first off, DA2 is a very fun, good game with alot of potential. For all its problems (or the things people are angry about) its a good game and fits well in the series. so many story options for the world are added by this game.
second, im glad there is a thread like this, without people shooting of fireballs, pro old school vs new style. ironic that the game caused a chantry vs templar conflict
what i would like to see-
A NEW class or two. I think the game needs this because in most cases, whichever class you take, one or more companions become basically useless to you. if your a tank, why use Aveline, a DW rogue, why use Isabela. You can of course and i do, but it ends up that you use the same party composition for all major battles- healer, damage rogue, tank, ranged rogue- you can sub the 2nd rogue for a healer but thats about it. if you added a class that was dps with moderate tanking, or maybe a healer/tank paladin type, it opens up more strategic options
for example- instead of using two rogues as in the first party build, why not have a class that is between rogue and warrior. this class could have some tanking, enough to pull two enemies and take them away from the mage and rogue-they would use a bow to pull enemies, and aoe spell, and then switch seemless to melee weapon....or you could have a healer/tank with lower damage output. there are alot of options here. ALSO, the more classes you have, the happier people are.
I would love to see some MEMORIZED SPELLS OR TALENTS, with like 30 minute cooldowns or a camp rest that are just massive, say like a death field, (or that pull apart spell hawke has for that matter) that will kill everything in an area thats not elite or boss, and mass crit the elite. Rogues could have a darts or something that did serious bleeding damage, like he was hitting it continiously for say 20 seconds, warriors could have a 1 minute invincible or 10 second kill all enemies not elite or boss. Basically, you would have them at the beginning of a dungeon. Again, if you keep dropping adds, it makes the game more strategic.
The VOICED PROTAGANIST was great, but that voice could have worked for a city elf, which hawke would have been. I know it doesnt really work with hawke's story, but it could work in future games
THE REUSED DUNGEONS- i think Diablo had a DUNGEON RANDOMIZER, could this work for the tech DA2 or future games might use?
QUESTS-nothing in DA2 compared to the Urn of Sacred Ashes or even the deep roads. thinking of the great quests bioware games have made, to me its Durlags tower, the Underdark, the overmind guy in fallout, or New Reno in general, and the last quest of Jade Empire (please make another). without these, the game is lacks the really memorable moment.
ex. lengthen the deep roads expedition, have a camp scene or two, and add a choice at the end that has the same impact as URN or Deep Roads
ADD A 5th PARTY SLOT-again, it would make your choice of party more important, add new banter options, and generally make people happier. i assume this would require an overhaul of fights, and cant be enacted for DA2 retroactivly, but the next game....
THE ARMOR SYSTEM-is good and it makes the characters far more individual, but i think it could be expanded, Isabela wore the same tunic for 7 years. Dave of Canadas post was good on this.
CHAMPIONS ARMOR- i just ran mage because i loved that armor....WHY NOT BUILD THAT ARMOR THROUGH THE GAME? you could start with a basic shell and add to it....THIS DOES NOT MEAN YOU WOULD ALWAYS WEAR IT. you could change armor whenever, and at times found armor would be better, but you could find components, enchant them to add defense, or resistances, armor, etc. There could be some variance in how it looks, etc.
BACK TO CHOOSING RACE- obviously this is harder in the era of voice protaganists and i dont know how much having different voice actors would cost, but doing this allieviates alot of the criticism people have. i know i would have been happy with Hawkes voice if i could have used it for an elf (again, i know the story didnt really work for elf or dwaf hawke)
NEW WEAPON STYLES- one handed blade, add crit and defense, use talents to put effects on targets then use something like explosive strike to trigger them....onecould stun an opponent when it is knocked off, cause bleeding damage, or high crit
you could add halbreds or spears, again lots of options
for mages-sword and staff like Gandalf in the fims.
LEVELING- after about 30 levels things get kind of redundant, and early talents arent as good, thus arent used. why make levels take longer, but in the interim, maybe at each quarter you get to upgrade abilities and add attribute points. Levels would be big things, where you gain a few new talents and a higher tear of abilities
SPECIALIZATIONS- to increase varriance among characters, have specializations be big changes, with stat requirements and talent requirements. that wayffor example, Fenris and Carver would not be basically the same character. Make quests to get them, training to get higher level abilities, and make them also story based. Not just assassin, Antivan Crow. If you become a blood mage, you have to find a book or a person and work to get the skills. PRESITGE classES would be great, like Warden, Chevalier, (id add Blood Mage and Templar here). there was that great ash warrior group you saw in DAO that could be a great specialization, you get a mabari and get a talent tree that gives him what Rabbit had, it makes you less strong, but with dog you get a tank with a few damage abilities.
PARTY TALENTS- what if every 8th or 9th level, you got a party talent where each member would preform scripted action at once? these would be a huge attack, or heal, buff, debuff etc, and have long cool downs.
DIALOUGE OUTSIDE OF SAFE HOUSES- while id love for it to be as much as DAO, i can see why not with a voice actor, but you could definitly add some times to talk outside the safehouse. i hate going back to hand someone a gift for example
GIVE SOME TYPE OF HEALS AND REVIVES TO OTHER classES- this a big problem for me in DA2, im pretty much stuck with Anders if i am anything but a mage. making characters different aside, you really have to use anders for all of act two, three and four if you want to fight big bosses like Xebinek(misspelled) or Hybris
PUZZLES, RIDDLES, ETC-
i always enjoy these, and like in the URN quest, where its basically optional on the riddles is a good compromise.
SKILLS-please bring these back. there are so many options they gave and it gave the game more depth. it doesnt have to be a hugely intensive thing, but having coercion, potions, traps made the game so much better. I doubt bioware would go to doing what NWN2 did, but i loved that.
Lastly, this is a great series with a great future, and i really look forward to seeing what happens. thanks for reading if you did, good luck bioware, now back to the thesis i decided not to revise this spring break and have to turn in the revised 50 pages in about 3 hours.
Modifié par jones0901, 22 mars 2011 - 02:40 .