Likes
- The voice acting was good. I enjoyed listening to the conversations, especially when Varric or Fenris were talking.
- The main character was voiced. Voiced well, if I might add. Helped connect people with the game.
- The Qunari design. Love the new Qunari design. They now look like a distinct race that people can understandly misunderstand as the lore of the game dictates. No longer will they be confused with great big, white-haired Samoans.
- SOME of the new weapon and armor models looked pretty cool. On armors - Half the things that you wore in Dragon Age Origins looked ugly. In Dragon Age 2 the armors look far more stylized but are more aesthetically pleasing to look at, in general. In particular, I liked the Stonehammer, Champion (for all classes), Fallen, and Ensalin armor sets. Also liked Sebastian's armor. To improve in this area, I would suggest making more armor sets, making ALL armors better looking, and adding some level of customization into this area by perhaps letting people craft their own armor and cuztomizing the way it looks. Or even adding back in the quests where you go out, find difficult to get ingredients, and give them to a master blacksmith who will ask you what specific traits you want in your newly crafted item, like Wade. On weapons - Loved the designs on the Might of the Sten, Fadeshear, Trust and Cut Blade, Glandivalis, and the Blade of Mercy. (both Fenris' and Champion's versions) As I said about armors, add some more good looking weapons, and some form of customization other than runes.
- Isabella. It was nice having a raunchy female companion. I would suggest keeping her, or a character like her in the next installment of the Dragon Age series.
- Fenris. His character was competently fleshed out and and excellently voice acted.
- Varric. Varric is a marvelously well done character. Loved everything about him, all the way down to the hairy chest and beardless dwarf aspect of him.
- I liked the idea of the family and rise to power aspects of the game, but they were lazily and poorly executed. They ought to be more fleshed out and significant.
- The companion input dialogue options. Removed some unnecessary fights and contributed to a more entertaining story than just me killing every enemy in a room. Keep this option in any future installments.
Dislikes
- The dialogue options. Being only able to pick hippie, brutish, or flippant options feels quite limiting. Don't get me wrong, I went flippant with about 99% of my dialogue choices. But what if I want to be a vindictive force of foul-mouthed fury, a wise scholar that can talk his way out of any situation, flippant x2, or just simply a hero? What should be reimplemented is the list system, along with conversatiional choices that use persuasion or other attributes of your character. I liked being able to talk my way out some particularly dicey situations because I had my coercion up all the way or being able to skip through a whole pointless quest because my character was intelligent enough to see the discrepancies in someone's story. You don't have to show me exactly what I'm going to say, just give me more options, tell me what kind of effect my choice will have, and give me conversation choices that let me make my character less generic.
- The new darkspawn design. Hate hate hatehatehatehatehatehatehatehatehate the new darkspawn design. I wanted to fight corrupted, terrifying horrors that were once human beings. And dwarves. And elves. Not Smeagol-esque blood-crying pansies. With ridiculous, overly pointy armor. The ogre design is fine. Just bring back the old hurlocks and genlocks... I don't care if they're vaguely LotR orcy. That's what made them cool. Hell, bring back the Architect and his sentient brood! Just get rid of the Brothers of the Bleeding Eye Sockets.
- The warrior class. The other classes received some new abilities or perk, while the warrior class, I felt, was left blowing in the wind. What really struck me though, was that a warrior couldn't dual wield, or use a bow. What I loved about a warrior in Dragon Age Origins was that they could use virtually any type of weapon aside from staves. I usually prefer playing as a warrior because they can be so versatile, be it a tank with high defense, or a dps with high attack and speed. Please make warriors masters of the battlefield once more. Not literally, but let a warrior fight with any weapon they damn well please.
- Combat. Combat left me wholly unsatisfied, be it slaying a high dragon all the way down to punishing puny peasants. Not only does it feel like mere drudgery used in almost every quest, and a device used to lazily advance the plot, but it's downright ridiculous. Waves after waves of enemies jumping out of thin air, attacking you. Stop it. It leaves me feeling irritated when I kill a man and he explodes, almost never for a good reason. And the combat feels like my character just shot himself up on speed. Stop lobbying to the casual gamers who want a more actiony game. You had things right in Dragon Age Origins. Bring back the groups of monsters you can tactically sum up before you fight them, and the special kills too, I want to see some impalements, some ogre hopping, dragon stabbing awesomeness. In lieu of the current combat system, or even Dragon Age Origin's, I'd suggest reviving Knights of the Old Republic's combat system. Power attacks, critical attacks, flurries, and just plain attacks. It was entertaining watching a fight in KotOR and I loved EVERY SINGLE ONE OF THEM. One could liken them to a dance. If you're dead set on making Dragon Age into an action combat game, make it a good one.
- Weapon techniques. I know that the old combat scheme implemented in Dragon Age 2 is fairly standard, but why can't you improve upon it? Just being able to pick from a 2-handed weapon style, sword and shield style, dual weapons style, bow and arrow style, and staves is starting to feel stagnant. For christ's sake I can't even fight with one sword anymore. What if I want my character to fight with one longsword, or a spear? Or a staff? Or a double bladed sword? Add in more fighting styles. Bioware could get the jump on every other RPG by implementing more intensive, choice-riddled fighting styles. People like to make their own paths. Adding in more customization couldn't hurt the game in the slightest. Look at where customization and ground breaking combat got Demon's Souls.
- The environment. The world is so tiny, it left me crying. I've clocked away 35 hours, and so far, I've seen almost every area reused. More than twice. What helps make or break a game is simply the environments. SHAME ON BIOWARE FOR REUSING THE SAME GOD DAMNED CAVE FOR 9 DIFFERENT QUESTS! If this is what I can expect from Bioware, I shall take my business elsewhere! I also want to visit someplace OTHER than Kirkwall. I get it, it's the heart of the story, but why not let me see Starkhaven, or Tantervale? If that's too much to ask, make Kirkwall less boring. I stroll the docks of a bustling city and find, what, 12 people out and about? IN THE SAME SPOT AS I LAST SAW THEM? JUST STANDING THERE?!?! And I guess it would kill the art team to inject the surroundings with any color other than tan, brown, grey, or green?
- The story was too pretentious and unsatisfying. All this advertising about "Rise to power" and "Your story", all a steamy load of bullocks! What's my rise to power? My base moves, people say I'm a prominent citizen, I get called the Champion, and everything stays the same. I get the same treatment from everybody no matter whether it's Act I or Act III. Can I ever intimidate thugs with my reputation as a great dragon/big black horned giant/demonslayer into running away or just giving up? No. Can I influence regular people with my status as the city-saving hero to do what I need them to do or want? No. Do I get any money from owning HALF of a mine? No. If my character is such big shot then why is it I can't afford whatever the hell I want? Champion indeed. More like The Hero that Answers to Every Damn Peasants Drudgetastic Plight and Who is Given No Real Choices. What do you really end up effecting? The most profound choices you can really have are: A)Save a sack of drowning kittens.
Make a clever/sarcastic remark about the kittens before saving them. and C)Set the kittens on fire. Because you hate the way they look. Really, I want to see my choices actually affect my environment and be meaningful like in DA:O, like with the Werewolves and Dalish. What happened once I defeated the Qunari? Their compound gets blocked off. Wars take a ****in' toll on cities, and yet everything looks the same as before the invasion except for a new statue, vaguely depicting me. Overall, the story was poorly presented, left me feeling unimmersed, and unengaged. Everything was there in the game, ready to be used, but sadly was not. It's like you ask a well respected roofer to roof your home, and he roofs it in patches of 2 or 3 squares, then just tosses the rest of the roofing down, then asks to be paid in full. Let me raze a city, just once. Let me side with the morally grey guys, just once. - The bosses are too few and too far in between. Enough said.
- There's a blatant lack of interesting characters and conversations with them. Aveline, Merril, Anders, and Bethany were all uninteresting characters, and on top of being uninteresting, you couldn't even talk to them about much, and only at certain times. I wanted to shoot myself in the foot when it came to Aveline's love interest. It hurt talking to Merril. Anders evolved from a snarky kitten lover, to a whiny Guy Fawkes, that had a cool enough cause, but didn't really warrant any emotional investment. At least in any Bioware game before Mass Effect 2, you could talk to your companions at any time, about various subjects and actually learn things about them. Only companions I know anything about are Isabella, Varric, Fenris, and Sebastian. Anders doesn't count because his story was told in Awakening.
- Most sidequests, aside from the companion's, were trashier than Courtney Love. I hatehatehatehatehate having to go out, search for item x, b, and c then get paid a laughable sum for wasting my time. Make quests more interesting and less junky. It's almost enough to make me miss the Fade from DA:O. At least I got to turn into a rat and stuff in that.
- The story is too linear and is hardly affected by what you do and has no real ending. Can I stop the Qunari invasion before I enter the Deep Roads? Can I depose Meridith before I halt the Qunari? The answer is no. And why do I have to have Anders before I can get Isabella? The game gives the illusion of choice, in the same way you might have a choice if a robber gave you of either being knocked in the back of the head or being punched in the face before they stole your stuff.
- The obvious lack of time and content that lives up to previous Bioware games put into Dragon Age 2. That's right, I'm looking at you Electronic Arts. So much time was obviously instead put into the graphics and advertising of the game.
- Any and all complexity taken out of the game.
Dragon Age 2 tried to copy Mass Effect 2 but didn't really get it right. Mass Effect 2's style is different from Dragon Age's. Mass Effect accomplishes things in its own way, Dragon Age does things its way. Please don't mix the two together. When you make a sequel, give me the previous game x2. New doesn't necessarily mean better. I don't want Mass Effect 2.5 with Some Mages and Ogres. I'll buy Mass Effect 3 for that. But now, I'm doubting whether I'll even get ME3. Dragon Age 2 was seriously a huuge letdown and has made me lose my faith in Bioware.[list] - The new design of the elves is so stupid looking and unnecessary. Being slightly shorter and minimalisticly pointy eared was enough for me, thank you.
- And finally, as the famous American Revolutionary Samuel Adams once quoted "Give me Origins stories and different choosable races or give me death!"
Modifié par PunchoT, 10 avril 2011 - 09:46 .





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