Aller au contenu

Photo

Constructive Criticism


2797 réponses à ce sujet

#1901
craigdolphin

craigdolphin
  • Members
  • 588 messages

nightscrawl wrote...

This was fantastic commentary, the entire huge thing!

For these 2 points though:
- You can see your armor set bonus by going into the abilities screen. If you have an armor set on, you will see a little icon on the bottom that sort of looks like a golem. Click on that for details. I never did figure out how to see set bonuses in DAO however, I just looked at the wiki site lol.
- I agree with the time here, but I suppose that goes along with the lack of epicness? My DAO plays were usually a bit over 60 hours (and yes I'm a quest fanatic and try to do everything). By comparison, DA2 was just over 30 hours. I'm not sure how you managed to crank out 50 o.O.


Thanks nightscrawl for the kind words. And to you and perles both for the tip about where to find the set bonus information. Will look there if I decide to replay it :)

One thing I forgot to mention: I really did like the new skill tree concept in DA2. That was all upside IMO. :)

#1902
erynnar

erynnar
  • Members
  • 3 010 messages

craigdolphin wrote...

nightscrawl wrote...

This was fantastic commentary, the entire huge thing!

For these 2 points though:
- You can see your armor set bonus by going into the abilities screen. If you have an armor set on, you will see a little icon on the bottom that sort of looks like a golem. Click on that for details. I never did figure out how to see set bonuses in DAO however, I just looked at the wiki site lol.
- I agree with the time here, but I suppose that goes along with the lack of epicness? My DAO plays were usually a bit over 60 hours (and yes I'm a quest fanatic and try to do everything). By comparison, DA2 was just over 30 hours. I'm not sure how you managed to crank out 50 o.O.


Thanks nightscrawl for the kind words. And to you and perles both for the tip about where to find the set bonus information. Will look there if I decide to replay it :)

One thing I forgot to mention: I really did like the new skill tree concept in DA2. That was all upside IMO. :)


I second Nightcrawls assessment of your post...and thanks to Nightcrawl for the hint on the bonus sets (I never could find it either).

And I know I have added things in, but craigdolphin's comment on Merrill and Isabela struck home and reminded me of something that bothered me.  First, I don't go for girls in real life ( and I hear the thousands of collective "thank goodness" sighs from every lesbian and bi woman on the forum, nope won't hitting on you.:lol:) but if I were to go for a woman romance (which I have no problem with in RL) I couldn't romance Merrill (way too pedo feeling, and I am not Pedobear). Nor Isabela , since I too don't want to be notch #177 after craigdolphin:P. So you left me with .... what was that phrase craigdolphin used...oh yeah, angsty slapped on angst with a dash of angsty. 

I get Anders the Vengence lobotomized whiner (loved him in Awakenings, he made me laugh).  I have Fenris who outside of the romance scenes is a whining douchebag to everyone and hates mages, HATES MAGES, oh and did you catch Fenris really hates mages?  Or the lovely wasted Scottish brogue, on Sebastian, who has his head so far up Andraste's skirts(when he hasn't got her face between his legs, sorry that convo was so damn funny), romancing him for yourself is a bore and tedious.  And all you get is a descrete little epilogue thing that says you get married like a nice girl in the Chantry (whoop de bleedin' do). 

I am a little old for the "Twilight" version of angst filled romance caught between two or three emo boys who all just want me.  I like men who make me laugh, and have more personality than to whine, or be such a stick in the mud.  Hence my finding Anders very sexy (in Awakenings, no whining, but with the hurt puppy abused past and still managed not to be emo whiner), Zev was sexy (and had a dark streak without being emo whiner), Alistair (who is just one big loveable, funny, cheeseball...mmm cheese).

Which leads me to Varric.  Give him a few flaws( ie stop making him a Marty Sue, or whatever the hell a male Mary Sue is), ie. how hurt he was by his mother's fall into alcoholism and his caregiving role to her,  and damn!  He is funny, and snarky, and tough, and caring.  The one man who I was really attracted to (and he could show a human girl a good time while standing up...sorry channeled Oghren there) and you make him not romanceable. I mean really? Would it have hurt the story to have Varric an LI? No, it wouldn't have.  He could just say he left Hawke, when he really does still know where Hawke is, or not.

Sorry, to add more about romances but if this is an adult game (which it is rated as) then lets be adults, yes?  Stop with the shallow romances and sex scenes where everyone is dressed or in their underwear, pretty please?

Modifié par erynnar, 15 avril 2011 - 03:24 .


#1903
_Aine_

_Aine_
  • Members
  • 1 861 messages

erynnar wrote...

Which leads me to Varric.  Give him a few flaws( ie stop making him a Marty Sue, or whatever the hell a male Mary Sue is), ie. how hurt he was by his mother's fall into alcoholism and his caregiving role to her,  and damn!  He is funny, and snarky, and tough, and caring.  The one man who I was really attracted to (and he could show a human girl a good time while standing up...sorry channeled Oghren there) and you make him not romanceable. I mean really? Would it have hurt the story to have Varric an LI? No, it wouldn't have.  He could just say he left Hawke, when he really does still know where Hawke is, or not.

Sorry, to add more about romances but if this is an adult game (which it is rated as) then lets be adults, yes?  Stop with the shallow romances and sex scenes where everyone is dressed or in their underwear, pretty please?


Yes!  Yes! Yes!  Did I mention, YES?!?  :P

Bioware, come on.  Varric, why not Varric??  He was the most emotionally attractive guy in the game.    Don't worry about the animation nonsense, have him jump into my arms, stand on a tavern table... I can accept some silliness (and perhaps even enjoy it!) to have a fantastic romance with someone who was ...egads....normal.  Ok, normalish.    

I actually LIKED the romance scene with the bed, even fully dressed... it was intended to be more romantic than slam bam I think but it could have been taken a step further, even after another 3 years or so. :devil:  It is a mature game, like was said.  It would fit.  

Still, Varric.  :wub:  Before I played the game, I thought the Varric lovers were right mad.  Seems, they had the right idea after all.  lol 

#1904
erynnar

erynnar
  • Members
  • 3 010 messages

shantisands wrote...

erynnar wrote...

Which leads me to Varric.  Give him a few flaws( ie stop making him a Marty Sue, or whatever the hell a male Mary Sue is), ie. how hurt he was by his mother's fall into alcoholism and his caregiving role to her,  and damn!  He is funny, and snarky, and tough, and caring.  The one man who I was really attracted to (and he could show a human girl a good time while standing up...sorry channeled Oghren there) and you make him not romanceable. I mean really? Would it have hurt the story to have Varric an LI? No, it wouldn't have.  He could just say he left Hawke, when he really does still know where Hawke is, or not.

Sorry, to add more about romances but if this is an adult game (which it is rated as) then lets be adults, yes?  Stop with the shallow romances and sex scenes where everyone is dressed or in their underwear, pretty please?


Yes!  Yes! Yes!  Did I mention, YES?!?  :P

Bioware, come on.  Varric, why not Varric??  He was the most emotionally attractive guy in the game.    Don't worry about the animation nonsense, have him jump into my arms, stand on a tavern table... I can accept some silliness (and perhaps even enjoy it!) to have a fantastic romance with someone who was ...egads....normal.  Ok, normalish.    

I actually LIKED the romance scene with the bed, even fully dressed... it was intended to be more romantic than slam bam I think but it could have been taken a step further, even after another 3 years or so. :devil:  It is a mature game, like was said.  It would fit.  

Still, Varric.  :wub:  Before I played the game, I thought the Varric lovers were right mad.  Seems, they had the right idea after all.  lol 




Okay, I can totally see the more romantic clothes first, but let me get some more nookie later...and kissing like in DAO. Andraste's flaming knickers, I know the joke goes after you're married you don't get sex anymore... so at least let me get more in the game...tee hee.:lol:

Yep, I bow to aimo and her perceptions on Varric (check out aimo's art thread on the DAO creations forum, a must see, or deviant art).

#1905
MelfinaofOutlawStar

MelfinaofOutlawStar
  • Members
  • 1 785 messages
I hear ya. There's nothing attractive about damaged goods and I'm not going to waste my whole game trying to fix them. They tend to think female players like the guys we have to chase, the ones who have layers that must be peeled back. For once I'd like the humorous, fun-loving, interesting guy. Don't toss another boring monotone Carth on us. Kaidan and his headaches. Anders and weepy disposition. Keeping these choices in the game is fine but by god, give us an option to at least pick an interesting companion that doesn't need counseling beforehand. I'm not Dr. Phil. I'm not Deanna Troi. Varric throughout the game was a good friend, didn't try to betray you, didn't dabble in dangerous magic, didn't emotionally blackmail you into aiding anything that would start a war. Some of us like that. We like the funny dwarf with the chest shag that would put Connery to shame.

"Tell me Varric, do you still sleep with a crossbow under your pillow?"
"Well Hawke, I could show you."

And next thing you know they're sweaty, naked and out of breath.

#1906
Jack Devlish

Jack Devlish
  • Members
  • 11 messages
Frirst off let me say that I am a fan of Dragon Age series, its Characters, Graphic, dialogue. Yet, Dragon Age 2  has flaws that should have been addressed and fixed before it was released. I have played it through on two systems ( PC and Xbox 360) as a mage main character.  On both systems  there is a major slow down flaw in combat when you reach the third act, there is a quest that is not functional, and the game freezes radomly. What bothers me most however is thier poor excuse for repeating  the interiors in so many caves and building though locations are suppose to be different,  the designers  reasoning that it was so they could creat and maintain more stories is lame!  We players pay for original content and game play , to find different and fresh level design and when we don't it is irritating, either do it right, or let someone who cares enough take over. Do not insult us for being lazy and putting the game out before it is finished and polished as it should be.

#1907
erynnar

erynnar
  • Members
  • 3 010 messages

MelfinaofOutlawStar wrote...

I hear ya. There's nothing attractive about damaged goods and I'm not going to waste my whole game trying to fix them. They tend to think female players like the guys we have to chase, the ones who have layers that must be peeled back. For once I'd like the humorous, fun-loving, interesting guy. Don't toss another boring monotone Carth on us. Kaidan and his headaches. Anders and weepy disposition. Keeping these choices in the game is fine but by god, give us an option to at least pick an interesting companion that doesn't need counseling beforehand. I'm not Dr. Phil. I'm not Deanna Troi. Varric throughout the game was a good friend, didn't try to betray you, didn't dabble in dangerous magic, didn't emotionally blackmail you into aiding anything that would start a war. Some of us like that. We like the funny dwarf with the chest shag that would put Connery to shame.

"Tell me Varric, do you still sleep with a crossbow under your pillow?"
"Well Hawke, I could show you."

And next thing you know they're sweaty, naked and out of breath.


ROFL! Not Dr. Phil or Deanna Troi! Yep, about sums it up. Love the convo...Yes Varric, it really is the chest hair...:lol:

#1908
Lumikki

Lumikki
  • Members
  • 4 239 messages
Yeah, that has bothered me too that so many DA characters has mental problems. Morrigan, Sten, Alistair, Anders, Merrill, Fenric, Carver. It's like these companions needs nanny or psychiatrist.

I like Varric, Aveline and Wynne because they where more normal. Sure, they have they own believes about right and wrong, but they don't push they own **** to players. They have personality, not obessions.

Modifié par Lumikki, 16 avril 2011 - 02:41 .


#1909
rager79

rager79
  • Members
  • 16 messages

II That Burn In Ya Ass II wrote...

HOPEFULY Da3 would be a combine version of DA:O and DA2 and be more kickass


I agree totally - if they combined the combat+graphics of DA2 with the in depth story line and detail from DA it would make a great DA3.

Also agree with the comments here about the duplicate maps... the first one I saw I was totally stunned that they had just created total duplicates of so many areas  :(

Other than that though, I do love the game  :)

#1910
Acemath

Acemath
  • Members
  • 168 messages
I had the feeling that the companions in DA2 where less interesting then the ones in DA:O?I mean you had Oghren,Shale and Morrigan.Leliana who shook the complete gamersworld with her beatiful song.And i had friggin tears in my eyes when Morrigan walked through the mirror in Witchhunt,declaring that she warned me NOT to search for her...Who has DA2?Merril and Varric,and that's about it...

#1911
Jack Devlish

Jack Devlish
  • Members
  • 11 messages
I agree with many of the previous comments about the males in DA2, except for Varric the men are pretty much a bunch of whining yahoo's. Anders was much more entertaining in the previous game and the Elf is in a funk for how many years? I did enjoy the game, but it could have had greater variety in locations, better optimization of choices and integration of story elements, and a few more stable male companions. I would have liked the option of outfitting the characters with a greater variety of upgrades and looks, and too many of the weapons looked the same or uninspired, especially the mage's staffs. I hope the design team listens to some of the player impute and maybe reflects on how the mass effect team has sought to continually improve their franchise. In the next installment I would like to see some of the loose ends from DA:O referenced and resolved as well.

#1912
Creator001

Creator001
  • Members
  • 92 messages
RP: I knew I would be disapointed in DA2 from the start.. when I first saw trailer ( heh ) and later on Interwiev and Demo.
Story is...:
lets not get down that path i dont even want to remember, and it will probably save my nerves if i wont talk about it... Its Short!!! I wanted to screem from the deepest depth of my pure inoccent soul: YOU LAZY WRITERS STOP DRINKING AND START WRITING!. "White Page" is worst then "Black Page"!
In general:
When you study you cant just get and A+ in english, history while on one hand and recive "F-" in rest of importaint subjects. Rpg elements like armor, weapon and trinkets were no diferent from DAO, and it was bad realy bad. Poor choice. npc loot including boses is TRASH...in both games.
Companion talk, like when you wondering around the city or dungeon - is absolutly amasing. I loved it and so did everyone else.
Game development is on high level: Loved how the story line was developing and accelerating on its path.
Just two words about travel and day/night cicle: THANK YOU.
I dont realy have problem with Maps (heh ) It is not that importaint. Level desighn and Graphics is NOT what makes ME and dao - epic games. So if developers wanted some slack.. thats fine.

New gifts(no more cheating) Itt was Realy HARD to keep good terms with every member of your team. Players had to think before chosing companions for the nex mission. You couldnt just decide to go with funny-epic-thug-like gnome and Isabella on every mission. :) Because we had to build up our relations with every member. And gifts werent exactly avaliable to make up for it.
Bacause of your decisions wich could offend your companions in future you hat to think carefuly who to pick before this or that mission. (side included)

BTW.Companion missons we thought through very nicely. Good story and Character construction (build up). Thanks for that.

In short (conclusion):
I will never ever play DA2 a 2nd time. I blasted through games like Arcanum ME, ME2 with a big grin on my face many time, but DA2 is not worth it ... I will probably download DA3 from Razor next time.
Damn it I had that feeling long before official release, even long before damo.
I just hope they wont screw up ME 3 cous fans will go on rampage, I wont be surprised if somene from bioware will get his ass kicked on streets.
WHOOT? you dont think so?! when you put so much effort in to playing ME2. When you walkthrough 2-4 times just to see everything and get everything perfectly right: every conversation every decision every mission.. you dont think that developer have some kind of responsobility? If our "golden save files" will be meaningless. We will seriously want to kill someone )

#1913
Hoogies123

Hoogies123
  • Members
  • 189 messages
In all honesty Bioware, I'm curious who came up with the idea for some of the changes to DA2 over Origins? Certainly not from the fans, because most of us just wanted some tweaks here and there (less cardboardy movements, better visuals on characters, a little nicer graphics overall) and to make combat less *dice-being-rolled* style. When a game gets a metascore of 91 from critics you know they only found a couple flaws in a nearly perfect game. So who decided on stupidly fast combat and removal of interesting items or equiping companions? Who decided to reuse dungeons when Mass Effect 1 got attacked viciously for that formula? Who decided on enemies popping in from out of nowhere? Who decided on a far too early release date with glitches galore? (Probably wont answer that last one, because thats kinda biased).

So who is pulling the strings and making the decisions? Because i'm 110% positive that many if not most of the development team was bitting down on something hard while making this game, knowing it was a shell of Origins and a rushed money-grab. (again just my opinion, but a very popular one)

#1914
MelfinaofOutlawStar

MelfinaofOutlawStar
  • Members
  • 1 785 messages

Lumikki wrote...

Yeah, that has bothered me too that so many DA characters has mental problems. Morrigan, Sten, Alistair, Anders, Merrill, Fenric, Carver. It's like these companions needs nanny or psychiatrist.

I like Varric, Aveline and Wynne because they where more normal. Sure, they have they belives on right or wrong, but they don't push they own **** to players. They have personality, not obessions.


I understand they need a little drama so every character can't be completely average but I shouldn't have to feel I'm in a psych ward either. I feel that the writing team watched way too many soap operas before fleshing out the characters.

That brings me to another thing. I felt like I was the only sane person in Kirkwall aside from Varric and Aveline. People were programmed to be ridiculously obtuse. "You helped me but I will betray you now." That happened all to often. Or "You're clearly a mage but we'll ignore you." I was the psychatrist in a padded cell and my patients were my keepers.:huh:

Modifié par MelfinaofOutlawStar, 15 avril 2011 - 05:54 .


#1915
Foxkit182

Foxkit182
  • Members
  • 17 messages
Ok, now that I've played the game sufficiently long enough to have a valid opinion, I'll throw in some feedback. Overall, I applaud it. I was a little skeptical at first, but now I absolutely love it. Does it have downfalls? Yep, but I can overlook most of those. The biggest thing for me, is both a plus and a negative. I must admit I haven't read all 77 pages of criticism, so maybe someone else already posted this. Sorry if so.

What I loved about the game was that it's the first one I've ever played that truly felt character-centric. It wasn't the usual high fantasy epic quest to defeat some unmentionable evil. I really love how it's much more complicated, and political in focus. There really are no clear cut choices, and no true right and wrong, and as much as it irritates me as a player that likes all my companions to adore me, I think it's awesome that there's virtually no way to keep everyone in your party all the way to the end. Made the characters seem much more human to have them stand up for their opinions. I also thought that the amount of party banter and interactions in NPC conversations with Hawke was very much improved. I loved hearing the asides the companions make when you're talking to NPC's.

However, for a game so focused on the characters, it felt very light in the number of conversations you can actually have with them. In each Act, there's only a set number of times you can converse with each character, and those conversations are usually pretty short. I miss the Origins approach of being able to find out more about their lives. You actually learn more about their individual personalities and opinions listening to the banter in the background, than you do from actually talking to them. And if you aren't at one of those critical conversation moments, you get nothing but a vague, recycled phrase if you click on them.

I guess, for DA3, I would like to see a little more of Origins thrown back in. Keep the new banter and conversation systems, but allow us a few more interactions with our companions. Maybe even just a few sentences about their backgrounds triggered only when you go visit them at their base. Kind of like the major conversation points, put dispersed more throughout the game and that aren't mandatory, that way if someone wants to skip it they could. Some kind of interaction to further develop them as a person, or to reward us for running all the way to their base just to see them would greatly improve character attachment in my opinion. If DA3 is as character-focused as 2 was (and I really kind of hope it will be) then fixing just this one thing would be a vast improvement for me.

Other than that, I thoroughly enjoyed DA2 and will continue to play it until the next one comes out!

#1916
Sabriana

Sabriana
  • Members
  • 4 381 messages

MelfinaofOutlawStar wrote...

Lumikki wrote...

Yeah, that has bothered me too that so many DA characters has mental problems. Morrigan, Sten, Alistair, Anders, Merrill, Fenric, Carver. It's like these companions needs nanny or psychiatrist.

I like Varric, Aveline and Wynne because they where more normal. Sure, they have they belives on right or wrong, but they don't push they own **** to players. They have personality, not obessions.


I understand they need a little drama so every character can't be completely average but I shouldn't have to feel I'm in a psych ward either. I feel that the writing team watched way too many soap operas before fleshing out the characters.

That brings me to another thing. I felt like I was the only sane person in Kirkwall aside from Varric and Aveline. People were programmed to be ridiculously obtuse. "You helped me but I will betray you now." That happened all to often. Or "You're clearly a mage but we'll ignore you." I was the psychatrist in a padded cell and my patients were my keepers.:huh:


Oh yes, that one was and still is the single worst thing in DA 2 to me. Worse than the mindless quests, the mobwaves, the ninja parachuters, the recycled areas, the everyone but Hawke teleports, and more.

I started the game as a mage, and I fully expected it to have repercussions and rewards. Similar to playing a vampire/werewolf/etc. You get greater such and such, but lower this and that. Or that mageHawke would face repercussions should she fire off spells in the perception range of guards and especially templars. Arrest and lock-up.
"Your journey ends. Try again nitwit, and pay attention to what you're doing, darnit"

There may be slight spoilers below



But it never happened. The poor nobody mage refugee steps off the boat and engages in spell-flinging like there was no tomorrow, in front of many guards, and nobody noticed? What the hell...? In the Gallows? The templar stronghold. Um...:blink:

I did a lot of brain-acrobatics to make it feel better. I cheated (yes I did, for the first time ever in any game) to remove the stat requirements from leather armor so Hawke could wear it. She was moved right into the middle of mobs so she would melee. Thank goodness the possibility for melee with the quarterstaff (yes, quarterstaff, darnit) for mages. When guards and templars were present (other than Aveline) she wasn't allowed to participate. She ran around in circles. Wasn't too bad, she distracted a lot of mobs and the companions could just pick them off.


End possible slight spoilers

It didn't work everytime (you know which encounters I'm talking about), but it worked reasonably well. I still can't play the game again as a mage. It's simply too much brain acrobatics and weird game-play that I have to engage in. I also hate having to cheat. Who thought that leather armor needed a Cun stat? Do you have to be very clever to simply put it on?

#1917
88mphSlayer

88mphSlayer
  • Members
  • 2 124 messages

Acemath wrote...

I had the feeling that the companions in DA2 where less interesting then the ones in DA:O?I mean you had Oghren,Shale and Morrigan.Leliana who shook the complete gamersworld with her beatiful song.And i had friggin tears in my eyes when Morrigan walked through the mirror in Witchhunt,declaring that she warned me NOT to search for her...Who has DA2?Merril and Varric,and that's about it...


it's kind of a introversion vs. extroversion kind of thing

in DAO your companions were flawed but fought for things that were sound, in DA2 your companions aren't flawed but fought for things that weren't sound at all

#1918
MelfinaofOutlawStar

MelfinaofOutlawStar
  • Members
  • 1 785 messages

88mphSlayer wrote...

Acemath wrote...

I had the feeling that the companions in DA2 where less interesting then the ones in DA:O?I mean you had Oghren,Shale and Morrigan.Leliana who shook the complete gamersworld with her beatiful song.And i had friggin tears in my eyes when Morrigan walked through the mirror in Witchhunt,declaring that she warned me NOT to search for her...Who has DA2?Merril and Varric,and that's about it...


it's kind of a introversion vs. extroversion kind of thing

in DAO your companions were flawed but fought for things that were sound, in DA2 your companions aren't flawed but fought for things that weren't sound at all


It's funny that the "crazy" guy in the tavern was the sanest of all. Lyrium in the drinking water.

#1919
Nefla

Nefla
  • Members
  • 7 750 messages
I miss Brent Knowles :(

#1920
MorrigansLove

MorrigansLove
  • Members
  • 1 444 messages
As written by WilliamShatner, this is how DA2 should've been:

Act 1 is tedious because it is very light on story and character and very heavy on menial tasks.

Of course you could say "Just don't do those quests" but the game kicks you in the face and screams at you "ARE YOU SURE YOU WANT TO GO TO THE DEEP ROADS BECAUSE YOU CAN'T DO THESE QUESTS AFTER YOU DO."

Here's a quick rundown of how I would restructure the opening:

1) Cut the whole Varric telling Hawke's story nonsense.

2) Open the game in Lothering, let us get to know about the Hawke family, their lives, their house, their position, their friends and the people of Lothering so that when the town is destroy and the Hawkes are force to flee, becoming peasants IT MEANS SOMETHING DAMNIT.

3) Cut out of the vast majority of the unimaginative, menial fetch quest/kill some random hordes of people quests. Have Hawke be forced to take a job just to get by. It could be with a guild. Let's say, the Merchant Guild, the Assassin's Guild, the Thieves Guild. Or perhaps the army or underground mage resistance. All of these should have their unique storylines and quests. Through these quests you meet interesting people and companions.

Give Hawke a reputation meter and when he/she reaches a certain level of notice in Kirkwall Varric's brother comes callin'. Hawke can join him because he/she wants to be rich, or wants to help their family or maybe they don't want to join the Deep Roads at all! You know, choice.

4) Hawke's brother/sister doesn't die fleeing Lothering. The fleeing of their home and destruction of their lives should be enough drama at that point. Killing a character would be diluting it.

#1921
Steve236

Steve236
  • Members
  • 377 messages
Dragon age series was never anything more then a side project while EA and bioware concentrate on the Old republic and Mass effect 3. But i get the feeling that Mass Effect 3 is about to get the same treatment as DA2.

#1922
88mphSlayer

88mphSlayer
  • Members
  • 2 124 messages

Steve236 wrote...

Dragon age series was never anything more then a side project while EA and bioware concentrate on the Old republic and Mass effect 3. But i get the feeling that Mass Effect 3 is about to get the same treatment as DA2.


i dunno they're blinging out ME3 with the fall multiplat release and people like Mansell composing the soundtrack and whatnot

the real concern isn't the quality but the design... in trying to appeal to everyone in an epic way they might have to narrow the possibilities of our choices, that's my biggest concern really

#1923
Sussurus

Sussurus
  • Members
  • 520 messages
Honestly at first I hated the majority of changes to DA.
Now having replayed DA:O it's shifted a bit.
However the metheod of abilities, talents and leveling is poorly handled imo.

While it is true the basic warrior / rogue in DA:O was very similiar to some even bland.
I still managed to create 4 - 5 different builds of each, with weaknesses and strengths.
Pure damage, supporters,, buffers, tricksters.. etc.

DA:2 heavily improved the rogue as a dualist / archer, and gave it very powerful multi purpose tools.
Which is fair, it livened the game up.
Warriors gained tank somewhat, however with the horrendous leveling and equipment.
Any gain is lost on two level ups generally.

Mages lost out, I can't put it any other way tbh.
Any school not dealing damage, is expensive, weakened, high cooldowns and requires a buff talent just to get it up to DA:O's strength.
A pure Elemental / primal mage can do anything an entropy or spirit build can and more.
Cheaper, lower cooldowns, effects that replicate or are an improvement on other schools.
Plus have less chance to fail.

Healing is quite frankly ridiculous, beyond so try Spirit healer or even heal.
Why waste talent slots on something that heals once per fight when the fight is either over in seconds with huge AoE damage spells, or is useless as a boss will deal the same ammount of damage X ten by the time you can cast it again.

You also compare the rogue talents or two handed for warriors.
The rogue can perform exact or better Talents mimicing or exceeding a mage using nothing but Entropy.
Again cheaper, faster and more often.

Abilities have become bland, now if I don't bump the class two my character actually decreases on level up.
If I use them it barely levels out against a common enemy.
At least in DA:O you could create unique versions, build around a specialty, here you're penalized to do so.

I like the general improvements to gameplay and combat, I like that rogues and warriors got some needed love.
However class buillding and leveling is next to Oblivion in stupidity imo.
It no longer rewards party based builds supporting each other.
Rather a individual based game where each has to be maxed out, but then removed the options to max them out.

Honestly it feels as if no plan apart from lets build powerful bosses was used.
Ones with uber health and one shot talents, but no tactics and few abilities just power

This said the story, and sheer amount of story and roleplay content was a vast improvement.

Modifié par Sussurus, 16 avril 2011 - 12:42 .


#1924
_Motoki_

_Motoki_
  • Members
  • 74 messages

MorrigansLove wrote...
1) Cut the whole Varric telling Hawke's story nonsense.


It's was an interesting try at doing something different but ultimately I think it doesn't work.

First, it sort of gives the impression that the events are fixed (and really for the most part in this game compared to DA:O they are).

Also, I don't think it's a good way to bring new people into the series at all. I hadn't played DA:O prior to playing DA2. I don't know why, I must have been living under or a rock or something, but anyway the DA2 opening sequence was terribly confusing to me at first. I didn't understand why an honorable knight was threatening an innocent girl fleeing for her life. The problem is the narrator is someone in that world speaking to someone else in that world. They both know the world's history and the situation with mages and how they are viewed etc, but I as the new player did not know that.

It did prompt me to get D:AO and it took me all of 5 minutes of playing that game to understand the stigma about mages. I guess on the bright side I discovered DA:O which has quickly become one of my favorite games, but on the down side I think a lot less of DA2 after playing Origins.

2) Open the game in Lothering, let us get to know about the Hawke family, their lives, their house, their position, their friends and the people of Lothering so that when the town is destroy and the Hawkes are force to flee, becoming peasants IT MEANS SOMETHING DAMNIT.


I agree. I think I would have felt more for the Hawke family if I got more of their origin story. It also would have been a nice flashback to DA:O. I mean, the village was there at one point and then suddenly it was gone. I would have liked to have seen how it went down.

4) Hawke's brother/sister doesn't die fleeing Lothering. The fleeing of their home and destruction of their lives should be enough drama at that point. Killing a character would be diluting it.


I think they were trying to keep a full party with the classes balanced for the early portion of the game while the player learns the ropes, but still there have to be less dramatic ways to do that.

#1925
BluGirl1968

BluGirl1968
  • Members
  • 30 messages
You sneaky peoples changed the Anders cut scenes from when I last played him. They have moved me far more then the first sets of scenes I saw. I also got teary when Bethany died.

*sigh* Now I have to push Anders into rivalry ...>.< this will hurt. Good Job. You may get tears at the end of this one. Poor poor Melpomene Hawke.