. So as it stands, as far as I'm concerned, unless the devs get a reality check and stop with this deliberate fudging of the game through deliberate meddling, any constructive criticism is a complete waste of time. They chose to make Dragon Age 2 a watered down, overly simple, over-the-top, immature, semi-retconned, console-ified pack of garbage deliberately, not through mistakes and accidental bad design. And until they're willing to admit this I can't see the series moving forward or going back to what it used to be.


...Again? Stop with this crap. It's like I'm playing a mini-game.

#534
Merci357

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Terror_K wrote...

To be honest, despite the fact that I feel there's plenty of constructive criticism I could put in this thread, I think most of Dragon Age 2's issues come from deliberate sabotage and alteration on the part of those making it rather than from accidental or broken gameplay issues. As far as I'm concerned DA2 isn't so much a broken game as it is a deliberately altered and meddled-with one. It's it's an attitude and mentality issue on the part of the developers, not a botched game. So as it stands, as far as I'm concerned, unless the devs get a reality check and stop with this deliberate fudging of the game through deliberate meddling, any constructive criticism is a complete waste of time. They chose to make Dragon Age 2 a watered down, overly simple, over-the-top, immature, semi-retconned, console-ified pack of garbage deliberately, not through mistakes and accidental bad design. And until they're willing to admit this I can't see the series moving forward or going back to what it used to be.


And how does this rant, in any shape or form, help anyone? Take a few examples. Pick the worst ones from your point of view - and tell us how you would have done it, and tell us why your choice is better. The thread title is constructive criticism, not rant about the devs.

#535
HawXV2

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RedShft wrote...

 Here are my views on the game. Overall I enjoyed it very much but here is a breakdown.

Combat:
-I like the faster pace of combat and that it keeps the tactical feel
-I liked how fights were revamped so that there were more waves of enemies, it added to the overall great experience of combat
-I welcome the use of archtypes for enemies, such as the assassin, etc. BUT it feels like every archtype other than the assassin is less defined as it should be
--It was easy to see what the behavior of the Assassin was but not so much for the other archtypes, 
--I disliked how the spells other mages used were not representative of the spells that hawke or companion mages can perform
-I liked the complexity and challenge of the boss battles throughout the game, keep this up!

Character Specilization and Equipment
-I like the attribute system in DA2, it feels like every attribute for every class is meaninful
-I disliked how the spell combination system from DA:O did not make it into DA2, it was quite cool and unique
-I enjoyed the cross-class combo system but I felt that it A) Was not explained enough and/or B)Was not as prominent as it seemed that it should be
-I disliked how armor skins seemed to be reused so often, additionally I would like to see more distinctive armor throughou the game
-It was confusing how pieces of jewlery did not have distinctive names, especially the generic ones, I would prefer if the names more effectively reflected what bonuses the jewlery gave the wearer

Companions:
-I loved (!!!) the companion characters, great personality and depth, companion stories were quite engaging
-I enjoyed the unique armor each companion wore, instead of the DA:O system, I felt it gave them more of a unique feal
--Looking back at DA:O, it always seemed odd and wrong to put Morrigan in anything other than the robes she started in, it was just HER look
-On companion armor customization, I felt this was a good step in the right direction but I believe more could be done here
--Perhaps instead of companions gaining a rune slot when Hawke retrieves an item, they could gain a rune slot when leveling past a certain threshold (1 slot at 5, 2 at 10, etc)
--Maybe a greater supply of different runes would help in the companion armor customization?

Story:
-Overall I loved the complexity, and differeing perspectives
-Personally I think it is the best and most compelling story in a Bioware game to date
-I enjoyed how the impact of choices were seen throughout the game instead of in the credits(practically)
--HOWEVER! There were several choices and characters that I forgot about as I progressed through the game
--This caused some confusion where even the "Oh you were so and so" dialog options didn't help with
--One example is in Act 3 with the Mages and Templar (who are collaborating) on the wounded coast, was tough to remember who they were and what I did to them
--Basically it was tough to remember those names and choices
---To remedy this: Possibly more in depth journal entries and/or more in depth dialog options 
---On this topic I much prefer the DA:O system of journal entries as I think it would alleviate confusion of characters and choices by being able to read a paragraph about the current quest and past choices (Origins style)
--Do not get me wrong, the complexity of this story was one of the strongest aspects of this game please dont change it, just need to make certain minor characters involvement more clear

Interface and Menus:
- I had no huge problem with this, everything was clear and understandable
--But I would like to see a Fable III-like inventory system, but will say no more since that is Fable III and this is Dragon Age2
-I LOVED the sell junk option and add to junk pile option (lol)


This is a very clean and effective format. Nice.

#536
TEWR

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Kilshrek wrote...

The Ethereal Writer Redux wrote...

I'm not really sure how you can hate mages all mages if your sister is one and two of your best friends are mages. You can definitely dislike Anders' decisions, but all mages? Seriously how can you not love Merrill?

The finger thing caught me at first, but through repeatedly seeing the scenes they're not so much shriveled as they are really detailed to look like an actual finger. Granted some scenes do show them to be abnormal, but usually they look normal.

Agreed on the Hurlocks. No one likes the new basic hurlock design. Emissary design however I do like.


I haven't hated on the mages in two playthroughs so far, but I think you kind of missed my point there. I'm saying the story pushes you towards hating mages.

And about the fingers, they'd look better if they had meat on them. It seems like fingers in DA 2 are skin wrapped around bone.

The Emissaries however should have been kept as they were, each class of darkspawn having their own emissary. It kind of breaks the previous lore where different spawn came from different species. With the new emissaries what in blazes births them? And how come we haven't seen any genlocks?


no I got what you meant, but you're saying it forces you to hate all mages. which is unfair considering the only mages I can understand not liking are Orsino and maybe Anders, though he did have some valid points. I can't really hate all mages. Just the ones that make boneheaded decisions. I think I made a post a while back on this thread explaining a few things about Anders' choices.

agreed. Merrill's however didn't look too bad.

I don't know I think it's a matter of personal preference. I like the new Hurlock Emissary design. It's still human-like. Besides, would you want to see a Skeletor Emissary or these new emissary designs? The old designs for an emissary just looked like a Hurlock trying to be Orlesian (wearing masks and whatnot). Here they seem like an actual force of magical power to be feared whilst still appearing, as I said, human-ish.

As for the genlocks, they weren't in DA2 because Darkspawn weren't the main focus of the game. Same for shrieks. The appearance of the darkspawn was limited considering the Blight was in Ferelden, Flemeth took them safely to Gwaren, and they were in Kirkwall.

#537
Mr.Skar

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The only real complaints I have are no isometric view and the waves of enemies. Oh, and the save importer freaking out on certain things like not letting me do a certain Act 3 quest (and thus missing out on the last armor upgrade for my boy Varric). No issues with the story (at least since I found out about the Merrill bug, I should have known that that big of a plot wtf wouldn't have been in the game on purpose). Everything else worked for me, I loved the characters and I feel like the story is leading up to something huge and I really can't wait to see it.

Modifié par Mr.Skar, 17 mars 2011 - 07:28 .


#538
Terror_K

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Merci357 wrote...

Terror_K wrote...

To be honest, despite the fact that I feel there's plenty of constructive criticism I could put in this thread, I think most of Dragon Age 2's issues come from deliberate sabotage and alteration on the part of those making it rather than from accidental or broken gameplay issues. As far as I'm concerned DA2 isn't so much a broken game as it is a deliberately altered and meddled-with one. It's it's an attitude and mentality issue on the part of the developers, not a botched game. So as it stands, as far as I'm concerned, unless the devs get a reality check and stop with this deliberate fudging of the game through deliberate meddling, any constructive criticism is a complete waste of time. They chose to make Dragon Age 2 a watered down, overly simple, over-the-top, immature, semi-retconned, console-ified pack of garbage deliberately, not through mistakes and accidental bad design. And until they're willing to admit this I can't see the series moving forward or going back to what it used to be.


And how does this rant, in any shape or form, help anyone? Take a few examples. Pick the worst ones from your point of view - and tell us how you would have done it, and tell us why your choice is better. The thread title is constructive criticism, not rant about the devs.


All I'm saying is that you're wasting your time. Until the makers of the game can admit they deliberately "screwed up" intentionally no amount of concrit is going to do anything. The problem isn't so much with the game as it is with those who made it. Right now my respect for the people behind Dragon Age is at an all time low. DA2 wasn't an accident due to carelessness, it was a deliberate crash due to stupidity.

#539
Merci357

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Terror_K wrote...

Merci357 wrote...

Terror_K wrote...

To be honest, despite the fact that I feel there's plenty of constructive criticism I could put in this thread, I think most of Dragon Age 2's issues come from deliberate sabotage and alteration on the part of those making it rather than from accidental or broken gameplay issues. As far as I'm concerned DA2 isn't so much a broken game as it is a deliberately altered and meddled-with one. It's it's an attitude and mentality issue on the part of the developers, not a botched game. So as it stands, as far as I'm concerned, unless the devs get a reality check and stop with this deliberate fudging of the game through deliberate meddling, any constructive criticism is a complete waste of time. They chose to make Dragon Age 2 a watered down, overly simple, over-the-top, immature, semi-retconned, console-ified pack of garbage deliberately, not through mistakes and accidental bad design. And until they're willing to admit this I can't see the series moving forward or going back to what it used to be.


And how does this rant, in any shape or form, help anyone? Take a few examples. Pick the worst ones from your point of view - and tell us how you would have done it, and tell us why your choice is better. The thread title is constructive criticism, not rant about the devs.


All I'm saying is that you're wasting your time. Until the makers of the game can admit they deliberately "screwed up" intentionally no amount of concrit is going to do anything. The problem isn't so much with the game as it is with those who made it. Right now my respect for the people behind Dragon Age is at an all time low. DA2 wasn't an accident due to carelessness, it was a deliberate crash due to stupidity.


You know, of course many of the things mentioned in this thread again and again are no accidents, but deliberate design decisions. All I'm saying - in your post history I found your own review. That's what I'm talking about, why don't you go ahead and copy/paste that one here, just for good measure? It was very well written - far better then I could do (since english isn't my mother tongue) - but covered lot's of points I share. :)

Modifié par Merci357, 17 mars 2011 - 07:39 .


#540
Kilshrek

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The Ethereal Writer Redux wrote...


no I got what you meant, but you're saying it forces you to hate all mages. which is unfair considering the only mages I can understand not liking are Orsino and maybe Anders, though he did have some valid points. I can't really hate all mages. Just the ones that make boneheaded decisions. I think I made a post a while back on this thread explaining a few things about Anders' choices.

agreed. Merrill's however didn't look too bad.

I don't know I think it's a matter of personal preference. I like the new Hurlock Emissary design. It's still human-like. Besides, would you want to see a Skeletor Emissary or these new emissary designs? The old designs for an emissary just looked like a Hurlock trying to be Orlesian (wearing masks and whatnot). Here they seem like an actual force of magical power to be feared whilst still appearing, as I said, human-ish.

As for the genlocks, they weren't in DA2 because Darkspawn weren't the main focus of the game. Same for shrieks. The appearance of the darkspawn was limited considering the Blight was in Ferelden, Flemeth took them safely to Gwaren, and they were in Kirkwall.


With the end-game in perspective I think that was kind of what the story
was aiming for. My interpretation of it anyway. I actually liked Orsino
and thought he did his best given the circumstances. Except for one,
rather terminal mistake I suppose.

I think Merrill's overall skininess*ahem* saves her fingers from looking like a hags.

Yes I suppose it is, but I think I missed the memo on the emissaries being hurlock emissaries. My bad if that's the case. I was under the impression the current emissary was a one-size-fits-all type. I know the darkspawn weren't the focus, but considering we went somewhere they were expected, albeit not in large numbers, I was more or less hoping to see some variety there.

And I think I've derailed the criticism of a constructive nature somewhat, back to where it should be from now on.

#541
Hoax86

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My quibbles:

Anime-huge weapons make my brain hurt. I know bigger weapons aid in easy recognition from a distance/zoomed out, but they're just ridiculous.

Impractical weapons. Aside from the size, there's more than a few that are just stupidly shaped. I know this is part of fantasy and has been for ages, but please stop making weapons that look like they are taken from the sketches of a moody teenager who thinks splitting a blade in half makes it look cool. Also, use the fact that we get right in tight on the characters in conversations to make them distinct - a little ornate detailed texturing and normal mapping does a whole lot more for me than a blade made out of bone.

More family next time, please. Mother, Carver and Bethany are all better written and acted than any videogame family I've yet seen, but taking one out of the equation at the beginning of the game and removing the other for the majority is not fun for us players, especially when they're two of the most interesting. Again, I understand why this is done - it takes effort to make an NPC "live," and the work needed to put in a companion that 1/3 of people will see and perhaps fewer will use seems counter-productive.

I've said it before in the open general forums but it got buried under a tide of spammers: It's good, but not great like Origins, and not as good as the potential I see in it. Still, either this or Mass Effect 3 will be this year's best RPG, so keep on keepin' on, BioWare.

Modifié par Hoax86, 17 mars 2011 - 07:41 .


#542
Terror_K

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Merci357 wrote...

You know, of course many of the things mentioned in this thread again and again are no accidents, but deliberate design decisions. All I'm saying - in your post history I found your own review. That's what I'm talking about, why don't you go ahead and copy/paste that one here, just for good measure? It was very well written - far better then I could do (since english isn't my mother tongue) - but covered lot's of points I share. :)


If you think it'll do any good, okay. But I doubt it.:-

First of all, I'm going to start off this review with a callback to something that happened prior to the original Dragon Age game. Actually, more something that happened a couple of weeks after it released. When I played Dragon Age: Origins and had finished it at least once and briefly started another playthrough I came onto the forums and apologised to the developers of the game. I apologised because due to circumstances related to the advertising of DAO and the PC release being delayed to coincide with the new console versions that had decided to been developed late in DAO's development cycle I believed that the game was going to be, to put it simply, "dumbed down for consoles" and/or "watered down for the mainstream masses" and the like. I apoligised because I was wrong and Dragon Age Origins was an excellent RPG in the end and pretty much what I was looking for in a modern, deep RPG. It had all the best qualities of deep fantasy cRPGs of the past such as Baldur's Gate, Icewind Dale, NWN, etc. along with the more modern cinematic presentation of modern games, while knowing what to keep and what to cut. I had been negative towards the game in the year or so leading up to its release because many comments and advertisements for it had worried me that it was going to be something else. And I can pretty much say now that what I was worried the game was going to be is now what we have in the sequel. I was worried Dragon Age Origins was going to be like Dragon Age 2.

I suppose this leads me to the main review of this game. Having played it for about a week and finally finished it a few hours ago (6 or 7) I have to say that it's a pretty disappointing sequel overall. There are several reasons for this which I'll go into further, but what it all comes down to is this game feeling like a horrible, console-ified semi-reboot spin-off trying to masquerade as a sequel to what originally started as a proper, deep, epic PC-centric fantasy RPG. It seems that Dragon Age is no longer worthy of being the "spritual successor to Baldur's Gate" that it started as and now has to be retooled to branch to a larger audience, and this is the result. It it, without doubt, BioWare's most disappointing game yet. It's as simple as that.

Now, that all may seem pretty slanderous and baseless at this point, and I know that BioWare aren't fans of people coming on here and basically bashing their games so willingly without the criticism being constructive. I'm going to try my best to be constructive here and explain why I feel this way, but keep in mind that this is somebody talking who feels rather betrayed and backstabbed lately by a company he once both loved and respected. It's hard to sugarcoat things when you feel turned-on and it's also harder to do it when you actually feel that constuctive criticism isn't enough and what the people who made this game really need is a harsh reality check and a bit of a kick up the backside. Simply put, loyalty and trust that was already wavering after Mass Effect 2 came along is pretty much broken with Dragon Age 2, and I've lost a lot of respect for the Dragon Age team right now. A lot of respect.

Now, to be fair and set things on a more positive note, the game itself isn't absolutely awful on it's own. Also, to be fair, not absolutely every aspect of the game is bad either. And not even all of it is bad for Dragon Age. Had this been a new BioWare IP and a new series, most of my issues with it would be gone. Similarly, had it been a spin-off along the lines of "Baldur's Gate: Dark Alliance" or "Assassin's Creed: Brotherhood" rather than tacking on those double roman numerals on the end many of my issues would be gone too. The main problem I have with this game is not that it's a terrible game in and of itself, but that it's a bad Dragon Age, at least as far as being a proper sequel goes.

For starters, I hate the new art design. I get the reasoning behind it, but I just think it's gone too far. These weren't just stylistic tweaks here and there, but we've got complete retcons and resets and designs that contradict what came before them, both in the previous game and in David Gaider's novels. Qunari suddenly have big horns on their heads, the darkspawn changed from looking actually scary and diseased to looking like bad Halloween masks, elves look like a mad scientist put WoW elves and the na'vi from Avatar into a blender, templar armour looks weedy and ineffective and most of the characters who reappear from DAO completely change their facial structure and eye colour, just to name a few changes. I don't get why you changed the look of it all so much to something almost completely foreign. I remember one of the devs saying that it's no different from comic book artists changing from time to time, but even then it's usually just a slight stylistic change and nothing major, and that excuse also defeats the purpose of making it "distict" as you so claimed was the reasoning behind it. And when it comes down to it you didn't change the looks of it for the fans who loved the original game; you changed it for the few whiners and official reviews who just complained it looked too much like Tolkien, etc. It's especially flabberghasting when it comes to the darkspawn considering how little they even feature in the game at all. As far as I'm concerned all this new art direction has done is made sure that when I see a screenshot in the future that looks like this I'll know it's a game to avoid. It's as simple as that.

Now, it may seem petty to turn my back on a game due to art alone, but that's not the case. Aside from the fact that I'm now concerned Mass Effect 3 will suddenly have asari with long, flowing purple hair and turians with feathers sprouting from their crests because IP integrity and consistency seems to mean little to BioWare lately, so much more of the game is just constructed of fail gameplay wise. Beyond the fact that I'm now reduced to playing one specific human and beyond the fact that I now have a voice forced upon me along with another dialogue wheel that feels both limiting and like it's babying me, so much of what I loved of the original game is either gone, reduced, automated or changed in a manner I don't really like at all, and in most cases it seems purely for three simple reasons I don't agree with 1) to get the sequel out faster, 2) to appeal to a greater, more mainstream audience, and 3) to make a game more suited to the console than to the PC where the series was technically born. And there's no real point denying it BioWare, considering how many comments from a certain Mr. Laidlaw and other sources pretty much admit to this without apology.

The combat for starters. Beyond being just too damn flashy and fast and over-the-top, it's as shallow and repetitive as hell. It feels less like a proper, tactical RPG and more like God of War or Dynasty Warriors, and it's pretty much the same thing every single fight: run into an area, kill a dozen guys who spawn by spamming your abilities and clicking furiously, another dozen or so will pop down (often out of literally nowhere) and you do the same to them. Rinse and repeat about 700 to 800 times. Aside from a few bossfights the game never felt tactical or complex, and never felt like I needed to really think things through. I could succeed in most fights without ever needing to pause, assume control of other characters or assess the battlefield at all. I didn't even play with the Tactics screen at all for my companions, which was something I really needed to do in DAO I felt, but here they could just go on autopilot and for the most part would just win. It was pretty much just strength in numbers. And it really was pretty boring to just have essentially the same combat over and over and over with no real variation at all. Oh, there may be slight differences between the standard bandit waves, the quanari waves and the shades and demons waves, but in almost all cases it was "take out the strongest one quick and first, then the others aren't an issue really"

Again, the combat's too flashy and fast, which is largely resonsible for this as much as the enemies largely being the same thing each time. It feels like it's trying to hard to be "exciting and badass!" more for those who complained about DAO being "too slow!" than it does for those who actually enjoyed Dragon Age Origins for what it was: a proper, tactical fantasy RPG designed for the PC first and foremost. The complete lack of a proper tactical camera was a major blow too, especially against larger foes such as the High Dragon and Varterrral (sp?), particuarly when you're a rogue and can easily get caught between it and scenery and can't really pull out to see what's happening properly. One of the best things about DAO was the ability to zoom right up and out as well as in down close, and now it's gone just because the console gamers can't have it and because it hurt the gameplay of the original game for them. And here's the point: when a game isn't designed for a system that can't fully handle it you don't go dumbing down the one that can just so that the "lesser" system gets full benefits.

This is exactly the type of thing that causes all the "dumbed down for console" arguments and claims that have been going on for about a decade now, and by just giving in like this you've only gone and exacerbated the issue. Again, don't deny it BioWare... you pretty much said so yourselves, if not directly. DAO had the concept correct: a full, proper game for the PC and the tweaked, slightly lesser game for the consoles. As a PC gamer DA2 feels like a knife in the back from you now. Now before I get labelled a "PC elitist" or something, don't get me wrong... consoles aren't bad, and have their place. They're greater for beat-em ups, driving games, platform games, etc. But Dragon Age started as a proper PC RPG and as the "spirtual successor to Baldur's Gate" and as BioWare returning to it's roots. It was made for PC's and PC gamers first and foremost, and you guys said this directly yourselves. And now, just because the money train is a little heavier on the console side of things lately (especially since they cover two major platforms) you've suddenly decided to just abandon that vision, flip the middle-finger to the PC gamer after hauling them in with the original game and say "hard cheese!" with this sequel. Forgive me for being critical and even insulting here, but how am I supposed to not see this as anything other than how I do? For a game company that prides itself on making stories based on moral decisions and integrity vs. corruption I can't help but see this as incredibly ironic.

And the repetitive areas too. Even worse than the combat encounters. I'm supposed to be going into different caves and ruins, etc. but can't help but notice each one is exactly the same. Anybody who complained about Oblivion's recycled dungeons or Mass Effect's UNC worlds should zip their mouth permanently after playing DA2. Equipment is a bit of a joke for the most part too. The silly star system that needs to baby me into realising what item is better than what is just one aspect that fails here. Then there's the runes, which would be a nice touch if they weren't so simplified and if it wasn't for the fact they feel completely pointless when you slot one only to find yourself replacing the item you put it in 20-30 minutes later, which feels like a complete waste when you can't take them out again or upgrade them (like you could in DAO). The reduced skills feel shallow too, since you just need any rogue of any build to be able to lockpick or get rid of traps without them even needing to be versed in these areas at all. Junk items that now pretty much take care of themselves, so why even have them at all? They're just useless and a complete waste of time when you already know they're junk without having to pay attention at all and when they never ever serve another purpose. Then there's the fact that I've got all this armour, but my companions can't even use it; only I can, and thus anything that's not suited to my class is a complete waste of time. I get that BioWare wanted to make companions look unique and special and all, but what's wrong with actually giving them proper attire like Hawke and having the option there to toggle between "classic look" and "actual look" just like with the helmet toggle option. The entire interfaces don't feel unique and fantasy anymore either; they're so damn plain and you could just slot them into any game.

Okay, I suppose I'd better bring up some good points rather than just dig into the game. I do like the skill trees over the skill lines DAO had, and it provides some good variation. I wish my companions also got the bonus, prestige specialty classes like they did in DAO, but that's doesn't take away the fact that the trees here are better than DAO's more linear equivalent. The character animations and facial expressions are really good here, and there are a good amount of facial options to design a character how you like. While I prefer a list of text to a dialogue wheel, I do like the icons that reflect your tone and style of conversation. The characters are for the most part good and interesting, and I like how involved they are in the story and how much variation you can have with them. I like how much they weigh-in on situations and how in certain cases you can even defer to them directly if they're particularly versed in a subject and/or situation. The banter and interactions are pretty damn good, but that's somewhat to be expected. There's a good amount of sidequests and interesting situations and NPCs, even if some of them are somewhat repetitive combat-wise, and it can be surprising how even seemingly small choices can have somewhat more important consequences later on down the line, and how they can even have mixed cause-and-effect domino style variations which is actually something I wanted to see in a BioWare game for a while and this has done it probably for the first time really well (usually matters were more isolated in previous games). When it comes to choices and consequences and companions I actually hope the Mass Effect developers pay attention to DA2 for this, if only in this one aspect. I also liked seeing my decisions have an affect on Kirkwall throughout the game and seeing it slowly change over the years.

The writing I'm leaving until last because it's a mixed bag. It's mostly good I have to say, and this was the one aspect I was sure DA2 probably wouldn't disappoint in, but it tends to lack a bit of focus I feel. Without delving too much into details for spoiler reasons, the first half seems like a bunch of mostly unrelated sidequests that get to the point where you actually just want them to stop so you can move onto the next part. The next part gains a little more focus, but you're still not entirely sure as to what the point of it all is, and it still lacks direction and seems like a bunch of stuff that happens with you somewhat in the middle of it (yet not quite). It's not until the last section that things start to come together, and then things start to feel a tad rushed and the major moral choices you have to struggle with seem to be a little suddely manufactured in order to make you consider your options and which path (or paths) to choose. It's not that the conflict is bad per se, but it feels like it pretty much goes from there being "one clear, right choice" to "let's suddenly twist one side to the extreme negative to manufacture conflict" right towards the end. Without going into details, one of the most reasonable characters up to that point suddenly goes cuckoo bananas out of seemingly nowhere and it just feels rushed. I like hard moral choices and being conflicted, and I like things where there's no clear right or wrong and where there's also no way to outright win, but the final parts of DA2 just seem to turn things on their head too fast and too late. Let's just say that "blood magic" just comes into the fray too often and often in a rather forced manner, which is particularly odd given how it's supposed to come about and how uncommon it previously was. Yes, I get that there's more oppression here than in most other places in Thedas, but still.

I suppose I should wrap this up, since I need sleep and have work tomorrow. There's probably some stuff I've missed, but it's likely not too important. The main issue I feel is that DA2 was mostly a disappointment for me as a hardcore, longtime BioWare fan and as a PC gamer who loves traditional RPGs. Again, this review may seem a little cruel and perhaps could have pulled a few more punches in BioWare's opinion, but it's just how I feel about things, and it's hard to be lenient and kind to those you feel have betrayed you somewhat. It's hard to commend changes that for the most part I don't like and when I feel overall this game has been made far more for those who didn't really like the original all that much than it is for those who did. It feels like a bit of a bait and switch after the first game and I've pretty much lost confidence in this series now. Dragon Age as an IP is pretty much dead to me now thanks to DA2, and unless BioWare to a big 360 and turn it back to where it began it'll remain that way. I've lost a lot of respect for the Dragon Age team, and that even goes for those who weren't directly responsible for the problems. I certaintly won't be interested in any Dragon Age games with Mike Laidlaw at the head of them given his comments about DA2 leading up to its release. That may seem a little personal, but when you go around basically saying without apology that you dumbed the game down for consoles because more copies sold there of the original and that you're basically putting Origins behind you now and moving on and changing Dragon Age to something else entirely you're clearly not the person I want in charge of this IP. As far as I'm concerned you seem chiefly responsible for the main issues I have with this game given your comments on it.

Finally I'd just like to bring this back to how this review started. When I was wrong about Dragon Age Origins and it turned out to be a fantastic, deep PC-centric RPG that truly was a spritual successor to Baldur's Gate made for RPG fans I came here and apologised. I said I was sorry for misjudging your game and that you guys did a great job on it. So, I feel at the very least what you could do in kind after Dragon Age 2 pretty much being everything I feared Dragon Age Origins was perhaps going to be that you should apologise to me. I don't want my money back and I don't want you to change DA2 to suit me more, but as a PC player who feels greatly let down and even betrayed by you I think at the very least I'm owed that. I think all PC RPG fans who are disappointed with DA2 are owed that.

#543
TEWR

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I liked Orsino too, but when he did what he did and became the Harvestino (my name for him), I pretty much called him an idiot because he started to attack me. And I was supporting him. Ungrateful b******.... anyway to that end, I only disliked Orsino, but he made strong points regarding the tyranny of the Chantry that before him, only came from Anders. So I feel it's more of a reason to want mages to be free, and the only hatred of mages should be the ones who act as stupid as Orsino did. Merrill doesn't count. I'm biased and I love Merrill. Just look at my sig.

I'm pretty sure though those are only Hurlock emissaries, since we have yet to see a 20 foot tall Ogre that can shoot fireballs. though if we see them as Genlock emissaries, I'll be pissed.

anyway, true enough. Back on topic.

#544
Jenova65

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JohnEpler wrote...

TheKnave69 wrote...

John,

Be careful what you ask for.


I always am! But in this case, you gave me exactly what I was hoping for ;)

Just letting you guys know that we're still reading these.

Thank you :) It is nice to be heard.
I do like DA II I really do, I just don't love it the way I love DA:O and the points I mentioned (for me) are the reasons why. There are 4 people in my house currently playing DA II simultaneously and we love BioWare (a couple of us having been playing BioWare games for a good while) We have 4 signature editions of the game in the house and we have to buy another copy as we have got my daughter into it + she plans to play DA:O on the strength of it (she only played ME/ME2 before)  Also my comments on here are broadly representative of their views (cos obviously we play the game and talk about it, it's great being a family of gamers, lol)
I like the voiced Hawke, but I would trade it in a heartbeat for the conversational depth of Origins btw. Unless you can give me both :D

#545
MrTijger

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Kilshrek wrote...

I haven't hated on the mages in two playthroughs so far, but I think you kind of missed my point there. I'm saying the story pushes you towards hating mages.


Odd, I found myself disliking the Templars more and more, when they basically occupy the Viscount' Keep instead of the guards and the way they are ordering (or trying to) Aveline around. Also, Ser Alric in Act 2 forcing mages who are innocent into tranquility, the first Anders quest with Karl being made tranquil, the incident with the Dalish in Act 2 where templars are intent on murdering dalish just to find Feynriel? That made you hate mages? Interesting...

Also, if you read the Enigma of Kirkwall documents you can find its also clear that Kirkwall has a deep rooted issue with magic, far more mages turn to blood magic in Kirkwall than anywhere else and that mages are more common and less stable there.

No, I dont believe the game makes you hate mages, I believe the game lets your own bias guide you.

Modifié par MrTijger, 17 mars 2011 - 08:27 .


#546
Hoax86

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Kilshrek wrote...
No, I dont believe the game makes you hate mages, I believe the game lets your own bias guide you.


And that's one of the greatest achievements of the game. It presents you with two options, neither of which are painted as good or evil. Something which was sorely lacking in Origins, and is conveniently ignored by the people who have made it their mission to tear DA2 down.

Modifié par Hoax86, 17 mars 2011 - 08:42 .


#547
Ronin2006

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Ronin2006 wrote...

Dragon Age 2 was extremely disappointing to me on a number of levels. It wasn’t horrible, but if I had known it would turn out like it did I certainly wouldn’t have spent any money on it.

I have provided my own criticisms and tried to keep them as objective and constructive as possible. I hope that someone from Bioware takes the time to read and consider these points. I am not being abusive, and respect the effort made here, but honestly, as a loyal customer I expected a better product.

Combat/Gameplay: The combat is much less rewarding. I cannot tell you how much my sense of immersion was lost when my level 1 character caused literally 4 dark spawn to explode with a single swipe of their weapon during the opening parts of the game. Then as the story progressed there were numerous times that characters would simply just re-spawn during a battle, and literally drop straight from the sky. This was ridiculous. I don’t know if this was an attempt make the game more challenging, but from a gameplay point of view it didn’t make sense. I would rather have less opponents who are more difficult/challenging then battles against literally dozens of weak respawning enemies. There was a sense that some of the weaker battlefield opponents were simply filler. I shouldn’t be able to kill 4-5 bandits/darkspawn/spiders by simply pressing a button. (upping the difficulty level doesn’t really solve this problem either as you just end up facing the same hordes of easy opponents and it’s only really the stronger ones that are a concern)

I understand during the early press-releases it was mentioned that “you push a button and something awesome happens.” Well, while watching my character smash a whole lot of dark spawn in one hit the first time might have been “awesome”, after a 30+ hour campaign, it’s no longer awesome and just plain tedious. This isn’t Dynasty Warriors, and if you want the game to be like that, you can expect the sales to be as low as Dynasty Warriors, and relevance of the game to be like Dynasty Warriors.

Story: The story lacked cohesion and structure. The three segments of the game were not really connected together for any purpose. In Mass Effect 1 I always knew that I would have to find a way of stopping Saren and the Geth, and the game accordingly built up to that moment. In Dragon Age Origins I knew I was going to have to stop the blight and the darkspawn invasions. The story would build up organically and develop over the course of the game. Instead, in Dragon Age 2 I have an entire Act devoted to accumulating money so that Varric’s brother can make a journey to the deep roads and I can get more money; hardly an inspiring or exciting idea.

The fact that this Act takes over a third of the story is quite frustrating. Story build-up is one thing, but this seemed unnecessary. The third Act where Anders has his “moment” was unexpected and didn’t really make sense. It was like justifying any sort of ridiculous behaviour by using the “he is insane” card, instead of creating a plausible or believable story. Overall, having three largely separate stories as opposed to one single epic theme with other branching storylines makes for an overall far less engrossing experience.

Dungeons/Levels: I’m sure you have heard this numerous times, however re-using the same dungeons levels throughout the game was a really poor choice. I understand there may be challenges in creating additional levels (such as disc space, game development time frame etc), but if the developers could not for whatever reason, design a new level for every quest, then we don’t need so many quests; we don’t need to see the same area 5-6 times. It makes the game feel “padded.” It seemed like a 30-40 hour campaign with only enough ‘real’ content for a 10-15 hour game. I’m sure that most fans would be willing to wait an extra year or two for a more complete experience.

Bad Quest Design: Too often a quest involved running around from one part of Kirkwall to another simply to hand one item found in one part of the world to another person in another part. Further, unlike Dragon Age Origins, there is not a campsite that allows easy access to discussions with other party members. Therefore, every time I wanted to talk to Anders or Aveline for a quest, (and as most of you reading this know, many quests simply required you to talk to party members) I had to run around and spend a few minutes going to their “base.” Once again, this game design made the game further feel “padded” as there was no reason to simply just run around for the sake of it.

Kirkwall: One of the great features of Dragon Age Origins was the varied environments. From the Magi tower, to the elf city, to the deep roads, and then the human cities of Ferelden, there was amazing variety. There is only one city in Dragon Age 2 and it is largely empty, and quite generic. It is mostly a human inhabited city, and there is not that much contrast between say Lowtown, Hightown and Darktown. I couldn’t begin to describe to you how much more I enjoyed the (rather short, but soon to be repetitive) journey to the deep roads at the end of Act 1. I enjoyed it because it was different. The game finally gave me at least some semblance of variety in gameplay, but unfortunately this was the last time I saw a new environment. Further, I believe that this is not an aspect of the game that really just applies to “hardcore” RPG gamers as I believe that anyone, regardless of their taste in genre, prefers varied settings and environments. The size of the city and environments is much smaller and less varied than the first game, and this shows.

Trying too hard to appeal to a broad audience: After contacting a senior producer at Bioware about my concerns that Bioware risked alienating existing fans by creating a game that tried to appeal to the Call of Duty audience and didn’t do enough for the original fans, I was told that gamers are developing and changing and that they now play across many genres and therefore it wasn’t a risk that a big part of the Call of Duty audience wouldn’t be interested in a ‘Dragon Age’ game.

My response to this is that yes, I like many other gamers do play games across many genres. My friends and I regularly have FIFA nights, and I do enjoy the odd shooter, or even platformer. However, herein lies a problem. When I purchase a FIFA game, I expect a football/soccer simulator. When I purchase a Call of Duty game, I expect a war themed FPS and while I appreciate the ambition of this game to appeal to everyone, the fact remains that when I buy something with the name “Dragon Age” on it, I expect something more along the lines of what the first Dragon Age was. The fact is that having released a game called Dragon Age, a precedent has been set and expectations regarding the direction of the series are set accordingly.

Think about it this way, if there was a new release called Call of Duty 7 and it was made into a third person shooter with RPG elements and stripped of much of its online content and turned into a mostly single player affair then people would be outraged. You have released a traditional RPG, and turned the sequel into an action game, and of course people are angry. Ultimately, I don’t want the exact same game as Dragon Age Origins, but I do expect something that plays similar, or at least feels like a similar experience. Further, I am not opposed to change, if it improves or enhances my playing experience then it is more than welcome, however I believe that many of the changes were made for the worse and personally damaged my playing experience. The actiony/cartoony style and direction clearly designed to make the game more ‘mainstream’ changed the experience and style too drastically for the game to appeal to fans of the original game.

On a more personal/subjective level I had some other gripes. Romancing Merill would be like some sort of form of virtual paedophilia. The elves look more like young boys than interesting fantasy elves. The lack of customisation and equipment for my party is disappointing. Perhaps this could be an optional part of the game if at all possible. Just because some of the audience likes things simple and streamlined, doesn’t mean they all do. You seem to have created a conundrum here, please the ‘hardcore’ or please the ‘casuals’. Ultimately, this problem is Bioware’s own creation by trying to expand their audience and please everyone, creating a messy in-between that doesn’t really please anyone. I don’t mind the dialogue wheel, but honestly, it made the game feel like I was a child and needed to be guided everywhere. This dialogue wheel and pictures should (if at all possible) be an optional part of the game.

Things I liked included: The voice acting (though there was not enough variation for Hawke, and I personally don’t mind a silent protagonist), the soundtrack (though it was too recycled), the new Qunari design, the ability to bring the Mabari into combat, and some of the new spell/battle animations.

Hopefully someone from Bioware reads this very honest post. Dragon Age 2 was the only game I have ever pre-ordered and unfortunately has lead me to believe that from now on I will wait till after release before parting from my cash so readily. I sincerely hope that Bioware can return to form in their next release, however next time I won’t be putting down my cash so readily.


I would also like to add that I found Dragon Age 2 much less mature than Origins.  From the romance scenes, to the change of gameplay where enemies 'explode' rather than bleed and fall.  It felt like this game was some sort of under 12's game.  This feeling was further emphasised because the game was much more simple and streamlined than the previous game.  While I don't disagree with this change in direction from a marketing point of view, it is disappointing for gamers who are over the age of 15.  Overall I personally prefer a more mature game.  It's more immersive and enjoyable as long as it's done tastefully and I lost this in Dragon Age 2.

#548
Terror_K

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MrTijger wrote...

Kilshrek wrote...

I haven't hated on the mages in two playthroughs so far, but I think you kind of missed my point there. I'm saying the story pushes you towards hating mages.


Odd, I found myself disliking the Templars more and more, when they basically occupy the Viscount' Keep instead of the guards and the way they are ordering (or trying to) Aveline around. Also, Ser Alric in Act 2 forcing mages who are innocent into tranquility, the first Anders quest with Karl being made tranquil, the incident with the Dalish in Act 2 where templars are intent on murdering dalish just to find Feynriel? That made you hate mages? Interesting...

Also, if you read the Enigma of Kirkwall documents you can find its also clear that Kirkwall has a deep rooted issue with magic, far more mages turn to blood magic in Kirkwall than anywhere else and that mages are more common and less stable there.

No, I dont believe the game makes you hate mages, I believe the game lets your own bias guide you.


I personally found myself wanting to side with the mages against the Templars throughout the entire thing... up until the final act. Then it suddenly seemed that despite her corruption the Knight Commander was right and pretty much every mage out there was a blood mage, and at pretty much every turn where I tried to help them they'd suddenly seem to turn on me and attack me, releasing demons, fades and the like and becoming abominations at the drop of a hat. I sympathised with the mages up until that point, but then I was just becoming frustrated because I kept trying to help and almost every mage would seem to go all cuckoo bananas and slitting their wrists at the drop of a hat.

To me it made the whole thing seem like a rushed, weak and manufactured conflict where it almost seemed like the writers suddenly realised most people would probably side with the mages so they had to suddenly make 90% of them corrupt, evil bloodmages so there was no longer a clear "correct" side any more. So the final act is pretty damn frustrating when the very people you're mostly trying to protect are doing almost everything possible to start showing they're not worthy of it and The Templars were right, even if the woman at the head of it was corrupted and power-hungry, and in doing so completely rob away any sympathy they previously had.

#549
Lafiniel

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i agree with most on the 1st post on this topic.

the endless "poop up" of enemies in fights that are litttterly endless spent 30 min killing them they still spawning ?

some boss fights 1 shot u on normal mode but on higher difficulti they dont.
and some boss fights they dont do anything.

And yes the game is not "non liniear" it is as fixed story as u can get preatty much like a horserace where u can eaither wound or kill the other horses but still urs win.

sure u can go around bonking saveing or killing ppl but the end story is the same so meeeh.

well tahts about it

#550
Jenova65

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HawXV2 wrote...
This is the kind of garbage I'm talking about. Be constructive. No one wants to see a rant by someone who sounds like its that time of the month for them. Tell them what they did wrong. None of this "OMG U SUCK NOW!!!"  bs. Care to try again?

I agree with your point, however..... that ^ is quite rude, sexist, presumptious (because the poster has a female avatar) and takes something away from your very valid comment as it fairly insulting. I would also like to point out that my opinions on gaming matters do not vary at that *special* time every month.
Just saying, let's not start throwing that kind of comment around, it is a sure fire way to get a really good thread closed :)