JohnEpler wrote...
If people have a duplicate concern, well, that's useful information too as it helps to tell us what the frequency of a particular concern is. If something comes up twice, it's still worth looking at but it needs to be viewed with the knowledge that most people didn't have much of an issue with it.
If it comes up multiple times, then it's obviously a more pressing issue and will be viewed with that mindset. Thus, duplicate concerns are just as useful as everyone posting individual concerns.
EDIT: Edited to be a little clearer.
So, I just read this thread with the "Bioware comments only." Thought, then, that it might be useful to say my part without reading the other replies.
Story: I liked it. I really, really did. "Forcing" the player to be Hawke was a great move, as it allowed Bioware to bring in his past, to bring in relationships, and to develop the character more than the Warden.
Smaller scale than Dragon Age: Origins? OK, sure. That's fine, though. Thank you for giving my character a location to really care about, because I think it actually panned out quite well.
However. The end was a bit rushed, and it's obvious. And seriously... without getting into spoilers... Orsino, if you sided with the mages, was ridiculous. I just fought back dozens of enemies without any casualties. I'm on your side. You have the Champion of Kirkwall, slayer of dragons, who saved Kirkwall from [removed spoiler], and just plain all-around baddass on your side.
One ending where all my choices didn't matter? I'm definitely in the "This is not Origins 2" camp, but... give me back the PowerPoint presentation epilogue, please.
Hawke: I have seen a lot of negative criticism about how the Warden was a better character because the presentation allowed the player to develop his backstory in their own minds, and claimed to be evoking classic RPG elements. I call BS. I'm a tabletop gamer. I pride
myself in not only creating awesome characters myself, but the ability
to correctly portray a character who is not me -- and sometimes that
includes portraying characters I did not
create and flesh out on my own. You are PLAYING the ROLE of Hawke, and
you have time to be exposed to people close to Hawke. You care when Hawke gets hurt. The effect of [a single event] was emotionally more significant than the combined deaths of the entire Cousland family, the king of Fereldan, and Duncan combined.
I like that Hawke is from Fereldan. Origins players will think of Fereldan as their home and Kirkwall as this strange new place just like Hawke. I believe this is actually a very old storytelling technique... I say, good job.
Bugs: Too many, and you know it.
Party Members: Isabela, Merrill, Anders especially could have been great stand-alone characters without being DA:O cameos. I thought I would hate Varric, but he ended up being awesome. Sebastian was, by far, my least favorite character, followed by Fenris.
On Sebastian: he added nothing to my party. I strongly disliked his personality. He didn't fit in with the group at all, personality-wise, in philosophy, or conviction. His flip-flopping on his life role was silly, and I don't see why Hawke would care about him. In fact, my Hawke would probably lead a march on Starkhaven to restore order herself. The decision I made at the end of the game regarding the fate of a certain indiviual was probably 40% to spite Sebastian and get him out of my party.
I would have liked some more warrior variety; another choice for a tank, specifically, as I wasn't a huge Aveline fan. All the mages were apostates... eh, I guess that's OK.
I liked the Friendship/Rivalry system for the most parts. Sometimes it was difficult to balance the needs of your party composition with decisions that affected Friendship/Rivalry. Consistant decisions should have resulted in consistant Friendship/Rivalry accural, but did not. You made many decisions very difficult, yet the companions had unchanging black & white views. I still don't get why I gained Rivalry with Aveline for killing someone who obviously needed help, and a Friendship with Isabela was sometimes hard because this type of game lends itself to "Complete All Quests or You Miss Something," while Isabela's mindset was 'stay the f out of other peoples' business.' My only other critique here is that I should be able to increase Rivalry without being a dick (i.e., choosing the harshest response). I should be able to listen to Fenris (as opposed to telling him to quit whining) and still disagree with him regarding mages.
You could've done better than the public telephone for party switching - and make it more believable. It will always seem a little contrived, but you could play with it. Maybe as Varric leaves the party, Fenris approaches and says, "I've been looking all over for you."
Enemies: Far too many enemies, and too many of every type. Combat was still fun, but... I am quite certain that I depopulated Kirkwall by several magnitudes single-handedly. I must have killed hundreds and hundreds of blood mages, and every blood mage had dozens of demonic thralls. My advice would have been as follows: the game starts with very hard, very desperate fights against significantly smaller numbers of opponents that the entire party has to focus on to overcome. These opponents do not scale with Hawke as much. Toward the end of the game, as certain forces begin to unite against Hawke and what he represents, your party gets hit harder and with more people. This will also showcase Hawke's rise to importance.
The boss of Act II had stupidly high Health. So I had to kite the crap out of him while my Abilities were on Cooldown. Not fun. And that special attack animation was ridiculous - I'm pretty sure that sword pierced my character's heart and both lungs, and I'm glad I spent all that money on armor that did... nothing.
Antagonists: Good job, for the most part. My critique here would be to take a step back from "He did it because of corrupting influences by supernatural forces." Take a page out of your own book with Loghaine. Why does every bad guy need to a blood mage/influenced by demons/corrupted by an outside force? Someone's paranoia was more than enough to make for antagonism. Every unhappy mage is a blood mage? He couldn't have been actually really greedy and selfish in order to close that door? Downplay the role of demons causing people to be evil -- people can be evil on their own.
NPCs: For the most part, good. Thank you for the "Who are you, again?" dialogue options. I think that, sometimes, the reasons for opposing Hawke were a little weak. Play up the decisions I've made, or who I have as a companion. Maybe enemies are really after Isabela, but they have to fight through me first (and maybe they're reluctant to do so).
Abilities: Give me more Ability points! I'm only half-joking here -- a lot of awesome abilities that fit my character concept that I never get to use, or only use for a little while. Why not make early character development heavier on Ability points so that I have more choices in combat?
Lots of good Abilities got sucked into Companion specialties. I wanted Indomitable for my 2-handed swordsman, dammit. But that's OK. Overall, I liked the new approach, a lot. Some of the Warrior's attack abilities could have used a little more variety, but maybe that's more the point of being a warrior. Speaking of which, the warrior needs something that increases Attack Speed (or did I miss it?).
Two things I would have done differently: base Abilites more on Attributes, and more variety with passive boosts. Rather than simply multiplying my damage by different numbers, add my Strength to it, or my (Strength + Constitution)/2. Double my Dexterity for purposes of Critical Hits for a few seconds. Add 25 to my Magic for the purposes of determining Magic Resistance. Maybe I might put points into these so they count more! You really encouraged me to increase Constitution only to wear armor and dump the rest into Strength (ended the game with 97 Strength after equipment modifiers). As far as passive boosts go, why not give me +10 (Attribute), or increase my attack or move speed? Giant's Reach was a great start, and there were some other good ones.
Specializations: social.bioware.com/forum/1/topic/315/index/6953605/9#7019597Note: I only took Templar as my main Hawke, and never spent my second point. Beserker did not appeal to me, and Reaver was strongly out-of-character.
Combat: When all is said and done, I did enjoy DA2 combat. There was too much of it, though. Give me more speech options to avoid fighting (without losing out on XP/rewards). Has your studio ever played the game
Arcanum: of Steamworks and Magic Obscura? Give it a spin, and try to make a diplomatic character. Very good implementation. Regardless, give me an opportunity for violence to NOT always be the answer.
Repetitive Environments: OK. I understand budget - both financial and time. Believe me. However, the environment repitition was pretty bad... but forgivable. What really grinds my gears is that you didn't modify the mini-map. I'm a completionist. I wanted to explore every available nook and cranny. However, I also have a job, a social life, and I'm trying to plan a wedding. If the map made the boundries clearer, I would have wasted much less time. Of course, what gamer can honestly complain about wasting time... but still. It was irritating, and it kept happening.
Cameos: Too many. Intentional or not, Dragon Age II is not Dragon Age: Origins II. It's a big setting, and a lot of those Fereldans really could have stayed home. But... I'm probably a minority here.
Decisions from Origins: I had a lot of fun with Origins. I put hundreds of hours into that game. I'm glad you tip your hat in this game, and I actually feel that you could have used fewer of the Origins decisions (see Cameos, above). I didn't like that my big DA: Awakening decision was improperly flagged, though - a little distressing. I'm OK if the Warden doesn't return in the main series. Feel free to make a spin-off sequel to Dragon Age: Origins, though.
The End-Game Conflict: This is really my biggest complaint about Dragon Age II, mostly because of its effect on immersion. So I'm an apostate and my sister was an apostate. I have two apostate companions. I use magic in Kirkwall all the time, all over the place. I'm also quite famous, and I've been here for a long time. The viscount's son saw me use magic. I used Cone of Cone and other spells in front of the ruling nobles of Kirkwall in a certain fight. Oh! The Templar are cracking down! Better watch out! ... eh... just kidding. Nothing.
But, it goes deeper. So I can become a Blood Mage, right? By making a deal with a demon (aka, clicking "Blood Magic" with an available Spec point -- totally different issue). No one cares? Further, I can berate Merrill for using Blood Magic? I kill hundreds of Blood Mages, so many that their corpses could be stacked high enough to scale the viscount's keep because... they're Blood Mages? This is the biggest city of hypocrites in Thedas!
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So that was really much much more than I intended to write. There's probably more. Overall, I do not regret buying DA2. I might regret pre-ordering it, though, if you come out with an Ultimate Edition in a year or so.
Thanks for reading.
EDIT: Fixed a formatting error.
Modifié par HeroicAntagonist, 10 avril 2011 - 05:47 .