Aller au contenu

Photo

Constructive Criticism


2797 réponses à ce sujet

#926
Any0day

Any0day
  • Members
  • 152 messages

imooumoo wrote...

... It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.

...Yet completely expected if I'm paying my hard earned cash. Your logical justification for not being too critical is that it's "hard" to release two perfect games - and rationalization isn't a logical argument, so it falls flat - sorry. I'm not saying I don't understand the pressures of creating something epic, I'm a programmer myself.

It all comes back to this: If the game isn't ready, don't release it - and this game was not ready by anyone's standards.

#927
Applepie_Svk

Applepie_Svk
  • Members
  • 5 469 messages
Hi BioWare,
it is certain you have made great work but still when you planning dlc´s or datadisk (bcz you´v made open ending) pls avoid to decision like a recicling of areas or destroying equip changes for companions.

BTW: I don´t like that terrorist decision of Justice/Anders :D but still it is a great fireworks

#928
zyxe

zyxe
  • Members
  • 36 messages

Any0day wrote...

imooumoo wrote...

... It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.

...Yet completely expected if I'm paying my hard earned cash. Your logical justification for not being too critical is that it's "hard" to release two perfect games - and rationalization isn't a logical argument, so it falls flat - sorry. I'm not saying I don't understand the pressures of creating something epic, I'm a programmer myself.

It all comes back to this: If the game isn't ready, don't release it - and this game was not ready by anyone's standards.

agreed with any0day... if you're gonna charge $60, for a game, we're gonna expect a game that puts the devs' best feet forward. if it's not right, don't release it yet. and criticism is the only way to show that we aren't happy, and to get our voice in as to what is expected for a hopeful DA3.

just for the record, it's very difficult to have an adult conversation with someone who uses the term "butthurt"... :P

#929
Moirnelithe

Moirnelithe
  • Members
  • 395 messages

imooumoo wrote...

Dear Bioware,

Dragon Age 2 is a really great game. Sure it's not as good as the original, but it definantly improved it in many parts.
These fans were  just overhyping the game and expecting another Mass Effect 2. It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.
It was a great experiance, and in a month everyone will come to realize that as well. Do not let this deter you from what you do best. I do not need to tell you what that is.
Thank you Bioware for making another fantastic gaming experiance!

With the kindest regards,

A fan



Dear fan, 

I've played DA2 for the 3rd time now, I'm pretty sure my concerns about the game are well founded, based as they are on experience and not on hype. I would also like to mention that I have not -nor will I ever- play Mass Effect 2.

With the kindest regards,

A critical player. 

#930
fraquar

fraquar
  • Members
  • 80 messages

imooumoo wrote...

Dear Bioware,

Dragon Age 2 is a really great game. Sure it's not as good as the original, but it definantly improved it in many parts.
These fans were  just overhyping the game and expecting another Mass Effect 2. It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.
It was a great experiance, and in a month everyone will come to realize that as well. Do not let this deter you from what you do best. I do not need to tell you what that is.
Thank you Bioware for making another fantastic gaming experiance!

With the kindest regards,

A fan


You'd need the patience of a Tranquil to replay this 3-4 times, realizing you may be replaying the same maps 100+ times in the process.

#931
Cybermortis

Cybermortis
  • Members
  • 1 083 messages
At this point I think the only way Bioware is going to salvage the situation with the game would be;

Release a patch for the known problems as soon as possible.

Release of a patch/update that will add some new maps to the basic game or alter some areas enough that they look different - such as Fenris's house loosing the dead bodies after he moves in. Altering the mini-map so we see only those areas we can in fact get to, not the entire map. Add auto-attack for the consoles, alter the difficulty of many battles on the higher settings and/or reduce the spawning of vast numbers of mods in generic battles. Add the ability to put armour on companions, even if they visually look the same, or remove drops for armours Hawke can't wear. Remove or reduce one of the required stats on weapons and armour, so you are not forced into concentrating into increasing only two attributes. Improved AI for companions so if you tell them to hold position they will in fact hold position. Make the cartoonish explosions in combat optional, so players finding them too much can remove them or make them less likely to appear. Give the player a choice as to which sibling gets to die during the prolog - if nothing else this will make your mothers comments about the dead more meaningful. Give all companions the ability to learn skill trees they were not originally given - such as sword and shield tree for Fenris, or healing for Merriel. This would allow us to develop those characters we would like to bring along but can't because we - for example - only have one healer and tank to choose from.

I know some of the above probably couldn't be implemented, but many could and should be.


They should also SERIOUSLY consider making one of the early DLC's free for people who registered the game in the first two weeks or so. I don't mean the two already available, but the next one. Yes, the accountants will moan about loosing money but - and this is important - right now practically all the people owning the game don't seem minded to waste any more money on adding to a game they feel is so badly flawed.

Right now the company is giving itself a reputation of having deliberately released a sub-standard game, misleading if not lying about having done so. Then to cap things off their employees have been caught giving the game full marks on review sites, and players have been banned for no clear reason - at least this is the impression.
None of this is desirable for a gaming company, unless the intent is to go bankrupt in 18 months.

The current damage control clearly isn't working, and in some areas is being counter-productive. They have to stop talking and be seen to actively address complaints, and more importantly give the players something for nothing as a show a good faith. If this is not done Mass Effect 3 is going to be the last game from Bioware that they can expect to do well.

#932
OneMoreRound

OneMoreRound
  • Members
  • 3 messages
Here's my criticisms, list of things that I would like to be improved (in no order whatsoever):

1) Game is too easy on the PC, needs to be more challenging.
2) Camera angle is poor, can't see the combat properly or see far enough ahead when casting spells etc.
3) Environments are too small, graphically average & are often reused & too similar. The glowing chests in the middle of open areas look out of place.
4) There's no exploration anymore, everything is very formulated which makes it somewhat boring. You accept a quest are lead to the exact position & complete it, rinse & repeat. I would like more quests to be picked up when your wondering around exploring an area & not all quests to have directions to where you need to go. Variety is the spice of life.
5) There's too much good equipment available & dropped early on, loot should be simple & very generic early on with lots of rare & interesting items later on in the game once you've accumulated the cash. Also why bother with adding loot like Torn Trousers pointless.
6) Combat is too OTT.
7) Bring back being able to apply armour to the rest of the team.
8) Could do with a greater variety of monsters/challenges, too many similar things to fight, too repetitive.

#933
philippe willaume

philippe willaume
  • Members
  • 1 465 messages
Hello
Well there are some very good things in DA2
I think the companion interaction is nicer than in DAO.
Yes Cybermortis has a point, sometimes it is not really obvious what they are after, and they could drop at your home and start thing up on their own so to speak.
And it is true that the kiss or lets go to be options are kind of missing.

I would say that the interaction with the companions or the rest of the world is more satisfying than in DAO, Especially when the said companions have nothing new to say and with the dialog icons you have good ideas of the tone and the possible reception of what you say.
The gifts are handled better as well as you do not have to save and try at camp.

For me the biggest grip I have is the combat especially the bosses, and the sad thing is that I thing some compartment of combat have been improved upon
I really like the enemy reinforcements dropping in and the new way to use talents.

But the fights with the bosses are tedious. It is even more frustrating because bosses have cool specials moves and neat ways to avoid them. Combat has all it needs to be more varied and changeable, the different global strategy and approach to the fight in tactical options. The combos and class interaction talents, as well the special from the boss are easier to recognise than in DAO, you can use the terrain better.

Unfortunately the “but” in here is that, you always have to the same thing over and over again. Each class has only one way to go about thing, so it is always the same mind numbing boredom, you do have the impression that you are chipping away for ever and a day, other than in causal that is. Changing the difficulty does not really make the fight harder; it just makes them longer as you are less efficient at damaging the damned thing. So you have to rinse and repeat more.

Yes you can use potions, cross class combos and movements more easily than in DAO. And you will get there eventually, but I usually lose the will to live before the combat ends.
Each class can do different thing but once you have taken a path that’s it. On top of that you can not really max out as some of your gear has some wacky stat requirement which makes it not easy to improve stamina witch make the combats last longer and more of a rinse and repeat.

Where DAO shined was the ability to change strategy via the two weapons slots and that was quite nice to be adaptable and you could rotate the roles in fight.
I really miss that in DA2.

#934
fraquar

fraquar
  • Members
  • 80 messages
Some reinforcement just "dropping in" make sense, others are totally ridiculous. Hurlocks aren't smart enough to drop in from anywhere.

#935
philippe willaume

philippe willaume
  • Members
  • 1 465 messages
Hello Fraquar
Yes i agree with you on that one :-)
and I am not too found of them when fighting bosses, it just makes teh whole process even longer....
phil

#936
Costello_Anasazi

Costello_Anasazi
  • Members
  • 111 messages
The biggest gripe or constructive criticism I have is bring back my Warden.

This doesn't feel like Dragon Age 2 it feels like the licence has been given to a different company and they have made a completely stand alone adventure. The questions left open from the original remain unanswered, 7 years passes and very very little seems to have happened in the world.

One of the great things about an RPG is how you effect the world but DA2 it seems missing, the trailer speaks about the world changing based on your actions and yet this couldn't be further from the truth. Nothing changes and come the end its over in a blink of an eye with no real explanation of whats occured in the last 7 years.

#937
Morroian

Morroian
  • Members
  • 6 396 messages

OneMoreRound wrote...

Here's my criticisms, list of things that I would like to be improved (in no order whatsoever):

1) Game is too easy on the PC, needs to be more challenging.


Increase the difficluty then.

#938
fraquar

fraquar
  • Members
  • 80 messages
I'll tell you that there is NO WAY IN BLOODY HELL that the King of Ferelden shows up to Kirkwall in what amounted to a guards ensemble like he did in DA2. That looked like a rust-bucket he was wearing.

#939
Cybermortis

Cybermortis
  • Members
  • 1 083 messages

fraquar wrote...

I'll tell you that there is NO WAY IN BLOODY HELL that the King of Ferelden shows up to Kirkwall in what amounted to a guards ensemble like he did in DA2. That looked like a rust-bucket he was wearing.


He's not only the King, but (at least in my DAO playthroughs) killed two high dragons, Loghain, four Revants, a dozen ogues, fought the Archdemon and has survived calling the Warden 'the ball and chain' after their marriage.

Frankly such a man can wear what he likes, no one with any passing intelligence is going to make fun of him.

#940
Officer Nice

Officer Nice
  • Members
  • 44 messages
I didn't like how bad the companion ai was, recycled maps, staying in one city only, quests making me feel like a important errand boy, lulz blood mages are every where, point less waves, some what bad and cliched story, no skills like persuasion ,and just less depth. I only liked the combat and the talent trees. I'd am giving it a 4/10 because it just seemed really half assed and could of used more time.

#941
fraquar

fraquar
  • Members
  • 80 messages

Cybermortis wrote...

fraquar wrote...

I'll tell you that there is NO WAY IN BLOODY HELL that the King of Ferelden shows up to Kirkwall in what amounted to a guards ensemble like he did in DA2. That looked like a rust-bucket he was wearing.


He's not only the King, but (at least in my DAO playthroughs) killed two high dragons, Loghain, four Revants, a dozen ogues, fought the Archdemon and has survived calling the Warden 'the ball and chain' after their marriage.

Frankly such a man can wear what he likes, no one with any passing intelligence is going to make fun of him.


You do realize that was a formal visit - he was invited, he just didn't walk in from his latest pillage.....  Guy is a King, dress him like such, and please when a Knight-Commander insults him PUT HER IN HER @#$%^&! PLACE......

#942
imooumoo

imooumoo
  • Members
  • 66 messages

Xaenn wrote...

I don't think people we're hoping for another "Mass-Effect 2" there are people who disliked what happend from Mass-effect to Mass-Effect 2 and majority of these fans (that are complaining) are mad becasue it is like Mass-Effect 2.  I believe a lot of people posting have beat it several times as well or are on their second or third playthrough. I'm sure Bioware is happy you enjoyed the game and understand. I imagine no company would ever intend to actually put out something people would hate (or I would hope not) lol.


I didnt mean a sequal. I meant a game as critically acclaimed and loved by the fans as ME2. Sorry for that confusion. 
I was really just trying to develope on the fact that Bioware hit the plataue after ME2, and in trying to create a similar experiance in DA2, they cut corners for development time, or mabye it was EA breathing down their neck becuase lets face it, SWTOR and ME3 are probably not going to be released this year (SWTOR is always being pushed back and the thought of them never pushing back ME3's release date is a dream we all hope for) so that would place them at no main games this year. Doesent explain why they didnt just push DA2 back, but mabye they showed us the game to early.

#943
Ser-Michael

Ser-Michael
  • Members
  • 31 messages
Some of my point might have already been said, as I didn't really want to read through 37 pages of text.
Here's a few ideas (minor spoilers might be included, I appoligize beforehand):

BioWare obviously tried to make the Companions more unique by giving them their own armour, but it's just not enough for me. If they would've had their own combat animations I would have been pleased. But still, selling all those 5-star items seemed like such a waste.

Re-use of same locations was indeed annoying and boring. I always knew where the big battles would take place and even where traps were. It broke the immersion of going into unknown danger...

The waves of enemies. This was a great idea, but the execution is poor. It makes sense that demons "spawn", or that skeletons "rise" to the field, but seeing normal mercenarys appear from thin air just yells "CHEESY". Use it less, and make it more logical (Sometimes the enemies jumped from roofs, which did make more sense, and sometimes I managed to convince myself that they "appeared out of that door over there" when they spawned out of nowhere).

Assassins. There is no way to spot them. I think that a Rogue in your party SHOULD be able to spot them while they are stealthed. Also give them less potions next time, please. And also take away the immunity to damage while they fade into Stealth with that backflip.

Don't force people to use party members. I'm really pointing at Anders, as he is, argueably, the best party member there is. He is an amazing healer and an amazing damage dealer with Vengeance. It was pretty much suicide to go anywhere without him if you were not a mage. Merrill couldn't get Heal as a talent for some reason.

Make the Conversation-Wheel more informative. This is one of my biggest complaints. It was so painfully uninformative. Also I didn't like how Hawke would say things on his/her own, and the way he/she said them would be according to how you've been playing the game to that point, which then forced you to play as either a Good, funny or a Bad person.

If you tried mixing them it would just lead into conversations that made no sense. For example: I picked the "BAD" responses when people threaten my family, and took the GOOD choices for helping people, and while talking to companions I usually took the FUNNY options. This resulted in Hawke automatically saying this to a Dwarf:

Dwarf: Hawke! It's been a while!
Hawke: Dwarf. Clearly not long enough.

That's just outrageous. Hawke said that AUTOMATICALLY, because I had taken more "BAD" options than "GOOD" or "FUNNY".

Sorry if I offended someone, it was not the meaning of this post. I appreciate your thoughts.

#944
imooumoo

imooumoo
  • Members
  • 66 messages

Any0day wrote...

imooumoo wrote...

... It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.

...Yet completely expected if I'm paying my hard earned cash. Your logical justification for not being too critical is that it's "hard" to release two perfect games - and rationalization isn't a logical argument, so it falls flat - sorry. I'm not saying I don't understand the pressures of creating something epic, I'm a programmer myself.

It all comes back to this: If the game isn't ready, don't release it - and this game was not ready by anyone's standards.


Well obviously it was ready by their standards, and by people who liked the game's standards. Also, how can you sit there and say rationalization isnt a logical argument? Just quote that
"rationalization isn't a logical argument"
That sounds ridiculous.
I speant mabye 3 minuits thinking, but I really do nt see how I can convince you otherwise. Your obviously convinced its horrible and have nothing good to say about it. I just see an image that your the type of person who gives the game you dont like 0 on metacritic.
Obviously it was ready, even on Xbox I never had any game crashing bugs. The storyline was resolved, everything acted. Combat was updated, what is so bad about it that you seem to think that this was more of a long demo than a completed game?

#945
Hatchetman77

Hatchetman77
  • Members
  • 706 messages
There were no Griffens in this story.

#946
imooumoo

imooumoo
  • Members
  • 66 messages
[quote]Evainelithe wrote...

[quote]imooumoo wrote...

Dear Bioware,

Dragon Age 2 is a really great game. Sure it's not as good as the original, but it definantly improved it in many parts.
These fans were  just overhyping the game and expecting another Mass Effect 2. It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.
It was a great experiance, and in a month everyone will come to realize that as well. Do not let this deter you from what you do best. I do not need to tell you what that is.
Thank you Bioware for making another fantastic gaming experiance!

With the kindest regards,

A fan
[/quote]


Dear fan, 

I've played DA2 for the 3rd time now, I'm pretty sure my concerns about the game are well founded, based as they are on experience and not on hype. I would also like to mention that I have not -nor will I ever- play Mass Effect 2.

With the kindest regards,

A critical player. 

[/quote]

As have I can you not say the same for me? I have played through the game enough x 3 to be able to provide a critique on most aspects of the game (Not all of the romances however, I do not like Fenris enough to romance him)
 
A fan
[/quote]

You'd need the patience of a Tranquil to
replay this 3-4 times, realizing you may be replaying the same maps 100+
times in the process.
[/quote]

That made me laugh soo much.

#947
Nazkai

Nazkai
  • Members
  • 1 messages
Gonna bump this as honestly as grand as the story is the 1st had almost everything right you didn't need to change so much Bioware.

Please Learn from this thread.

The streamlining is nice but you went overboard.

1. you made this one too linear period and I am not a fan of the reusable maps what happend to traveling and having random encounters bring that back!

2. popup enimes breaks emmerision.

3. Enemies which constantly explode rather then die with Assasins creed like animations are wrong for any crits but a mage or a berzerker, go for more realism next time please.

4. This ones big!  ARMOUR FOR ALL THE COMPANIONS!  don't saddle us with all this cool armour we can not use.

5. Junk is rather lame streamlined yes but well lame.

6. Two sets of weapons like a ranged and close set BRING IT BACK PLEASE.

7. Arrow pincushions are over the top I like arrows sticking out of my party members but if you going to make them the size of javlins and going through my mages eye well that breaks immersion as my mage should be dead!.

8. Bring back the old various injuries they felt more real.

9. In the future when streamlining for the Masses Both Bioware and EA need to be more concious of not taking away things from the previous games like what I have listed above, don't dumb your games down that far damn it.



On the positive side the story is tremendous its tie ins with the old game rock and the action is good, but it was fine before.

please find the happy meduim next time Bioware!

Original qouted message which I agree with follows:



HawXV2 wrote...

 Ok, now that we who own the game have a forum to post in, let's do BioWare a favor and post what is really wrong with a great game without being trolled.



Re-used maps

...Really nothing to say here.


Enemy encounters

Why do they randomly appear? In Origins, you guys had it perfectly. Behind a door they would come streaming, or when you turn the corner, bam! Darkspawn! Now, they just...apear. Literally. I've defeated many a wave quickly, just to see a warrior phase through like Star Trek! Very immersion breaking.


Rogue-type enemies


They're so overpowered! They'll disappear and one shot my healer, or if they don't, they'll half my tank's health! And there seems to be no CD. Tsk Tsk!

Linearernessed...uh...Linearreerrr...It feels too one-track minded

Don't get me wrong, the style of story telling was very good, and the story itself was superior to Origins in my opinion, but it just felt...pushed along. In Origins, it felt like you could do anything at anytime. In this one, I just felt like I had to everything in this order. 

The feel

It didn't feel as big as Origins, which is sort of a give-in. It's only based in Kirikwall, which is a setting that looks simply stunning, but it just has to have more places to go to. It loses it's epic feeling when you stay in one place. Expand upon it!

Enemy deaths

Some of these are just ludicrous. I stab a guy in the back and he explodes? What? This does feel a bit childish, and only leads to more immersion breaking. 

Junk

It's...junk? Yay? I just killed a dragon and I get...junk? This has potential, such as possible lore, backstories and stuff. You can even make it a sidequest. Rebuild an ancient Elven weapon or dwarven armor. The way it is now, it's just taking up disc space and has to go.

Auto-Attack

Nothing much to say, just need a toggle for some of us. I like both ways, though.

Companions

What's that, Alistair? You're a bastard?! Oh noes! Leliana, that lady will KILL YOU! Add in some LI dialogue, BioWare! I really would've fallen in love with Isabella if she would've told me about life at sea, or Fenris if he would've explained about his Lyrium skin, or life in Tevinter. I think you guys did wonderful with the romance dialouge itself, but I would like to personally know them.

Armor

We need more of it! Give us armor sets. Origins had a ton. In this game, it's 3. Although this does add to the legendary feel of it, we just want more choices. Also, ditch the colorful basic plate armor. It doesn't feel warrior like at all. The kind from Origins was perfect, it had a great color. It's not the armor style, it's the color.

Friendly Fire toggle

Some of us want FF on levels like hard, where combat isn't as tough as NM, or as easy as normal. Personally, I hate it, but the people want what they want! :P

Darkspawn

I'm sort of sleepy while putting this, but these designs are horrible. The original were much better, and a lot scarier. What happened to Genlock and Shurlock? Did Hurlocks get jealous and slaughter them all? Just bring back the old designs and put back in Genlocks and Shurlocks.

2 stat requirements

See Dave of Canada's post on page 12. He summed it up far better than I can.

Interface

A lot of people don't like the new interface. It just doesn't scream RPG. It seems a bit too modern. The look of Origins was fantastic. Let's go back to it.

Would like to be seen:

CPU interactions

Nothing really intricate, but if I run into somebody, I want to see them stumble and grunt angrily, maybe even curse at me. If I get into a fight, I want civilians running away, or guards helping out.

 Weather

Does it ever rain or snow in Thedas? I want to see this. It would help greatly with the RPG experience.

Change log:
3/15/11: Added Exploding enemies
3/15/11: Added Inventory Junk
3/15/11: Added Auto-Attack 
3/15/11: Added Dialogue (for companions)
3/15/11: Added Armor color
3/15/11: Added FF toggle for Hard
3/15/11: Added Arcane Warrior
3/15/11: Added Darkspawn Designs
3/15/11: Removed Arcane Warrior. It was decided that not having it made a lot of sense lore wise, and just shows BioWare's intelligence in lore design.
3/16/11: Added 2 stat requirements
3/16/11: Added Interface design
3/16/11: Added CPU interactions
3/16/11: Added Weather
3/16/11: New section! What would like to be seen.
( I'm going to find a more effecient way for this log soon)


I'm sure there are other gripes from other people. If you post them, I'll add them here, as I'm sure these aren't the only problems people don't like. But most people need to agree with it, as what you may find fault with, many others may like.

Ok, constructively complain away, guys.





Modifié par Nazkai, 20 mars 2011 - 09:13 .


#948
colex91

colex91
  • Members
  • 21 messages
Agreed with everything,

I loved this game, but it didn't feel complete.

Character introductions were shallow especially for Aveline. She was just kind of there...Hey guys my husband died, going to Kirkwall with you guys...? I used her the whole game, I didn't even feel connected to her character till the Donnic quests( Loved those lol)

The quests and main plot were scatterd. Everything was random, it felt like a MMORPG, just doing a bunch of random **** for random people. I don't like that. This has to be the biggest con.

Not being able to equip armor with companions. Why did you guys do this? That took away a lot of depth that I enjoy about RPG's.

Reused maps....Why did you do this?...

1 Healer, 1 Tank in the game(discluding you if you choose that path) Umm, I was mad at Anders when he killed that woman so I told him to leave...Great, have to play a healer the rest of the game. I didn't like having Aveline in my party pretty much the whole game till I got connected to her, so it just felt weird.

Compared to Dragon Age Origins this game took a lot of steps forward(Combat, Graphics,Rivarly/Friendship Dialog system, fully voiced main character and a beautiful interface) and a lot of steps back (above).

Anyone else have similar experiances? I just expected more....



Had my own thread before I saw this.

#949
fraquar

fraquar
  • Members
  • 80 messages
In any game that dares call itself an RPG - the ROLE is supreme. Put restrictions or limitations on that and all you have is an FPS.

#950
Any0day

Any0day
  • Members
  • 152 messages

imooumoo wrote...

Any0day wrote...

imooumoo wrote...

... It's hard to make 2 perfect games in a row.
Dragon Age 2 does not deserve all this harsh criticism. Just give these fans (Dare I say butthurt fans) some time to replay it the 3 or 4 times they will and come to the realization that they were over critical.

...Yet completely expected if I'm paying my hard earned cash. Your logical justification for not being too critical is that it's "hard" to release two perfect games - and rationalization isn't a logical argument, so it falls flat - sorry. I'm not saying I don't understand the pressures of creating something epic, I'm a programmer myself.

It all comes back to this: If the game isn't ready, don't release it - and this game was not ready by anyone's standards.


Well obviously it was ready by their standards, and by people who liked the game's standards. Also, how can you sit there and say rationalization isnt a logical argument? Just quote that
"rationalization isn't a logical argument"
That sounds ridiculous.

"This line of "reasoning" is fallacious because pity does not serve as evidence for a claim. This is extremely clear in the following case: "You must accept that 1+1=46, after all I'm dying..." While you may pity me because I am dying, it would hardly make my claim true."
http://www.nizkor.or...al-to-pity.html



I speant mabye 3 minuits thinking, but I really do nt see how I can convince you otherwise. Your obviously convinced its horrible and have nothing good to say about it. I just see an image that your the type of person who gives the game you dont like 0 on metacritic.

No, I'd give it a 62/100, which is failing... these are the same people who brought us Baldur's gate and Planescape; they literally wrote the damn book on rpg gameplay and story standards.

I'm pleased you're part of the crowd that can be enthralled by a game that ''doesn't crash'' and ''resolves the plot,'' because yeah - it definitely does that. Those of us who want something a little more meaningful won't find it here.

Modifié par Any0day, 20 mars 2011 - 10:21 .