Constructive Criticism
#76
Posté 15 mars 2011 - 08:29
In an RPG for example it helps the player to feel a connection to the character early on and with Hawke it was hard to feel a connection until later in the game because the way the game started you were just thrown in there, no real build up, no look into the character of Hawke, you were just there, on the run from the Darkspawn, with Hawke's family.
Gradually the connection builds but by then it might have caused some to stop playing because of the lack of connection.
Thankfully the game has gender choice - something that should be in games more often because I can't connect to a male character at all due to how bland they always are - so that helped with a connection forming, and at the point of the game where I've gotten to I am beginning to feel a connection.
#77
Posté 15 mars 2011 - 08:29
Wish you had more interaction with your family tho specially with bethany. The sad thing is ... i've fallen in love with these charactors but because it wasnt a stand alone game its unlikely ill get to play with varric and the others again... But as long as my LI (merril, merril and merrill again....
Edit* i also loved fem hawke and the choice to have a female charactor was appreciated as well as voice changing on how your charactor behaved which it unique quite liturally. I felt tho that at the beginning how your family changed with your appearance needed work, i felt more attached to the default family so i only changed my appearance when i reach black emporium.
Edit 2.0 I felt direct x11 was great but i found it was only for distand backgrounds like the sea the sky and the building in kirkwall high town. The coast rocks and that felt a lil bit plastic-ey
I reckon they should of shown hawks father die and start in lothering before the blight hit you... i think that would of fixed a lot of peoples issues with the game in relation to feeling for hawk.
Anyway im off to play dragon age 2.... for the 3rd time as its still a great game.... with merril , varric and a dog i named Dave.....
Modifié par Jamesnew2, 15 mars 2011 - 08:44 .
#78
Posté 15 mars 2011 - 08:31
-More dialogue for romances
-Anytime chat
-Stay away from dues ex machina
-Make the choice natural instead of forced
-Don't do time skips unless there is a reason
#79
Posté 15 mars 2011 - 08:32
#80
Posté 15 mars 2011 - 08:35
Other than that, I don't have serious complaints. I agree with areas recycling issue and bosses fight being just a repetitive struggle to survive long enough to kill the damn thing, but these things didn't bother me all that much. I was looking for a good story and interesting interactions with NPC and I found it in DAII, which I'd rate 9/10.
#81
Posté 15 mars 2011 - 08:36
#82
Posté 15 mars 2011 - 08:37
In short: It is the worst Bioware title I have ever played - yet I enjoyed it more than most other single player games I have played during the last years.
I finished the single player campaign once as a male warrior and went for every quest I could squeeze out of it. What disturbed me most was the loose storyline that kept going from problem to problem without me feeling the impact of my decisions until the very end. While I knew from the start what the climax of this game would be about I think the developers actually tried to hide it by overwhelming the player with sidequests that sometimes only consisted of: Go to party member A at location B and talk to him/her. With all sidequests combined the story is shorter than DA Origins without any DLC.
I even found some logic bugs in the game: At least one time I had 2 quests to the same party member at the same location. Both dealt with the same problem. The first dialogue gave me a quest, the second should have been BEFORE I got the quest, because he said something like “Talk to me later I may have a quest for you”. The first time ever I saw a problem like this appearing in a final BIOWARE product. Another one was concerning a romance with Isabella that I never really started but that got mentioned in the epilogue.
Character animation is a bit odd sometimes – especially when they try to drink from glasses and bottles with a closed mouth. Female movement is just wrong when they are running – no way they can move their ass like that while running for their lives ^^. The characters are far too obvious in their beliefs and it requires no skill to "manipulate" them on the rival/friend scale. Right after the character introduction you know what person wants to hear or watch you do and you can sweet-talk him/her way too easily. After an inevitable betrayal (which game doesn’t have them) I could tell in advance that that character would be limping back to me asking for forgiveness…
The only time the game actually surprised me was right before the final battle – and that was really a good one! Everything else was very predictable and thus boring. Even experimenting with my savegames and trying different answers in conversations got boring after some time.
The combat feels good - very good - but is not RPG-like so I know that some people will hate it, because they expect an RPG game to be RPG-like in that regard.
On my PC there is a "half-auto-attack" which has a serious problem with warriors: After I right-clicked an enemy my char walks to him - hits him once => knocks the enemy back and then keeps standing still waiting for the enemy to return to him - instead of just hitting him while he is down. Looks, plays and feels stupid!
The DX11 engine is buggy! It looks good considering the details you get from tessellation but the extra-downloaded “high quality” textures look worse than the Origins community texture pack and it keeps freezing for a few seconds at exactly the same moments (after reloading a savegame) with my Radeon 5870 – no matter the graphic settings or the driver version. Even trying the new Catalyst 11.4 preview drivers did not change anything. I heared of NVIDIA users having the same problem at the exactly the same dialogues. After the freeze the dialogue voice catches up with the animation, the sound effects do not. – One good thing though: I never had a crash.
And now the worst thing that really annoyed me the most:
Except from the city-districts that you use to meet and talk to NPCs – there are I believe only 6 more maps for the entire game. These 6 maps get recycled over and over and over … – sometimes with a passage blocked so that you have to go another way – but it is still the same vista. I think this is completely unacceptable for a game that wants to set a standard in its genre.
I am not quite sure how Bioware can bugfix this to Mass Effect or Origin standards – the main story may be interesting but there are way too many "bumps on the road" to really "live” it. When you dumb it down and only hunt for the main storyline the game feels like it would be over in 3 hours – 1 hour of that is watching cutscenes and dialogue. (No, I have not tested that, but that is the impression that I have right now)
Bad thing with a game of this scale is that you cannot judge it from the demo – except for the combat-style.
Modifié par Locutus13, 15 mars 2011 - 08:44 .
#83
Guest_simfamUP_*
Posté 15 mars 2011 - 08:37
Guest_simfamUP_*
spoonman6149 wrote...
I think we should have the option to have a silent protagonist. I really don't like Hawke's voice, and it leaves nothing to the imagination. I though this was supposed to be a role playing game?
Yes but that decsion can't be undone. I don't mind it really. It depends on what kind of RP'er you are. I'm quite open minded. If I can enjoy BGII and The Witcher then I think I can enjoy almost every RPG.
#84
Posté 15 mars 2011 - 08:37
Jamesnew2 wrote...
Listen to the people that have played the game here. not them that say its crap and then repeat it over 8 accounts.... 4chan >.<
Herpa derp 4chan is evil, they troll all the time, herp.
Do you really think that there is someone who tells others what to do on 4chan? It's just a website, everyone could be anonymous. And don't you think that there must be a reason why people say that DA2 is crap? Maybe to many people it is? Ever thought of that?
#85
Posté 15 mars 2011 - 08:38
What I liked most:
- The "new" dialogue system. It just makes for better storytelling.
- The multi-year span of the game makes our decisions have a lot more weight than in most other games. Things like wether you save a certain character has an impact in the next act of the game, for example. That's something I find to be entirely new in an RPG, and I love it.
- The new art style works very well for me. It's not any more "exagerated" than in DAO, which wasn't totally realistic anyway (if anything the huge shoulder guards were toned down). It lends a clear visual style to Dragon Age, and I hope you stick with it.
- The quests are very original. I would say that in general individual quests are more involved and complex than in DAO (though naturally you can't compare the entiry of the main DAQ quests to individual DA2 quests... if anything, in DA2 each Act is the equivalent of one of the main DAO quests).
- The change to the skills system. This is much better, MUCH more original, and offers far more variety for all classes. Given that you can only truly fill up 3 trees (if that), you could play the same type of character several times with a totally different set of abilities. Even more when you consider the various specialization. For example, I could play a sword and board warrior at least 5 times with totally different builds (except for the weapon and sword tree).
- The overall pace and feel of combat. It is simply more fun to play, while managing to be even more complex and deep than DAO. I do not agree with anyone saying it is now an "action RPG", since ultimately player skill plays the same role as in DAO. There are more active abilities, which are use more often, and there is more tactical depth to battle (the addition of cross class combos alone adds a lot of depth).
- The writing and storytelling. The whole new frame narrative and 10 year span is excellent. I love seeing Hawke's rise in the world, especially when it is underscored by things like Hawke's mansion and recognition by previously-encountered NPCs. Excellent work there.
Things I disliked the most:
- The short development cycle. This clealry required the re-use of ressources and the trimming away of a lot of features that added depth to the game world. Things like re-using maps, eliminating item descriptions (which particularly stung), minimizing inventory artwork and so forth.
Now I don't mind re-using content if you absolutely HAVE To have a short dev cycle. I MUCH prefer having 50+ hours of gameplay and storytelling with repeating areas, than 20 with no repetition. If re-use is the cost of more content, I will take more content.
But ideally, I would rather have DA2 get an extra year of developement to get more assets in the game. This I think is likely at the root of most of the game's problem... and is likely something you would have liked to have anyway.
- Difficulty Level. I beleive there should be a step between Normal and Hard. As it is Normal is simply too easy, while Hard can gets very grueling at times. I know it says "hard", and it is so, but it would be nice to have something in between. As it is, I do want some challenge, but dislike having to restart fights because I dind't position my team perfectly... but normal is so easy that there is no challenge at all.
- Excessive Ennemy Waves. I don't mind the concept of waves, and I think it makes sense in certain situations. But eventually it leads almost to despair when you managed to get the upper hand by the skin of your teeth, only to have another wave of normals or above show up.
Thank is all. Thank you for an excellent game.
Itkovian
#86
Guest_simfamUP_*
Posté 15 mars 2011 - 08:39
Guest_simfamUP_*
#87
Posté 15 mars 2011 - 08:40
http://social.biowar...61786/1#6561991
#88
Posté 15 mars 2011 - 08:41
Harcken wrote...
DAII had too many trash mobs. The bosses were awesome, but every other fight was just dumb...throw 10 guys that do nothing, throw another 10 guys that do nothing, then throw a miniboss dude that also does nothing. Repeat.
Also, from a story perspective, make me care. The whole time I was playing DAII, I just felt like some action hero wandering around this city looking for damsel's in distress with little to no purpose.
David Gaider!!! I still remember in one of the live chats, I asked you, "Will there be a really awesome villian this time?" And you replied, "No, no, there will be a boring villain." Unfortunately, I wrongly took that statement as blatant sarcasm, when it was in fact the truth. Did Bioware just lose their touch when designing villains? The only one I kind of liked was Saren (since the console gen leap, I liked Malak); but dang, the Dragon Age team just can't design an awesome villain that is there up until the end.
You want an awesome villain.....make him english... us english guys sure make good evil villains ... hence why half the american films have english guys play villains.
#89
Posté 15 mars 2011 - 08:43
soulsweeper87 wrote...
It sucks that my first post since a very long time is going to be in a criticism thread, but there was one thing really bugging me: the blood mage specialization. There's nothing wrong with it gameplay-wise, but the fact that it doesn't affect the plot or dialogs in the slightest was disturbing, to say the least. I could get over it in DAO, but not in DAII, where blood magic is a really big theme. I realize that implementing blood mage related subplot would require a great amount of work, but the way it is treated now is very immersion breaking. Basically, you have to pretend it's not there at all or it's really something else, otherwise several aspects of the story don't make sense. Honestly, I'd rather not have this specialization at all.
Other than that, I don't have serious complaints. I agree with areas recycling issue and bosses fight being just a repetitive struggle to survive long enough to kill the damn thing, but these things didn't bother me all that much. I was looking for a good story and interesting interactions with NPC and I found it in DAII, which I'd rate 9/10.
I was also very disappointed in this, I was so excited when this game was in development, and i thought. "wait... if the main character's a refugee from Lothering.. and a mage.. wouldn't that make them an apostate?" and i go all googly-eyed and excited from all the possibilites this entailed.. and then it only got better when i thought of being a blood mage.. and then.. my hopes are dashed by only mentioning the fact a couple of times, and people being completely oblivious to the fact i'm a mage despite the fact i'm the only one wearing a robe and carrying a stick in a group of people wearing plate and leather. lolwut? also, i found the blood mage specialization to be lacking in comparison to all the blood mages i encountered in the game.. they can raise the dead, and summon demons... i can control one mob for 10 seconds... yay? i'd rather have an ability that allows me to summon undead/a demon for a limited time, and in true demonic fashion, have it turn on me at the end of the duration, in an attempt to make me pay my end of a "bargain" i made to summon it in the first place. the only useful thing i found about blood mage was being able to use my health as a secondary mana pool in a pinch.. but that's just me. let me know if i'm delusional...
#90
Posté 15 mars 2011 - 08:44
*Dialogue/Companions: Party banter was good and there were a lot of enjoyable moments in the conversations. I liked all of the new companions. I have to echo the sentiment that I wanted to know all of them better. Sure, I loved a voiced Hawke over my silent Warden. However, I had a better emotional connection to my characters in DAO because I knew more about their background...its in the details. Still, would love to see many of these characters return for the sequel. Really liked the family element. Bethany is my second fav character in the game.
*Graphics: I like the direction and definitely a step up from Origins. My biggest gripe is the animations. Characters move too stiff like. Now...DICE is also a partner with EA and they are infusing the FIFA animation stuff into Battlefield 3 and it looks sweet. Maybe you guys can ask nicely...
*Epilogue: I did feel short changed here. Not in the way I felt in Splinter Cell Conviction, mind you. I won't go into details but you guys can figure this one out. You have an excellent team of writers. Just remember, story, story, story. I want story first, fireworks second.
Well, I'm on my second playthrough on the xbox, this time as a female mage. So far, I like her voice acting better than the male's...which is a first for me in a Bioware game. Anyway, you got a lot right. And I will be back to add more after my second playthrough is finished. The biggest gripes I have are the recycled dungeons and the bugs. Ugh. I had a scene repeat itself...man it was in ACT 1. I will see if it repeats again. I've also had bizarre mishaps...one that comes to mind is Fenris' companion mission in Act 3. Please, polish is vital. Thanks. Love your games and your stories! keep them coming!
#91
Posté 15 mars 2011 - 08:46
I'd just like to add for now that the passing the conversation off to a companion is an awesome feature that should return to both DA3 and ME3
#92
Posté 15 mars 2011 - 08:47
1. Bigger World. One of the major points for me about DA:O was the enormous variety of lands available to explore at will. If I felt like going to the Deep Roads for a walk I could, if I wanted to smell the stink of a city I could in Denerim, if I wanted to see a forest I could. Now I can only go to some places where the game dictates. One second a cave is open on the coast, the next I can see the entrance to a cave but I can’t go in. The elves live on a pretty plain rock and there are about 8 of them. Please make it bigger!!
2. Where did Sten go? Why wasn’t he present during the whole Qunari thing? It may have been cool to see him offering the Arishok some insight on humans maybe?
3. Where did Flemeth go? “Thanks for breaking me out the locket, BYEEEEEE” COME BACK DAMN YOU!!
4. Where is Morrigan/her baby if that was an option for the player in the previous game? If I’m honest that is what I was looking forward to finding out, Witch Hunt only felt a half way point for me.
5. The voice acting. The romance parts especially. My character sounded like a old letch when he was chatting up the romance interests. Mass Effect and DA:O both had GREAT voice acting that really brought the whole game to life with the random witty banter between Wrex and Kaiden or Morrigan and Alistair. I’d love to see some improvement there.
6. The romance options. I love how all the characters look now, especially the elves which is a major plus but my character managed to get freaky with Isabela once and Merrill wasn’t exactly enthralling. In DA:O or Mass Effect my character was a bit of a busy love bee. More love!!
7. The fighting. I liked the fighting, even the bits where people would explode for no reason. I thought it was fun myself. But I did see an awful lot of thugs and it did feel like I was fighting waves of the same people I just killed with a minor “boss” at the end of each wave that warped in via Scotty. Like other posts I would have liked to see other bad guys running at me from another street or pouring out of another room to add a bit of variation to the fighting. And I would have liked more threatening bad guys. I enjoyed fighting the Darkspawn because I knew they really were endless but there are only so many people with swords in Kirkwall surely? I was quite happy fighting the funky bad things in the Deep Roads in DA2 but that all fizzled out.
8. I really enjoyed the concept of the story taking place of a space of decade give or take, but why didn’t any of the characters age? I know that may sound picky but I used the Black Emporium to change the colour of my characters hair and give him a few wrinkles as time went on. For example: Assassins Creed 2-Brotherhood did a great job of making Ezio older or younger when the story moved as did Fable 2 when the character went away for a couple of years to The Spire.
9. It may have just been my game but when I got fighting the First Enchanter and the Knight-Commander, I ended up fighting them with no detail rendered onto them. They were just wearing gray shells of their clothes with no colour or detail. Possible patch fix maybe?
10. The family home, a great idea! But why couldn’t I customise it at all? I really would have loved doing that. I had 200 gold by the end of the game that I could have blown on statues and carpets and bits and bobs to put on the walls.
11. I quite liked not having to mess about with my companions armour and spend forever giving them upgraded armour every time I found them. But, in my play through I only managed to get Merrill’s clothes to change and Anders. Maybe if after each upgrade you find you can see something new about them? Like extra shoulder pads or something like that then once you have all the upgrades they get a super cool appearance make over?
Really enjoying this thread guys, I hope something good comes of it.
#93
Posté 15 mars 2011 - 08:47
#94
Posté 15 mars 2011 - 08:48
This is a personal problem I have with games that dont have a real ending. I have to say it realy gets up my nose.
Now maybe its an age thing. But Im not sure where along the line sequels were given as a birthright to dev's. It seems many games today see it quite acceptable to just not give you an real closure, after your hours of effort to progress a storyline for the game to just 'end'.
This is a personal gripe, as for me I love a good story in a game. Thats what realy gets me involved and hooks me in to it. Especialy in the RPG genre. For me even if the combat is a bit off, or the graphics are a bit shakey, if its got an engrossing story I will be happy to play it with the sheer drive if finding out 'what happens next?!!'
So what is more annoying than seeing the credits roll before they are due? I feel cheated. I put hours of my life into a product because I wanted to see it come to its final (hopefuly epic) conclusion and i dont get that. It just seems SO rife now . It seems to be becomming just accepted 'Oh, it doesnt end, they will carry it on in the next game'. NO! Sequals should be EARNT on merit! DONT not finish your current game because you plan to bring another one out, BEFORE this one is even released!!
As i said i think this type of tactic hurts the RPG genre most, as an integral part of those experiences is an epic tale, start to finish! Love it or hate it, if Final fantasy 7 had decided to end a disk early, would it have been held in as high regard as it is today? What about Lost Odyssey? Or KoTOR? And then look at Too Human, the decided before the first game had hit the shelves to split the story, it bombed and now is a incomplete 'trillogy' because they DECIDED it was worthy of THREE games instead of one before anyone in the general public had played it!
IMHO Games that have allready decided to not finish their story upon release should carry some form of warning on the box to give the general public a warning of what they are in for. As essentialy games of this nature are just a £40 trailer for the next game.
#95
Posté 15 mars 2011 - 08:48
#96
Posté 15 mars 2011 - 08:49
#97
Posté 15 mars 2011 - 08:50
What I will touch on:
- Camera Control. The frantic pace of the new combat system makes the lack of an iso camera angle all the more glaring. I've had numerous instances of the camera zooming into the back of an Abomination/Shade/random merc. to the point of frustration.
-Kirkwall. I don't mind that the game is largely set in a single location. But Kirkwall seemed awfully empty for a city that is supposedly teeming with refugees. The city should feel like a character, virtually alive itself. It seems so sterile.
-Reused Areas. Yeah.
-Companion Armor. I was actually a little conflicted since I never put Morrigan in anything other than her standard (and upgraded) robes. Just fit her character better. But then I remembered that she was the exception not the rule. Stylistically I get it, everyone looks unique. If this new system stands, maybe visual changes when upgrading companion armor?
-Stylistic Changes. I can't say I care for the new look of the Darkspawn. In my opinion they look cartoonish and silly. And what happened to Genlocks?
I can understand the desire for capitalizing on the momentum of DAO by trying to get a sequel out. But I think that the game was not quite done baking yet so it got tossed in the microwave.
Still tastes ok but it could have been better.
#98
Posté 15 mars 2011 - 08:52
-The reused maps are by far the worst part. For a bit I didn't know if I was supposed to be in the same cave I explored before. Not only is this kind of lame, but confusing as well. Also I think people might be confused why there are doors that are just blocked with no signs of ever opening that clearly have passages on the other side.
-I for one like relying on the tactics screens and never pausing, but I feel like it could use just a little more tweaking. For example some general conditions that can be set like your character will not complete actions if it means they have to run farther than a set distance, or past x number of enemies. In some battles my spell-caster and ranged mindlessly path through the front line then up a ramp and back to get line of sight on the Elite that is attacking from above.
-Some of the one liner responses intended to be funny come off as cheesy to me because they are stuffed into a dialogue that shouldn't be anything but deadly serious.
I see some complaints about the junk system which I happen to think was a good idea. I especially like being able to mark things as junk to keep my main inventory clean except for stuff I intend to be using soon. At the merchant just clicking "sell all junk" is so nice as opposed to hovering over every item to remember if it is something you wanted to sell. I see the point though, there should probably be one more tab for generic items that can be used to drive the story and are not just "junk"
#99
Posté 15 mars 2011 - 08:53
Yeah, this has been pretty lame so far. What they needed to do was strike a balance between getting to know one single area and still having enough diversity of locations to stay interesting. They succeeded in making Kirkwall feel like a place I inhabited but didn't do enough to stretch that throughout the game.HawXV2 wrote...
Ok, now that we who own the game have a forum to post in, let's do BioWare a favor and post what is really wrong with a great game without being trolled.
Re-used maps
...Really nothing to say here.
Suggestion: Should have had just 2 or 3 more areas in Kirkwall and a few more outside it. And atleast scramble the maps of caves and houses or something so they have different layouts.
I was more put off by how they would jump off roof-tops in waves. Overall though, I haven't taken much issue with it. The waves do unnecessarily extend combat though.Enemy encounters
Why do they randomly appear? In Origins, you guys had it perfectly. Behind a door they would come streaming, or when you turn the corner, bam! Darkspawn! Now, they just...apear. Literally. I've defeated many a wave quickly, just to see a warrior phase through like Star Trek! Very immersion breaking.
Suggestion: Just design enemy encounters such that you don't need to have waves. And make reinforcements come in from stairs or a door or something.
I have not had much issue with this. I am playing on normal so take that as you will.Rogue-type enemies
They're so overpowered! They'll disappear and one shot my healer, or if they don't, they'll half my tank's health! And there seems to be no CD. Tsk Tsk!
Now this is the one point where I disagree with you completely(apart from the thing about the story being good, there you are correct). I actually feel like I have more freedom in terms of quest progression in DA2 thus far. I'm working towards a goal, and can do wahtever quests I wish in whatever order I wish( with a few exceptions) to get there.Linearernessed...uh...Linearreerrr...It feels too one-track minded
Don't get me wrong, the style of story telling was very good, and the story itself was superior to Origins in my opinion, but it just felt...pushed along. In Origins, it felt like you could do anything at anytime. In this one, I just felt like I had to everything in this order.
I found the feel of DA2 to be good, but I agree that there needed to be more areas.The feel
It didn't feel as big as Origins, which is sort of a give-in. It's only based in Kirikwall, which is a setting that looks simply stunning, but it just has to have more places to go to. It loses it's epic feeling when you stay in one place. Expand upon it!
Suggestion: Add more areas.
This is more of an aesthetic thing which I don't mind so much, so no comment.Enemy deaths
Some of these are just ludicrous. I stab a guy in the back and he explodes? What? This does feel a bit childish, and only leads to more immersion breaking.
Indeed, after a while I realized this and just sold all my junk. Something tells me that there might have been some purpose for junk earlier in devlopment but was lost somewhere along the way.Junk
It's...junk? Yay? I just killed a dragon and I get...junk? This has potential, such as possible lore, backstories and stuff. You can even make it a sidequest. Rebuild an ancient Elven weapon or dwarven armor. The way it is now, it's just taking up disc space and has to go.
Suggestion: Do something with the junk. Like crafting, or special item quests.
I don't use Auto-attack, but the option should be there. Rumor has it that it was going to be in but a manufacturing error chopped it out. Not sure though.Auto-Attack
Nothing much to say, just need a toggle for some of us. I like both ways, though.
Suggestion: Put in a toggle.
Haven't gotten far enough to say much on this, but I am liking the characters a lot so far. Character quest lines also seem interesting thus far.Companions
What's that, Alistair? You're a bastard?! Oh noes! Leliana, that lady will KILL YOU! Add in some LI dialogue, BioWare! I really would've fallen in love with Isabella if she would've told me about life at sea, or Fenris if he would've explained about his Lyrium skin, or life in Tevinter. I think you guys did wonderful with the romance dialouge itself, but I would like to personally know them.
Edit: I should note that despite these criticisms I'm having a really good time with the game so far. I'm glad to see that this section is relatively civilized so far and we can all share our opinions freely.
I look forward to playing more of the game.
Modifié par JrayM16, 15 mars 2011 - 08:55 .
#100
Posté 15 mars 2011 - 08:55





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