Gonna bump this as honestly as grand as the story is the 1st had almost everything right you didn't need to change so much Bioware.
Please Learn from this thread.
The streamlining is nice but you went overboard.
1. you made this one too linear period and I am not a fan of the reusable maps what happend to traveling and having random encounters bring that back!
2. popup enimes breaks emmerision.
3. Enemies which constantly explode rather then die with Assasins creed like animations are wrong for any crits but a mage or a berzerker, go for more realism next time please.
4. This ones big! ARMOUR FOR ALL THE COMPANIONS! don't saddle us with all this cool armour we can not use.
5. Junk is rather lame streamlined yes but well lame.
6. Two sets of weapons like a ranged and close set BRING IT BACK PLEASE.
7. Arrow pincushions are over the top I like arrows sticking out of my party members but if you going to make them the size of javlins and going through my mages eye well that breaks immersion as my mage should be dead!.
8. Bring back the old various injuries they felt more real.
9. In the future when streamlining for the Masses Both Bioware and EA need to be more concious of not taking away things from the previous games like what I have listed above, don't dumb your games down that far damn it.
On the positive side the story is tremendous its tie ins with the old game rock and the action is good, but it was fine before.
please find the happy meduim next time Bioware!
Original qouted message which I agree with follows:
HawXV2 wrote...
Ok, now that we who own the game have a forum to post in, let's do BioWare a favor and post what is really wrong with a great game without being trolled.
Re-used maps
...Really nothing to say here.
Enemy encounters
Why do they randomly appear? In Origins, you guys had it perfectly. Behind a door they would come streaming, or when you turn the corner, bam! Darkspawn! Now, they just...apear. Literally. I've defeated many a wave quickly, just to see a warrior phase through like Star Trek! Very immersion breaking.
Rogue-type enemies
They're so overpowered! They'll disappear and one shot my healer, or if they don't, they'll half my tank's health! And there seems to be no CD. Tsk Tsk!
Linearernessed...uh...Linearreerrr...It feels too one-track minded
Don't get me wrong, the style of story telling was very good, and the story itself was superior to Origins in my opinion, but it just felt...pushed along. In Origins, it felt like you could do anything at anytime. In this one, I just felt like I had to everything in this order.
The feel
It didn't feel as big as Origins, which is sort of a give-in. It's only based in Kirikwall, which is a setting that looks simply stunning, but it just has to have more places to go to. It loses it's epic feeling when you stay in one place. Expand upon it!
Enemy deaths
Some of these are just ludicrous. I stab a guy in the back and he explodes? What? This does feel a bit childish, and only leads to more immersion breaking.
Junk
It's...junk? Yay? I just killed a dragon and I get...junk? This has potential, such as possible lore, backstories and stuff. You can even make it a sidequest. Rebuild an ancient Elven weapon or dwarven armor. The way it is now, it's just taking up disc space and has to go.
Auto-Attack
Nothing much to say, just need a toggle for some of us. I like both ways, though.
Companions
What's that, Alistair? You're a bastard?! Oh noes! Leliana, that lady will KILL YOU! Add in some LI dialogue, BioWare! I really would've fallen in love with Isabella if she would've told me about life at sea, or Fenris if he would've explained about his Lyrium skin, or life in Tevinter. I think you guys did wonderful with the romance dialouge itself, but I would like to personally know them.
Armor
We need more of it! Give us armor sets. Origins had a ton. In this game, it's 3. Although this does add to the legendary feel of it, we just want more choices. Also, ditch the colorful basic plate armor. It doesn't feel warrior like at all. The kind from Origins was perfect, it had a great color. It's not the armor style, it's the color.
Friendly Fire toggle
Some of us want FF on levels like hard, where combat isn't as tough as NM, or as easy as normal. Personally, I hate it, but the people want what they want! 
Darkspawn
I'm sort of sleepy while putting this, but these designs are horrible. The original were much better, and a lot scarier. What happened to Genlock and Shurlock? Did Hurlocks get jealous and slaughter them all? Just bring back the old designs and put back in Genlocks and Shurlocks.
2 stat requirements
See Dave of Canada's post on page 12. He summed it up far better than I can.
Interface
A lot of people don't like the new interface. It just doesn't scream RPG. It seems a bit too modern. The look of Origins was fantastic. Let's go back to it.
Would like to be seen:
CPU interactions
Nothing really intricate, but if I run into somebody, I want to see them stumble and grunt angrily, maybe even curse at me. If I get into a fight, I want civilians running away, or guards helping out.
Weather
Does it ever rain or snow in Thedas? I want to see this. It would help greatly with the RPG experience.
Change log:
3/15/11: Added Exploding enemies
3/15/11: Added Inventory Junk
3/15/11: Added Auto-Attack
3/15/11: Added Dialogue (for companions)
3/15/11: Added Armor color
3/15/11: Added FF toggle for Hard
3/15/11: Added Arcane Warrior
3/15/11: Added Darkspawn Designs
3/15/11: Removed Arcane Warrior. It was decided that not having it made a lot of sense lore wise, and just shows BioWare's intelligence in lore design.
3/16/11: Added 2 stat requirements
3/16/11: Added Interface design
3/16/11: Added CPU interactions
3/16/11: Added Weather
3/16/11: New section! What would like to be seen.
( I'm going to find a more effecient way for this log soon)
I'm sure there are other gripes from other people. If you post them, I'll add them here, as I'm sure these aren't the only problems people don't like. But most people need to agree with it, as what you may find fault with, many others may like.
Ok, constructively complain away, guys.
Modifié par Nazkai, 20 mars 2011 - 09:13 .