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Constructive Criticism


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#1001
JeeWeeJ

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@adembroski11
Hmm, never thought of combat that way.. To be honest, its so obvious i feel stupid of never having thought of it! Anyway, though i personally dont like the combat in DA2, i totally agree about what you're saying about the "button-awesome". I'd rather have "normal" combat with the occasional WTF THIS IS AWESOME!!!!!111 moment (as in DA:O) instead of "100% awesome combat". Combat in Origins was truely memorable, even though it had its (serious) flaws. Combat in DA2...not so much.. :(

@Glorfindel709
Well, its better to speak your mind in the hope that someone listens than just sit in a dark corner and do nothing. :) (and its even better to see someone from Bioware saying that they're reading everthing, thanks JohnEpler!!)

#1002
EddySpeddy

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Well I've pretty much made all my points.

I will mention again I am glad you have used voice acting and I would look forward to a sequel using it. The voice actors were great, but it needs work. We don't need a picture saying what is the evil choice, good choice, funny choice and so on. Also the way you have written out the voice acting in this has made the game very linear, all the options generally result in the same outcome. I do get a good laugh from a lot of the comments though :D

P.S. I would like to see both the Warden and Hawke in a sequel, maybe using two different parties. For example, Hawke solving the issues with the Chantry, and the Warden dealing with the Flemeth/Morrigan thing, as both of them have their problems to resolve. Although you probably already have the story for a sequel planned out from what I've seen in this. A lot has been set in motion for what hopefully will be a brilliant sequel.

P.P.S. On my 4th play through.

#1003
AnethmA

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i miss the killing blows =[
it was awsome going into slow motion and absolutely WRECKING an ogre
or slicing the head off a darkspawn like it was a CUTscene (see what i did there)

#1004
Cody211282

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I'm going to repeat my post from a few days ago, and it can be seen here - http://social.biowar...1/index/6553046


My reaction to this game is very mixed and I've been spending a bit of
time trying to formulate exactly what the main problems were in the game that I
had I would also like to hear other constructive options on the game.



The Good

- I like the chance that they took with the story, spanning it over 7 years and
having it be about one mans rise to power and the people around him, not
everything has to be saving the world and I think this game did it rather nicely.

- The characters are great, I really really enjoyed talking to them and having
them give input on what was going on.

- The improved combat, it flows much better than it did in the first game.

- Having a voiced Hawke was a great addition to the game, it brought an
emotional connection to him that I didn't have to my Warden

- The dialog wheel, I know not to many people like this but I think it was done
very well, the colors and icons that are shown when you pick something help
clear up the problems it had the the Mass Effect series.



The Bad

- Limited RPG options make this feel less like a Dragon Age game and more like
Mass Effect in a fantasy setting, now don’t get me wrong I love Mass Effect but
this game shouldn't try to be like it.

- Loss of franchise identity, my merging so many unwanted Mass Effect ideas
into this game it makes it loose its uniqueness and makes it feel like Bioware
is only going to merge the games more and more until it the only difference is
the setting.

- Lack of companion armor, now I love how they look and love what they tried to
do, but I think it would have been better for just the appearance to be static
and be able to change the armor like you did in the first one(sort of like they
did in the old FF games).



The Ugly

- Wave after wave of enemies appearing from nowhere break immersion and the
idea of trying to plan out the battle, it feels like a cheap way to make combat
harder without having to polish the game.

- Lack of companion interaction, I know I stated that I loved them but the fact
is you talk to them only around 6 times and that isn’t enough to really get to
know them that well, I really miss being able to have multiple conversations with
my teammates and to get to know them much better then we were able to in this
game.

-No overhead camera option, honestly this feels more like laziness then
anything, how hard would it be to just have it like it was in the first game?

- Recycled caves/warehouses/houses/ect, this is just beyond lazy and very immersion
breaking, there is no feeling of exploring anything because I already know where
every corridor goes.



I would like to say one thing, a lot of the problems I have with the combat in
this game would be fixed by merging DA:O's strategy and planning with
DA2's fluid combat.

#1005
EddySpeddy

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Yes hopefully that will come with a patch or at least be in a sequel, I prefer slow motion Death Blows on the occasional enemy to them exploding into pieces, and YES! Slow motion Death Blows on Ogres would be awesome in this, especially since the character graphics have been upped, killing Ogres would make my day xD

#1006
DrNegative

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Glorfindel709 wrote...

I kept hoping that Bioware would deliver a game like they always had
previously - a game where I could get into the story, immerse myself in a
wonderful new world, and live a life in which I experienced wonders and
trials that I would never get to face in my real life.


Well said and an excellent critique.

Modifié par DrNegative, 21 mars 2011 - 08:54 .


#1007
elenilote

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On my second playthrough I am really beginning to appreciate the quality of the VA in this game. Eve Myles is delightfully over-Welsh as Merrill and Alec Newman is pitch-perfect as Sebastian. A delight to catch Gideon Emery as Fenris, though I liked his Balthier more... if only they'd returned Greg Ellis as Anders and I would have nothing bad to say on this aspect of the game.

#1008
adembroski11

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Ah, yes, another plus... the Elven accents. Seemed like Irish for city elves and Welsh for Dalish, maybe I'm wrong... but it worked, whichever way it was done. Didn't make sense for dwarves and elves to have the same accent, so that was a nice plus.

Now to find a use for Scottish... maybe another human nation, I suppose.

#1009
JeeWeeJ

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Yeah the elven accents were a nice touch! And i'd love to see dwarves with a scottish accent! (but on the other hand...in all other fantasy games the dwarves have a scottish accent...so maybe its best not to do that..)

Hmm, just thought of this after reading a thread over  "missing" DLC:
Why the change from a ingame content system to downloading seperate files?? For the PC that ingame content manager Origins had worked brilliantly! Having to download them seperately from a external website just makes no sense to me, aside from the fact that i've found NOTHING that tells me where to go and download them.. Had to find that out myself..

And please, dont tell me because "thats the way XBox marketplace and PSN works", cause that would make me a sad panda..Posted Image

Modifié par JeeWeeJ, 21 mars 2011 - 09:41 .


#1010
harrier25699

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Customise customise customise.  There were so many mods on dragonagenexus following DA:O, you guys must have seen that.  Allowing users to customise their character or gear is mega popular.  Kudos to the new armour designs, but throw in the fact there's only a few bits actually worth wearing on your character due to stats and it's 6 of one and half a dozen of the other.  The champions gear.  It looks great.  I like the little homage to Ser Isaac on the warrior plate!  I want to keep it!  I want to add or upgrade the stats beyond choosing a meager armour, defense or resistance rune.  Give us the means to do it please through an armourer like wade.  There is nothing wrong with that kind of canon.

I understand there is a mechanic to DA2's economy and that awarding too much too soon would break chapter one. However chapter 2 onwards could have been different.  I slew allmanner of dire creatures and always hoped for something abit special afterwards, but it never happened.  High dragon scales for customised armour (champion chest yes, but stats? please... the entire set is mooted by  King Something of  the Forgottens' armour if you can scrape up the gold in act 3 for it (won't be by killing large creatures) and not spend it on anything else!!) So, as champion you have to make do with what you are given, not what you can achieve which is wrong for characters and players who strive to do just that.  Varterral armour plates for a custom shield perhaps?  Dragonling hides for light leather armour. dragon hides for medium?  It was all in DA:O and working perfectly!   

 I dislike that the best/essential gear in the game has to be store bought for extreme sums of cash when you earn a fraction of it felling varterrals and high dragons.  Most adventurers can retire after killing a dragon and looting it's horde (yes, I know from personal experience *cough* England is filled with dragons)  but around Kirkwall you barely get enough to buy a few potions of healing and lyrium out of doing so.  Potions your compantions will quafe like warm honeyed wine on a cold winter's day.  Yes That can be changed in the tactics, but to what?  not drinking any at all?

For me it became a question of let hope we can do it without all dying as healing is too expensive.  The healing spell cooldowns were too high, 40 seconds and 60 seconds?  Let it be about managing your mana pool, not about cooldowns and cash flow, your tank not taking too much damamge too soon and your mage screaming "I can't keep this up much longer!! I need to rest".  Iirc potoins in classic DnD had caveats, you could not drink them that often without side effects.  So keep potions expensive and last resort, but please allow us the ability to heal ourselves with spells and mana more than once or twice per battle, and stop Kirkwallians from charging us through the nose for essential kit upgrades by allowing us to create our own gears a la DA:O and Awakenings as rewards for our valorus, monster slaying deeds.

Or allow us to rob banks and commit banditry.

Thanks.

Modifié par harrier25699, 21 mars 2011 - 10:02 .


#1011
berelinde

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JeeWeeJ, I respect your opinion, but I have to disagree with you about the method of downloading content. This is one area that I feel is vastly improved over DA:O. Using the game itself as a downloader was painfully slow. Shale took half an hour to download, and then install. My internet connection is dodgy, so half the time I tried to install anything, it would get halfway done, the connection would go poof, and the downloader would hang. It took me months to figure out how to clear the download cache, and then, I'd have to do it all again, and probably have the downloader hang again. This way, one click and the file downloads. In seconds. I can handle installation from there.

#1012
L33TDAWG

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berelinde wrote...

JeeWeeJ, I respect your opinion, but I have to disagree with you about the method of downloading content. This is one area that I feel is vastly improved over DA:O. Using the game itself as a downloader was painfully slow. Shale took half an hour to download, and then install. My internet connection is dodgy, so half the time I tried to install anything, it would get halfway done, the connection would go poof, and the downloader would hang. It took me months to figure out how to clear the download cache, and then, I'd have to do it all again, and probably have the downloader hang again. This way, one click and the file downloads. In seconds. I can handle installation from there.

I never had any trouble ,for DA:O on 360, when it came to this, but I am sure some people did and some didn't.

#1013
Big I

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My constructive criticisms (apologies if they've already been covered in the past 40 pages):


1. I found targeting too difficult. Having to highlight not just the enemy but their targeting "x" resulted in me accidently attacking someone other than my intended target at least once per fight.


2. The last animation in the mage attack combo took too long and couldn't be interrupted. By the time the animation was done the enemy was usually dead, and/or it never finished because my mage had just been attacked by an enemy.


3. Mage robes looked terrible. I actively avoided better robes because I hated how they looked; I played through Act 1 with the Smuggler Robes until I got the Spiral Eye robes.


4. Most named artifacts (those with a codex entry) came in the third act, a point when you've almost finished the game and don't want/need them. I would have liked to have seen more artifacts spread across rest of the game.


5. I prefered items when they came with a description, not just bonuses. It added to my engrossment in the game and setting.


6. Secondary stat requirements for equipment restricts your options for stat allocation and builds. Please move back to a single stat requirment for equipment.


7. Because of not being able to equip armor on companions and secondary stat requirements for equipment, I got a lot of equipment that I couldn't use, thus making it junk. Please stop giving us things we can't use.


8. Runes became a constant drain on finance because they couldn't be unequipped, only destroyed. You're penalising people for leveling their equipment.


9. Instead of having constant drops of accessories with random enchantments, just give us an enchantment system whereby we can customise our equipment with the enchanments we want. It's what we're doing anyway (i.e. keeping equipment with a damage bonus long after the star rating says you should have got rid of it).


10. Throughout the game, auto-generated weapons and armor would often outstrip legendary or unique items. I preferred having to save up for great items, but then having them be viable for the rest of the game.


11. Having DLC items being an unlock instead of a download meant they couldn't be used between different profiles on the same console, and was a source of great frustration. Please return to a dowload system.


12. I was disappointed by the lack of a transparent persuasion system. By having a persuasion system but making it largely hidden, all you do is encourage people to game it once they're aware of what does what (e.g. choosing diplomatic responses from the beginning to resolve the dalish/werewolf showdown, then switching to sarcastic options until you can trick Ser Korus.) Please give us a persuasion system, and make it one we can knowingly build up ahead of time.

Modifié par LookingGlass93, 21 mars 2011 - 10:36 .


#1014
harrier25699

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adembroski11 wrote...

Ah, yes, another plus... the Elven accents. Seemed like Irish for city elves and Welsh for Dalish, maybe I'm wrong... but it worked, whichever way it was done. Didn't make sense for dwarves and elves to have the same accent, so that was a nice plus.

Now to find a use for Scottish... maybe another human nation, I suppose.


How about the dwarves? 

#1015
Ken555

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AnethmA wrote...

i miss the killing blows =[
it was awsome going into slow motion and absolutely WRECKING an ogre
or slicing the head off a darkspawn like it was a CUTscene (see what i did there)

Be thankful they at least have the high Dragon cutscene.

#1016
Ken555

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harrier25699 wrote...

adembroski11 wrote...

Ah, yes, another plus... the Elven accents. Seemed like Irish for city elves and Welsh for Dalish, maybe I'm wrong... but it worked, whichever way it was done. Didn't make sense for dwarves and elves to have the same accent, so that was a nice plus.

Now to find a use for Scottish... maybe another human nation, I suppose.


How about the dwarves? 

As in Dwarves with scottish accents? I think that they were american weren't they? Even so having a scottish accent would be rather stereotypical.

#1017
JeeWeeJ

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berelinde wrote...

JeeWeeJ, I respect your opinion, but I have to disagree with you about the method of downloading content. This is one area that I feel is vastly improved over DA:O. Using the game itself as a downloader was painfully slow. Shale took half an hour to download, and then install. My internet connection is dodgy, so half the time I tried to install anything, it would get halfway done, the connection would go poof, and the downloader would hang. It took me months to figure out how to clear the download cache, and then, I'd have to do it all again, and probably have the downloader hang again. This way, one click and the file downloads. In seconds. I can handle installation from there.

Now that you mention it..yes..the ingame system was indeed painfully slow.. But from a user-friendliness standpoint it was a lot easier to use. Fix that speed thing so its just as fast as downloading it from the bioware site and you're good to go! "How hard can it be?" Posted Image

That reminds me...why is there a  "downloadable content" menu item in the main menu if we have to download things manually?? Now i havent touched DA2 since i've completed my playthrough but i cant remember seeing any of my DLC there (or any DLC for that matter). Correct me if im wrong ofcourse..Posted Image

#1018
harrier25699

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Ken555 wrote...

harrier25699 wrote...

adembroski11 wrote...

Ah, yes, another plus... the Elven accents. Seemed like Irish for city elves and Welsh for Dalish, maybe I'm wrong... but it worked, whichever way it was done. Didn't make sense for dwarves and elves to have the same accent, so that was a nice plus.

Now to find a use for Scottish... maybe another human nation, I suppose.


How about the dwarves? 

As in Dwarves with scottish accents? I think that they were american weren't they? Even so having a scottish accent would be rather stereotypical.


Sterotyped and awesome:D  Varrick 's VA was excellent with yank accent but there are castes of dwarves, topsiders, worker and nobility.  So theres choice there.

Modifié par harrier25699, 21 mars 2011 - 10:22 .


#1019
Furtled

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adembroski11 wrote...

Ah, yes, another plus... the Elven accents. Seemed like Irish for city elves and Welsh for Dalish, maybe I'm wrong... but it worked, whichever way it was done. Didn't make sense for dwarves and elves to have the same accent, so that was a nice plus.


The elves were a bit of everything, some Welsh, some Irish, some Scottish and some Northern Irish - so all the Celts really. If I remember right the city elves were more generic but that makes sense given they live with the humans. I'm hoping people from the other cities oop North of Kirkwall (if we see them in DA3 or future DLCs) will have Geordie or Yorkshire accents ;)

#1020
EddySpeddy

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LookingGlass93 wrote...

1. I found targeting too difficult. Having to highlight not just the enemy but their targeting "x" resulted in me accidently attacking someone other than my intended target at least once per fight.


I just spam the "r" key, not sure how console works, but on PC r auto attacks the closest target, makes life easy in most situations. Have to use the mouse occasionally when I actually want to target someone specific though.

#1021
TEWR

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adembroski11 wrote...

Ah, yes, another plus... the Elven accents. Seemed like Irish for city elves and Welsh for Dalish, maybe I'm wrong... but it worked, whichever way it was done. Didn't make sense for dwarves and elves to have the same accent, so that was a nice plus.

Now to find a use for Scottish... maybe another human nation, I suppose.


just imagine meeting a lone Qunari who says "No" in a Scottish accent....... *shudders*

#1022
Furtled

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Glorfindel709 wrote...

The reason to side with the mages: "We're not all evil, blood mages, insane, abominations, abominations waiting to happen, or murderous bastards." Yet.... nearly *every* single NPC mage in the game that you encounter is either evil, a blood mage, insane, a murderous bastard, an abomination, or an abomination waiting to happen. Hell, even your mage Companions fit that bill. In the end, they had no redeeming qualities for them in anything
beyond their conversations about how they can be good upstanding citizens, when the game mechanics forces them to become semi-big bads..


I think there could have been much more content in Act 3 before the final confrontation, you only really get some rumours to really get to know Meredith and Orsino gets minimal introduction, there's no chance to get to know either character (or the Kirkwall circle mages) well enough to feel a connection that drives your decision making in the end game.

I get where Bioware were coming from with some mages you encounter turning bad since desperation does that to people but there's nothing (beyond Anders and random NPC dialogue) to balance that side of things as there is with the more sympathetic Templar characters.

Modifié par Furtled, 21 mars 2011 - 06:01 .


#1023
EddySpeddy

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The game was out to make you hate Templars, although the mages pissed me off too. Every mage in this uses Blood Magic, how can I solve their **** for them when they keep giving the Templars reason to kill them, how stupid can the mages be... then they're like save us, screw that.

#1024
PillingPower

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A couple of constructive suggestions here from a player who finished the game yesterday and enjoyed it - though not without realising it has some issues.

Companion Clothing - Some players love to customise what their companions wear. It doesn't bother me so much, but I can understand the desire to create your own unique 'look'. Against that, others find the tedium of having to constantly change a companions every article of clothing somewhat wearing. In true Dragon Age style, it seems to me a compromse might be reached: have the opportunity for different companion specific whole outfits to be found, or even constructed. Much as one could sometimes ask the Master Smith in earlier Dragon Age games to craft either a bow or a shield, so one might get a tailor to design something for one companion or another, for example - they could even provide sketches in advance. These 'suits' could similarly upgrade as the game progresses, but allow an element of customisation.

Companion Items - I'm all for companion gifts being useable in game, but what I found in Dragon Age 2 was that too often a cherished artefact would soon become obsolete and placed in the junk pile to be sold for scrap. It would be better for such items to 'level up' in much the same way as Bianca does. It would add a little character that way, and inter-party conversations might even allude to them, to add yet more atmosphere.

Just a couple of quick, simple suggestions.

#1025
Ken555

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My Problems:

1) Loot should have been according to playing class due to the party members not being able to equip armour.

2) I miss having the same specs for party members (or at least have merrill doing more with blood magic.)

3) Skills: I found it a disappointment that the skills like Stealing, Herbilism, Trap - making and runecrafting would have been a great help as buying health potions, whether by buying them ordering them was a pain.

4) The romance scenes lacked in....quality compared to Origins. Origins they at least got it spot on where the couple would be. Isabella and Merrill seemed either kissing me but somehow missing my face or kissing in thin air.

5) Armour sets, Perhaps we could have armour that is both great looking and good. I found some armour sets to be rather obscene particularly in the Mages and Rogues. Was it not for the Champion armour sets I may have worn the finery from my estate.

6) Lastly, I don't think Hawke's sixpack is as prominent as my warden.

****SPOILERS**** Wasn't the helm "Wardens Coif" shown in the Sacred Ashes trailer but never appeared in DA:O?