This will probably make my impression of the game seem a lot more negative than it really is. So let me just say I don’t hate this game. I’ll even say I enjoyed a great deal of it. However, for it being the sequel to DAO, I was pretty disappointed.
THE WORLD:
I felt no sense of exploration and adventure. And it wasn’t because the game was focused on a single city. A single city can still be a huge enthralling place with lots of secrets, nooks, and surprises to explore. But the same cave that’s used 30 times just can’t achieve that effect.
But even on top of that, the non-generic locations are reused far too many times. When I’m sent to the same main area on the map repeatedly to kill bandits/undead/tal’vashoth/mabari/demons/templars/mages, the distinctiveness of that area is ruined. Places like the Korcari Wilds, Lothering, or Ostagar, all seem much more unique and defined even though you only see those areas briefly. An area like the Wounded Coast just seems to be insignificant because it’s cluttered with unimportant quests.
THE QUESTS:
I thought these were way too short. For me, the quest length kind of killed the focus of the main story. All the main quests seemed so short and so great in number that no individual one actually felt that important. Additionally, I think that made no individual quest feel (and I use this world rarely) epic. Everything felt unfocused and disconnected to me. Maybe something in the storytelling went over my head in this regard, but take my experience for what’s its worth I suppose.
The sidequests were disappointing. At first I thought they were pretty cool because I mistook a lot of the main and secondary quests for sidequests, but then I looked into it more and found out there were very few I liked. There’s not really much I can say about this other than returning items to people I inexplicably know the location of isn’t that fun.
THE COMPANIONS:
I can’t really say I liked or disliked the companions. I guess I liked what was there, but overall, they just seemed very distant and I never felt like I interacted with them that much. I was left feeling very disconnected. For me, the connection I felt to my all my companions was one of the highlights of DAO, so I was really disappointed with this in DA2.
The companion conversations in DA2 felt ridiculously short and business-like. For me, it seemed like I never got to know any of these people. I guess you might extrapolate that Hawke became closer to all these people over the time skips, but the conversations never seem to reflect even that. They’re always at the same level of intimacy. When I say that I mean like the level of intimacy at which I talk to my manager at work, not the level at which I talk to my very close friends I met way back in high school. There are never any casual one on one chats that progressively become more cozy and deep as the story moves on like the characters in DAO had.
The same goes for the romances. Really, Hawke? After 3 years you still haven’t gotten past just making flirty comments with this person? Then very abruptly Hawke is hit with the big romance scene. For this, I guess I’m trying to say there was inadequate build up. I think Alistair’s romance is a really great example of satisfying build up along with eventfulness after a sex scene.
I hate to say it, but at the end of the story, the change in character presentation from DAO made me feel like I didn’t really care about any of the companions. That was the absolute opposite of what I felt at the end of DAO.
COMBAT MECHANICS:
Every fight being a wave fight got to be really boring. It made every fight feel the exact same and was often nonsensical for particular types of enemies, like random street thugs, to endlessly throw themselves at a well-armed, and clearly capable, party of heroes.
Not only did the wave fights become boring, but the enemies themselves eventually became boring. In DAO, I had to manage being hit with crushing prison, shield bash, curse of mortality, overwhelm, etc etc. In DA2, it seemed like all enemies could do is just deal out damage. Yeah, you might be fighting a mage, but all they’ll do is try to kill you with the exploding ball of doom. Maybe they’ll use crushing prison, but in DA2 that doesn’t immobilize you and ends up just being a purely damage dealing spell. Or you can be fighting a rouge in DAO, maybe they’ll use mark of death or dirty fighting. In DA2, they just disappear then reappear to backstab which… just deals more damage. I guess my main point with this is to give these poor guys some abilities that do more than knock off HP, otherwise I feel like I’m just wading through trash mobs.
Basically, less wave fights with fewer and tougher opponents. (As long as tougher doesn’t just mean more HP I have to hack through) A 4 on 4 fight with a Qunari honor guard is exciting, a repetitive 4 on 50 fight against a bunch of non-threatening faceless thugs is only fun every once in a while. Maybe there should even be less combat overall.
COMBAT AESTHETICS:
No finishing moves makes me sad

I really liked how mages and archers would go into melee when engaged at close range though

Enemies appearing out of thin air just looked bad.
Enemies exploding was at least equally as bad. I think it‘s acceptable enough as the result of some magical attacks, but not for a backstab.
For the combat animations, I’m kind of split. On one hand, I think everything flows nicely and all the animations look like they transition into each other quite well. In this regard, it’s far better than DAO. And I’ll even say I think DA2 combat is much more entertaining to watch, but it lacks a certain gritty and mature presentation that I think DAO had. Concisely said, I felt it looked over the top.
HAWKE:
Before the release, Hawke was said to be a person who had a huge impact on the world. But to be honest, I felt like the stuff my warden decided had a far bigger impact than anything Hawke did. I don’t know if I can precisely say why, but I believe it’s because I felt as if I couldn’t change anything in this game. Just about everything seems to have the same outcome. This is something you don’t even need to play the game through multiple times to realize, it’s quite apparent your first time through.
I don’t mind playing as a human, but I would absolutely love to be able to select a well-defined origin or at least my race again for DA3
I could go either why with the voiced/silent PC. However, if it meant being able to have more recorded lines for companions and whatnot, I would prefer a silent PC
Anyway, I just want to restate I didn’t think was a bad game, however, I can’t help but say I was significantly disappointed. And if anyone from Bioware read through my post I just want to say thank you for reading mine and everyone else’s thoughts on this topic