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Constructive Criticism


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#1826
MightyDragonlord

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Hey Bioware, hey Game Owners.

Since I'm not sure if criticism in the German forums will get through to Bioware, I want to post my pros and cons here:

Pros:
+ Story
+ Companions
+ Spells
+ Conversation wheel
+ Day and Night quests
+ Soundtrack (espacially "Arishok" and "Mage Pride")

Cons:
- Depth of the conversations with you companions
- Equipment of the companions; it's okay that they look unique but I think changing armor is essential for a roleplaying game
- Re-used maps and too less exploring
- No group camp
- Friendly Fire just in Nightmare
- Bald elves; they look ugly
- The look of the Darkspawns; no Genlocks
- Old NPCs don't look old; they have just grey hair
- I would like to see a unique card game like Pazaak
- No customization of the default Hawke; I just wanted to give him some longer hair but that doesn't work...


And please, no DA or ME MMO... :-/

That's it for now. :)

Modifié par MightyDragonlord, 11 avril 2011 - 08:54 .


#1827
erynnar

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Supreez wrote...

erynnar wrote...

MorrigansLove wrote...

Nefla wrote...

What I liked:
-I was unsure about having a voiced character at first. I thought it would pigeonhole us into having one type of character like Shepard in ME but I actually ended up really liking it. I thought the voice actors had a good range of emotion.
-Tone icons for dialogue options. Another worry I had with the ME style dialogue wheel is that with paraphrasing you didn't know what your character was actually going to say. I liked that the icons prevented you from making an unintentional choice like flirting with someone.
-The voice actors: I thought the entire voice cast was really good.
-I loved that a consistent personality changed how Hawke delivered lines and also opened up persuede options in certain conversations.
-I actually liked that warriors and rogues no longer shared weapon skills. In origins they were kind of merged into one class.
-I liked all the new hairstyles and the fact that you could pick the old ones too. I also loved the wide range of eye colors and how bright some of them were. In origins I never knew what color eyes my characters had.
-I liked the party banters a lot, the characters teasing each other was cute and funny. Also liked characters visiting each other while I wasn't there. It made them seem more real.

What I was mixed about:
-The battle system: I did like the faster pace, especially with warriors and rogues. I liked that the slow shuffle was pretty much gone, and the new rogue moves that allowed you to instantly move behind an enemy. I didn't like how few abilities there were compared to origins, it seemed like there were a lot but most of it was upgrades.
-I didn't like being forced into being one race/character, but I understand the need in the context of the story and the short development time, otherwise it would be under dislikes
-The romances: I really liked Fenris' romance in particular, but I wish you were able to have more interaction with your LI. They feel like really quick romances with people you don't really know very well.
-I like the creepy art being used to illustrate Varric's narration, but I thought it was done better in the beginning of origins, and I wish there had been more actual cutscenes showing your updates.

What I disliked:
-Re-used maps: I hated this SO much. If there's anything that will remind you you're playing a game, it's going through the same copy/pasted maps 30x. Even the NPCs know it's all the same map. I remember one time I had Anders' tranquil solution quest active but I went to the bone pit or somewhere on a different quest and he says his "don't tell anyone about this way into the gallows, etc..." line in that map.
-Waves of weak, mass produced enemies attacking you for no reason. They were annoying and a chore, it totally broke immersion to see them falling out of the sky and exploding when you killed them. I would much rather have fewer, stronger enemies that at least have some reason to attack you.
-The world seemed static, empty, and dead. There were very few townspeople and you couldn't interact with any of them. Even at the very least being able to ask ths standard "where can I get a drink/shop/etc..." to a guard or something would have made it feel less like me and my companions were pretty much the only people in Kirkwall.
-The music: there was so little music. Most of the game seemed pretty silent with music only during battle or sometimes very quietly in the background of a scene. This contributed to the dead feeling to me since music enhances emotion and mood. I really noted the difference when I played ME2 again last night. The music was so stirring and made you feel inspired/tense/sad/etc... depending on the scene.
-Accessories not being unique: I loved getting new awesome accessories that were unique rather than "ornate belt #7166" that had different stats than other ornate belts but the same name. 
-No item descriptions: I loved reading all the weapon/armor/accessory descriptions in origins and learing a little more about the world with each one, it was another little touch that made the world feel more alive.
-Not being able to change your companion's armor. It made sense for Aveline since her armor was a uniform, but for chatacters like Isabella...why would you be wearing the same clothes for 7 years? It was unrealistic and I got sick of seeing them all in the same outfit all the time.
-Limited conversations/interactions with companions. I loved all the dialogue in origins and that you could stop and talk to your companions anywhere. It seems like in DA2 you should be able to talk to your companions MORE and have even deeper conversations since you've known them for years but it ends up seeming like you hardly know your companions or only know them on a superficial level.
-Hawke's origins/the beginning of the game. I remember it being said by the devs that in origins it felt like your character had washed up on a beach somewhere and they didn't want to do that for DA2. The complete opposite is true. In origins, no matter what your origin was you got a feel for the world, started learing about your character's culture, and got introduced to their life pre-campaign. You were shown rather than told. For example as an alienage elf you're introduced to your life as an average person trying to make the best of your bad situation. The storytelling was really good and you really felt as if your character had a life, got attached to their father, cousins, and people. In DA2 you don't have any of that. You're just randomly running on a road. There are no other refugees, you don't see any of the destruction of your village or your life before. You're not even really told much about it. All you know about your character's past is that they were on the run from templars and they lived on the outskirts of the village. I would have liked a bit of lead in where you see a bit of your normal life before (the calm before the storm) and actually flee the destruction of your village, leaving your destroyed home and dead friends and neighbors behind. It would have given much more of a sense of urgency and loss. As it was I felt nothing.
-The fact that your choices have no effect on anything. You save Grace and the other blood mages? Well too bad because she still decides to hate you and get her "revenge" later. Force Feynriel into to the circle even though you know how cruel they are and that he's pretty much doomed? Well that's ok since he considers you his BFF no matter what you do. I was especially annoyed with Orsino and Meredith at the end.
-Disjointed/unfinished feeling plot. Each arc has it's own mini plot and they don't tie together well. Even within each mini plot there is very little going on and the plot feels almost non-existent. In fact the first time I played the game I thought "oh look at all these fun random little sidequests, I can't wait 'til I get to the main story!" and then the game was over.
-Random useless junk: it would be better if more enemies dropped coin rather than crap that clogs up your inventory and you can only sell.
-Junk delivery quests: annoying and stupid
-All of the quests were short and easy: this is one of the reasons I thought they were sidequests. There's no exploration since all the maps are reused, there are no puzzles or things you have to figure out. As much as people have whinned about how long the deep roads and the fade were to replay in origins, they were interesting, fun, they made you think, there were story points within the dungeons and not just within. There were so many things to do and find. In DA2 almost every quest boils down to: go to cave/warehouse/lowtown house and kill some enemies. That's all.
-The redesign of pre-existing characters and races: Alistair, Teagan, and Zevran were all very cool looking and attractive in origins and in DA2 they looked hideous. (Leliana and Cullen looked good). The elves looked good in origins and in DA2 they look like an annorexic mix between Gollum from LoTR and the Navi. The qunari all look exactly the same with the Arishok and Saarebas being slightly different. Getting to know Sten in origins made me really interested in the Qunari, making me think they were an interesting looking people with a culture I'd like to know more about. DA2 made them into random generic beastmen that didn't hold my attention at all.
-Nothing changes as time goes on. It seems pointless to me to make the game over a several year period when you don't actually show the passage of time. The same people are still standing where they were 6 years ago, the same shops are selling the same things, the city looks the same, nothing new has been built, nothing has been torn down or vandalized, everyone is wearing the exact same clothing. I don't feel like i'm experiencing the passage of time at all.
-Contrary to advertising, Hawke doesn't feel epic at all. You never have any badass moments (well there's ONE if you're a rogue on the wayward son quest) or moments of great heroism or self sacrifice. I thought since the game was going in a mass effect direction you woule be able to have a more epic character like Shepard. (headbutting Krogans, throwing guys out windows, saving every single crazed colonist at great personal risk)

I know it doesn't seem like it, but I did like the game, I was just very disapointed with it. I loved the first game so much and I made the mistake of stalking the forums waiting for DA2 to come out and hyped myself up. DA2 was "pretty good" but I expected a lot better from Bioware. I'm also feeling kind of left out since it seems as though DA2 was made to cater to a new, casual audience. I hope it's a one time thing and this isn't a permanent new direction. It's happened before with companies I liked, Nintendo switching their target audience to housewives, square-enix making childish games for preteen girls like ffx-2, kingdom hearts, and all those ff7 spinoffs. :(


Are you me? Because, I agree with EVERYTHING you just said.<3


She must have a split personality, and we are two of her voices...same here! :wub:


Male voice crowding in now.  But it seems that the disorder is subsiding since we're all starting to agree.  So at what point do we lose are individuality all together and become LEGION.  Seriously everything u said i've been thinking to a T.   :o


It has already happened! We are LEGION!Posted ImagePosted Image

#1828
Jills Toy

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When the companion armor is upgraded either through buying at an armor shop or by a a chest somewhere, the character's appearance remains the same except Hawke's, something that was cool in DAO. Romancing scenes have gone PG even though the graphics during and after the fights, the occassional language and sexual inuendos are definitely rated M, lets be consistent unless I'm missing something. Romancing certain companions was also a fun side quest of sorts that players really had to work hard at, especially Leliana in DAO, not so in DA II.  

#1829
Jills Toy

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erynnar wrote...

Supreez wrote...

erynnar wrote...

MorrigansLove wrote...

Nefla wrote...

What I liked:
-I was unsure about having a voiced character at first. I thought it would pigeonhole us into having one type of character like Shepard in ME but I actually ended up really liking it. I thought the voice actors had a good range of emotion.
-Tone icons for dialogue options. Another worry I had with the ME style dialogue wheel is that with paraphrasing you didn't know what your character was actually going to say. I liked that the icons prevented you from making an unintentional choice like flirting with someone.
-The voice actors: I thought the entire voice cast was really good.
-I loved that a consistent personality changed how Hawke delivered lines and also opened up persuede options in certain conversations.
-I actually liked that warriors and rogues no longer shared weapon skills. In origins they were kind of merged into one class.
-I liked all the new hairstyles and the fact that you could pick the old ones too. I also loved the wide range of eye colors and how bright some of them were. In origins I never knew what color eyes my characters had.
-I liked the party banters a lot, the characters teasing each other was cute and funny. Also liked characters visiting each other while I wasn't there. It made them seem more real.

What I was mixed about:
-The battle system: I did like the faster pace, especially with warriors and rogues. I liked that the slow shuffle was pretty much gone, and the new rogue moves that allowed you to instantly move behind an enemy. I didn't like how few abilities there were compared to origins, it seemed like there were a lot but most of it was upgrades.
-I didn't like being forced into being one race/character, but I understand the need in the context of the story and the short development time, otherwise it would be under dislikes
-The romances: I really liked Fenris' romance in particular, but I wish you were able to have more interaction with your LI. They feel like really quick romances with people you don't really know very well.
-I like the creepy art being used to illustrate Varric's narration, but I thought it was done better in the beginning of origins, and I wish there had been more actual cutscenes showing your updates.

What I disliked:
-Re-used maps: I hated this SO much. If there's anything that will remind you you're playing a game, it's going through the same copy/pasted maps 30x. Even the NPCs know it's all the same map. I remember one time I had Anders' tranquil solution quest active but I went to the bone pit or somewhere on a different quest and he says his "don't tell anyone about this way into the gallows, etc..." line in that map.
-Waves of weak, mass produced enemies attacking you for no reason. They were annoying and a chore, it totally broke immersion to see them falling out of the sky and exploding when you killed them. I would much rather have fewer, stronger enemies that at least have some reason to attack you.
-The world seemed static, empty, and dead. There were very few townspeople and you couldn't interact with any of them. Even at the very least being able to ask ths standard "where can I get a drink/shop/etc..." to a guard or something would have made it feel less like me and my companions were pretty much the only people in Kirkwall.
-The music: there was so little music. Most of the game seemed pretty silent with music only during battle or sometimes very quietly in the background of a scene. This contributed to the dead feeling to me since music enhances emotion and mood. I really noted the difference when I played ME2 again last night. The music was so stirring and made you feel inspired/tense/sad/etc... depending on the scene.
-Accessories not being unique: I loved getting new awesome accessories that were unique rather than "ornate belt #7166" that had different stats than other ornate belts but the same name. 
-No item descriptions: I loved reading all the weapon/armor/accessory descriptions in origins and learing a little more about the world with each one, it was another little touch that made the world feel more alive.
-Not being able to change your companion's armor. It made sense for Aveline since her armor was a uniform, but for chatacters like Isabella...why would you be wearing the same clothes for 7 years? It was unrealistic and I got sick of seeing them all in the same outfit all the time.
-Limited conversations/interactions with companions. I loved all the dialogue in origins and that you could stop and talk to your companions anywhere. It seems like in DA2 you should be able to talk to your companions MORE and have even deeper conversations since you've known them for years but it ends up seeming like you hardly know your companions or only know them on a superficial level.
-Hawke's origins/the beginning of the game. I remember it being said by the devs that in origins it felt like your character had washed up on a beach somewhere and they didn't want to do that for DA2. The complete opposite is true. In origins, no matter what your origin was you got a feel for the world, started learing about your character's culture, and got introduced to their life pre-campaign. You were shown rather than told. For example as an alienage elf you're introduced to your life as an average person trying to make the best of your bad situation. The storytelling was really good and you really felt as if your character had a life, got attached to their father, cousins, and people. In DA2 you don't have any of that. You're just randomly running on a road. There are no other refugees, you don't see any of the destruction of your village or your life before. You're not even really told much about it. All you know about your character's past is that they were on the run from templars and they lived on the outskirts of the village. I would have liked a bit of lead in where you see a bit of your normal life before (the calm before the storm) and actually flee the destruction of your village, leaving your destroyed home and dead friends and neighbors behind. It would have given much more of a sense of urgency and loss. As it was I felt nothing.
-The fact that your choices have no effect on anything. You save Grace and the other blood mages? Well too bad because she still decides to hate you and get her "revenge" later. Force Feynriel into to the circle even though you know how cruel they are and that he's pretty much doomed? Well that's ok since he considers you his BFF no matter what you do. I was especially annoyed with Orsino and Meredith at the end.
-Disjointed/unfinished feeling plot. Each arc has it's own mini plot and they don't tie together well. Even within each mini plot there is very little going on and the plot feels almost non-existent. In fact the first time I played the game I thought "oh look at all these fun random little sidequests, I can't wait 'til I get to the main story!" and then the game was over.
-Random useless junk: it would be better if more enemies dropped coin rather than crap that clogs up your inventory and you can only sell.
-Junk delivery quests: annoying and stupid
-All of the quests were short and easy: this is one of the reasons I thought they were sidequests. There's no exploration since all the maps are reused, there are no puzzles or things you have to figure out. As much as people have whinned about how long the deep roads and the fade were to replay in origins, they were interesting, fun, they made you think, there were story points within the dungeons and not just within. There were so many things to do and find. In DA2 almost every quest boils down to: go to cave/warehouse/lowtown house and kill some enemies. That's all.
-The redesign of pre-existing characters and races: Alistair, Teagan, and Zevran were all very cool looking and attractive in origins and in DA2 they looked hideous. (Leliana and Cullen looked good). The elves looked good in origins and in DA2 they look like an annorexic mix between Gollum from LoTR and the Navi. The qunari all look exactly the same with the Arishok and Saarebas being slightly different. Getting to know Sten in origins made me really interested in the Qunari, making me think they were an interesting looking people with a culture I'd like to know more about. DA2 made them into random generic beastmen that didn't hold my attention at all.
-Nothing changes as time goes on. It seems pointless to me to make the game over a several year period when you don't actually show the passage of time. The same people are still standing where they were 6 years ago, the same shops are selling the same things, the city looks the same, nothing new has been built, nothing has been torn down or vandalized, everyone is wearing the exact same clothing. I don't feel like i'm experiencing the passage of time at all.
-Contrary to advertising, Hawke doesn't feel epic at all. You never have any badass moments (well there's ONE if you're a rogue on the wayward son quest) or moments of great heroism or self sacrifice. I thought since the game was going in a mass effect direction you woule be able to have a more epic character like Shepard. (headbutting Krogans, throwing guys out windows, saving every single crazed colonist at great personal risk)

I know it doesn't seem like it, but I did like the game, I was just very disapointed with it. I loved the first game so much and I made the mistake of stalking the forums waiting for DA2 to come out and hyped myself up. DA2 was "pretty good" but I expected a lot better from Bioware. I'm also feeling kind of left out since it seems as though DA2 was made to cater to a new, casual audience. I hope it's a one time thing and this isn't a permanent new direction. It's happened before with companies I liked, Nintendo switching their target audience to housewives, square-enix making childish games for preteen girls like ffx-2, kingdom hearts, and all those ff7 spinoffs. :(


Are you me? Because, I agree with EVERYTHING you just said.<3


She must have a split personality, and we are two of her voices...same here! :wub:


Male voice crowding in now.  But it seems that the disorder is subsiding since we're all starting to agree.  So at what point do we lose are individuality all together and become LEGION.  Seriously everything u said i've been thinking to a T.   :o


It has already happened! We are LEGION!Posted ImagePosted Image


WOW! everything I felt and more. Wish I read this before I made my comments. I hope Bioware reads this.

#1830
Nefla

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erynnar wrote...

Supreez wrote...

erynnar wrote...

MorrigansLove wrote...

Nefla wrote...

stuff


Are you me? Because, I agree with EVERYTHING you just said.<3


She must have a split personality, and we are two of her voices...same here! :wub:


Male voice crowding in now.  But it seems that the disorder is subsiding since we're all starting to agree.  So at what point do we lose are individuality all together and become LEGION.  Seriously everything u said i've been thinking to a T.   :o


It has already happened! We are LEGION!Posted ImagePosted Image


Ok guys let's form a consensus and do the robot Posted Image

#1831
Cybermortis

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Nefla wrote...

erynnar wrote...

Supreez wrote...

erynnar wrote...

MorrigansLove wrote...

Nefla wrote...

stuff


Are you me? Because, I agree with EVERYTHING you just said.<3


She must have a split personality, and we are two of her voices...same here! :wub:


Male voice crowding in now.  But it seems that the disorder is subsiding since we're all starting to agree.  So at what point do we lose are individuality all together and become LEGION.  Seriously everything u said i've been thinking to a T.   :o


It has already happened! We are LEGION!Posted ImagePosted Image


Ok guys let's form a consensus and do the robot Posted Image


Its Dragon Age, no robots.

You have to do the golem ^_^

#1832
Silenzeone

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Pros:
- Uhhh Talking Main Character
- Spells animation
- Story so far
- Graphics

Cons:
- Darkspawns dont look badass, they look like World of Warcraft UD Rouges
- Elfs look like aliens with there 12 foot earspan
- Same maps, DAO/Awakening had a since of exploring
- Hard is to easy and Nightmare is stupid hard so I put my talent points anywhere because it
  dont really have a impact like DAO
- Companion Interaction, I miss the campire, DAO 2 dont need a campire but could of put all in
   Hang Man Inn
- The Super fast fighting, I miss DAO slow but realism/finisihing moves. DAO 2 is more like arcade
  Marvel vs Capcom style fighting and boooo to slashing someone and they explode
- Tanking sucks so bad
- 1 heal spell
-  Dragon in bone pit looks like Loch Ness Monster with Wings, DAO dragons were badass and hard and had a since of accompishment when you kill them
-  First bad Bioware game in years maybe a decade

My hopes for future DAO 3:
- Hire everyone that made DAO and bring them back with a raise to help you in the next one and if everyone still
 there from the first one need to go back to the drawing board.
 

Modifié par Silenzeone, 11 avril 2011 - 08:35 .


#1833
Sitish

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This game is awesome but I ended it too quickly and now I cannot walk around in the city or do anything exept visiting the black shop with stuff that I can't buy coz there are no way to earn more gold....

#1834
CMKMStephens

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I just finished my first game of Dragon Age 2, and I have to say I was extremely unimpressed. This is going to be somewhat meandering just because the problems are all interwoven and compound upon one another.

I'll also get what I thought was good out of the way:
-Elf and Qunari design changes
-Voice of Female Hawke (but not male) and all the voice actors of companions
-Game dramatically less defective in terms of bugs compared to Origins (which crashed non-stop), at least after one patch. This of course, could be due to the lack of content/decision paths that could easily go buggy...
-The sort of Art Deco cutout-ish designs within the storytelling narratives.

So here's a bit of what I disliked.

- Reused levels. Though it is said time and time again, it needs reiteration until something is done about it. Obviously this would be more difficult now that the game is released, but it's their own fault; the chance to diversify the maps, dungeons, houses, and so on was there when creating it. There's never any point to rushing a game out, and that is the only reasonable explanation for the wholesale recycling of maps.

As it stands, if I see that goddamn mansion layout/cave system/rickety warehouse one more time...apart from knowing that the chest will be behind the bookshelf every time, this recycling is simply grating on every level. It destroys the atmosphere of the game when apparently every last person in Kirkwall has the same house as well.

A subcategory of this recycling is that the game has all the events happen in the exact same places on the exact same maps. Even if a new cave is suddenly available, it's the same as the old caves in layout. There was perhaps nothing more drudging than scouring the same maps by day, then by night, and then doing it all over again and again and again when the plot advances. Again invoking the RP element to this, surely people would stop setting up their camps and ambushes in the Wounded Coast on top of the MOUNTAIN OF CORPSES that had surely accumulated due to my exploits.

- In the end, the fact that my actions never seemed to really effect anything and resulted in the same outcome. This combined with the 'Waves of nobodies attacking' style of combat saw my Hawke character gradually devolved from 'Sarcastic but doing the right thing' to simply causing the largest quantity of trouble in an attempt to have more people to murder. Because that's what you are really, an unstoppable killer. My usual party just gave emphasis to this: Anders and Merril are both off the deep end and Varric doesn't seem to care what I do. There are even dialogues from the characters pointing out your murderous proficiently.

Ot doesn't matter than I completely splatter the enemy so quickly (Cleave+whirlwind, fireball, lightning storm, and Varic dong something) that Hawke and co even re sheath their weapons, another wave of randoms still falls out of the sky. Similarly it doesn't matter that I save any one mage and slaughter all that stand before me (or what I say to them either) they'll still probably just turn into an abomination. In the end both the Templars and the Mages failed to elicit any sympathy from me.

Again falling into a subcategory from this, why the hell does Orsino suddenly and randomly turn into a Harvester. Firstly, why? Judging from my ingame exploits of turning anything alive into smaller pieces, why should he be worried? Secondly, why a Harvester - it just seems completely random and out of the blue.

- The game overall was repetitive partially for the above reasons, especially due to the shear amount of side-quest padding. In Dragon Age Origins your side quests, numerous as they were, often took you to new and interesting locations, and had tangible effects on the outcome of the game. In fact, a lot of the 'side quests' were more or less interwoven - like the Urn of Andraste; you don't need it, but it's a good quest, and has ramifications. In Dragon Age II, you're back to the same damn mansion again and again and again.

- The dialogue wheel is rubbish. Get rid of it, please. it makes no sense. The blurb presented for what you end up saying is usually inaccurate, often utterly random, and sometimes the opposite of what I thought it was meant to say. In Dragon Age Origins you had more options, and because you knew what they were you could say whatever you deemed appropriate to the conversation or situation. In Dragon Age 2 the fact that there is a Good/Sarcastic/Disgruntled dialogue wheel makes it feel more shoehorned, and thereby more rarefied into these stereotypes.

- The catch phrase (grating) of 'press a button and something awesome happens' simply isn't true. In this case I'm talking about the talents. My warrior simply has less 'awesome buttons', less activated abilities. I'm comparing My DAII Warrior to my Dual Wielding warrior from Origins. Or any mage in Origins to any mage in DAII - Inferno Tempest Blizzard Quake is no more.

I can't really comment on the rogues since in DAII Varic didn't really seem to count as one - he was a lock picking artillery piece and all the stealth talent trees useless. Additionally, I found Isabella rather useless. Finally, what happens just isn't really that awesome. It just the same thing time and time again - to be sure Origins was much the same it this respect. The catch phrase just doesn't justify itself.

- Items. What the hell. When you can't change the armour of anyone bar the main character, what's the point in getting inundated in pieces of it. I spent far too much time hoarding bits and pieces until I realised they were actually never going to be used. I spent almost the entire game with just two different armour sets anyway. Because all the character classes are so overly specialised now (I liked being able to open with a volley or arrows) all the weapons similarly become redundant that much faster. Similarly, far too much time was spent on sorting through half a dozen 'Amulet' and 'Ornate Ring' s. Give then different names or something. Finally on this topic, I enjoyed playing dress up with my characters. Now they are boring and wear the same thing forever. Except Anders who decided to dye everything black one morning.

And on a similar note, on hard mode everything was so easy that the health/stamina/lyrium potions picked up from dead enemies effective sufficed for the entire game (bar the Arashok or High Dragon). Most of the items in stock (i.e, poisons) simply weren't necessary since you'd win quick enough anyway.

- And from there on that note, I found the tactics screen completely pointless since I never needed to actually set it.

- While the dialogue in general was good, I felt it was often a degree or two below that of Origins. Far more instances of trying to force humour,and predictability.

Little said that hasn't already been said I suppose.

Modifié par CMKMStephens, 11 avril 2011 - 09:58 .


#1835
Feanor_II

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After finishing my "rush" through ME1 - ME2 I finally started with DA2, the first thing that i really don't like is that we can't manage our party's armor, I find this very frustrating, I also miss the "fatigue" concept and the individual inventory per character. I really don't understand this, it was one of the most critizied aspects of ME2, I didn't expect Bioware to repeat the same mistake.

I really think that it's complexity made of DAO a great and very rich game, simplifing it isn't the direction that I like.

#1836
BluGirl1968

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So I am in a "Talk to the Arishok right before what i shall call, 'The watershed event' " cut scene in this iteration of DA2 which I shall call the "Being a sort of jerk to Anders but not very very jerky iteration". I got the scene twice rather then once. Now- i like to hear myself talk and the Arishok's voice is very shexy for a giant horned guy with anger management issues but it is a puzzlement cause it did not do that yesterday.

#1837
_Aine_

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Feanor_II wrote...

I really think that it's complexity made of DAO a great and very rich game, simplifing it isn't the direction that I like.


This. x 9 million.  
If I could punch the Talkative Man when he says about the world getting simpler..... 

:pinched:

Modifié par shantisands, 12 avril 2011 - 12:12 .


#1838
asmomo

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First post. Long time lurker but I wanted to post feedback. I've been playing Bioware games since BG1 was first released . I admit I haven't finished ACT 3. I caught the Isabella bug and haven't been able to finish the game with my rogue. Played on PS3.


Pros:
  • Better graphics (except some NPC's still look bad, particularly the hair/beards on male characters)
  • Faster, addicting combat
  • Enjoyed the new ability trees
  • Lots of side quests (though I didn't like all the "postal service" delivery ones)
  • More Dragon Age (love the setting  &  lore)
  • Music
Cons - I'm sure these have all been done to death, but:
  • Recycled areas!
  • Magically appearing enemies in every fight! I can't count how many times my mages/ranged got wiped by this. If you have to monitor your minimap for mobs popping in every single fight there is something wrong....it just feels cheap
  • Lack of exploration/ very few areas. I had a bad feeling when they said the game would take place in one city over time - my fears were true!! At least they could have altered the city over the 10 years...
  • Lackluster plot
  • I felt forced into using certain characters (Aveline,Anders specifically)
  • Lack of party customization and interaction.
  • Loading times (although I did enjoy the loading screens, I saw them waaay too often)
  • And finally - Bugs!!!! Not just glitches, game breaking bugs. Which I had the misfortune to encounter..
It seems that I definitely had more gripes than positives, but I actually am enjoying the game (playing with a FemHawke mage while awaiting a patch).  It feels like Bioware had to make the game to fit the short development timeline, rather than having the freedom of more time/budget/headcount to fit their vision.  I honestly would have enjoyed a more polished 20 - 30 hour game (with all side quests) than a mediocre 40 - 50 hour one. Just my opinion.

Overall, I do think it is a good game. Just a lousy sequel. I'm going to wait and not pre-order the next one.

Modifié par asmomo, 12 avril 2011 - 12:52 .


#1839
Haussier

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I have a few complaints that probably have been covered by the people abovee me but I like the sound of my fingers hitting the key board so here I go heh.

1) the maps reuse is makeing it very difficult for me to replay the game. Really bioware I do expect more from you.

2) I must say that I liked the story and the characters in it. I also have to say that the lack of focus on certain events made the game suffer in my opinion.
Namely the lack of screen time by certain major characters in act 3. I just don't think I got to "know" them well enough before killing them. In this I think the game should have been limited to act1 and 2. Act 3 and so on should have been brought about in another game or expansion. This way we get more detail from the world and the events that transpire within it.
In short we need to know the villians we're dealing with to appreciate them.

3)Companion armor.. I have mixed feelings about it.. and I shouldnt. I Like that they maintain their respective looks through out the game. I dislike not being able to Tinker with their armor. I suggest in the future that we can edit their armor statistics like we can with our own but just have it not change the look of the Companion in question.

Modifié par Haussier, 12 avril 2011 - 01:44 .


#1840
Angela1027

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My 2 cents will probably repeat what everyone has said, but I'm hoping for the squeaky wheel effect to happen in DA:3.
Overall, the game was good (though after my first playthru I was really disappointed because I expected so much from bioware and this sequel). My opinion has mellowed and become less vitriolic with time and additional playthrus, but overall, the game lacks the Sandal-like passion and intricate craftsmanship of DA:O. I share the sentiment that this was a rushed game.

1. COMPANIONS were very interesting, and I like that they make comments or help you with your quests, but I REALLY miss anytime chat. It bugs me that your convos with companions are almost always related to their personal quests. I miss talking to them whenever, because not only do you find out even more about their back story, but you get to find out other (often hilarous) little tidbits about them as well (e.g. Alistair and lamp posts, sten's new-found love of cookies, leliana's bardic tales). Plus, in year one, you get to talk with them maybe two times? At Act II, the conversation options seem to suggest you now know these people quite well, but I didn't feel like I knew them at all. Please bring anytime chat back - or maybe even a hybrid system.
I love that companions have a distinct look (i couldn't imagine Fenris wearing anything else), but I understand wanting to garb them in all the new loot you pick up. Again, is a hybrid possible? Armor is still the same look overall, but the appearance is modified slightly when you give them new armor?

2. COMBAT was good overall. As Mike Laidlaw said, pushing a button does do something amazing. I always play mage, but playing as a warrior is actually turning out to be fun too (could never get into playing a warrior in DA:O).
I didn't mind the waves too much because it tested my strategic ability to use or conserve my resources, but does *everything* have to explode in a torrent of body parts?
I really enjoyed the boss battle in the deep roads. The boss had a number of different "tricks" you had to manage or avoid. Reminded me of a WoW boss fight. The other bosses (esp. The varatel and Meredith) were boring-just pound them till they run out of health.

3. STORY was good and pretty interesting (sheparding wolves, and that scene with the blooming rose blood mage were exciting and different), but as others have said, it felt like I was being dragged along the story rather than role-playing. Afraid I can't pinpoint it more than that.

4. SETTINGS were awesome...until you went through them for the 12th time. What also bothered me is that the same trap door in darktown was the way to smuggler's cut, the secret passage out of the gallows, and the place to find sela petrea for Anders.

#1841
Lumikki

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Shops

Why allways inside you games, shops has so few items to sell?

I mean why only have like two fixed items and maybe 5 random item. If I go to weapon shop, why not have 20-40 diffrent kind of weapons to sold even different "skill requiremets". Sometimes I need new weapon or staff and I have to run 10 times between shops to get some weapon what fits my purpose. What's the point? Should I just play with weapons what are too low for my skills, just because shops has so few random offers?

So, I have problems with shops.

1. Too few items
2. Too many only for sertain "level ranges"
3. More of these shops could look more like real shop, not some market vendor.

I can understand not showing weapons what none of my companion or my self can use, but when they are all like 5 skill point behind my skills, it starts to annoy. You allready have very defined skill requirements for items, so let player get what they want if they have money for it.

Modifié par Lumikki, 12 avril 2011 - 05:28 .


#1842
Fangirl17

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[Pyramid quote removed]

I know a lot of people have already quoted this epic post but to really make sure that Bioware reads this and understands that this is how we are feeling I will quote this again.

Like maaaany others who loved Origins I was very dissapointed with DA2.But I still have hope for the next expansion and or DA3.There are some interesting plots that have been set up for DA3. As long as Bioware TAKES THERE TIME(!!!!!!) with next instalment I see the pentential for Bioware to make up for this disappointment.This game was WAAAAY to rushed and it really, really shows Bioware.

Modifié par JohnEpler, 13 avril 2011 - 05:13 .


#1843
Supreez

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[Pyramid quote removed]

This post is starting to look like a glorious pillar of hope...HAHA...lets stretch it out a little more and light a fire on top to guide and usher in the the lost and weary ship that is Dragon age 3 to the white sand beaches of salvations coast!!

Modifié par JohnEpler, 13 avril 2011 - 05:13 .


#1844
biomar

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biomar wrote...

biomar wrote...

Sometimes when I right click to get a character to move somewhere or to attack someone, nothing happens.


I've been switching characters by using the F1, F2, F3 and F4 buttons, and when I tried to fix the quoted bug by switching characters, it didn't work. But the OP in this thread prompted me to try again, this time switching characters by clicking on their potraits. And this fixes the issue for me.


It seems this game is trying everything to make me not be able to play; more bugs. Now I can't even click on my party's portraits! Well, I can, but it doesn't switch to that character. Clicking portraits either doesn't do anything or switches to the wrong character. For example, I click on Hawke and it switches to Varric!

I also can't choose abilities by clicking on them. I can click the number on the keyboard that they're assigned to, but sometimes this will select a random ability of a party member that I didn't have selected!

I can use the F keys to switch characters, but as I previously mentioned, doing this often leads to the character being unresponsive to my right-click commands.

When this game works, I really enjoy it. but it's so buggy that I'm getting fed up. Massively game breaking bugs. Testament to everyone's complaints about this game being rushed. Please learn from this for your future games.

EDIT: Thought I might as well update this in case it's useful to someone:

When issuing commands stops working as it should and clicking portraits doesn't fix it, closing the game completely and then reopening it and loading my last save brings things back to normal. But it's rare for it to get that bad. Usually, if a character won't follow commands, clicking their portrait will make them cooperate again. Clicking on the portrait of a character other than the character that you want to issue a command to and then clicking back on the portrait for the character that you want to issue a command to also works, but that introduces an unnecessary step.

Modifié par biomar, 25 avril 2011 - 03:58 .


#1845
MorrigansLove

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[Pyramid quote removed]

BIOWARE PLEASE READ NEFLA'S POST IF YOU WANT TO IMPROVE ON DA!

Modifié par JohnEpler, 13 avril 2011 - 05:12 .


#1846
Xeranx

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I'm sure there's been a lot said that might give me ideas later, but that will be for when I read the entire thread. My one bone to pick with this game is the Revanant. In Origins that phantasm was one to be avoided. I remember the first one I went up against in DA2 and I thought "Oh crap". Read that with your best exasperated "I'm going to die horribly trying to kill this beast" sigh.

When that didn't happen I felt cheated. I don't know if this is to allow us to get through combat faster, but when I didn't fear that monster anymore I didn't care about any issues I had. Now that I'm thinking about it, the Ogre could have had the same urgency attached to it like it used to. In Origins there's a part where you're in the Brecillian forest and you have to go against two at once if you're unlucky or one at a time if you only catch the attention of one.

Please make encounters like that mean something again.

EDIT: Guys, pyramid posts are frowned upon.  It's makes stuff harder to read.  Use the 'link' link in the top right of the post you want to quote and copy/paste that address if you want to refer to it.  It makes everything easier.

Modifié par Xeranx, 12 avril 2011 - 01:15 .


#1847
antenni88

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Not sure if it has been sayed yet (too many times) but the line between mages and normal people is a bit fuzzy after DA2, rogues teleport etc and warriors execute bleach style flash steps. As fun as this may be it really does seem that this "mage opression" is a bit hollow when everyone can use magic but they are just not... born with it?

Modifié par antenni88, 12 avril 2011 - 05:46 .


#1848
bigSarg

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My problem is with the timeline, if your going to use characters from other games make sure the timeline fits. Anders should not be in Kirkwall as a warden, through half the game the blight is still happening in Ferelden, Anders didn't show up until DA:A once the blight was over, how can he be in Kirkwall as a renegade warden while the blight is still happening. Another issue is enemy mages teleporting all over the area but the spell is not available to the main character or companions, and they seem to be able to do it frequently, no cool-down timer for them, same with enemy rogues and their backstab, they seem to be able to do it more often than my rogue or companions. And yes the reuse of maps and the enemy mobs appearing out of thin air, it would be more realistic if they came charging in from a direction and not falling out of the sky or something like that.

**Edit** and the bubble thing that surrounds enemy mages where you can't attack them, that seems to last forever, why can't we have that?

Modifié par bigSarg, 12 avril 2011 - 06:22 .


#1849
Gravias

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Nefla wrote...

What I liked:
-I was unsure about having a voiced character at first. I thought it would pigeonhole us into having one type of character like Shepard in ME but I actually ended up really liking it. I thought the voice actors had a good range of emotion.
-Tone icons for dialogue options. Another worry I had with the ME style dialogue wheel is that with paraphrasing you didn't know what your character was actually going to say. I liked that the icons prevented you from making an unintentional choice like flirting with someone.
-The voice actors: I thought the entire voice cast was really good.
-I loved that a consistent personality changed how Hawke delivered lines and also opened up persuede options in certain conversations.
-I actually liked that warriors and rogues no longer shared weapon skills. In origins they were kind of merged into one class.
-I liked all the new hairstyles and the fact that you could pick the old ones too. I also loved the wide range of eye colors and how bright some of them were. In origins I never knew what color eyes my characters had.
-I liked the party banters a lot, the characters teasing each other was cute and funny. Also liked characters visiting each other while I wasn't there. It made them seem more real.

What I was mixed about:
-The battle system: I did like the faster pace, especially with warriors and rogues. I liked that the slow shuffle was pretty much gone, and the new rogue moves that allowed you to instantly move behind an enemy. I didn't like how few abilities there were compared to origins, it seemed like there were a lot but most of it was upgrades.
-I didn't like being forced into being one race/character, but I understand the need in the context of the story and the short development time, otherwise it would be under dislikes
-The romances: I really liked Fenris' romance in particular, but I wish you were able to have more interaction with your LI. They feel like really quick romances with people you don't really know very well.
-I like the creepy art being used to illustrate Varric's narration, but I thought it was done better in the beginning of origins, and I wish there had been more actual cutscenes showing your updates.

What I disliked:
-Re-used maps: I hated this SO much. If there's anything that will remind you you're playing a game, it's going through the same copy/pasted maps 30x. Even the NPCs know it's all the same map. I remember one time I had Anders' tranquil solution quest active but I went to the bone pit or somewhere on a different quest and he says his "don't tell anyone about this way into the gallows, etc..." line in that map.
-Waves of weak, mass produced enemies attacking you for no reason. They were annoying and a chore, it totally broke immersion to see them falling out of the sky and exploding when you killed them. I would much rather have fewer, stronger enemies that at least have some reason to attack you.
-The world seemed static, empty, and dead. There were very few townspeople and you couldn't interact with any of them. Even at the very least being able to ask ths standard "where can I get a drink/shop/etc..." to a guard or something would have made it feel less like me and my companions were pretty much the only people in Kirkwall.
-The music: there was so little music. Most of the game seemed pretty silent with music only during battle or sometimes very quietly in the background of a scene. This contributed to the dead feeling to me since music enhances emotion and mood. I really noted the difference when I played ME2 again last night. The music was so stirring and made you feel inspired/tense/sad/etc... depending on the scene.
-Accessories not being unique: I loved getting new awesome accessories that were unique rather than "ornate belt #7166" that had different stats than other ornate belts but the same name. 
-No item descriptions: I loved reading all the weapon/armor/accessory descriptions in origins and learing a little more about the world with each one, it was another little touch that made the world feel more alive.
-Not being able to change your companion's armor. It made sense for Aveline since her armor was a uniform, but for chatacters like Isabella...why would you be wearing the same clothes for 7 years? It was unrealistic and I got sick of seeing them all in the same outfit all the time.
-Limited conversations/interactions with companions. I loved all the dialogue in origins and that you could stop and talk to your companions anywhere. It seems like in DA2 you should be able to talk to your companions MORE and have even deeper conversations since you've known them for years but it ends up seeming like you hardly know your companions or only know them on a superficial level.
-Hawke's origins/the beginning of the game. I remember it being said by the devs that in origins it felt like your character had washed up on a beach somewhere and they didn't want to do that for DA2. The complete opposite is true. In origins, no matter what your origin was you got a feel for the world, started learing about your character's culture, and got introduced to their life pre-campaign. You were shown rather than told. For example as an alienage elf you're introduced to your life as an average person trying to make the best of your bad situation. The storytelling was really good and you really felt as if your character had a life, got attached to their father, cousins, and people. In DA2 you don't have any of that. You're just randomly running on a road. There are no other refugees, you don't see any of the destruction of your village or your life before. You're not even really told much about it. All you know about your character's past is that they were on the run from templars and they lived on the outskirts of the village. I would have liked a bit of lead in where you see a bit of your normal life before (the calm before the storm) and actually flee the destruction of your village, leaving your destroyed home and dead friends and neighbors behind. It would have given much more of a sense of urgency and loss. As it was I felt nothing.
-The fact that your choices have no effect on anything. You save Grace and the other blood mages? Well too bad because she still decides to hate you and get her "revenge" later. Force Feynriel into to the circle even though you know how cruel they are and that he's pretty much doomed? Well that's ok since he considers you his BFF no matter what you do. I was especially annoyed with Orsino and Meredith at the end.
-Disjointed/unfinished feeling plot. Each arc has it's own mini plot and they don't tie together well. Even within each mini plot there is very little going on and the plot feels almost non-existent. In fact the first time I played the game I thought "oh look at all these fun random little sidequests, I can't wait 'til I get to the main story!" and then the game was over.
-Random useless junk: it would be better if more enemies dropped coin rather than crap that clogs up your inventory and you can only sell.
-Junk delivery quests: annoying and stupid
-All of the quests were short and easy: this is one of the reasons I thought they were sidequests. There's no exploration since all the maps are reused, there are no puzzles or things you have to figure out. As much as people have whinned about how long the deep roads and the fade were to replay in origins, they were interesting, fun, they made you think, there were story points within the dungeons and not just within. There were so many things to do and find. In DA2 almost every quest boils down to: go to cave/warehouse/lowtown house and kill some enemies. That's all.
-The redesign of pre-existing characters and races: Alistair, Teagan, and Zevran were all very cool looking and attractive in origins and in DA2 they looked hideous. (Leliana and Cullen looked good). The elves looked good in origins and in DA2 they look like an annorexic mix between Gollum from LoTR and the Navi. The qunari all look exactly the same with the Arishok and Saarebas being slightly different. Getting to know Sten in origins made me really interested in the Qunari, making me think they were an interesting looking people with a culture I'd like to know more about. DA2 made them into random generic beastmen that didn't hold my attention at all.
-Nothing changes as time goes on. It seems pointless to me to make the game over a several year period when you don't actually show the passage of time. The same people are still standing where they were 6 years ago, the same shops are selling the same things, the city looks the same, nothing new has been built, nothing has been torn down or vandalized, everyone is wearing the exact same clothing. I don't feel like i'm experiencing the passage of time at all.
-Contrary to advertising, Hawke doesn't feel epic at all. You never have any badass moments (well there's ONE if you're a rogue on the wayward son quest) or moments of great heroism or self sacrifice. I thought since the game was going in a mass effect direction you woule be able to have a more epic character like Shepard. (headbutting Krogans, throwing guys out windows, saving every single crazed colonist at great personal risk)

I know it doesn't seem like it, but I did like the game, I was just very disapointed with it. I loved the first game so much and I made the mistake of stalking the forums waiting for DA2 to come out and hyped myself up. DA2 was "pretty good" but I expected a lot better from Bioware. I'm also feeling kind of left out since it seems as though DA2 was made to cater to a new, casual audience. I hope it's a one time thing and this isn't a permanent new direction. It's happened before with companies I liked, Nintendo switching their target audience to housewives, square-enix making childish games for preteen girls like ffx-2, kingdom hearts, and all those ff7 spinoffs. :(


This. I cannot help but agree with this...

#1850
bigSarg

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@Nefla - Well said !