Aller au contenu

Photo

Constructive Criticism


2797 réponses à ce sujet

#901
margibso

margibso
  • Members
  • 4 messages
Admittedly as of posting this I have not yet finished the game, so if there is an awesome ending sequence I have not gotten there yet.  So why am I posting this now?  Because a ways into chapter three I became so bored with the game that i stopped playing and I don't know when I will finish it.

So on that note lets start with Likes:

Voiced Lead: Loved this, goes a long way towards making the main character feel like a part of the story rather than an empty husk for the player to project onto.

Conversation options based on personality type:  An excellent improvement over the now outdated good, evil, neutral system.  I also liked that in the rivalry, friendship system there were more than enough points to push a companion towards one extreme and didn't have to play them perfectly to accomplish it.  This allowed me the freedom to play the main character how I wanted to without being afriad that I wasn't getting enough points for one of the companions.

Improved Character design: Dragon age 2 did a very good job of giving all of the main characters a disdinctive and interesting look.

Epic Boss Battles:  I loved that both the boss battles at the ends of chapters 1 and 2 required more than just being strong enough.  You needed to strategize and determine the enemies strengths and weaknesses to win.

Improved combat animation: While I am ambivalent towards the new combat system. (I really liked the slower more strategic DA:O combat, but I can live with the new one).  The combat animations are an enormous improvement that make combat feel more intense.

Interesting Companions: Bioware has always done a good job of having developed side characters, but this batch really seemed to pop.  All of the companions had unique and interesting personalities matched with compelling backstories.  The dialog was also excellent.

Dislikes in next post.

#902
StarFireLiz

StarFireLiz
  • Members
  • 11 messages
The only thing that really bugged me is that I couldn't talk to my characters whenever I wanted to like in Origins. I mean I really liked the personal quests/LI stuff because you could have longer quests. But these guys were suppose to be my close friends/rivals and they only want to talk to me a couple times an act -.-

#903
EddySpeddy

EddySpeddy
  • Members
  • 176 messages

Pyrate_d wrote...

As someone pointed out, the game would have been a LOT better if you had started out in lothering going about your business, hearing about the darkspawn, and then finally fleeing. This would give a much better chance to develop family members, and would just feel far more complete. I realize that this would involve a slight change--in the game, it's implied that warrior hawke/carver were at ostagar--but this could be easily changed.


Not to mention I'd like to see people getting slaughtered by Darkspawn while we are fleeing, it adds that sense of danger, realism, why people fear Darkspawn. Hawke running for his/her life while a lot of strangers and his/her friends are being cut down along the way.

Like in the DA:O Cousland story, you get to know your family a bit, hell I even liked the Red headed guard guy. Then they all get killed, and I actually felt a sense of loss for what had just happened to my character. Where as here it's like, oh annoying dude get's killed by troll. Oh big ****** girl gets killed by troll, oh well I have Isabela later...

#904
Skwirl182

Skwirl182
  • Members
  • 41 messages
I came across this recently. Would anyone care to comment on behalf of bioware?

BioWare Employee Busted in Dragon Age 2 Review Scandal
BioWare is caught in the middle of a swirling controversy over a perfect Metacritic user review for Dragon Age 2 that was posted by its employees.

http://www.escapistm...Scandal-UPDATED

I hope dragon age 3 will be outstanding in its own right, and will need to rely on Bioware's employees for good reviews a great deal less. By now you may have guessed I will not purchase any downloadable content for this game. I am looking forward to ME 3 though.

#905
StarFireLiz

StarFireLiz
  • Members
  • 11 messages

Skwirl182 wrote...

I came across this recently. Would anyone care to comment on behalf of bioware?

BioWare Employee Busted in Dragon Age 2 Review Scandal
BioWare is caught in the middle of a swirling controversy over a perfect Metacritic user review for Dragon Age 2 that was posted by its employees.

http://www.escapistm...Scandal-UPDATED

I hope dragon age 3 will be outstanding in its own right, and will need to rely on Bioware's employees for good reviews a great deal less. By now you may have guessed I will not purchase any downloadable content for this game. I am looking forward to ME 3 though.


I saw that.  I think it is kind of a sleezy thing to do but I mean I don't think it's as big a deal as they are making it out to be.  It was a user review.  It's kind of like an XBox fanboy reviewing a PS3 exclusive.  It's annoying but it happens.  And even though he's biased if he has played it he he does have a right to voice his opinion even if it is an extremely biased opinion.

#906
Abispa

Abispa
  • Members
  • 3 465 messages
I've read some posts that claim that certain "junk" sells for more at certain shops, although I get sick of it taking up space and sell it all the first chance I get. If it is true that you get better deals with certain merchants, I'd like to see it made more obvious and less painful, or just go with money drops.

#907
Annarl

Annarl
  • Members
  • 1 266 messages

StarFireLiz wrote...

The only thing that really bugged me is that I couldn't talk to my characters whenever I wanted to like in Origins. I mean I really liked the personal quests/LI stuff because you could have longer quests. But these guys were suppose to be my close friends/rivals and they only want to talk to me a couple times an act -.-


This bothered me a lot too especially my LIs.  Essentially if they moved in, he or she became a suit of armor in the corner or worse with Fenris he didn't move in.:o

#908
omnitremere

omnitremere
  • Members
  • 530 messages
I don't have time right now to scroll through 30 pages of reviews so I know most of this has probably already been said. But just roll it into the heap. And for those curious I'm on my fourth play through now of DA2.

I'm positive that recycled areas has already been touched on a gazillion times so I won't bother.

Companion progression has been kind of a big issue for me. Unfortunately since this is spoiler free I can't really go into much detail. But basically the only person who showed real progression across the storyline to me was Aveline. And when I say progression I mean a feeling that he/she was actually doing something in between Acts. As supposed to sitting around waiting for Hawke to come talk with them. Stagnant outfits contribute to that. When I see you in a new armor piece and a new role every act then it gives me a feeling that you have a life. When your outfit never changes and as far as I can tell you aren't really doing anything it contributes to a feeling that the world stops when I'm not walking around in it.

Speaking of stagnant I have a real love/hate relationship with Bianca. On the one hand I think the crossbow is awesome and of course I love Varric. But the fact of the matter is it's level doesn't progress with him like it should. When I pick up a 5 star bow and see that the game rates Bianca's crossbow as only 3 stars that's pretty infuriating. Either give me a way to upgrade Bianca to the point that she's on par with other bows I could pick up or let me switch her out. But don't stick me with a weapon that is essentially underpowered. I think this point is worth making because it seems like non-changeable weapons and armor is what Bioware is kind of heading towards with companions.

Everything DOC said about stat requirements for armor is pretty spot on. I should have the freedom to create my mage how I wish without having to respect every 4 hours because of crazy high requirements to equip my best staff.

I'm pretty sure I don't like how romances are handled in this game but I think I'm going to hold off on giving a real judgement until I've romanced other characters. So far it's just been Isabella. Again I feel like the progression system for this is weak. 7 years and that's it? Doesn't make sense to me.

And last I think locking us into a sibling was a bad call. Every time I pick a character now I'm hesitant to pick a mage because I really like Bethany and HATE Carver. To me that's not good design. Other people might definitely disagree.

However at the end of the day like I said I'm about to play my fourth time so obviously I liked it. Somebody should open up a thread at some point asking what we actually feel was done right with the game. That doesn't get discussed enough. Peace.

Modifié par I012345, 20 mars 2011 - 04:13 .


#909
BluGirl1968

BluGirl1968
  • Members
  • 30 messages
Dear ladies and gentlemen working hard at Bioware,

Just me again. Once again before I criticise, Let me tell you I love this game and that my criticism is again minor. I am of a fairly analytical bent in what I do IRL, so perhaps this is why I am so fussy.

You have enough technical data and opinions to fill a good sized trash can so I try to be fair. Of course, opinions are like a certain personal part of the body and everyone has them.

I just ran down the rival-lover combo of "mens Hawke can have sexy time with" with Fenris. Sebastian is up next - or maybe a Fenris friend-lover combo.....SO HARD. You guys always bring out the closet romantic in me.

Anyway - Fenris rival-lover, if any story needs closure, it is the options where you take a lover you fight with constantly. The interactions were great- what I imagined it would be - a stormy roller coaster of love and battles of wills. But at the end - Fenris and she fight, it can happen for sure but it NEEDS closure more critically then anything friend-lover combo. Especially because they fight - she defeated Fenris (handily too)- and then in the closing story by Varric- it is mentioned that everyone went thier seperate ways except her and Fenris.

I have a good imagination - an I can imagine Fenris being left wounded but alive perhaps. The he hunts her down for blowing the world up and instead of finding a magister, finding a lonely woman sitting in front of a burnt house in Lothering. Maybe she is crying for the first time Fenris has ever seen her cry and Fenris sees the woman - not the Champion. They argue and it gets worked out....

but this is all me filling in a blank you left. A BIG blank since apparently I killed his silly arse in the Gallows. Does a woman in love really kill a man so fast? Maybe the ending is not happy but this set of choices desperately needs to be closed.

So two story items so far 1) Lover-friend, SEAL THE DEAL. Show they are deeply in love and reinforce this for maximum impact at the end. 2) Lover-rival, CLOSURE, badly needed in a denument.

#910
Lumikki

Lumikki
  • Members
  • 4 239 messages
Item restrictions & level up

Many gear has two attribute restriction what gets higher when level up. What cause that player doesn't really have so much freedom to put attributes way they like, if they want to wear best gears. Mage has magic and will, rogues dex and cunning, warrior str and con. So, best way to level up is to raise both attributes same all the time. Because gears restriction force us to do this. What's the point of attributes, if you can't really have freedom to make it different without losing ability wear your best gear.

You may think, is the best gear really needed. When player levels up game adjust everyting based the level. Meaning old gears and attributes becomes less powerfull. So, using new gear isn't just needed, it's neccessary because level based design or if you don't do it, you become weaker every time you level up. Only reason why player fees strong when level up, is new talents.

Modifié par Lumikki, 20 mars 2011 - 04:33 .


#911
margibso

margibso
  • Members
  • 4 messages
Ok, on to dislikes.

Kirkwall: All of it.  Other than it's interesting backstory on being a trading and slavery hub (which was not capitolized on) there was nothing about this small beige city that I liked.  If you are going to confine us to one city that city must be huge and interesting with secrets hidden in every corner (See Assassin's Creed Brotherhood).  Constantly running back and forth in the uninteresting city was my main source of grief in this game.

Suggestions:
Make hightown look wealthier: add a large garden maze, Make that area out of polished white stone and brass not the same beige stone that is everywhere in the city.  Unique and detailed archetecture for the nobels houses with their crest colorfully emblazoned on a large banner.

Make lowtown more decrepit:  While lowtown is a bit dirtier in the game you need to make it more extreme I shouldn't need to look for the details.  Add an open sewer in the middle of the street, beggars with no feet or eyes, emaciated prostitutes.  A real red light district.  Make the alienge look distictive from the rest of lowtown with more elven culture (whatever that is).

Make darktown look like it could be a level in Demon's Souls: Admittedly darktown i had the least complaints about since it was distinct from the rest of the city. Just go more extreme.

Everything: BIGGER, but not the empty kind of bigger, bigger with more unique and interesting areas.  (gardens, old slave markets, crypts, prisons, etc.)

Side note: I was hoping that in this installment we might get away from the old english setting of most fantasy games and have a setting modeled after renessance era France (Orlais) or Greece or Russian or Persia or Egypt (seriously why are there so many games in ye olde England).   In fact when I first heard of Kirkwall in sounded like Istanbul.

Ok end Kirkwall rant.

Recycled Areas: plenty of people have already complained about this, but it is one of the worst aspects of the game.  You can recycle an area once or twice not 12 times and especially not EVERY area 12 times.

Quests:  Questing in this game is like crossing a dessert.  Every once in a while you will find an oasis (The chapter end quests, the Fade quest, your mom getting kidnapped quest, the long road).  But most of the game feels like a slow grind as you complete assassination and fetch quests that involve going to the one cave/warehouse in the game to kill or collect person or item X and bring proof to person Z.  Even companion quests felt like this.

After some more thought on quests. I realized that one of the issues with questing in DA2 is the lack of overarching goals.  In DA:O there were fetch quests and assassination quests, but they were burried in larger quests (defeat the blight, Find the Anvil, Find Andrastes Ashes) and so I didn't notice them as much.  In DA2 with no higher goals each quest must stand on it's own and if it is not fun and interesting on its own I feel like I have just wasted my time, not my characters time, MY time (big difference between the two).

Modifié par margibso, 20 mars 2011 - 04:53 .


#912
Brockololly

Brockololly
  • Members
  • 9 032 messages
Richard Cobbett brings up some excellent points about the lack of reactivity to the PC and disconnect between the world and lore, specifically mages and magic.

He brings up a great point- why aren't the Templars more like the Cowled Wizards from BG2 in enforcing the laws of magic in Kirkwall?

Modifié par Brockololly, 20 mars 2011 - 04:34 .


#913
Bishna

Bishna
  • Members
  • 92 messages
I really enjoy playing as a force mage except for one spell. I find it annoying that Pull of the Abyss not only pulls enemies to the center but in fact pulls them towards the center and past it. I'm not really sure if this is done on purpose or not but it really pulls me out of the experience. It is fun role-playing as a powerful force mage who can control the battlefield with his magic but I find that Pull of the Abyss breaks this illusion because of its unwieldiness. If this was the intention of the spell for balancing reasons I guess I can understand, I just wanted to let you guys know my feedback.

#914
fraquar

fraquar
  • Members
  • 80 messages
I'd like to see there be a bigger forcefield around the enemy mages when they put defensive barriers up. The way it is now you just run up next to them, wait for the timer expire and kill them with a flurry. It's like they sign a death warrant as soon as they put those forcefields up.

At least make it so warriors and wielding rogues have to rush them, and maybe have to dodge or soak up an attack to get to them once the forcefield drops.

#915
MelfinaofOutlawStar

MelfinaofOutlawStar
  • Members
  • 1 785 messages
I'm sure the recycled areas, poor textures, spawning enemies, shrunken world etc. Have been touched on.

One thing that really bothered me was lack of emotion. Hawke many times would be way to relaxed in moments when most people would break down. I know you guys have writers. Would like to see them use their creativity.

#916
zyxe

zyxe
  • Members
  • 36 messages

taine wrote...

zyxe wrote...

GLOBAL HEAL POTION COOLDOWN
i really dislike the cooldown of ALL healing potions at the same time. while it hasn't ruined the game on normal, it just seems kind of silly. at the very least if the global cooldown has to stay, it would be great if they knocked a few seconds off the cooldown, even 5 seconds would make it nicer.

Just noting that this is inaccurate -- the health potion cooldown is per-character, not global. IE one character can use a health potion immediately after another has, but the same character cannot chug two in a row. If this were taken out, it would be essentially impossible to lose an already easy game.


global as far as health-restoring potions per character, of course i know that two characters can heal themselves at the same time :P and i'm noticing that it gets better over time, but when you first start off and have no other means of healing, it just feels very forced, and lessening the cool down wouldn't really hurt anything too much IMO. it's not a make or break for me.

#917
fraquar

fraquar
  • Members
  • 80 messages
Well, I for one would like to see potions separate from the skill trees - not joined to them. There are limited skill slots and IMO you really shouldn't have to pause the game just to heal yourself, with the alternative being using up one of those slots. I don't mind the timer so much, just the issues with getting to those umpteen potions you do have.

#918
flexxdk

flexxdk
  • Members
  • 1 791 messages
So... I just finished Dragon Age 2. And to be honest, I had a lot of fun with it. It was not perfect, but it was fun.

The story is somewhat involving. And tricky. At first, I thought that the game was all about a certain species invading Kirkwall. But I was fooled. I was really surprised when I found out that a certain person was the end boss. All because of a certain object that is found during a certain quest, of which I thought it would never come up again... I found this one of the many great aspects of the game: putting the player on the wrong track, provided it is done well, that is. And it was done well.
Even though I didn't feel anything for the death of my sibling at the start of the game, I actually felt a bit emotionally engaged in the death of someone else. When I saw what happened to this person, I got this feeling I can hardly explain. As if someone rips out your heart and tears it into tiny little pieces, your head turned upside down, intense hatred for the unjust done by a madman. I really wanted to kill the madman at that moment, and was literally striking each and every wave of demons he threw at me.

Still, I think it would've been better if there was more dialogue with your companions and family, apart from the same lines you get when trying to interact with them.
When I met Anders, I hoped to speak some more with him, to hear more about the Warden I imported, about how he got in Kirkwall, about the other guys he met while he was with the Warden.
I was hoping to talk more with Hawke's mother, to find out more about Hawke's history and the like. And about her family, as well.

The game provided some fun quests (apart from the "Lost, Found & Return" quests) that were somewhat involving. Though I disagree a bit with forcing people to do sidequest at the start of the game, I think it's understandable: you need money to take part in such things, right?

Even though some of the decisions I made had a bigger impact, these decisions were "forced": I didn't have any power over them, I didn't have any other choice than that. As some of the decisions were only small time, and wouldn't have mattered otherwise. With this in mind, let's look at two quests: the one in which you can kill DuPuis, and the one where you have to help Thrask get some apostate mages out of a cave before the Templars arrive.
Letting DuPuis live only has a small impact later on, as he MIGHT side with you when confronting your mother's kidnapper. Otherwise, you would have to kill him anyway. In that case, it didn't really matter whether you killed him at the moment you meet him or when he doesn't side with you.
Helping or not helping Thrask would result in either Grace kidnapping your sibling or LI or whatever, or Thrask doing this. It is a good thing that there wasn't any third option here, a resolution for both parties. However, even this didn't have much impact later on. Because either way, someone would get kidnapped.
These two are more story-related than actual decisions.

However, when it comes down to the romances, I think BioWare could've done better. The romances are now more similair to how Mass Effect handled romances:
You kiss, you bang, you... don't do anything afterwards. After having made love, you cannot get romantically involved with your LI anymore. Which you could in DAO, by just talking to your LI and selecting either the "Kiss -" or the "Let's go to bed -" option. The "Kiss -" option would even result into a comment by one of your travelling companions when doing it out in the open, while not being at camp.
I really missed this in DA2. I hope this returns again in DA3.

Then, we have the dungeons. I'm sure you have heard that most, if not all dungeons are basically the same; and I've got to agree with this.
When you enter a dungeon for the first time, it is a suprise what you encounter. But once you know the secret places, where you can find chests and resources... Then it'll be easier to find everything once you enter a different dungeon with the same layout. The dungeons are the same far too often.
If the dungeons were only a bit more random, I'm sure I would spend more time gazing at the hopefully awesome looking dungeons and drool about how detailed they are.
Now that I'm mentioning details, there was another thing bothering me in these dungeons... Some floors in the dungeons are way too flat to be taken seriously. As if someone stomped the floor until it was completely the same height. I'd like to see more relief in the floors and in the walls, more little hills. Yes, I know that this is one of those small things, but it would only make the dungeons better.

I didn't really feel a connection with some of the companions, namely Fenris. To me, he just seemed like a madman to me who just wanted to kill, kill, kill. And all that Isabella wanted was a new ship. A new ship! That doesn't do the already bad connection any good.
I did, however, felt a connection with Merrill (especially during her companion quests, which were done magnificant, by the way) and Anders. I liked him more than I did during Awakening. Though my opinion of Anders quickly changed during Act 3. I mean, seriously! What the fudge! Was that really necessary?!

Anyway, the story is indeed involving when you give it time. Just take your time, and I'm sure you might enjoy it after a while.

This is not the complete feedback I have to give. I may post more later.

#919
Cybermortis

Cybermortis
  • Members
  • 1 083 messages
**May contain minor spoilers for the start of the game** 

In DAO you start with your own origin story, this allows you too see where your character comes from and meet people you will run into later on. The ultimate ending of all the Origin stories is that you end up with the Grey Wardens, you simply have no choice in the matter. But strangely enough this fixed ending doesn't feel forced even if you've played it 20 times before. It is a logical outcome of events you've just played.

By the time you get to Ostagar you know where your Character has come from, so you can start to think how they will view and react to the world around them. The first part of Ostagar is a pause in events, with no action until you get into the wilds. However you have the option to look around and talk to people, from the guard outside the Kings tent to an injured soldier, or you can just run straight to Alistair and continue on the main quest - you can also pick up two minor quests if you wish too.

The wilds quest is also done well. For new players it gives a great chance to really get to grips with the game, plus you can stop and talk to two of your companions and learn more about them - in fact you can learn more about Sir Jory here than you can the characters in DA2. In repeated playthoughs the wilds quests are small enough that you can fly though them in short order, before you get really bored. The ending with Flemeth and Morrigan is just long enough to do its job, but not quite long enough to get really annoying.

Returning to Ostagar you can drop off a quest, then take the joining. Slow going with all the cut scenes but capped off by the magnificent start of the main battle. At this point you get dropped right back into the action, doing your best to get to the top of the tower before the battleplan falls apart gives a real sense of tension - even if you know full well the ending is going to be exactly the same. As it started this part ends with a world-class cut scene that leaves you wanting to get revenge there and then.

The next part back at Flemeths hut runs slower, but it clearly sets out what needs to be done and gives you a chance to get to know your new companion.

Lothering is optional. You can bypass it (missing out on a companion or two) or you can spend the time doing the minor quests there. Staying in Lothering gives you a great feel for the world, how the average man feels as well as the chance to pick up companions, get to know the people you are travelling with and get some XP, money and even equipment. Staying also allows you to level up a bit, which allows you to customise both the main charcter and companions so they will fit together as a group. If you want to do so you can start turning Morrigan into a healer, or Alistair into a duel welding/2H warrior.

Things end when you leave and end up at your camp for the first time. This is the end of act one, and at this point you know who you are playing, what you are trying to do and also know something about the people you are questing with. It is also notable in that the basic question as to why all these people are travelling with you can be answered - Lilliana will note that '..Elves/Dwarfs must want the blight stopped as much as anyone...' if the warden is not human. So even if you haven't talked to companions a single line has just explained the motivation of everyone around you.


Now lets compare DA2. You start with a long cutscene, which turns into a fictional account of the mythical Champion's battle against the darkspawn that does nothing but show you how to use the combat abilities. Then you have another cutscene which ends with character creation. So in the first 10 minutes you haven't in fact played as the Champion at all. 
When you are done another cutscene starts, this time you are the champion and get told you've just lost everything...that would be the 'everything' you were not aware of. Did you loose you home? A mansion? A lover? Was that your father you lost? 
No idea, we've just lost everything apparently.
Oh, and the people you are with turn out to be your family. You only know this when two of them are told to listen to their sister/brother. And you only realise that the woman telling them this is your mother when you see her name hovering over her head, or when one of your siblings calls her mother.
We now get to walk along a long path, fighting off darkspawn who appear to be more interested in waving swords at you from 200 yards away that doing anything about the woman with the sword 10 feet behind them you meet. Brief cutscene/conversation in which we learn more about the Husband than the wife. Followed by continuing to walk along the same path and fighting more darkspawn.
One of my apparent siblings gets killed and my apparent mother decides to blame me for this, even though I had just been knocked 50 feet by an enraged Ogre and had no option to do anything. I'd be upset about this death, if that is I had been aware I had siblings for longer than five minutes or maybe had had a chance to talk to them at some point.

Another cutscene, a long one, followed by another cutscene that tells me about the long trip to my new home. Here I have to talk to Captain Generic Guard, and have to fight someone who thinks his 20 men are going to be able to get inside a fortress by killing all the guards. I would have tried to talk him out of this by pointing out that he is outnumbered about 2000-1. But I can't do this for some reason, I can only assume that the teleportation device he uses to call in the last 15 men prevents logical thinking or speech in anyone within 100 feet. Still he probably realised his mistake as his men vanished into red mist when I sunk a dagger into their backs.

Another talk to the guard, a three day wait in which I appear not to have talked to anyone any more than I did on that long sea-voyage that brought us here, followed by a short meaningless quest that will get me into the city. Not one quest but two...not that my choice makes any difference.

Another cutscene, telling me that I've apparently been in the city for a year, before I get the chance to be shouted at by one dwarf then have a more meaningful conversation with another. I have a great opportunity it seems to become a partner in a trip into the Deep Roads. I ignore my own observation that if I had the amount of money needed to become a partner I wouldn't need to go on the trip in the first place, and agree. Throwing logic and quite possibly what little self-preservation I had into the wind.

Does my new Dwarf companion have any idea how I could get the money? Of course, just run around town doing random quests for people. No big quests that might get me the money all at once, no that would be too easy. Instead I should develop my talent for being able to look at random items and know who will pay good money for them.

A quick trip home and I discover that after a year my Mother hasn't bothered to ask to see my grandparents will. This is only understandable as she is apparently still moaning about my dead sibling and is incapable of saying more than 10 words without mentioning their name and sobbing. I'd feel bad about this if I'd known them, or for that matter ever had a conversation with my apparent Mother in a year. As it is I just want to slap her across the face and point out that her remaining two children would like to have a conversation where they are not made to feel guilty for still being alive.
At this point the surviving sibling, who I still don't know because we've had one conversation in the year since we met, raises the idea of looking for the will. Even when I get this, because for some reason you can't go on a trip into the Deep Roads without having your grandparents will first, my Mother will show the first sign of senility by declaring that 'you three are Ferelden'. I'm not sure who she is talking to at this point, since only two people in the room were born there. I can only assume she is including the Dog.


In DAO I had, by this point, a good idea who the Warden was where they had come from and who my companions were. I felt somewhat attached to them, could see their point of view and had given at least two of them gifts because I liked them. I also knew where I was going and why, or at least I knew the places I would have to go to and why.
In DA2 I was wishing I was an only child and that my Mother had been eaten by the Ogre - in hindsight I would have been passing the salt. I'm also wondering why I feel the need to go around making all this money so I can go on a trip, when I could just keep the money and end up in the same place without risking getting killed in the process.

#920
fraquar

fraquar
  • Members
  • 80 messages
 Dragon Age II Registered Game Owner General Discussion (NO Spoilers allowed)

Cybermortis wrote...

**May contain minor spoilers for the start of the game** 


:?

#921
havoc546

havoc546
  • Members
  • 95 messages
 Haha

"Did the Hurlocks get jealous and slaughter them all?"

#922
Dewarren2010

Dewarren2010
  • Members
  • 82 messages
A few things i think weren't done well...

Repeated enviorments. The first time i stepped onto the Wounded Coast I thought "Wow this game is awesome." The sense of discovery and exploration just wasnt there after the 5th time traveling there. And i wanted to see more of the Free Marches- couldn't Bioware do something like Assassin's Creed 2, where your personal story naturally progresses through multiple areas? Restricting us to Kirkwall was just a waste. It was a great city in the first Act and a half, then it just got stale.

Chracter interaction...the reason why a central party camp/ship worked well was because it allowed you to focus everyone into one spot, which helped both conversations and upgrading their equipment/leveling. I also disliked how i could only talk to my companions a few times...i never really felt attacthed to any of the characters, which is a shame because they were really well done. Even Isabella, my love intrest, didnt grow on me at all, like Ash did in Mass Effect. it was more of just choosing the "flirt" options for the sake of having an LI.

The voiceovers were a great idea, but I feel like Bioware is trying to make Dragon Age more like Mass Effect. Keep the tactical combat from the first game, and most importantly, make the game about the story and the events that take place during it, not the character. Mass Effect was about Commander Shepard, but Dragon Age is about Thedas itself. Its good to have a strong player character, but it took away from the rest of the plot. More "A Game of Thrones" and less Mass Effect please.

Maybe its my own fault, but when i was playing the game as an action RPG (i play console, so its pretty much required) rouges died way too often., especially Isablla. And playing as a mage left me with choosing Fenris, Aveline, and a rouge just to have a balanced group. I hardly ever used my mages which left me distant from them.

More characters like Aveline, less like Merrill. Its not that Merrill was a bad character, but i felt that of all the characters in game, Aveline was the only one i felt "close" to, and Merrill I could care less for. The others gall more or less in the middle.

#923
fraquar

fraquar
  • Members
  • 80 messages
Chars I liked:

Aveline
Fenris
Isabela
Varric

The rest, meh. The one that was impossible to grasp was the mage - former templar - possessed obsessive/compulsive guy.

#924
imooumoo

imooumoo
  • Members
  • 66 messages
Dear Bioware,

Dragon Age 2 is a really great game. Sure it's not as good as the original, but it definantly improved it in many parts.
These fans were  just overhyping the game and expecting another Mass Effect 2. It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.
It was a great experiance, and in a month everyone will come to realize that as well. Do not let this deter you from what you do best. I do not need to tell you what that is.
Thank you Bioware for making another fantastic gaming experiance!

With the kindest regards,

A fan

#925
Xaenn

Xaenn
  • Members
  • 174 messages

imooumoo wrote...

Dear Bioware,

Dragon Age 2 is a really great game. Sure it's not as good as the original, but it definantly improved it in many parts.
These fans were  just overhyping the game and expecting another Mass Effect 2. It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.
It was a great experiance, and in a month everyone will come to realize that as well. Do not let this deter you from what you do best. I do not need to tell you what that is.
Thank you Bioware for making another fantastic gaming experiance!

With the kindest regards,

A fan


I don't think people we're hoping for another "Mass-Effect 2" there are people who disliked what happend from Mass-effect to Mass-Effect 2 and majority of these fans (that are complaining) are mad becasue it is like Mass-Effect 2.  I believe a lot of people posting have beat it several times as well or are on their second or third playthrough. I'm sure Bioware is happy you enjoyed the game and understand. I imagine no company would ever intend to actually put out something people would hate (or I would hope not) lol.

Modifié par Xaenn, 20 mars 2011 - 06:29 .