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Constructive Criticism


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#1976
Guest_Khale Sharidan_*

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Oh, just a couple more things that I forgot to mention that bugged me, but they are things that everyone has already mentioned.

When the ogre pulls a "HULK SMASH!!" at the beginngin with one of your siblings....I just didn't care, i had no emotional investment. Just seemed kinda like it was tossed in there and I was supposed to care.

And when the hell did ninja's become part of the DA universe...I never got that codex. :unsure:

As I said in my first post earlier....the story never really grabbed me like Origins did, I simply felt like I was along for the ride in Ander's story along with the rest of the companions. and give me an option that doesn't end up with me gaining epic Rivalry points because I refused to play hide the sausage with Anders.  :blush:

JUNK JUNK JUNK.......ergh.

I liked the inventory systems much more from Origins simply because of the fact that you could get things that were (sometimes) worth finding and the lore they would let you read on the items you found was awesome.

Like I said, I don't hate the game, but nor do I really like it, just kinda seemed like a spin-off story on the going-ons around the rest of Thedas.

Still, i hope for DA3 and a far more polished game next time around.  :wizard:

#1977
ProneToGlory

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Kinda jumped to last page here, so im not sure if im reiterating anything so bear with me. One thing that really annoyed me was the lack of armor. I do get that more armor means you feel less legendary when you acquire it, but i want more choices! Another thing was that i ended up dreading companion quests. The companions seemed extremely bland compared to Origins companions, maybe that was just me. Also I really felt like only using one group of companions for a whole act because you didnt quest the same way! You rarely return to your home because I, atleast, quested Day Kirkwall, Night Kirkwall, Outskirts, rinse repeat, and only switched my party when I returned home for mail or a quest or at the next act. Besides this I still thought the game was great.

Modifié par ProneToGlory, 19 avril 2011 - 02:34 .


#1978
Jack Devlish

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Just a  recap in case the developers are reading these comments. The bug that realiy anoys me that I want to see corrected just in case I play through Dragon Age 2 again  as a Mage, is the slow down effect for the Hawke Mage at the end of Act 2 and all of Act 3, please fix it !!!!

#1979
Robtachi

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I feel like everything can be summed up by saying that Dragon Age II, while a good enough game in its own right, failed to improve upon or even live up to the experience that Dragon Age: Origins offered, and for that reason regardless of all other considerations, Bioware and EA absolutely MUST take a good hard look at the Dragon Age franchise before developing DAIII or risk forfeiting any sort of credibility and goodwill they have built up with the fan base and the players.

They like prompting divisive choices in their games? Well, time to make a choice, Bioware. Sell your soul completely or take back your franchise which once held so much promise.

Modifié par Robtachi, 19 avril 2011 - 06:10 .


#1980
Sussurus

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The whole ranking and level system and how damage is dealt.
A level 20 mage with maxed out attack, dealing maxium damage with an upgraded spell.
Targets a normal fighter boss - mid to high elite, barely scratches it.
Same mage with top range gear, buff effects and high magic resistance gets hit with a spell or even the same spell half or more health gone.

You can argue that a fighter has more health, however certain mage bosses, even elite rogues have the same level.
It's not that it's highly difficult, just insanely implemented with no baring to player character developement.
Add in the massive resistance to effects, themselves underpowered the system is just chaotic.

Modifié par Sussurus, 19 avril 2011 - 06:12 .


#1981
Melca36

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Please make the side quests matter for the next game.

Fetch and Delivery quests do NOT add to the game, they diminish the immersion.

Please bring back something like the Irregulars. Add rivalry to the quests and give us a final quest where we're forced to make a choice.

Modifié par Melca36, 19 avril 2011 - 09:48 .


#1982
LilyasAvalon

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Agreeing with everything in the OP post and everything I've seen so far.

I don't think Bioware made a smart move making a 'choose your own adventure' cinematic in DA2 or, 'going with the Mass Effect approach'. It just doesn't work for Dragon Age, especially when you consider how DIVERSE Origins was.

Yes, Origins had an 'ultimate storyline' of defating the archdemon, but look at all the multi choices you had in between that. Choosing your allies (Werewolves/elves, templars/mages, etc.), choosing what happens to certain people OUTSIDE your companions (Bella, the Hungry Deserter, M!Dwarf Noble's son, etc.), or choosing the outcome of certain events (The King of Orzammar, The Ashes, the Anvil of the Void) and possibly my favourite, electing the ruler of Fereldan.

The epilogues made that even better to see how my choices ultimately turned out and it was fun trying all the different opitions to see what I'd get different. In DA2, there were so FEW make or break choices or different options and even then, when they WERE seemingly present, they made little difference to how the game changed or evolved.

Modifié par LilyasAvalon, 19 avril 2011 - 11:07 .


#1983
DragonRacer

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I am sure that most likes/dislikes have been covered by now. And honestly, I'm a pretty laid-back gamer. Yeah, there are a few things in DA2 that bugged me, but for the most part, I am really enjoying the game.

However, having almost completed a second incredibly thorough playthrough, there is one thing that is really, really bothering me and I think it would be a simple thing for Bioware to avoid in the future.

Locations of the recycled areas.

At first, the recycled areas were annoying, but I have learned to live with them. However, there are two specific instances where my immersion is completely broken -- not by a recycled area itself, mind you, but by the ENTRANCE to it.

The first is, I believe, at the end of Act 2 when Hawke and Aveline go see the Qunari. Every time previously that I have clicked to go to the Docks, it spits me out at the main entrance (Qunari Compound on your left). However, during that questline, you click to go to the Docks and are suddenly, mysteriously transported to some kind of... underground passageway with some raiders? Then, after the combat, you exit and are THEN placed properly in the Docks as you always had been before.

That broke my immersion. Why am I suddenly taking an underground passage to the Docks? If there was some sort of problem -- say, Aveline mentioning there are riots near the Docks' entrance, so we have to find another way around -- THAT would have been totally fine and made sense. But just the sudden change of that was jarring. Took me right out of the game.

However, the second one is the worst offender. I finally found all the Awregian Scrolls in Act 3 this time around, so I unlocked the Hybris fight. I see the Hidden Dungeon marked near Anders's Clinic in Darktown. I go to it and see that -- OMG, the ancient evil is in Hawke's basement! Freaking out that my mansion has been housing something like that, I climb the wooden stairs that -- in Act 1, CLEARLY led to the basement of the old Amell Estate -- and I am suddenly in what looks like a dwarven thaig.

Uh, what?

What is this I don't even...

What the Fade, Bioware?

Again, my immersion was completely shattered. Seriously, guys, you have THREE other entrances in Darktown you could have used... the one waaaaay in back where Anders takes you for two of his quests, the one where the Coterie barker always stands, and the one near the "main" Darktown entrance where you go for "On The Loose" when chasing one of the blood mages. ANY of these would have been acceptable as possibly having an off-shooting passageway leading to some ancient thaig.

Heck, there's a pile of rubble just outside the stairs to the Hawke Estate basement. I fully expected to now be able to click on those and have Hawke say something like, "Hmmm, never noticed this rubble covering a trapdoor before." I mean, ANY of those options would have been believable... and they couldn't be that hard to do, right? But why, oh why, do I take the stairs to the basement of MY OWN ESTATE and suddenly get transported to a dwarven thaig? Is there a wormhole that suddenly wasn't there before?

And... that's it. That's my only overwhelming complaint. Not even going to gripe about the use of recycled areas... just, PLEASE be a little more mindful of where you put their entrances next time?

Thank you for your time and consideration. 

#1984
erynnar

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Muzyka and Zeschuk say the difference in the two games' dialogue systems is one of perspective, literally. After fielding questions about Dragon Age's approach at GDC 2009 in San Francisco earlier this year, the two came to the conclusion that the reason Mass Effect's dialogue system doesn't work well with Dragon Age (they tried it) is because the latter is first-person and the former is third-person. Change perspectives, and the entire game changes with it.

In Mass Effect, a third-person game, you take a character and mold them into a new person, directing the character rather than fully inhabiting her or him. As you play, you're able to watch that directed person act in the game, speaking with the voice you have helped shape. But in Dragon Age, you don't watch the conversation because you are the conversation. After the success of Mass Effect, Muzyka and Zeschuk say they thought about applying the dialogue system to all their games but soon realized that different experiences call for different approaches.

"We talked about this for months, and we did all kinds of analysis," says Zeschuk. "Really we see it as a step sideways. It's actually about presenting different flavors of games."

In part, the flavor difference between Mass Effect and Dragon Age is one of artistic approach (among many other factors). The vision for Mass Effect was intensely cinematic, from the depth-of-field effect in conversations to the camera angles, music and dramatic effect of the on-screen actions of your character. In Mass Effect, you tell Shepard to do something, and then you watch him or her act.

"It's that little bit of surprise because you just don't feel like you're in complete control of it, whereas in Dragon Age, you are that character. That is you. You're doing it. Everything is you," says Zeschuk.

It's that subtle but distinct difference that makes Mass Effect's dialogue system a poor fit for Dragon Age: Origins, Muzyka and Zeschuk say, and it's a choice they think players will find natural when they finally get behind the controls. Additionally, the Dragon Age system, because it's not tied to a relatively small graphic with a maximum of five or six choices, can offer far more conversation possibilities than its third-person cousin.

"For those four to six choices you get, there are probably four to six times more you don't see that would be totally different depending on your origin choice, your choices up to that point in the game, whether you're male or female, and a variety of other things," says Muzyka. "It's about the role you're playing. Are you playing a set role, or are you playing a role you've defined yourself?"

^This, maybe it's rude. But really they had it right. Dialogue wheel needs to go.

#1985
Ronnan

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Not sure if this has been suggested or not.....but:

<i>
Make games like Dragon Age: Origins and Dragon Age II separate. What do I mean? Have them be two different things.

I'd almost say, put games like DAO out for PC and games like DA2 out for consoles. But that's not fair.

I guess I just personally felt that DA2 was dumbed down compared to DAO. The lack of non combat skills and talents. No more persuade options? I want my flavor text back!

Combat....I like some of what you did. I like the AOE attacks that warriors got. But I also feel combat was a step back compared to Origins. And hell, even Origins I felt was a step back compared to NWN and KOTOR. In both of those games, you saw lots of dodging, blocking and parrying taking place, then in Origins, you got a little(there's some great mods that increase it)

Then ABSOLUTELY nothing in DA2? It's not that important, but it adds to the immersion when you're in combat


 

#1986
John Epler

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Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!

#1987
djwyattwood

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JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.

#1988
Melca36

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JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


Thanks for listening. :)


The next time you make the FADE...please make it longer than 15 minutes. There has to be a balance to appeal to all fan bases.

Combine a little bit of both versions.

The same goes with the Deeproads.

**Loved** the Ancient Rock Wraith but it the area was just not as forboding and creepy as the original version.

Also...please make the darkspawn less cartoony and get rid of the one with the hat.

Modifié par Melca36, 19 avril 2011 - 09:49 .


#1989
Treasure Woman

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djwyattwood wrote...

JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.


They don't have to prove anything to you or anyone. If they say they're reading and taking notes, then they are.

Modifié par Treasure Woman, 19 avril 2011 - 10:11 .


#1990
Blood-Lord Thanatos

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djwyattwood wrote...

JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.


And? You presume to speak for ME?!

I think that you should stop assuming the worst. I believe that the Developers are willing to hear our concerns if we don't treat them with hostility.

#1991
djwyattwood

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Treasure Woman wrote...

djwyattwood wrote...

JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.


They don't have to prove anything to you or anyone. If they say they're reading and taking notes, then they are.


Or they're not.

#1992
djwyattwood

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Blood-Lord Thanatos wrote...

djwyattwood wrote...

JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.


And? You presume to speak for ME?!

I think that you should stop assuming the worst. I believe that the Developers are willing to hear our concerns if we don't treat them with hostility.


Assume the worst and hope for the best. Harder to be dissapointed this way. Too bad I didn't follow it on DA2.

#1993
Treasure Woman

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djwyattwood wrote...

Treasure Woman wrote...

djwyattwood wrote...

JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.


They don't have to prove anything to you or anyone. If they say they're reading and taking notes, then they are.


Or they're not.


If they're not, oh well. Just don't buy they're games, then.

#1994
djwyattwood

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Treasure Woman wrote...

djwyattwood wrote...

Treasure Woman wrote...

djwyattwood wrote...

JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.


They don't have to prove anything to you or anyone. If they say they're reading and taking notes, then they are.


Or they're not.


If they're not, oh well. Just don't buy they're games, then.


And you will anyways, even if they're not?

#1995
Blood-Lord Thanatos

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djwyattwood wrote...

Treasure Woman wrote...

djwyattwood wrote...

Treasure Woman wrote...

djwyattwood wrote...

JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.


They don't have to prove anything to you or anyone. If they say they're reading and taking notes, then they are.


Or they're not.


If they're not, oh well. Just don't buy they're games, then.


And you will anyways, even if they're not?


Doesn't matter what the developers decide, I will behave as though they are gathering feedback and factoring it in to the pre-production talks. I don't think the worst of Bioware, because they are still working on improvement, which means a lot more than anything from bethsoft, the mods at the Elder scrolls community hardly ever interact with the fanbase.

#1996
wildannie

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There lots of good constructive criticism here, why would they not be taking note? especially when John Epler has specifically stated that they are.

I guess we'll find out how they assess our criticism in the future, i sincerely hope that they do, and I liked DA2... I am back playing Origins though so I guess that's telling.

#1997
Everwarden

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What Dragon Age 2 did right:
-Combat needed to have the pace sped up a bit, though Bioware overcorrected and made it far too fast.
-The party banter was excellent.
-A few really hilarious scenes.

What Dragon Age 2 did wrong:
-The dialogue wheel. Go back to showing us what our character is going to say, even if you -have- to have a voiced protagonist.
-Choices had no impact at all, and choices from Origins were by and large ignored. This is unacceptable.
-An interesting cast of companions that end up completely underdeveloped due to limited interaction.
-The framed narrative didn't work. At all. The time scale did work either, and wasted a lot of great opportunities (Hawke having a baby with his romance option, for example). 
-The waves of enemies parachuting in. Horrible. 
-The over-the-top rogue combat with all the rolling around and cartwheeling.
-Isabela's outfit. And her huge breasts were just way, way, way too much.
-The third act. The entire third act needed to be scrapped and completely reworked from the ground up. Working for Meredith after denouncing her was just moronic, and having to fight both big bads regardless of choice was perhaps the crowning moment of stupid in a really stupid game.

Modifié par Everwarden, 19 avril 2011 - 11:17 .


#1998
Felinu

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This has all probably already been said, but here goes anyway:(assuming that the site will let me stay signed to post anway)

The re-used maps... I know this one has been said to death, so I'll leave it at that.

The time jumps... were jarring.  Especially companions talking about say, Bethany's death in the deeproads, 3 years later as if it were very recent.  What happened in those time jumps?  Did I take up knitting?  "And then Hawke started a scarf business with Anders...", maybe?

The dialog wheel... Please make the summary closer to what's actually being said, there have been a couple of "suprises" I could have done without.  "I said what!?!?!"  *reload*

Companion Armor...  Either go all the way, or don't do it.  What I mean is, if you're going to make it so I can't equip my companions, why am I picking up plate as a mage or rogue?  Should it not either a)not be there, or b)be junk?  It clutters up my inventory for no reason.  If I am picking it up, let me give it to my party members.  I'm not "playing barbie" or "dress up."  If I find a piece of plate that is better than what my tank is wearing and their response is "No, I think I look more fashionable in my paper-mache."  They aren't going to be my tank anymore.  By all means, have a check to make sure it's better or have the default set to prevent "naked adventuring parties."  (If you're opposed to that, I seem to remember a power point type presentation floating around saying that was "bad".)  Don't take away all my options, though.  For the record, I'm *for* equiping companions, but I can live with it either way, just pick one.

Player Armor... More variety please, especially for mages!  (This is just me begging, don't mind me.)

Weapon usage... Why can my mage only use staves?  My mage in Origins was an *Archer*!  Did it make sense?  For her, yes it did!  I also had a blast with it, why limit us like this?  Also on that topic, why can't my Warrior Dual Wield or use bows?  I thought warriors trained with more weapons than just sword/board or 2-hander...

Traits and Talents... What happened to the out of combat skills?  Don't get me wrong, I actually appreciate *not* feeling like I have to max out a persusion skill to play the game, but I liked having skills for crafting my own potions/poisions/runes... and don't forget pickpocket!  ;-)

Spells/Skills... Am I the only one that thought the system in Origins was simpler?  You had 4 abilities in a line, get one to get the next, stat requirements.  Now I have a bunch of abilities in a circle (usually) with upgrades, and level requirements, "number of points in school" requirements, must have these 2-4 abilites to get this ability requirements... I thought you said you were "streamlining"?

Specialty classes... I miss Arcane Warrior, it *may* have something to do with me not likeing robes, that's all I have to say here.

OVERALL (caps for emphasis): 

As it's own game:  I enjoyed DA2 a good bit.  There are a few "why did you do this?" moments, like everytime I enter a cave, but it's a decent action-rpg of the hack-and-slash variety gameplay wise, and has a better story overall than most of that type.  So, as it's own game, pretending that it is in no way a sequel, it's good... minus the caves.

As DAO's sequel:  It's lacking.  This was made all the more clear to me when I replayed DAO & Awakenings last week, because my mage playthrough "went missing."  (gave me a chance to try some new things anyway, hurray)  Honestly, I think the game wouldn't be getting nearly the amount flack it is from some folks if you'd called it anything but "Dragon Age 2."  The were expecting the sequel to Origins, and you gave them a different style of game with the same lore.  One that didn't even take into account some of their choices or endings.  I could point out that Cullen died in my epilog in Origins, or that Anders "left the Wardens after training the new generation of Warden Mages and came back 2 months later, never to leave again," but I'm sure that's been done to death.   Besides, I love Anders and Cullen anyway.  ;-)

Random thoughts:
I've seen in a few places that, according to the datamining, most people didn't make it out of Ostigar (no I can't spell, why?).  Did that count per account, or per character?  I don't know how many characters I made, that I got into the Tower of Ishal and realized I hated their skill set-up, that were then deleted and restarted.  Nor do I know how many I made and then deleted in game, because outside of the character creator they "didn't look right."  Those didn't get counted against the game, did they?  I loved the game, but I restared *often.*  I do the same in DA2... does that count against it?Image IPB

Modifié par Felinu, 19 avril 2011 - 11:15 .


#1999
Treasure Woman

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djwyattwood wrote...

Treasure Woman wrote...

djwyattwood wrote...

Treasure Woman wrote...

djwyattwood wrote...

JohnEpler wrote...

Hey guys.

Just wanted to once again reinforce that we are reading this. Everyone's a little busy, so I'm back at around page 60 in terms of being caught up, but I'm slowly making my way through. It's a lot slower when you're taking notes at the same time.

So please keep it up!


I'm glad to hear you are taking notes, now you'll have something to ignore when making DA3! Woohoo! I can't believe for a second that the constructive criticism in this thread is going to get weight in DA3. I want to see proof that the developement team is looking at the criticism. A series of videos sounds like a good start where you sit down and talk about the criticism, uncensored. This would go a long way to appease the dissapointed fanbase.


They don't have to prove anything to you or anyone. If they say they're reading and taking notes, then they are.


Or they're not.


If they're not, oh well. Just don't buy they're games, then.


And you will anyways, even if they're not?


I like the game. So I'll continue playing it. :wizard:
But if it was any other games they made that I thought was crap and they didn't listen to the constructive criticism on how to make them better, then no. I wouldn't buy them.

#2000
billyocean

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Alright, here we go. I was very excited for this game after putting in 100 hours plus on Origins. Now after beating Dragon Age 2, I will not be buying Dragon Age 3 unless drastic changes are made.

Combat:
Bring back auto attack. There is no reason to have to spam the A/X button in order to do a basic attack. Really, really repetitive. Also, move back towards tactics and away from action.

Rogues:
They should not bounce around the screen like whirling dervishes. I don't mind certain special moves being acrobatic but when every move is some sort of shaolin spin kick or cartwheel knife stab it gets old, quickly. They are rogues, not Dynasty Warriors or ninja's.

Mages:
Why are mages doing the equivalent of staff katas? I don't mind there being a specialization for combat mage, but if I want to build a classic mage who sits back and casts spells minus the kung fu flourish, I should be able to do so. Also, why is there not that many spells in this game?

Warriors:
Less complaints here. Warrior played like, well, a warrior should.

Races:
Why do I have to be a human? I see know reason why the voice used for Hawke could not have been used for any race.

Plot:
Origins was epic in terms of the plot. You felt like you were fighting to save the world. And your choices held much more importance. DA2 felt like I was just along for the ride, not actually driving the plot.

World:
Origins was huge. The map made it seem that you were actually travelling. The camp was a cool place to talk to your party and gear your party up. In DA2 the world seems small and the locations outside Kirkwall are boring and bland. And the recycled dungeans, come on guys....

Inventory:
Bring back the ability to gear up your other party members! I felt by taking this away was a huge loss to the dragon age universe. RPG's are about customization. You nerfed that. Bring it back!

There is more but I am tired of typing, fix things, take our feedback seriously or I will not be buying another Dragon Age game. As it stands now, I am trading DA2 in and there is no way I am buying downloadable content.