Constructive Criticism
#776
Posté 19 mars 2011 - 07:41
In my view just seems like they wanted to make an action game with a story to appeal the the call of duty fans, but hey maybe thats just me ~
The enemies randomly appearing out of thin air on every single battle there is in the game was the final straw for me only made it half way through act two haven't played since, maybe in a few months i'll try again.
#777
Posté 19 mars 2011 - 07:58
#778
Posté 19 mars 2011 - 08:06
- Also a follow up comment with Ronin's.
If you don't like having tons of stuff in your inventory to sell, don't like crunching numbers or you feel like you're playing 'dress up'. These are key elements to an RPG. Removing it, would be like removing the ability to move your characters, just mash buttons when you pass by some enemies. It doesn't make sense to do it, since it's a part of what makes an RPG an RPG.
- Attempted as more of a question to people who play rpg's expecting action games?
Loot issue, shouldn't be 'garbage loot' a lot of people like it because DA:O had a lot of crappy loot, it does save time, but why not make all loot good, make you have to really decide what would work best for you and your companions. Trash loot could be considered a necessity though, all RPG's have it, mayhaps less trash loot? keep the way you have it setup? Honestly I have a lot of patience to go through my inventory and sort things out, I like to look at what I have continiously and see if it's upgrade for me, keep track in my mind what I am going to sell and not.
- Some nice and interesting PoV from posters =D
Modifié par Xaenn, 19 mars 2011 - 08:18 .
#779
Posté 19 mars 2011 - 08:23
StrikeThrex wrote...
Absolutely loved your points Ronin2006, pretty much the biggest problems i had with the game, you just have better writing skills then me ) Cant really think of anything to add on that front.
In my view just seems like they wanted to make an action game with a story to appeal the the call of duty fans, but hey maybe thats just me ~
The enemies randomly appearing out of thin air on every single battle there is in the game was the final straw for me only made it half way through act two haven't played since, maybe in a few months i'll try again.
Seriously. You guys are starting to ****** me off with this nonsense.
#780
Posté 19 mars 2011 - 08:27
Xaenn wrote...
Having the ability to customize your companions from gear to stats (which to some degree you can with "Makers sigh.") I miss having chest, legs, boots, gloves, necklace, rings, cape ectra in an RPG. Allowing you to customize you're companions down to the last detail, allowing you to customize not only your class very well, but even specially stat by stat. Making a high damage tank, high threat, high defense (I imagine you can get a lot of that naturally) but being able to choose gear to make your companions that much better.
- Also a follow up comment with Ronin's.
If you don't like having tons of stuff in your inventory to sell, don't like crunching numbers or you feel like you're playing 'dress up'. These are key elements to an RPG. Removing it, would be like removing the ability to move your characters, just mash buttons when you pass by some enemies. It doesn't make sense to do it, since it's a part of what makes an RPG an RPG.
- Attempted as more of a question to people who play rpg's expecting action games?
Loot issue, shouldn't be 'garbage loot' a lot of people like it because DA:O had a lot of crappy loot, it does save time, but why not make all loot good, make you have to really decide what would work best for you and your companions. Trash loot could be considered a necessity though, all RPG's have it, mayhaps less trash loot? keep the way you have it setup? Honestly I have a lot of patience to go through my inventory and sort things out, I like to look at what I have continiously and see if it's upgrade for me, keep track in my mind what I am going to sell and not.
- Some nice and interesting PoV from posters =D
And from what magical end all be all guide did you get this from? I've never enjoyed having useless things in my inventory. I've never liked getting killed because I forgot to equip my character's companions. That part was tear-jerkingly boring for me. Not everybody finds these things as important as you do in an RPG.
#781
Posté 19 mars 2011 - 08:42
#782
Posté 19 mars 2011 - 08:45
Modifié par Evainelithe, 19 mars 2011 - 08:49 .
#783
Posté 19 mars 2011 - 08:51
Also:
StrikeThrex wrote...
In my view just seems like they wanted to make an action game with a story to appeal the the call of duty fans, but hey maybe thats just me ~
Wish people would shut up about this. For a start it isn't appealing to call of duty fans at all... and it's not a god damn action game. Just because they have better animated attacks doesn't make it an action game, sure the game's different in many ways, but it's still an RPG.
#784
Posté 19 mars 2011 - 08:55
Evainelithe wrote...
One more thing I'd like to add that I forgot in my earlier post. Why, if the plot is all about the templar/mage issue, do you not get hunted by the templars at all if you are an apostate mage. Even noble mages get put into the circle (look at comte de whatever's son) so why aren't you in any danger of that? You get to talk to many templars during the game and none of them even talks about you being an apostate. You can walk into the gallows and bring a couple of wanted mages, throw spells around while templars are watching and nobody seems to notice. Meredith even wants your support, a knight-commander wanting the support of an apostate? That's ridiculous.
Completely agreed, made a point of this in a previous post. I think if you used magic near a templar they should notice. What if they had Templar patrols and stuff, if you or a party member are a mage, they attack you or something when patrolling. I just don't feel any threat from Templars at all in this story, I don't see how the other mages get caught either, because Templars never give me any trouble whatsoever, they are all idiots...
#785
Posté 19 mars 2011 - 09:08
HawXV2 wrote...
Xaenn wrote...
Having the ability to customize your companions from gear to stats (which to some degree you can with "Makers sigh.") I miss having chest, legs, boots, gloves, necklace, rings, cape ectra in an RPG. Allowing you to customize you're companions down to the last detail, allowing you to customize not only your class very well, but even specially stat by stat. Making a high damage tank, high threat, high defense (I imagine you can get a lot of that naturally) but being able to choose gear to make your companions that much better.
- Also a follow up comment with Ronin's.
If you don't like having tons of stuff in your inventory to sell, don't like crunching numbers or you feel like you're playing 'dress up'. These are key elements to an RPG. Removing it, would be like removing the ability to move your characters, just mash buttons when you pass by some enemies. It doesn't make sense to do it, since it's a part of what makes an RPG an RPG.
- Attempted as more of a question to people who play rpg's expecting action games?
Loot issue, shouldn't be 'garbage loot' a lot of people like it because DA:O had a lot of crappy loot, it does save time, but why not make all loot good, make you have to really decide what would work best for you and your companions. Trash loot could be considered a necessity though, all RPG's have it, mayhaps less trash loot? keep the way you have it setup? Honestly I have a lot of patience to go through my inventory and sort things out, I like to look at what I have continiously and see if it's upgrade for me, keep track in my mind what I am going to sell and not.
- Some nice and interesting PoV from posters =D
And from what magical end all be all guide did you get this from? I've never enjoyed having useless things in my inventory. I've never liked getting killed because I forgot to equip my character's companions. That part was tear-jerkingly boring for me. Not everybody finds these things as important as you do in an RPG.
- Maybe you need to ask yourself if you enjoy RPG's
- I'm not sure where you get the "I'm right you're wrong" attitude from you're not an administator, your opinions are not fact either (been watching your posts). You are getting mad because you assume you're are the 'end all and be all on opinions.'
- It's actually a pretty accurate statement although it's not written down anywhere that it is fact, these are elements regardless of factual proof of RPG's. I have trouble saying this with being completely biased though.. I'm not saying this is a key element that the game stands alone on, as you may of read in a previous post I mention all the elements are key.
You getting killed because you forgot to equip you companion is your fault. Not a fault with the system, that's not even a valid point. I've never died because I forgot something, if I did because I'm not paying attention or I find it boring, then I would play an action game where gear is auto-equiped. If I do die and/or companion because of this, I wouldn't blame it on a boring system, it would be my fault.
Ultimately there is no actual facts stating what makes an RPG. However there is like unspoken rules generally you get from playing RPG's that set standards of what RPG's are. I would perfer if you having disagreements with me you take it to PM, as this is supose to be constructive criticism. I enjoy a good debate as often I'm wrong and enjoy being swayed or swaying others to agree.
Edit:
- I did use the word 'key' element, that does kinda give it a personal opinion touch, my bad.
- Actually I'm interested to here your opinion as a whole explained in detail biased or not, do you have steam or use any other communication program? I'm interested in a civil conversation.
Modifié par Xaenn, 19 mars 2011 - 09:22 .
#786
Posté 19 mars 2011 - 09:12
HawXV2 wrote...
StrikeThrex wrote...
Absolutely loved your points Ronin2006, pretty much the biggest problems i had with the game, you just have better writing skills then me ) Cant really think of anything to add on that front.
In my view just seems like they wanted to make an action game with a story to appeal the the call of duty fans, but hey maybe thats just me ~
The enemies randomly appearing out of thin air on every single battle there is in the game was the final straw for me only made it half way through act two haven't played since, maybe in a few months i'll try again.
Seriously. You guys are starting to ****** me off with this nonsense.
HawXV2 I think you need to have a look at the following article:
http://www.nowgamer....-dutys-audience
#787
Posté 19 mars 2011 - 09:21
Ronin2006 wrote...
HawXV2 wrote...
StrikeThrex wrote...
Absolutely loved your points Ronin2006, pretty much the biggest problems i had with the game, you just have better writing skills then me ) Cant really think of anything to add on that front.
In my view just seems like they wanted to make an action game with a story to appeal the the call of duty fans, but hey maybe thats just me ~
The enemies randomly appearing out of thin air on every single battle there is in the game was the final straw for me only made it half way through act two haven't played since, maybe in a few months i'll try again.
Seriously. You guys are starting to ****** me off with this nonsense.
HawXV2 I think you need to have a look at the following article:
http://www.nowgamer....-dutys-audience
Ugh...I guess that settles it then.
#788
Posté 19 mars 2011 - 09:24
Xaenn wrote...
HawXV2 wrote...
Xaenn wrote...
Having the ability to customize your companions from gear to stats (which to some degree you can with "Makers sigh.") I miss having chest, legs, boots, gloves, necklace, rings, cape ectra in an RPG. Allowing you to customize you're companions down to the last detail, allowing you to customize not only your class very well, but even specially stat by stat. Making a high damage tank, high threat, high defense (I imagine you can get a lot of that naturally) but being able to choose gear to make your companions that much better.
- Also a follow up comment with Ronin's.
If you don't like having tons of stuff in your inventory to sell, don't like crunching numbers or you feel like you're playing 'dress up'. These are key elements to an RPG. Removing it, would be like removing the ability to move your characters, just mash buttons when you pass by some enemies. It doesn't make sense to do it, since it's a part of what makes an RPG an RPG.
- Attempted as more of a question to people who play rpg's expecting action games?
Loot issue, shouldn't be 'garbage loot' a lot of people like it because DA:O had a lot of crappy loot, it does save time, but why not make all loot good, make you have to really decide what would work best for you and your companions. Trash loot could be considered a necessity though, all RPG's have it, mayhaps less trash loot? keep the way you have it setup? Honestly I have a lot of patience to go through my inventory and sort things out, I like to look at what I have continiously and see if it's upgrade for me, keep track in my mind what I am going to sell and not.
- Some nice and interesting PoV from posters =D
And from what magical end all be all guide did you get this from? I've never enjoyed having useless things in my inventory. I've never liked getting killed because I forgot to equip my character's companions. That part was tear-jerkingly boring for me. Not everybody finds these things as important as you do in an RPG.
- Maybe you need to ask yourself if you enjoy RPG's
- I'm not sure where you get the "I'm right you're wrong" attitude from you're not an administator, your opinions are not fact either (been watching your posts). You are getting mad because you assume you're are the 'end all and be all on opinions.'
- It's actually a pretty accurate statement although it's not written down anywhere that it is fact, these are elements regardless of factual proof of RPG's. I have trouble saying this with being completely biased though.. I'm not saying this is a key element that the game stands alone on, as you may of read in a previous post I mention all the elements are key.
You getting killed because you forgot to equip you companion is your fault. Not a fault with the system, that's not even a valid point. I've never died because I forgot something, if I did because I'm not paying attention or I find it boring, then I would play an action game where gear is auto-equiped. If I do die and/or companion because of this, I wouldn't blame it on a boring system, it would be my fault.
Ultimately there is no actual facts stating what makes an RPG. However there is like unspoken rules generally you get from playing RPG's that set standards of what RPG's are. I would perfer if you having disagreements with me you take it to PM, as this is supose to be constructive criticism. I enjoy a good debate as often I'm wrong and enjoy being swayed or swaying others to agree.
Edit: I did use the word 'key' element, that does kinda give it a personal opinion touch, my bad.
Don't try and twist it. I've neverp posted anything even close to the mentaility you're implying. Improve your stalking skills. I will give you the armor point. It is not the system's fault that I found it boring and had forgotten about it.
Modifié par HawXV2, 19 mars 2011 - 09:25 .
#789
Posté 19 mars 2011 - 09:33
Modifié par Xaenn, 19 mars 2011 - 09:33 .
#790
Posté 19 mars 2011 - 09:49
The thing i personaly miss most are the different races to play and different starts of the story.
It made DAO allot more fun and full of new experiences with replay's.
An experience that has completely vanished into thin air. The only difference really with reruns is temp or mage brother or sister. And the different skills to use. But that doesnt really count because u can use a companion to do the same. The game is so darn linear. I don't feel like im playing the game and making the choices. And the choices to make are all in the gray aera.
Call me old fashion but i like being a good guy or a bad guy. Not some Random guy being in ALL the wrong places ALL the time being stuck with 2 bad choices to make.. Because thats what this game kinda makes me feel when im playing. I wih my character could just say at some time.
"Screw u guys both, your both right and your both wrong so why dont u start killing eachother until both or u are mostley dead and then the rest of the world can contineu igoring you lot like we mostley do anyway. So if you'll excuse me im gonna go home have a cigar and a nice scotch in my mansion wait till ur done!!!! TADA"
THAT WOULD HAVE BEEN GREAT TO SAY :-P
The game has been made in 1 year and it reaaaaaly shows. Personaly i would have rather waited 6 more months for a game that is done. I really hope the addons they are hopefully going to add are going to fix allot of my frustrations. :-p
#791
Posté 19 mars 2011 - 09:54
#792
Posté 19 mars 2011 - 09:58
2. Please allow free conversation again, ie, you can talk to companions whenever like in DAO.
3. Make romance more real (ie back how it was in DAO) - if I mildly flirt with anders, it should not automatically lock out the romance with fenris and vice versa. Also more kissing and intimacy please. I am not a 12 year old wanting to watch porn, but I like tasteful romance in a rpg.
4. Please slow down combat a little bit and get rid of ninja moves. They are unnecessary and break the immersion.
5. Bit less recycling of maps please.
#793
Posté 19 mars 2011 - 10:07
Ronin2006 wrote...
HawXV2 wrote...
StrikeThrex wrote...
Absolutely loved your points Ronin2006, pretty much the biggest problems i had with the game, you just have better writing skills then me ) Cant really think of anything to add on that front.
In my view just seems like they wanted to make an action game with a story to appeal the the call of duty fans, but hey maybe thats just me ~
The enemies randomly appearing out of thin air on every single battle there is in the game was the final straw for me only made it half way through act two haven't played since, maybe in a few months i'll try again.
Seriously. You guys are starting to ****** me off with this nonsense.
HawXV2 I think you need to have a look at the following article:
http://www.nowgamer....-dutys-audience
Well from what I can tell they failed that quite well, as I've played over 2000 hours of CoD and many of the people I play CoD with believe the first was better than the second. The only thing I really prefer about the combat/levelling system is the more animated attacks, but even that has many flaws. (silly jump distance)
The inventory system was better before, preferred the previous levelling system, I like being able to change companion armour, why do sustained powers take up a percentage instead of a certain amount of mana/stamina now? Now my mage with an insane amount of willpower is less useful because I can't use as many sustained powers. I miss the finishing blows on some of the elites, especially the ogres. That was cool.
And if they were going for a different audience, having every mansion and dungeon look the same isn't a good way to make an impression.
Modifié par EddySpeddy, 19 mars 2011 - 11:29 .
#794
Posté 19 mars 2011 - 10:11
Erika T wrote...
1. Please get rid of the dialogue wheel. Bring back DAOs lines and I won't care if the character is voiced or not. My character is not saying what I want it to say with the dialogue wheel, therefore it's not my character.
I can see where you're coming from, but I have to admit I hate my character being a mute... everybody around him is talking and he doesn't say anything. That was the only thing that made me feel less involved in the DA:O story.
#795
Posté 19 mars 2011 - 10:37
EddySpeddy wrote...
Erika T wrote...
1. Please get rid of the dialogue wheel. Bring back DAOs lines and I won't care if the character is voiced or not. My character is not saying what I want it to say with the dialogue wheel, therefore it's not my character.
I can see where you're coming from, but I have to admit I hate my character being a mute... everybody around him is talking and he doesn't say anything. That was the only thing that made me feel less involved in the DA:O story.
I dont mind, but if its important to people then make it voiced. ~Just make her or him say the things i want him to say. even at the price of repetition then...?
but then, how do you feel if the voice is something you, personally really dislike?
#796
Posté 19 mars 2011 - 10:45
I think when people use the new design of hawk having speech, people get lazy, or set in a place of complacency where they can just see their desired choices by the image in the center and knowing kinda how the outcome will be placed or how at least it's going to be said. Without the voice people have to read more on what's going to be said, whats actually said, probably gives the game more immersion.
Modifié par Xaenn, 19 mars 2011 - 10:56 .
#797
Posté 19 mars 2011 - 11:00
I'd like to vehemently nod on the idea of re-used maps. >.>
A contest was suggested by another member to allow us to create maps or something like that, but that'll be a while from now.
Now on to my original -I hope- critisms. Where the Hell is the "switch weapons" button? I can find no reason why it's not there. I constantly have to go to my inventory, re-equip my daggers, kill enemy closing in on me, then equip bow and kill ranged enemies. Even if I were to spam evade and stealth and the like, I want my rogue to be smart and switch between them at appropriate times. It's like Bioware is discouraging it.
Also, is it me or is the loot extremely, ridiculously bad? I kill revenant and get about 17 silver (act I). I kill a dragon and get Junk. What happened to dragon scale gear? Random-but-decent equipment? And this I say with the "Enemies Drop Better Loot" gear on, and I find the +5% monetary gain from the "Enemies Drop More Coin" not worth it.
In conclusion, the my second point annoys me much more than anything else in the game. I'd enjoy the diversity of it, let's say Mabari skin/fur(?) instead of 10 silver on a dead dog
PS I just posted this and it's 7am, so I did not read other posts besides the original post, and since my points weren't on it, I guessed they were not mentioned or did not annoy people enough.
PPS I really hope Bioware reads this stuff...Up until today they haven't fixed the stealing bug in DA:O, and I had to search to find a mod for it.
#798
Posté 19 mars 2011 - 11:07
#799
Posté 19 mars 2011 - 11:18
#800
Posté 19 mars 2011 - 11:22
Not being able to equip your companions was a big disappointment. You had four people but were basically only looking for stuff for Hawke. So there was an abundance of useless stuff no one could use. Equipment in general felt really bland and irrelevant. Way too many items called "Ring" or "Dagger" with +2% to this or that. Magic items should be rare and special instead of minor magical junk littering your inventory and item slots.
Furthermore, I don't understand the need for equipment scaling. Your talents and stats scale which make a weapon more lethal in your hands. Why does the weapon need to scale as well? It just makes for an inconsistent world when the merchants "adapt" to your level and suddenly start selling "17th level stuff". Constantly upgrading your equipment from "Dagger" to another "Dagger" is not fun, it's just tedious. In DA2 you're just looking at the DPS or armor value when there could be much more to equipment.
The material approach Origins had was a better direction. Although the materials could have different qualities instead of linear scaling of weight and quality. E.g. Silverite could be as tough as steel but lighter (lower str requirement), instead of just being heavier and better. In a believable world stores should stick to their available materials regardless of player level.
Another thing that feels really 'gamey' are the stat requirements for equipment. While it makes sense a maul would require an amount of strength to be effective, a dagger requiring any amount of Dexterity is just weird. Raising Dexterity already makes you more effective with a dagger, so what's the point? And the new double stat requirements are just twice the pain.
I suppose they were trying to create a sense of advancement by qualifying for better equipment. But having a shield require 30 Str and 30 Con is not the way to do it. You shouldn't compare the PC to his equipment, but to the world around him instead. Getting rid of 15th level darktown muggers would be a good start.





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