Characters felt a little one dimensional and forced upon me. In Origins I was able to, by process of experiences and conversations, alter their views of things. Alistair and Leliana could be 'hardened' while Morrigan could arguably be 'softened'. Here, I felt as though I couldn't change the opinions of characters around me no matter what actions I took or dialogue options I pursued (with rare exceptions).
Fenris never seemed to waiver from his hatred of mages, Anders could never be swayed from his path of vengence, Sebastian seemed dead set upon revenge, Merrill could never admit that her pursuit of knowledge at all costs was a dangerous path. I realize that some of these were story related, but it felt as though even though we had years of adventuring together, none of them could be influenced by my character unless I romanced them.
I was disappointed that I was forced to accept certain characters as well. If I needed a tank, without playing one, I was forced to take Aveline. If I needed a healer, and did not play one, Anders was the only choice. In Origins, if I didn't like Sten I could take Oghren. If I didn't like Wynne I could turn Morrigan into a healer. If I didn't like Alistair, I could use Shale. For a majority of the game if I played a rogue my party was almost always going to be Aveline, Anders and Varric. I couldn't really experience the other characters unless I turned down the difficulty so that I could swap out certain characters. It also made it exceptionally difficult, without meta gaming, to fully explore their personalities and earn friendship/rivalry. In Origins, even if I didn't use a character our conversations at camp and the application of gifts made it so that I could at least get to know them a little.
And I know this will be a point of contention, but I truly did not care for a majority of the male personalities in this game. Varric was wonderful and Carver played an amazing foil for sibling rivalry. However, Fenris, Anders and Sebastian all felt immensely effeminate to me. I know you might feel under some pressure to capture a wider net of female gamers, but none of them felt as if they had been roughened up by this hard world they lived in. They were all 'pretty boys' without any scarring to speak of for what was supposed to be a life of violence. Aveline was a good example of a proud, tough female character with a certain nobility that wasn't shoved into my face. Isabela bothered me by her constant sexual innuendo. I understand it was in her character, but after the 1000th sexually suggestive comment I literally said aloud; "I get it, you're a harlot."
Edit: I also feel obligated to expand upon my "pretty boy" comment. Oghren and Sten from Origins are good examples of the rough characters, two dynamically different, but not necessarily sexually geared characters. ... despite the great commentary of a drunken Oghren. Awakening also had Nathaniel who changed (albeit rather quickly) from loathing you, toward a begrudging respect. Garrus from Mass Effect was also a great example of a battle scarred veteran, while also maintaining a romance possibility. The DLC character Zaeed also was just a haggardly scarred mercenary, though decidedly lacking in conversation options. They felt as though they were people who had
really seen the dark side of the world. Anders felt extremely angsty to me regarding the plight of the mages, Fenris felt very 'broody' (as pointed out by Varric) and Twilight-ish, while Sebastian just felt flat like a pretty noble lad.
I know that many character devices in place to keep the end game on track, but that felt more like I was just observing the characters rather than truly leading or inspiring them.
Edit: Um, yeah, one more edit. Reused maps really got on my nerves after awhile. In Origins it felt as if I saw the same place once or twice. I got really tired of Kirkwall, the same building/sewer layout very fast. Limiting my access to certain weapons, IE no more dual wielding/archery warrior.
Modifié par Heldenbrand, 18 mars 2011 - 11:50 .