I'll add my cookie to the pile too!
Where to start...
New visual & art style I liked the overall change. More vibrant colours were refreshing and especially the use of red in the environment always caught my attention (no, I'm not talking about the blood). The characters (not the idle folk standing around Kirkwall though) looked better in general. I like the Qunari's racial makeover, now they look rather cool and distinct from other races (but why did about all of them share the same face?). Darkspawn... well, the emissaries are neat but in this case I prefer the Origins darkspawn. Elves, um... well, they certainly look different from humans now but I think I encountered less than 5 elves (Fenris and Merrill included) in the game that I would call good-looking. I don't know if that's a necessarily bad thing (though I do wish for more of them prettiful elfsies in the possible future instalments, aren't they supposed to be pretty? No? I need pretty elves! Fenris proves the new elves can be pretty!)
Oh, I wanted to see more trees. Or...bushes. Or even flowers. But that might be just me.
Audio & soundtrack I really liked the soundtrack (that came with SE), especially the "Destiny of Love" track. Origins' soundtrack was rather good too, but DA2's might be a wee bit better. There was some great voice acting here and there (Flemeth

), and while it's wasn't superb it was still great - I really liked the VA in general. (Now I must share it, I still haven't figured if Bethany's trying to be serious or sarcastic in the very first conversation with Aveline and her husband - I haven't done a playthrough where she lives, mind you -, the line going like "The nice templar has decided to postpone his hunt for illegal mages, so let's not dwell upon it, shall we?". I don't know if it's the delivery or the line itself but I felt a bit confuzzled after it ("huh, seriously?"). Just had to share, sorry, moving on now)
Voiced protagonist I love it, don't ever take it away! Hawke had a personality! She wasn't a blank sheet! She had
expressions! I think it's a major improvement from the expressionless, mute Warden, especially since I'm not one of those people who like to imagine their characters' actions explicitly. Though, if you're going to keep the voiced hero in the future titles, I guess it means continuously restricting the playable races and origins. In my opinion, the lack of options regarding race and origin is okay if that keeps the hero voiced (though I wonder if we'll only get human characters from now on. I... I might like to play an elf once. QUNARI!). Or you could try writing a purposely mute hero. Just remember to add lots of hand-waving and expressions!
Dialogue I like the dialogue wheel, it works well enough even if there is room for improvement. Some of the paraphrases were a tad misleading but I can't think of any better way to replace them - picking the exact reply and then hearing it read aloud isn't much fun. What was fun was to pick the sarcastic replies - I never knew if Hawke was going to blurt out an epic one-liner or something that the biggest jerk would feel proud about. Some people probably don't like being surprised with the sneakily jerk-sounding responses but I was very amused how it kept surprising me. Sarcastic option was never boring - I rarely used the other two. You could make the next hero fully sarcastic! Okay, options are good.
Hmmh, I don't know if I like the "click here for romance" lines. I mean, it's great that now people know what they're signing up for as they see the heart symbol, but... I guess it dumbs down the romances a bit since now there's just one way (read: certain line to pick) to trigger a romance. A couple of options would be nice (I admit that romances a major thing for me, I'll come back to that later).
Party banter is

. It was very amusing (though nothing made me giggle like Alistar x Morrigan banters did in Origins), I especially liked Isabela's banter with pretty much everyone. It was so nice to sometimes hear all three of your party members taking part in the same banter (I even had one banter with the whole group participating, it made me aww). I liked that the banter "evolved" according to the timeline, companions discussing what had happened in the game.
Combat Uh, okay, I admit combat isn't such a big deal for me in games which I play for their stories. I liked that the combat was faster - though it might be even better if slowed down a tiny bit. Tiny. What I found tiresome were the endless waves of enemies. I felt many times like "okay, nuked the xth wave of them, moving on no-- oh crap, there can't
still be more". Waves are okay if used just a few times. They could also appear from a doorway or somewhere more probable than jumping from the roofs or popping up from thin air.
*The boss battles* --- they didn't require much thinking. Many of them followed the pattern 'smack the boss - kill the adds while the boss hops around somewhere else - smack the boss - kill the adds - smack - adds - etc'. Especially the high dragon battle was very tiresome, it felt more like a test of patience than skill. Now I don't really seek a challenge in combat (played with Normal), but occasional thinking especially in boss battles is a nice change amongst all the trash-mob bashing. I really liked the Amgarrak harvester battle, also the 'four-faced-pillar' in the Deep Roads in Origins, to mention a couple. There I had to stop for a minute and figure out how the boss works.
Conclusion: less waves please, boss-specific battle patterns would be nice. Also, I'd rather have a few more bosses and maybe a little less of the trash-mobs. Or talking with people, you could invest in companion interaction! I'd approve!
Specializations and talents I liked the new talent-tree design, having options to choose from different abilities to get what I want and so on. I have only played a mage so far and yup, I picked the Blood Mage tree since it seemed to be the only really offending spec. I never expected Hawke's spec to affect the plot so I wasn't surprised as everyone seemed indifferent towards my dark slitting magics, but... it was still a bit silly that nobody reacted. Maybe give mages some other offending spec in the future? I didn't want to spec Spirit healing, so I picked Force magic for my second spec and I didn't find it very useful (might be just me, I'm not a spec-combat-pro anyway). Overall I think the general mage talents were almost more useful (to me) than the actual specs.
*Companion specific talents* I liked them, it added to their individuality, though some of them looked way more useful than others. I'd keep the companion talents.
Friendship & rivalry In my (so far) only playthrough I was friends with everyone except Fenris. Now the thing is, I think this is a step up from the Origins system, but I had some issues with it at first. Especially when rivalling Fenris I felt like the relationship didn't really develop anywhere for a good while because I kept disagreeing with him about the mages we encountered, and yet tried to be friendly to him in general. That caused me to receive rivalry and friendship points that kind of nullified one another - then I decided to be a jerk to poor Fenris for a while to receive major rivalry boosts to lock his rivalry. If there hadn't been the full rivalry (or friendship) lock I would've kept sailing around the middle forever.
I don't know how to improve this either, I mean I think it's great that the player doesn't have to agree with everyone all the time, but it makes disagreeing and being nice sometimes rather unawarding. So I'll just say - keep the full lock. After I had locked the friendships / rivalry I didn't have to pick my responses so carefully anymore in fear of losing whichever points I was hoping to gain.
Companions Generally I liked the DA2 lot a bit more than the Origins bunch, but there wasn't as memorable characters as Alistair and Morrigan were to me. Varric comes rather close though (Varric, the bestest bro ever!) - I think he was the only one who never bugged me in any way. My favourites besides him were Isabela (dat banter) and Fenris (dat voice) (when I heard a certain banter that may happen in Act III I gigglesnorted, awww). And, surprisingly enough, lil bro Carver. He just grew on me, I was so sad when... well. Trying to avoid spoilers. But in the end his actions made me aww.
I didn't use other mages much, but what little I did use Merrill, she was cutely naive... when it didn't go overboard and sound incredibly stupid (also, her personal quest made me go "uh, okay, what was this actually about?").
Anders was... I have to admit I was disappointed, he didn't feel like the Anders I knew from Awakening at all (nor Justice). Instead, he felt like a completely new character that I supposedly knew. I don't dislike him (or hate him, regardless of his later actions), but he just makes me feel so confused. Where's the cheeky Anders who didn't do it?
Aveline. I liked her more than I expected before the launch, and I think her Act II quest was one of the most amusing in the game, but she still doesn't make it to my favourites, though I can't really specify why. Personal preferences I guess.
Umm yeah, what's left. Sebastian. Ungh... why did he have to be such a stick-in-the-mud while possessing such a great accent? I can't say much about him, only that I didn't like him enough to use him outside of his personal quests. The other companions (especially rogues) overshadowed him completely.
By the way, I liked the companions having home bases.
Companion interaction: now then. I really approve of the amount of party banter and the fairly large amount of companions. But. I really wish we had more dialogue with companions. I don't mind if it's not like we can start a conversation anywhere, anytime, I just wish there was more of it. Now it was mostly just a quest per Act & a short dialogue after completing it (I have to point out now that the quests which told you that someone wanted to talk to you were useful, otherwise I would've been "doing rounds" around all their homebases all the time, which would've been a pain). It was nice to see the companions visiting each other too - sometimes I just wished that the visiting party would've stayed. Companion dialogues with multiple participants would be awesome! Maybe they're too hard to implement cleverly? No matter, I'll keep my fingers crossed.
Ahem, yes. More companion interaction, please.
Romances SQUEE! The little fangirl in me loves romances. Loves them. And I must let you know that I was disappointed with the amount of half-naked male LIs in the game. I would've given a sidequest or five to see a shirtless Fenris (*sob* yes, that's how shallow I am, I admit it. No, bare feet ain't enough). Um. In my playthrough I obviously romanced the broody elf (but youtube is my friend and I've watched all the other romances too). The romances feel a bit shallow. In the sense that I wished they were fleshed out more, especially since there were the relatively big time jumps. With Fenris it felt like the time hadn't moved at all (romance-wise) between the jumps. I guess the jumps could've been three weeks instead of years, that would've felt more believable.
I've understood that since romances aren't "obligatory" content, the resources given to them are understandably limited. I really liked Alistair's romance in Origins and I would like to see a very "detailed" or fleshed out romance (can't think of a proper word to describe this, sorry for vagueness) in the future. I think, if there were only 2 LIs in the whole game (a male and a female, both bisexual to suit all players), and the whole romance budget was given to them, it might result in a nice depth in the romances. Don't get me wrong, I love that there are LI options and I hope that there are as many as possible, but if having less LI options would result in deeper romances (given the limited resources), I'm giving it my whole support.
Back to DA2 - what is this, Fen-romance gets no action on the bed, the three others do, discrimination :'< what I liked - the kissing scenes were

.
Bioware, I like your romances. If you ever stop adding them to your games, I will pout.
Severely. (Can one pout...severely?) Also, it could be fun to see if two companions romanced each other (more than that one banter suggests). But if it takes away other romance resources... don't do it. All for the hero!
Story Oh I've been dreading to start this part. I... it was... I mean... I was disappointed. It wasn't
that bad but I was definitely expecting more. I think it's great that you decided to break the old save-the-world-pattern, but somehow I felt like I lacked motivation. That Hawke lacked motivation. I'm not sure which of us it was.
Now, Act I (I hope I won't end up spoiling too much D: ) - it was okay doing sidequests and stuff, getting all companions and so on. It maybe went on a bit too long (I did all the quests and had way over the required amount of monies for the main plot before I went there to trigger it). Note: the reused environments didn't bother me at all at this point. I didn't really even notice it.
Now then, progressing the main plot and moving to Act II (which was the best part of the game IMO). Yay, Hawke's life has changed! I felt a bit like outsider (in the sense that I felt like I was in another beginning again). Note: Before All That Remains, I started to notice the reused environments. It still didn't bother me much. Now that I think of it, All That Remains, as grotesque as it is, was probably my favourite quest in the whole game. It was one of the (sadly few) moments that really touched me as a player (sidequests were mostly like "I'm doing this for money, gief, I stash it."). I did some sidequests before diving into the Qunari thing, and at that point I started to get tired of the reused environments. Anyway, continuing the main plot - that was probably the most interesting part of the game politically, the end of Act II. But. Um. I blame the advertising, but so far I had believed that becoming the Champion is the main "goal" of the game. So, I did what I had to (couldn't bear the thought of Act III without Isabela's banter) and was declared the Champion. Mkay. I kind of thought that it would be something more epic. Ah well.
On to Act III. In the very beginning it started to feel like Hawke was given the title just so that s/he had to pick sides (or try no to) publicly. I would've liked the chance to tell both parties to sod off OR leave the city as it was quite obvious how things were going to turn out in the near future. Also, I couldn't think of a proper reason for Hawke to stay in the town - her family was more or less gone, she owns an estate that (I think) she got mainly because of her mother. That's probably the thing keeping her there, that and the Champion title (btw, technically it wasn't my Hawke who gave the final blow, it was Isabela, shouldn't she be the Champion now? Okay I kid). Though, I'm not sure how the title would be her motive. Maybe the sense of duty? But it's not like she owes anything to anyone (well, her companions and all but is that a reason not to move away)? I think I sound confusing. Confused. I am that.
Yeah, um. At that point the sidequests started to really bugger me off, those and the reused environments. The constant feeling of deja vu might be bad for health. It was tiresome nevertheless. Then I was kind of forced to do tasks for the two rivaling parties, a couple of companion quests and whoomps! Endgame! Pick between bad options (and later learn that the outcomes don't really differ). A certain mage (the elf, not human) decided to do a certain thing at a certain point which didn't make very much sense to me, more like a boss just for the sake of a boss battle. That and the feeling of "aha! Gotcha! See here, you didn't pick the right side after all!" (not that the other would've been better as I soon noticed).
So yeah. Beat the final boss, epilogue, yay... wait, is it over already? But... I thought something awesome was going to happen next (no, not referring to the button thing).
I don't know if the above babbling about the story is much use to whoever is reading this, so I'll try to rephrase a bit: I felt like the whole thing (okay, mostly Act III) was the beginning of a bigger story. I think it could've been used as the beginning of another game - a game that then tells the story of the consequences which the stuff that happened in Act III caused. I don't know if the rest of Hawke's story was that significant when it comes down to the whole Thedas. It mostly affected Kirkwall, which is only one city. The beginning of Hawke's story may have some significance in the future, I don't know, but right now it just feels like it didn't matter that much. (I haven't thought of it before, but as I now did, I guess I kinda like that the hero and his/her actions in the games I play have larger significance in the world/universe/something. It doesn't have to be saving it... it could be conquering it!)
I like to go off-track, sorry for that. Um, yeah, I think that the ending of DA2 would've served better as a beginning of another DA title. If slightly altered, I don't think that it would've even needed Hawke to be there. Ah well. That's what I thought anyway.
The time-jumps Just in general, it didn't feel like x amount of years had passed, for several reasons. Kirkwall never changed. It didn't feel like the relationships between Hawke and her companions had really deepened the amount one could expect in that time. Hawke hadn't got richer when she supposedly should have (I know, gameplay reasons but poo :< ). The time-jumps felt more like months, not years.
Quests I think I've discussed quests a bit already somewhere over there. There were too many sidequests. The thing I mostly wanted to point out was that since there were such a mass of the sidequests, I never bothered to pay much attention to the NPC I was working for/saving/etc. since I thought I'd probably never see him/her again. Then when some of the "old buddies" showed up in later acts I was like "huh, should I know you?". It was a bit confusing, though I guess it was mainly my fault for not paying attention.
I... think my brain is starting to melt now. Can't think of anything else perhaps-productive to say. Except that
whyyyyy did you butcher poor Alistair's face? :'< I couldn't bear to look at him! I didn't like Zevran either but his new looks can be blamed on the racial makeover. But Cullen and Leliana look fine if not better now, why doesn't Alibear?
You know, I still kind of liked the game. I did.
Thank you for reading, if you ever got this far (I admire your patience). Cookies. I think I just wrote a novel.