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#651
HawXV2

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tartusterre wrote...

Yes I have ploughed through all 26 pages so far... and my tuppence worth is pretty much along the same lines as everyone else...

I really like the story, but I really miss the customisation of the companions armour and the ablility to sit down and have a random chat with them.. I keep clicking hopefully but nobody is talking. The repeated maps are beyond annoying as the minimap will show an available path (that you will have traversed before) but in reality there is a rather poor fake stone door in the way. Quests... now you're not going to get people to play through something multiple times if it's just a basic run from A to B to C and then back to the guy at A, frankly my legs hurt from all that running nowhere. The whole inability to change weapons on a whim is also a step backwards as some of the beauty of playing tactically is that you don't necessarily want all your close combat peeps to charge recklessly into the flames.

It's a bit too easy... I say this from the point of view of someone who has only ever played DAO (and very recently The Witcher), my husband introduced me to it last year when I was ill, it's the only game of this sort I've ever played (I don't think Suduko on the DS counts) and I'm currently half way through my second playthrough thinking "I'm way overpowered here". I never expected on my first playthrough to finish without wiping on any of the big fights, especially as I just charged straight in, and whilst I think I will play it through a couple of times more I don't think it will hold my attention for 6 mths like its predecessor did as I do like a bit of a challenge.

I do like it, I just get a sneaking suspicion that a lot of effort went into it at the start, and indeed people all sat down and said "let's do something that beats the pants off it's predecessor", but about 2/3rds the way through some people wanting returns on investments started pushing for an earlier release and so the fine tuning of what potentially could have been outstanding went out the window.

On the good front, the story is great, it's actually a lot better than I expected, and I must say the ending with Anders brought a lump to my throat, and in fact I might play through as many times as possible to see if it's possible to avoid that (don't spoil it for me!). I enjoyed it, I'll probably play a few more times yet, but I don't think I'll be waiting for part 3 as excitedly as I was waiting for this.


Put it on hard. You will quickly hate it, trust me.

#652
Micro_Chip

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OK, I'm 4 hours and I'm loving it so far. However there are a few things I have problems with:

Re-using environments - What the hell were you lot thinking? This is horrible!

No Isometric View - I didn't think this would bother me that much but I find it really awkward to use AOE spells without it.

OTT Gore - Dragon Age Origins had a lot of gore. But DA2 goes to far. It looks daft with things poping all over the place.

Generating enemies - Why did you do this? You didn't even hide it, they just... Appear out of thin air. Sorry, but very lazy.

Apart from those things listed above I am loving this game. I seriously do not understand the hate it's getting. It feels just like DAO to me personally.

#653
Addai

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The lack of isometric camera really did bother me. I didn't think it would, but it did.

#654
deathlycold

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well this game is now -10 out of 10 for me not only did they remove the rpg elements that i like but I have encountered a game breaking bug where you cannot continue and are left with the wayward son and the deep roads expedition quests and both cannot be completed every other quest available has been completed and all areas have been fully explored during the day and the night .. Im done with DA2.

#655
HawXV2

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deathlycold wrote...

well this game is now -10 out of 10 for me not only did they remove the rpg elements that i like but I have encountered a game breaking bug where you cannot continue and are left with the wayward son and the deep roads expedition quests and both cannot be completed every other quest available has been completed and all areas have been fully explored during the day and the night .. Im done with DA2.


Wrong thread.

#656
jgreinke

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I just finished my first playthrough, coming in at a little over 42 hours and playing as a female DW rogue on PC.  I'm guessing a lot of what I'm going to say is not new, but I figure I may as well add my voice to the crowd either way.  I'm going to try to avoid direct comparison to DAO; however, as a sequal it is unavoidable in some cases.
_______________________________________________________________________________________

Things I liked:
The story (9/10) - Not as "epic" as DAO obviously, but I enjoy character-focused stories.  It's one of the reasons I mostly enjoyed Mass Effect 2, despite many of its undesireable (for me) aspects.  Also, I liked the frame narrative presentation style.  It felt unique and lent a fresh aspect to the game.

The UI (7/10) - This one's been getting a lot of flak for some reason, but I didn't feel it was inappropriate to the setting, and I thought it looked clean and simple.  That's a lot more important to me than having a highly-stylized UI, which more often than not makes things confusing and hard to find.  Of course a more artistic UI that is equally as effective would be better, but that's very rare.

The ability trees (8/10) - Yes they were simple, but having ultra-complex skill trees doesn't necessarily add a whole lot in my opinion.  They were certainly more interesting than the 1-2-3 progression in DAO, and even in other, better (IMO) games such as NWN and KOTOR the feats aren't exactly laid out in a complicated fashion.

The Easter eggs (9/10)
- Ultimately superficial, but they add some entertainment value and made me laugh.

Hide-a-helmet (10/10)
- Yup, another superficial thing, but I'm glad they finally included this option.  I like being able to see the character I spent an hour perfecting.
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Things I was apathetic about:
Voiced characters (6/10) - Some of the voice-overs were good, some were mediocre, and some were poor.  Either way, I don't really care if my character speaks or not.  I feel similarly about the facial expressions, both in general and in this game (I guess I'm too used to older RPGs where the graphics weren't good enough to display such detail).

The combat mechanics (6/10) - I will admit that the combat was fairly entertaining.  Seeing my enemies explode was amusing, but that's actually why I'm not rating this higher.  Although fun (for the most part), it was *so* ridiculous and over-the-top that it just got kind of silly after a while. I expect some fantasy aspects to combat in a fantasy game, but I'd also like to maintain at least a little realism.  It was especially dumb looking when an enemy I was targeting ran away, and I repeatedly kick-flipped after them.  Just run up to them ffs.

The areas (4/10) - Some areas were quite well done (the room in one cave with the glowing ceiling), but for the most part I felt they were a little barren and needed more decoration.  Kirkwall especially felt empty to me, with only some random groups of people standing around talking and a few guards patrolling.  Nowhere is this more evident than the marketplaces in Hightown and Lowtown, which you'd expect to be bustling places with many people, but ended up with only the merchants hawking their wares to empty streets.  I also felt that the city was very monotonous, with little to differentiate various parts from each other (excepting Hightown from the rest).

The ending (5/10) - Although admittedly exciting, I didn't feel like the choices I made really mattered in the end.  Yes, the ending cutscene explained more how what I did affected the world, but in the part I was actually able to play, I felt rather ineffective in my ability to change people.  I can't say much more without giving away spoilers, unfortunately, so I'll leave it at that.

DAO character cameos (5/10) - I won't say anything about specific ones to avoid spoiling anything, but I thought they felt rather forced and unnatural for the most part.  I'm fine with including them, but they really should be more integrated if they're there.

The side quests (5/10) - Some of these are actually quite good, but by-and-large they just felt like filler to me.  Normally that wouldn't be an issue, but since they're such an integral part of the first act they really should have been ramped-up.  Rather than having many short and simple quests, I would much prefer to have a smaller number of longer, deeper quests with larger rewards.

Lack of companion customization (5/10) - Of course I'm
referring to their armor here.  It's not a huge deal to me, and it was
kind of neat that they all looked unique, but it was frustrating when
some great piece of gear dropped and I had to just sell it off.
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Things I did not like:
The re-use of areas (0/10) - This has been talked about enough.  Suffice it to say that I find it simply unacceptable in a game like this, at least in the amount it took place.

The fights (3/10) - They were incredibly repetetive.  All boss fights followed more or less the same pattern (smack boss around to a certain HP %, kill adds that spawn, repeat).  Few actual tactics were required other than simply killing everything as quickly as possible.  The wave-after-wave of red shirts was particularly annoying and makes little sense (what with them popping out of the ceiling/wall/thin air thing and all...).  I'm pretty sure the number of mercenaries and thugs I killed was several orders of magnitude more than the actual number of citizens in Kirkwall.  And yes, I played at least a small part of the game on each difficulty level just to see how things changed, so that was not the problem.

AoE targeting (1/10)
- Getting a little specific here, I know, but the snap-to AoE target selecting was incredibly annoying, especially combined with the lack of an overhead camera.  If you don't have to select a specific enemy to focus an AoE ability on, it shouldn't snap-to (or at least make it an option).  It makes it very difficult to aim your spells/abilities properly, and may actually be my number one pet peeve about the game.

Lack of race-choosing (2/10) - I give this a few points because I realize the narrative style probably makes this more difficult to implement, but I think it should still be possible.

Ambiance (3/10) - This is a little vague, but I'm basically talking about the way my characters and the environment interact.  For example, when I'm throwing down in the middle of the city with 20 assassins and blood mages and tossing fireballs and summoning lightning storms, I don't expect the NPCs to sit on their asses in the corner like they always do.  I mean, I took two apostates (and then some) to see the Knight-Commander of the Templars...shouldn't she have at least looked at me funny?

Time passing (1/10) - I'm not averse to the concept of the story taking place over a number of years; indeed, it's kind of fun to see how things change over time.  And that's the problem: nothing changed over time.  All the environments were *exactly* the same.  All the characters were *exactly* the same.  I mean, people can change a lot over 7 years, so I should see some wrinkles appear or something.  I felt like I'd just gotten off the boat when the game ended, at least in terms of the physical aspect of the game.

The dialogue wheel (3/10) - I tolerate this in Mass Effect because, let's admit it, ME's main focus is not exactly the role playing.  It's not that I think it gives me fewer options or anything (although sometimes it seems like it), but rather that I hate that I can't see exactly what I'll be saying.  Even with the (rather useless, IMO) "tone" icons, there were some instances, some of them significant, that I totally misinterpreted what my character was going to say.  Some of the time it was just an ambiguity of the paraphrase, but other times I honestly don't know how they thought the paraphrase was supposed to convey the meaning of what was actually said.

Speaking in absolutes (3/10) - By this I mean that there is often no middle ground when dealing with people.  It's either angelic, smartass-that-can't-take-anything-seriously, or total douchelord.  This is especially awkward when dealing with your companions.  I realize that not every option can be presented, but even adding one "reasonable" line in key situations would be a vast improvement.

The loot/junk (3/10)
- I do like the ability to send things to a junk section and sell that section with a single click, I just don't think I should have to do it so often.  Aside from the actual "junk" items, I thought there were way too many filler drops.  I can't imagine the number of Fire Damage+4% rings I sold.  Similar to side quests, I would much rather get fewer, more powerful items (even if I'm going to sell it rather than use) than a bunch of crap that I'm just going to junk.  Please note that I didn't have inventory problems, so that's not affecting how I feel about this.

Rival system (3/10) - I understand what you were going for with this, and it can be fun to do whatever you want without worrying about gimping yourself, but with this system I just felt like there were no consequences to saying whatever I wanted.  Part of the fun in DAO (for me) was playing my companions off each other and having to balance what I wanted to say with what I could get away with saying (kind of like life, no?).  Even still, it seemed like there were far too few opportunites to gain rivalrly.  Note that I played primarily with Aveline, Anders, and Merrill - not exactly the companions who got along the best, and I still thought it was absurdly simple to gain friendship points.

Party member selection (0/10)
- In DAO you could deselect party members in such a way as to be able to move your PC without them following.  There were a number of situations in DA2 where this ability would have been very useful, and I'm not exactly sure why you removed it.

Non-combat skills (0/10) - I like having them, and there weren't any.  Again it comes down to the idea that my character can have more of an impact on the world.  It also adds some suspense, so that rather than simply stepping through a conversation tree with the result a foregone conclusion (I honestly wasn't surprised once with how a conversation turned out - it was pretty obvious what you needed to pick to convince someone of something, which the dialogue wheel made even more obvious), there's some uncertainty as to whether you'll be able to sway an NPC to your side or if you'll have to make up for your lack of charisma (for lack of a better term) in some other way.
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Overall I would give the game a 6.5/10.  Despite its many (sometimes significant) flaws, I still enjoyed playing it, and the story kept me entertained for the most part.  For comparitive purposes and so you know my biases, I would give DAO an 8.5/10, ME1 an 8.5/10, ME2 a 7.5/10, Morrowind a 9.5/10, Oblivion a 7/10, KOTOR a 9/10, NWN2 OC a 6.5/10, and NWN2: MotB an 8/10.  If I think of anything else I'll come back and edit this post.

Modifié par jgreinke, 18 mars 2011 - 03:56 .


#657
SirOccam

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I touched on this in my earlier post, but I wanted to go into a little more detail.

I loved the romances overall...Merril's "friendly" romance in particular was awesome. I haven't tried them all yet, but I suspect all "friendly" romances will be superb. The "rivalry" romances are awesome in theory, but very difficult to play out. When I think of a couple of characters who are going to do one of these rivalry romances, I don't picture them making passes at each other very often...at least not openly.

But in DA2, romances are very much handled in a black box. It's difficult to know what you actually need to do. In Origins we had the status on the approval meter to clue us in to how the other person felt, and even better, we could go talk to them. Here, you don't even know if you'll get a chance to speak to them, and if you do, it might just be about something totally unrelated.

I was a little dismayed to learn that the romance system seems to be sort of on rails, like it was for Mass Effect. In ME, it feels very stilted and rigid. You can hit on them here, then after the next main plot mission you can maybe get them to say something back. Then you have the almost-kiss. Then you have the scene before the suicide mission. That's how it happens, every time.

Well you know what the first thing my first character did after completing Isabela's first mission, the one that ends with her saying "I have a room at the Hanged Man if you're looking for company"? You guessed it. Pulled up the map, switched it to night, went to the Hanged Man. But no, it turns out that even though she basically propositions you the first time you meet, nothing can ever happen until 3 years later.

With a second character I wanted a rivalry thing with Fenris. I figured she shouldn't be fawning all over him, being rivals and all, so I sort of left it on the slow burner. My plan was for a big, epic, last-act revelation. Unfortunately I couldn't seem to find any opportunities to make it happen in the third act, and I had to go back about 15 hours to make sure it happened at the same time as all the others would have. That was kind of a drag.

So I guess what I'm saying is that freedom that DAO had but Mass Effect was sorely lacking was a good thing. No, a great thing. I missed it terribly in DA2, and I hope it returns for DA3.

Uh, before I forget, I just have to say thank you for putting in "pillow talk." After Hawke and Merril hooked up, I can't tell you how relieved I was that it didn't instantly cut to both of them standing somewhere fully clothed discussing what just happened, like in DAO. Or worse, the profound weirdness that was Mass Effect. "Why is Shep fully clothed? Is it morning? Did he just instantly get up and throw his clothes on? How long has he been standing there watching her? Creepy...." (We did get this from Fenris a bit, I hate to say, though at least he sort of has a reason).


EDIT: I may have spoken too soon. Though there is definitely a problem with ambiguity in the romances in my opinion, it may yet turn out that more things are possible than I thought. More "research" is required. *Flips on the XBox* :D

Modifié par SirOccam, 18 mars 2011 - 04:18 .


#658
DownyTif

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Oh one thing I forgot to mention and I just read it... The helmet removal option. Great idea, but if we ever can re-equip armors of our companions in Dragon Age 3 or an expansion, I would go a little further and do it like Mass Effect 1. So, be able to choose Hide or Show helmet for each companion because, a tank with a massive armor and helmet looks great... but a mage with some kind of hat doesn't look great. :)

#659
HippeusOmega

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Like:

Combat System (enjoyed the fast paced combat system)
Graphics (the new in-depth looks you gave the town and characters)
Voice-acting for Hawke (this was a nice addition as i like my characters have some personality)
Romance Options (Was nice to have bisexual relationships with anyone especially girl on girl action but lacked depth. I mean u sleep with your LI once and then its like you guys never hook up in the 10 yr span again.)
Isabella (What is to say about her. I find her the most attractive character you guys ever made)
Default Hawke (I enjoyed the fact that i liked the default looks so much)
Marbari War Hound (Like the fact you brought him back and as a free sustainable)
Hide Helmet Option (God i love the fact you guys had this. Always hated wearing a helmet in the first game)

Dislike:

Kirkwall (Have to say i really hate this place for the simple fact 98% of the game takes place here)
Reused Environments (I swear i must've seen you use the same environment maps all the way through)
Numerous Quests (Have to say i didn't enjoy the fact you rammed so many quests down our throats like it was a MMO with fetch quests. Going from Point A to Point B to Point C then back to A non stop.)
Flemeth (I was expecting her to play a much larger role in the game but she got shoved aside)
Customization (You gave us hardly any room to customize our characters or companions)
Morality System (Found that there was no black and white options in this game just grey areas)
Lack of Race Choices (I found that i missed my Dwarf and Elf race choices in the game)
Story Timeline (Seems like Awakening just doesn't fit the Dragon Age 2 timeline)

Netural:

Story: I have to say i started enjoying it then hating it. Just seems you shoved so much at us that the quests overshadowed the story somewhat. I also have to say you made me hate a character i quite enjoyed in the previous game. Not gonna list who cause of spoilers but i think ppl who played will know. Then the way you guys ended the game making it seem like the game was Dragon Age 1.5 and not the Dragon Age 2.0

Dialogue Wheel: I enjoyed having this from Mass Effect but it always seem like it jerk to the side or wrong option. Could've been my controller though.

Conclusion: I do like the game but it felt so incomplete near the end and had so many mini-quests in Kirkwall. I pray when u do DLC for Dragon Age 2 you'll let the champion and his LI at least explore different parts of the free marches. Or add more areas in to the Free Marches area during the main campaign.

Modifié par Panznerr, 18 mars 2011 - 01:12 .


#660
UKZenosis

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I have to agree About the Siblings, I found Carver to be Annoying, his attitude stunk through out, if I had the choice Bethany would always be with me.

#661
jenovaproject

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Many of you are saying what I would say, so I won't.

I would like to add, that just because WoW is popular doesn't mean single player games should move closer to it.

#662
Balderhagen

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Probably said before, but...

I dont like the symbols in the speech wheel, the whole RP part for me is to say what I feel is best for me at that time, not have a symbol telling me in diplomatic, joking, angrey etc....

I dont like the camera angle or distance (lack of), Combat is so fast now, that i cant see whats happening to all NPCs unless i pause and switch NPC. I just dont get a feeling of controll and oversight over the battlefield. I dont get the full enjoyment of combat, just bits of it, since i cant see more.

Combat animations are way to fast, feel like i just have to press action buttons as fast as possible and more or less hope for the best.

The lack of gear costumizing for NPCs is a total failure imo


Overall im very....very dissapointed with DA 2, specially compared to DAOO. It could have been soooo much more.

DA2 will be played through once, then most likely be uninstalled, awaiting better things to play.

I sit back with a feeling the game was rushed and hyped to get as many as possible to preorder.

Modifié par Balderhagen, 18 mars 2011 - 01:56 .


#663
2Hard2C

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I want better character animations. Not bad by any stretch of the imagination(see: Oblivion, Fallout 3, Fallout: New Vegas), but they feel wooden. I want animations that show emotion with great depth, have bodies that move and interact like a real person, and have eyes that convey.... at least something. I think just upping the pixel count across the board for all NPCs and PCs would really help with this.

I also don't want a Dragon Age game for at least two years, why: DA2 was rushed to no end. Re-used maps, only four other main locations outside Kirkwall, and none really that memorable, combat and UI that could have been tweaked, a story that needed more time(such as character backstories, VA, writing, and less scatter-brain main quests), and maybe enough time to come up with a new engine(let's face it, the game could still look better).

I just want DA3 or whatever comes next to be a great experince, not a good one.

#664
Guilebrush

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With as much brevity as I can muster:

Things I loved:

The improved combat system: No it isn't perfect by any stretch of the imagination it was however far more fun than the Original from DA:O. Cross class combos, overall pacing and slick animations being the biggest additions.

The voiced protagonist: Huge, huge step forward in the franchise in my opinion. Made Hawke the central figure in the storyline. In DA:O I felt like Allistair, Morrigan and Loghain were the main players and left my Warden feeling like a bit player. Excellent casting on the talent for both genders. Plus the subtle way your Hawke converses based on the majority of your dialogue choices is an excellent piece of work.

Varric and the companions in general: Great work here especially considering there isn't a major foreseen plot point hanging over their heads (like the Blight was in DA:O or the Reapers in ME2), the fact that they each had very individual motives had little scenes interacting with each other, etc made this feel like possibly the most "natural" set of companions ever in a Bioware game.

The Story Climax: Amazing piece of work, actually screamed out loud when I saw what was happening on my Monitor, gave the writing team a standing ovation for it (even though you guys didn't see me do so, of course). Very, very Watchmen/Kingdom Come feel to it, in fact I was half expecting Hendrix's "All Along the Watchtower"  to be playing as my team was crossing the river into the Gallows for the final assault. (now that would have been EPIC)

"Crafting": I put it in quotes because it isn't really crafting as one might expect, but I do appreciate the fact that it's simplified to the point of being useful rather than having it be so cumbersome and complicated that it is tedious (which is what I found DA:O's crafting system to be). Not the ideal solution but certainly superior to the original in my opinion.

Things I loved to hate:

Meredith, The Arishok, the villains in general: Nice to see that the primary antagonists in this game have good buildup and character. Loghain and to a lesser extent, Howe were done well in the original game but the Archdemon itself was very "bleh." Here you get a sense of growing rivalry and tension between your Hawke and the opposition which was great.


Dislikes:

Copy and pasted dungeons: The game's biggest black eye for me. I don't mind revisiting areas or having a large quest density for specific locations but when the same exact map layout, minimap, etc are used for what should be entirely different locations that is just something I find completely unacceptable. It wasn't fine in the SNES/Genesis era and it is certainly inexcusable in 2011. Using the same tilesets and map assets is ok, especially given the quality of environmental graphics in the game but please in the future do more than simply using the same exact maps over and over again.

Act One's motive: While it is a reasonable, and very human goal to increase one's lot in life it didn't provide me with a compelling enough motivation to explore all the story elements in Act One. Financing an expedition into the deep roads didn't quite give that level of tension or build-up to motivate Hawke to actually go out and accomplish what Hawke ends up doing in act 1 I feel. Even if it was something as simple as "fund the expedition so you can make enough money to avoid templar scrutiny before they come knocking" or something, just any tangible reason to get me in gear really would've sufficed.

Bosses with anti-melee bias: No encounter annoyed me more than the Rock Wraith at the end of Act 1 and it wasn't because it was overly challenging but because it forced me to play my Rogue in a way I completely didn't want to (which was using ranged weaponry) to make a meaningful contribution to the fight. If I wanted to play at range I would have rolled a Bow Rogue from the beginning but that was not my intent of with the character at all. I didn't appreciate the fact that I felt forced into a role I had no intentions to play, even if it is just for a few select encounters.

Overuse of "Another Wave:" Covered extensively in this thread so I'll just say I agree with others when they say it's a fine mechanic when used properly but DA:2 abused it.

Lost and found quests: These made no contextual sense (how does Hawke know who the items belong to?) they're all very bland (all you get is one or two lines of canned voiced acting). The Lost Swords is an example of how to do lost and found quests right, all the others in the game not so much.

The Chantry Board & Quest Boards in general: Why even have them in DA:2 when they give you 2 quests max over the three Acts of the game?

Revenants & Darkspawn mistreated: Why are there only three varieties of Darkspawn in DA:2? What happened to all the Shriekers, Genlocks and the like? Revenants were given an almost equally bad treatment they're completely non-threatening in DA2, they lack the "oomph" value they had in the original game.

Lack of tactical/overhead camera angle: Wouldn't have been too bad by itself but when you combine this with the "another wave" mechanic not having the tactical camera gets really annoying.

Things I wouldn't mind seeing improved:

Cross class combos
: Brilliant idea but I don't feel like they completely lived up to their potential. Brittle in particular feels a little unreliable. Having 2-handed weapon Warriors without any way to capitalize on the disorient status is disppointing as well same as Sword and Board Warriors having no way to take advantage of Brittle. I would have personally preferred if each archetype had a way to synergize both ways with each other archetype, even if the bonuses were scaled back a little to compensate.

Companion Unique Armor Pieces: Personally I liked them but I would have liked seeing them change between each act at the very least. To be honest this goes for pretty much anything that has to do with the passing of time like Fenris' Mansion, etc. Would have liked to see the passage of time have a slightly more noticeable effect on things in general.

Overall I loved the game, I'm going to be replaying it as soon as the Friendship bugs and broken quests get patched. Enjoyed it more than DA:O as a whole and I plan on getting all the story related DLCs and (hopefully) expac that come out for it (assuming we get to use Hawke for those, as I've grown quite attached to the Champion and his/her story). A great product but not quite a masterpiece because of some of the blatant flaws in the game (reused dungeon maps). Taking shortcuts are understandable, but please at least try to diguise them better in the future.

#665
standardpack

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Ok, I found an example of how the dialogue wheel didn't work for me. When Hawke meets Bodahn and Sandal he has the opportunity to ask how they knew the hero of Ferelden, but when I select the question Hawke instead asks "So you fought in the blight?" ... That is NOT what I clicked on, of course they didn't fight in the blight they are merchents obviously. What I asked is if they knew the hero of ferelden but Hawke goes and seems to ask a different question from what I clicked on.

Modifié par standardpack, 18 mars 2011 - 02:33 .


#666
johook213

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Like:

Combat System: I enjoyed the fast combat system.

Graphics: Much improved

New Art: I liked the new art. I didn't think it was cartoony at all.

Voice-acting for Hawke and Dialogue Wheel: Like them both

Romance Options: I think they were well written, and I like the fade-to-black approach used

Marbari War Hound: Much prefered the dog being summoned rather than being an actual party member.

Qunari and Elves: Loved the new look of both. I know some people didn't like the new look of the elves, but with some refining I think it can really work. Don't go back to humans with pointed ears, PLEASE. Just tweak and refine this. You went in the right direction with the more unique look.

Story: Loved the more personal story. I know some people complain about it, but I don't think they grasped the fact that this was a personal story about a man, and not some huge, epic, world ending event.

Companions: Although I don't think you could ever replace Morrigan, Alistair, Zevran and Shale, these new companions did grow on me. I especially liked Varric and Aveline. Love the depth and development. Keep it up.

Companions' Outfits: I never changed Morrigan's armor in DA:O because her armor was so iconic... i couldn't see her in anything else. I liked this feature. I think it added independence and personality to the party members.

I also liked the new rivalry system.

Loved seeing Flemeth again!


Dislike:

Re-used environments: A little more diversity would have been nice

Lack of Race Choices: I like playing an elf, but I understand why this option was removed.

I own both the PC and PS3 versions, but I don't care much for this game on the PS3 because of the lack of auto-attack. I don't care much for having to press a button for every single attack.

Honestly I don't have a whole lot of complaints. I really enjoyed the game. I do miss my Warden thou. I connected with that character more than Hawke. The Warden felt like a manifestation of me in Thedas, whereas with Hawke, I was just playing this other guy's story. If that makes sense... lol

I also will always wonder what happened to Morrigan and my baby! XD

#667
MoonMushroom

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I don't know if someone said before (I didn't read the entire 27 pages) but what really disappointed me was:

a) Tactical view non-existant

B) The disappearance of abilities and subsequently less possibilities on dialogues. When playing through DA:O I loved to use my persuasion to accomplish my goals, was really disappointed that this was not included

#668
Xaenn

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I have some constructive criticism, none of which I'm about to say is ment to offend, it's my personal view and unbiased as possible.

To start I must say RPG (to me) has no one singular part that is more important then another ranging from story to depth, to gear to graphics, the math involved even is a very crutical part to making a very good (for thoes who like to crunch numbers for best possible dps)

Few points here I will make here details how I think it went wrong and and my best unbiased opinion to improve on.

Negative points

- Companion armor: I have to say a massive disapointment on this one, being able to completely customize characters from armor, weapon, boots, everything is a very important element to an RPG( as all the elements are ).

- Gear/Loot: The way gear and loot was done was a bit lacking in depth, gear is just pretty much randomly generated with some exceptions to bosses or certain quests. It has the same problem as Origins as well, where there is no 'substance' to getting gear.  You simply just purchase it, get it by import, or found on some enemy you were going to kill anyway. In origins some of the best gear you can get wasn't by going out of your way doing some hard side quest, or going to unique place to search for rare items, it's handed to you on a silver platter. You just needed to save up money.

A huge problem (which could be attributed to the whole game taking place in one area, touch on next.) All the gear nigh looked the same until you got the champion armor,  lack of creativity on the gear and lack of sets just in general. I went through 4 different plate armor chests (not all "superior plate*")  that the only thing that happend was it changed colors or an insigina was slightly different.  Only a few weapons really looked epic!

This is more of a personal opinon, I think it's terrible for a game unless you have to work to create it, but the system on which you could get the man to craft you certain gear by choices was fun to see what you can come up with. In Awakening (lesser extent Origins)

- Story/Location: I found the story to be very good, but still lacking in depth compared to Origins (which was lacking in depth as well to some of biowares legondary RPG's mainly BG1&2 Icewind Dale) The whole story took place in a single city (on with a very small outskirt)  made the game very stale.

- Mechanics: Spells are and abilities are way too basic, I feel RPG's are ment ot challenge you mentally on Several levels. They are dumbing down to what (to my regret) I call the "Herp Derp" Generaltion that want frivolous flashy things that a 2 year old could master.  I don't imagine this is intended (My biased opinion) it was dumb down for console players (I play all RPG's on PC get more out of your game).  To appease the crowd and to make more profit.

- Ultimate Rating title as an RPG D&D as a sucessor of BG1&2 - Poor 3/10
  Why - The game resembles Medieval Mass-Effect 2 then an RPG.  Some change is good, some isn't, don't fix things that arn't broken.

I would do with the most respect to BIOWARE, the company who started my love with gaming over 12 years ago, to go back to your old games like BG 1&2, take some key notes and add some of the new great idea's from DA:O and DA:2.

Please read further, positive critisim incoming!

First on a positive note, the game if you treat it as a stand-a-lone game, it was great. Which seems like a backhanded comment, it isn't.  I apply the same thing to whatever Mass Effect 2 is. If you can stop treating the game like an RPG, you can have a great many hours of fun with it, I'm on my second/third playthrough. If I was more of a diehard console fan.  As an Action game I would give this game a Great 9/10 very enjoyable cross action game with few rpg elements.

I'm going to back to the classics.

classes - I don't remeber the exact numbers, but in games that really can't be beat again BG1&2 (legendary by my standards). But there was around a dozen clases, with must of been nearly 2-3 dozen sub-classes with their own special abilities they can use on the side (turn undead and more).  This gave you so much diversity and choices, I don't believe that many would be necessary, but it is a part of what made the game a legend.  It would make any RPG more viable and much more interesting.

Abillities: These were dumbed down a lot, I imagine for console players, the pure number of abilties in DA:O were a slight pain, but it's also what makes a rpg what it is, choices options, not passive abilities and 'sustained' MMO-like abilities. Although class-combo's feels awkward, if you added much more abilities and depth to it, could be one of the best idea's added to a RPG's arsenal. (Still perfer having to buy and find your abilities like in BG) some sacrafices have to be made for progress.  Removing abilties to really duel weild for warriors and other such idea's from other classes really cut the game down on depth as well.

Gear: I don't expect to go back to the +1 / +2 / +3 to disguish hit/miss, this is one of the area's where RPG's made a vast leap with armor and defense, attack so on.  Gear needs to be much more plentiful, not randomly generated, all unique gear, unique looks, visual effects and bonus's.

I will probably use this in every discription but such as BG, when you collected a cloak sometimes depending on the bonus it gave yout, it would make you looked phased. This I imagine being a lot of work, but it will vastyly improve everything from looting to gear selection to just pure quality and entertainment.  Such as you would find weapons also that had a unique look that  would give you +4 immunity to web or snare, as a main hand, incorporate rune system bam you got some really amazing arsenal.  You would obviously have to work around the over all difficuilty and add many new abilties in to make up for the unique bonus's but thats what gives the game depth.

Story: This is pretty obviously, don't make a whole game revolve around one area.  even dragon age didn't have many unique locaitons compared to some of the games  that set standards for RPG's, DA:O's was severely limited but it had vastly more then DA:2.

Mechanics: The mechanics I thought, were really fun, they did break immersion but, it beat the old visual effects, I was very impressed with how you went about adding it, peraphs only add huge gib spots to things that blow up?  Rogue explosive stab, fireballs, whatever else you would think would actually blow someone up.  Hell for the 'backstab' for rogue you could make a cool animation where he flys through the air or the weapon peirces through him.

Companions: Please add complete gear customization back, more depth the characters.

I guess to sum up most of my Constructive Criticism: Make it an RPG again, purely an RPG, not an Action RPG.  I have the most faith in you (although waivering since ME2 *shakes fists*), you really haven't let me down after all these years!  I <3 you guys No matter what happens I want to thank you guys for all the years of 10,000+ hourso f gaming.

Edits: Please introduce skills back. Wish I had more better idea's on how to do that. I'm thinking adding more companions to active role, more then 4, personally I don't like switching between a lot of companions just for approval rating, be more interesting to be able to take more then 3 others then myself out.  This would also mean more interest in keeping your teammates geared.

Modifié par Xaenn, 18 mars 2011 - 06:01 .


#669
Torhagen

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I Love it
the reused maps are less than ideal


it would be great if i could use a Xbox controller(with xbox control scheme) to play DAII on the PC the controls work really well on the xbox but i rather play it on the PC for reasons of Performance and modifiability

PretentiousCat wrote...

I find myself using my inventory like older crpgs, holding onto a lot of stuff when only Hawke can use it. I'd really like an option at a blacksmith to 'customize' the armor for a companion, not changing their appearance, just letting them wear it. That would be pretty good.


 that is a good idea

#670
tyback

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I've been a Bioware fan since the original Baldur's Gate.  I loved Dragon Age Origins, but so far I'm not as fond of Dragon Age 2. 

Here are my points of feedback:
  • As a PC gamer, it really feels like you've dumbed down the controls to better suit consoles.  It leaves a slightly bitter taste in my mouth.  I miss the ability to zoom out and get a good top-down view, and the battles are less strategic than Origins.
  • Mages are my preferred class and the new spell system isn't as good or fun as Dragon Age Origins, IMHO.
  • Overall it feels like you are trying to appeal to a new audience with the new combat system.  Removing some of the traditional RPG elements from Mass Effect made Mass Effect 2 more enjoyable for me, but that doesn't work for Dragon Age. Battles should involve strategy and spell combinations. 
  • More races and character classes to choose from would add more dimensions to the game. 
  • NPCs should have more complex relationships with each other and react strongly to your choices.  While I prefer some morale grey areas to the black and white of chaotic evil vs. lawful good choices, there should be NPCs that love or hate the player based on their moral choices and affiliations.  A great RPG has characters who will romance you or fight you to the death based on how compatible your decisions are with the NPC's values and morality.  Baldur's Gate 2 had such incredible replayability because you could play through with almost entirely different parties based on how you wanted to play the game.  If you picked the wrong companions for your playing style, they would turn on you.
  • Being unable to customize NPCs armor is a bummer.
  • I bought the signature edition and I'm underwhelmed by the cheap plastic packaging.  I'd gladly pay more for better packaging and more extras.
  • On the plus side, the story so far is very good.  The voice acting and music are amazing.  With the high resolution update, the graphics are beautiful.  This is a very good game, but it isn't as good as it could have been.
I really hope there is a Dragon Age 3 and that it offers more to the RPG fan base you built with Baldur's Gate and Neverwinter Nights.  There is a reason why this game is getting a lot of critcism from some of your most loyal RPG fans.  We know Bioware can do so much better.

Modifié par tyback, 18 mars 2011 - 03:53 .


#671
Xaenn

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My apologies, simply put, I <3 Bioware.

Modifié par Xaenn, 18 mars 2011 - 04:20 .


#672
HawXV2

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Xaenn wrote...

Simplest solution I could come up with is remove any mis-understandings that it is the successor of Baldur's Gate and this 'western' RPG' and just call it a reformed new genre of action-rpg! Bioware now is more towards producing profitable outcomes then satisfying the client base that made them what they are. Ouch, that sounded harsh, not intended, I blame EA. They are the devil, this never happened until they showed up! Bioware I <3 thee


Misguided attempt at an EA bashing. Please take this to the resident "EA SUCKZ" thread. Not here.

#673
Xaenn

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Although the attempt wasn't misguided, I did not know there was a forum for it and it was out of line, need to stay on topic. My apologies. I will remove the post!

#674
HawXV2

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Xaenn wrote...

Although the attempt wasn't misguided, I did not know there was a forum for it and it was out of line, need to stay on topic. My apologies. I will remove the post!


lol

#675
Xaenn

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HawXV2 wrote...

Xaenn wrote...

Although the attempt wasn't misguided, I did not know there was a forum for it and it was out of line, need to stay on topic. My apologies. I will remove the post!


lol



Figured you like that. I'm very aggressive person, but I mean well.  Takes a lot to .. make a purely productive post without any criticism. However to stay on topic, why do you let me know what you think of what I put down, so we can have some constructive works happening, I shouldn't of cheapend this thread with what I put. Sometimes I fear I have very unique and specfic views and I'm the only one who thinks the way.  Until the poster above who also related to Baldur's Gate.

Going to edit this again, I feel I could of maybe been more unbaised or worded it better, feel free to pick a part what I said, I will see if I can clarify what I mean in a less aggressive or more clear manner.

Modifié par Xaenn, 18 mars 2011 - 04:32 .