Serpieri Nei wrote...
All enemies in DA: 2 were trained by Mystical Ninjas – their new training providing them with the
ability to appear out of thin air, and complete back flips in full plate armor.
Hello Serpieri Nei
Well you can back flip in armour. I have done it a few times, some of it from a horse.

More seriously I would like to rebound on your post because it seems to me that according to what you play, you will find different things lacking in a way.
From what you say you seem to have found what I liked tedious and vice versa.
I played a two hander tank.
The hordes of mystical ninjas are quite fun when you are playing a two hander with second wind for example.
In fact the night encounters that you have to eradicate had the same nice fell from the old DA:O and DA:A in the tactical application department that is, may be with even less micro management of the supporting cast.
But on the other hand, unlike you most of the bosses were extremely long and boring even in normal.
It was more a matter of rinse and repeat ad nauseam than any tactical operations or finds the soft spot.
The Arishok was the only boss that I found enjoyable but again incredibly long winded in hard or nightmare.
But when I played a few bosses with two mages for example, it was much quicker and more tactical and like with the wave of ninja when you are a tank, difficulty did not really matter.
And I think that is where the main issue with combat is. I really like the innovations but you can not tailor your strategy to the situation.
I think the crux is that what you can do with your character regardless of the class is more versatile than in DA:0 and may be even more than in DA:A.
But when you have chosen a path that is basically it.
And especially compared to DA: A it does not really compare favourably.
And that ability to switch between dps, damage effect and control is what is missed.
I really missed indomitable fro the DA:O series.
Phil