This has all probably already been said, but here goes anyway:(assuming that the site will let me stay signed to post anway)
The re-used maps... I know this one has been said to death, so I'll leave it at that.
The time jumps... were jarring. Especially companions talking about say, Bethany's death in the deeproads, 3 years later as if it were very recent. What happened in those time jumps? Did I take up knitting? "And then Hawke started a scarf business with Anders...", maybe?
The dialog wheel... Please make the summary closer to what's actually being said, there have been a couple of "suprises" I could have done without. "I said what!?!?!" *reload*
Companion Armor... Either go all the way, or don't do it. What I mean is, if you're going to make it so I can't equip my companions, why am I picking up plate as a mage or rogue? Should it not either a)not be there, or b)be junk? It clutters up my inventory for no reason. If I am picking it up, let me give it to my party members. I'm not "playing barbie" or "dress up." If I find a piece of plate that is better than what my tank is wearing and their response is "No, I think I look more fashionable in my paper-mache." They aren't going to be my tank anymore. By all means, have a check to make sure it's better or have the default set to prevent "naked adventuring parties." (If you're opposed to that, I seem to remember a power point type presentation floating around saying that was "bad".) Don't take away all my options, though. For the record, I'm *for* equiping companions, but I can live with it either way, just pick one.
Player Armor... More variety please, especially for mages! (This is just me begging, don't mind me.)
Weapon usage... Why can my mage only use staves? My mage in Origins was an *Archer*! Did it make sense? For her, yes it did! I also had a blast with it, why limit us like this? Also on that topic, why can't my Warrior Dual Wield or use bows? I thought warriors trained with more weapons than just sword/board or 2-hander...
Traits and Talents... What happened to the out of combat skills? Don't get me wrong, I actually appreciate *not* feeling like I have to max out a persusion skill to play the game, but I liked having skills for crafting my own potions/poisions/runes... and don't forget pickpocket! ;-)
Spells/Skills... Am I the only one that thought the system in Origins was simpler? You had 4 abilities in a line, get one to get the next, stat requirements. Now I have a bunch of abilities in a circle (usually) with upgrades, and level requirements, "number of points in school" requirements, must have these 2-4 abilites to get this ability requirements... I thought you said you were "streamlining"?
Specialty classes... I miss Arcane Warrior, it *may* have something to do with me not likeing robes, that's all I have to say here.
OVERALL (caps for emphasis):
As it's own game: I enjoyed DA2 a good bit. There are a few "why did you do this?" moments, like everytime I enter a cave, but it's a decent action-rpg of the hack-and-slash variety gameplay wise, and has a better story overall than most of that type. So, as it's own game, pretending that it is in no way a sequel, it's good... minus the caves.
As DAO's sequel: It's lacking. This was made all the more clear to me when I replayed DAO & Awakenings last week, because my mage playthrough "went missing." (gave me a chance to try some new things anyway, hurray) Honestly, I think the game wouldn't be getting nearly the amount flack it is from some folks if you'd called it anything but "Dragon Age 2." The were expecting the sequel to Origins, and you gave them a different style of game with the same lore. One that didn't even take into account some of their choices or endings. I could point out that Cullen died in my epilog in Origins, or that Anders "left the Wardens after training the new generation of Warden Mages and came back 2 months later, never to leave again," but I'm sure that's been done to death. Besides, I love Anders and Cullen anyway. ;-)
Random thoughts:
I've seen in a few places that, according to the datamining, most people didn't make it out of Ostigar (no I can't spell, why?). Did that count per account, or per character? I don't know how many characters I made, that I got into the Tower of Ishal and realized I hated their skill set-up, that were then deleted and restarted. Nor do I know how many I made and then deleted in game, because outside of the character creator they "didn't look right." Those didn't get counted against the game, did they? I loved the game, but I restared *often.* I do the same in DA2... does that count against it?
Modifié par Felinu, 19 avril 2011 - 11:15 .