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#2026
Cybermortis

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BeefoTheBold wrote...

1. Decision to make the next Knights of the Old Republic an MMO instead of a true RPG sequel.
2. Seriously...a FACEBOOK Dragon Age game?
3. Mass Effect 2 was significantly "streamlined", read "stripped of RPG elements" compared to its predecessor. it was a shooter masquerading as an RPG.

7. Dragon Age 2 was specifically changed to appeal to a different gaming demographic


1; The decision to make KOTOR 3 an MMO was taken by Lucasarts, not Bioware. LA picked Bioware to develop the MMO - which raised more than a few eyebrows as Bioware had/has no experience making MMO's - just as they picked Obsidian to make KOTOR 2.

2; Origins had a Flash game as well. The difference is that the DAO Flash game only allowed you to play the first three chapters before you had to pay to get the rest.

3; All of the changes done to ME2 were a result of player feed-back on ME1. Specifically the inventory system and MAKO were dropped because of complaints about them - the inventory system in ME1 wasn't as clean and tidy as it should have been. Otherwise the basic gameplay for both ME games is identical.

7; Agreed up to a point. I think they were trying to appeal both to a new demographic (the CoD crowd) as well as the same people who played and enjoyed DAO.

Modifié par Cybermortis, 21 avril 2011 - 09:44 .


#2027
BeefoTheBold

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Cybermortis wrote...

BeefoTheBold wrote...

1. Decision to make the next Knights of the Old Republic an MMO instead of a true RPG sequel.
2. Seriously...a FACEBOOK Dragon Age game?
3. Mass Effect 2 was significantly "streamlined", read "stripped of RPG elements" compared to its predecessor. it was a shooter masquerading as an RPG.

7. Dragon Age 2 was specifically changed to appeal to a different gaming demographic


1; The decision to make KOTOR 3 an MMO was taken by Lucasarts, not Bioware. LA picked Bioware to develop the MMO - which raised more than a few eyebrows as Bioware had/has no experience making MMO's - just as they picked Obsidian to make KOTOR 2.

2; Origins had a Flash game as well. The difference is that the DAO Flash game only allowed you to play the first three chapters before you had to pay to get the rest.

3; All of the changes done to ME2 were a result of player feed-back on ME1. Specifically the inventory system and MAKO were dropped because of complaints about them - the inventory system in ME1 wasn't as clean and tidy as it should have been. Otherwise the basic gameplay for both ME games is identical.

7; Agreed up to a point. I think they were trying to appeal both to a new demographic (the CoD crowd) as well as the same people who played and enjoyed DAO.


1. I have to think with all available evidence shows that Bioware WANTED to make an MMO. Everything else they've done recently in their present direction points to this. Bioware has shown no hesitancy to turn Lucas Arts down when they didn't agree with a particular project. (Like when they turned down the option of making KOTOR2 because they disagreed with the timeline.)

2. Was unaware of this? Can you link?

3. "Identical' is WAY too strong of a word. Character customization options in Mass Effect 2 are virtually nil compared to the predecessor. Rather than 15 or so different abilities you're limited to something like six for the companions. Sound familiar to Dragon Age 2?

Additionally, shops are pretty much gone in Mass Effect 2. No more hunting around the galaxy in the hopes of finding new Spectre gear or a Collosus armor. Finally, the game plays far more like a "run and gun" shooter combat wise than the tactical experience that Mass Effect 1 was. Again, sounds like Dragon Age 2 doesn't it? For example, no more overheating weapons making you carefully consider when and how much you shoot. Now you have "disposable heat sinks" which is really nothing more than a fancy name for ammo cartridges.

In both cases, rather than opting for incremental changes in the sequel, Bioware went for a massive overhaul.

Example:
Specific Criticism: Mako handles bad. Can we improve this?
One Response: "Sure, we'll work on that."
Second Option: Take it out entirely.

Specific Criticism: Inventory is a bit clunky. Can we improve on this?
One Response: "Sure, we'll see if we can come up with an improved design."
Second Option: Nearly remove it entirely.

It isn't a coincidence that virtually all the changes in Mass Effect 2 from Mass Effect 1 were to remove RPG elements that only needed to be TWEAKED.

7. And that's my point. To a large degree, the Call of Duty crowd and the Dragon Age Origins crowd have MUTUALLY EXCLUSIVE gaming tastes. Hence, my suggestion that if you want to cater to both fanbases, don't try and do it in the same game.

Make one game for each group.

#2028
DeaHamlet

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Sussurus wrote...

After a long battle or boss challenge, not having an interlude to save before cutscenes start.
It bugs me, sometimes in haste I click wrongly or rush through, hit F9 instead of screen print, miss items.
Once or twice a crash or stutter in cutscene occurred, wish to see what every response does.
Instead of an auto scene allow the player a break to catch up, save and then initiate dialogue.
Rather than be forced to refight the same long grudge duel again.


You would not believe how many times I growled at the screen going "you and your damn addiction to cut scenes!  I was to check for loot, damn it!".  Sometimes they return you to the same spot and you can get the loot anyway, but the first gamethrough I was rather pissed off.  I still roll my eyes... come on, let me save or take a breath, don't throw me into another cutscene.
Even worse, kill shots occuring in cutscene.  That's just not cool.  Let me kill the bastard myself!!!!
I felt like the game was wrestling with me over the control over my character and what would happen next.
But this also happens in ME2... there's a button to open a door but instead of letting me use it, the game cuts into a scene as soon as I get anywhere near the damn door.

Not cool, really not cool.  It's made worse when the game glitches during the cutscene, as you said.  Oh yey, have to redo the fight.  <_<

#2029
Twistedmask

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I don't know if it has been mentioned or not but I might as well put my thoughts down.
The more I think about it, the one thing that really bothered me was that the game never really explored the Fade and (to a smaller degree) Thedas more. I mean, I would have loved to have seen more types of spirits and creatures from the fade, things that didn't behave in expected ways, maybe even rare or legendary beings that the mortal world had little to no understanding of. I only say this not because I think the fade is boring, but in Dragon Age Origins we got to explore the world. It was new and we were being introduced to new material. In Dragon Age 2, it was a lot of the same things. Nothing new to explore but Kirkwall itself and some of the politics that were similar to the politics of origins. The Rock Wraiths were cool but they were only a brief piece. Otherwise it was trudging over the same old lore.
I also know that bioware is worried about introducing new races or monsters, but I think it would help diversify the world if you did so. They don't have to be orcish villains. Perhaps there could be a race from far below that travels to Orlais to sell goods. Then you have a bestial race thats not very warlike but adds a touch of the exotic and new cultural attitudes to the game. My favorite part of Dragon Age 2 was the Qunari because they was more to explore with them. I have a hard time immersing myself in a world if I don't feel there is anything really new or interesting to learn about. (I do realize that DA2 new art direction took a lot of time just remake many of the creatures from DAO. With only a year there is only so much you can add.) Anyway, that pretty much sums up my thoughts.

#2030
AlexXIV

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I'll make it short.

There is a reason why DA:O took so long and was an 'unexpected success'. Good RPGs take time to make and they are always appreciated because fans know what they have to look for. The rush job on DA2 was bound to backfire at some point. For the future I hope Bioware is going back to taking the time to make games they and we fans can live with.

Modifié par AlexXIV, 22 avril 2011 - 09:02 .


#2031
Guest_Trust_*

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Bioware said that Dragon Age is all about Thedas and not one particular character. 

Yet in DA2... there is little sense for exploration, Kirkwall is cheaply designed and barely populated, the environments are recycled, paths are very linear, many places seem dull and empty, etc.

So Bioware, if you guys intend to make Thedas the true star of the franchise, make sure you never repeat this again and take more time in developing future games.

Modifié par AwesomeEffect2, 22 avril 2011 - 02:18 .


#2032
Display Name I

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"If we kill them we get their stuff." Isabella(the loveable pirate wench). I love a good dialogue option. I play RPG video games like a crack addict waiting for that next funny line. "Looking for a ditch to lay face down in? I can recommend one. " also Isabela. This is probably because I like reading book-n-****. Shhh..don't tell anyone but I do more video game playing than book reading these days. I blame video games, sigh... anywayz I believe that the writing in Dragon Age 2 was much sharper and in every way superior to Origins. While the first game did have fun and memorable characters such as Morrigan and Alistair the over the top good vs. eVil story cliché of Origins was a bit too in your face. The fact that they did away with this in Dragon Age 2 was wonderful. I prefer my games to have less black/white but instead more grey..yay!! Incidentally this is exactly why I considered the Witcher a better game than DAO. Even though I prefer the gameplay of controling more than one character like in DAO/DA2 if the story is good then I'm fine with one character over a party. And the story in the Witcher really outclassed DAO. I'll even go so far as to say that I consider the Witcher to be the best RPG since the age of Planescape Torment/Baldur's Gates. I am currently salivating like a little schoolboy in anticipation of the Witcher 2's release. Back on topic, Dragon Age 2 did many good things right but it also did some bad things. Like why recycle so many dungeons??? I loved the game but if more time was put in to little details like not recycling dungeons DA2 would have been way better. I'm the sort of person who likes to visit every nook and cranny in a world. And in DA2 those nooks and crannies were mostly empty. I know you guys(Bioware) have deadlines but I know you know that little details help atmosphere and should never be shortchanged. Mass Effect 2 had just the right amount of polish so why when trying to make Dragon Age 2 somewhat like Mass Effect 2(I'm looking at you dialogue wheel) do you not follow though and finish/polish everything? And why not let the camera zoom out a little further(like in DAO!). Not having that zoom out made complex battles a major pain. While the new quick reaction time and close visceral feeling of combat was truly effective and incredibly satisfying, removing the camera zoom was not and it brings a little tear to my eye:-( this is an RPG after all....isn't it?

The dialogue wheel worked really well in Mass Effects I & II but putting it into DA2 is surprising, as you don't know exactly what Hawk is going to say, but it also removes the ability to choose most closely to what you would say when you're actually role playing that character. Not to mention you get to see the fine writing all up front. There's a charm to the old school Baldur's Gate esc dialogue options and it's sadly missing in DA2.

I know you guys have made a lot of radical changes and I truly commend you for them as change is always risky business. There are fewer and fewer developers out there taking such risks. My favorite video game risk takers were the fine people behind Planescape Torment(and look how well that turned out). Still, I do believe Bioware, like the people on Planescape Torment, deeply care about the story and as the video game industry is slowly leaving the story further and further behind it is good to know that Bioware is not among them.

Really looking forward to Mass Effect 3 & Dragon Age 3(feel free to take more than one year to develop it:-) I'm not going anywhere.

P.S. It is probably too much to ask for a faithful remake of Planescape Torment but if you do have the time can you pretty please remake Baldur's Gate 2 as well:-) that one was truly a perfect RPG:-) I'm sure that even today that kind of game(with Dragon age 2 type of graphics) would sell quite well:-) but keep the dialogue option wheel out of it;-) And allow more than 3 companions to join you at a time:-) more potential for dialogue options;-)

#2033
Cybermortis

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Display Name I wrote...

P.S. It is probably too much to ask for a faithful remake of Planescape Torment but if you do have the time can you pretty please remake Baldur's Gate 2 as well:-) that one was truly a perfect RPG:-) I'm sure that even today that kind of game(with Dragon age 2 type of graphics) would sell quite well:-) but keep the dialogue option wheel out of it;-) And allow more than 3 companions to join you at a time:-) more potential for dialogue options;-)


Some fans seem to be trying what you asked for. I have nothing more than a link though; http://social.biowar...m/project/2505/

#2034
erynnar

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Cybermortis wrote...

Display Name I wrote...

P.S. It is probably too much to ask for a faithful remake of Planescape Torment but if you do have the time can you pretty please remake Baldur's Gate 2 as well:-) that one was truly a perfect RPG:-) I'm sure that even today that kind of game(with Dragon age 2 type of graphics) would sell quite well:-) but keep the dialogue option wheel out of it;-) And allow more than 3 companions to join you at a time:-) more potential for dialogue options;-)


Some fans seem to be trying what you asked for. I have nothing more than a link though; http://social.biowar...m/project/2505/



This^ And my husband said the same thing.Posted Image

#2035
Display Name I

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that's awesome!! thanks!

#2036
MelfinaofOutlawStar

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DeaHamlet wrote...

Sussurus wrote...

After a long battle or boss challenge, not having an interlude to save before cutscenes start.
It bugs me, sometimes in haste I click wrongly or rush through, hit F9 instead of screen print, miss items.
Once or twice a crash or stutter in cutscene occurred, wish to see what every response does.
Instead of an auto scene allow the player a break to catch up, save and then initiate dialogue.
Rather than be forced to refight the same long grudge duel again.


You would not believe how many times I growled at the screen going "you and your damn addiction to cut scenes!  I was to check for loot, damn it!".  Sometimes they return you to the same spot and you can get the loot anyway, but the first gamethrough I was rather pissed off.  I still roll my eyes... come on, let me save or take a breath, don't throw me into another cutscene.
Even worse, kill shots occuring in cutscene.  That's just not cool.  Let me kill the bastard myself!!!!
I felt like the game was wrestling with me over the control over my character and what would happen next.
But this also happens in ME2... there's a button to open a door but instead of letting me use it, the game cuts into a scene as soon as I get anywhere near the damn door.

Not cool, really not cool.  It's made worse when the game glitches during the cutscene, as you said.  Oh yey, have to redo the fight.  <_<


Yes, this was very annoying. What's the point in dropping loot if you cut to a scene as the battle ends. I learned I had to leave my companions to fight while I rushed around to pick up bits lest I be transported to another area without the loot.

Is it sad that I've enjoyed Portal 2 more in its 13 hours than DA2 in its 40?D=

#2037
erynnar

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MelfinaofOutlawStar wrote...

DeaHamlet wrote...

Sussurus wrote...

After a long battle or boss challenge, not having an interlude to save before cutscenes start.
It bugs me, sometimes in haste I click wrongly or rush through, hit F9 instead of screen print, miss items.
Once or twice a crash or stutter in cutscene occurred, wish to see what every response does.
Instead of an auto scene allow the player a break to catch up, save and then initiate dialogue.
Rather than be forced to refight the same long grudge duel again.


You would not believe how many times I growled at the screen going "you and your damn addiction to cut scenes!  I was to check for loot, damn it!".  Sometimes they return you to the same spot and you can get the loot anyway, but the first gamethrough I was rather pissed off.  I still roll my eyes... come on, let me save or take a breath, don't throw me into another cutscene.
Even worse, kill shots occuring in cutscene.  That's just not cool.  Let me kill the bastard myself!!!!
I felt like the game was wrestling with me over the control over my character and what would happen next.
But this also happens in ME2... there's a button to open a door but instead of letting me use it, the game cuts into a scene as soon as I get anywhere near the damn door.

Not cool, really not cool.  It's made worse when the game glitches during the cutscene, as you said.  Oh yey, have to redo the fight.  <_<


Yes, this was very annoying. What's the point in dropping loot if you cut to a scene as the battle ends. I learned I had to leave my companions to fight while I rushed around to pick up bits lest I be transported to another area without the loot.

Is it sad that I've enjoyed Portal 2 more in its 13 hours than DA2 in its 40?D=


Same here!!!! I realized I had to run and loot not fight if I didn't want to lose loot! Really annoyed me in the Chantry..six friggin' bags of loot lost.Posted Image

#2038
Lumikki

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BeefoTheBold wrote...

3. "Identical' is WAY too strong of a word. Character customization options in Mass Effect 2 are virtually nil compared to the predecessor. Rather than 15 or so different abilities you're limited to something like six for the companions. Sound familiar to Dragon Age 2?

I tryed to comment you first better, but it was too long. How ever, you vision about ME1 and ME2 situation in my opinion is flawed. ME1 has design issues what could not be just tweaked, they needed real fix, like inventory and combat. Also ME1 had allmost no shooter combat at all, even if the game is suppose to be hybrid game. How ever, issue is that Bioware over did many changes, they removed and redused features what did not have need for it. Of course that is why some of them will return in some degree back in ME3.

In DA2 they change little bit the graphics and combat style, what I personally don't like so much. It's just too over done to fit my taste, meaning too unrealistic. Then they redused alot of customation options, little bit same style they did with ME2. Some where fine, but some where not. I think DA2 could have been really good game, if it would have more epic story with goal and Bioware would not have take so many short cuts to try create the game in so shorter timetable.

In simple way sayed, if you are looking pure classic traditional RPG, Bioware isn't anymore that company. They are trying to move more in direction cinematic action RPG. That's my opinion. Old times are over, game industry is moving on.

Modifié par Lumikki, 23 avril 2011 - 12:14 .


#2039
blueruin

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Display Name I wrote...

"If we kill them we get their stuff." Isabella(the loveable pirate wench). I love a good dialogue option. I play RPG video games like a crack addict waiting for that next funny line. "Looking for a ditch to lay face down in? I can recommend one. " also Isabela. This is probably because I like reading book-n-****. Shhh..don't tell anyone but I do more video game playing than book reading these days. I blame video games, sigh... anywayz I believe that the writing in Dragon Age 2 was much sharper and in every way superior to Origins. 

Seriously?

Modifié par blueruin, 22 avril 2011 - 10:25 .


#2040
thistles

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In DA, when you set up your character, you're told that men and women are considered equal in Thedas. I thought that'd be very interesting to see, but unlikely, so I wasn't too surprised to get conversation options like "I'm a woman, and I'm the bravest here", and to see fairly traditional gender roles in the surrounding world.

In DA2 I was delighted to find that the supporting characters' genders were almost irrelevant. It was almost as though gender had been randomly assigned, and this was truly wonderful to experience. The game is full of strong, weak, noble, greedy, heroic and/or flawed female characters, which is not something you see terribly often. Thank you so much for that! It matters more than I can say.

#2041
Wompoo

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The heart and soul of rpgs was torn away and dumped for a model that I can only compare to waste (sewage). Combat is insanely boring and repetitive whack a mole engagements. Skill trees are small lack lustre branches cluttered with ineffective or only mildly effective sustains and/or passives. The replay-ability due to the skill and tree sets are castrated, destroying experimentation and build depth. Instead of fixing what was broken in DA:O and expanding on the combat trees, you opted for one of the most painfully ill conceived combats I have ever endured in an rpg.

The ninja insta spawns, the repetitive recycled landscapes, the bland PC armors the use of item sets,rather then unique and hard to find or obtain gear. The money mini game, the poor character customisation overall through out the game. The combat on speed, to fast... more animation effects please. Music that many times does not feel correct or just never meshes with the appropriate engagement.

Horrid skin textures, extremely poor hand textures and models. Incredibility ridiculous end game chapter with few reasons or explanations and yet again the character walks of into the unknown (grating to say the least). I want a character I truly care about, one that grows on me and not one that disappear into the ether... as you compile your next overly stylised infantile foray into the nauseating world of laughably dark fantasy (I so hate the dark part now)

Companion characters were very well written for the most part and I feel more connected to them then any rpg for a while now, including DA:O. Some of them I want to be part of my next adventure into DA so long as DA ditches this pig of a game model.

Modifié par Wompoo, 23 avril 2011 - 06:38 .


#2042
Harkness78

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In response to the front page summary:

Ok, obviously reusing maps was a problem, like a few times would be acceptable but in DAII it was constant. Just screams "we didn't have enough time!!"

I really did not mind the enemy encounters, dudes spawning mid fight, it seemed like a very good way to keep a fight going without me having to open another door. I liked the combat, and spawning enemies who were waiting in the wings did a good job of sustaining the battle. I didnt enjoy how DAO would have you turn every corner and there was a new small group of enemies with a caster behind them for my party to kill. I like fewer encounters but longer battles if you get my drift? Not sure on how to optimally do that. More enemies spawning never hurt my "immersion" really.

Rogue type enemies were fine, only one time on hard did I have to go into my tactics and tell everyone to target Templar Hunters first because I had died 4x in a row (Anders story battle act II). Otherwise they seemed balanced, many more times on hard  my allies would all die to an enemy mage's aoe.

Yeah Kirkwall was kinda small, falls right in line with reusing dungeon skins. I didn't even really mind it til my 2nd playthrough, trying to make sure I collected everything, and I started to hate the docks and lowtown for some reason, I had seen them so many times.

I like enemies exploding into blood bags when I double crit them with my knives, makes sense to me, and it looks awesome, and seperates Dragon Age from all other fantasy RPG's in terms of shear blood letting. I encourage the dev team to get even sicker. Talking out plot points covered in blood, sometimes the blood of companions or loved ones, is so awesome.

Junk is ok, better in DAII where you know what is worth nothing, whereas as in DAO i was constantly concerned with whether or not an item was part of a quest or worth somthing. Maybe "junk" isn't the right way to go about it, but I know it was a real relief to not have to look online to make sure I wasn't selling some quest dependent item everytime I unloaded in town.

I played PC, and I love autoattack. When I read online you had to continually hit buttons on consoles, I threw up in my mouth.

Companions were the equal too if not better than DAO.  Certainly a different cast, portrayed just as well. I guess for straight male protagonistsl, none of the female love interestes measured up to EITHER Morrigan or Leliana, and that is kind of sad.

I understand and champion streamlining armor on companions. It's so much work including multiple characters in your party when you have to srtip their equipment just to shift it to another character whenever you switch. I barely had to do this in DAII and that is win.

Seemed to be way more aoe in this game versus DAO, and I recally using aoe abilities in DAO almost never because of friendly fire. I would open up with a sleep from Morrigan and a fireball from my Spirit Warrior tank to net aoe, but that was all the aoe I ever dared to use. No friendly fire in DAII really opened up speccing options, and I enjoyed the game more. /agree there should be a switch you can turn on despite difficulty, but then why would anyone ever turn it on?

Darkspawn do look awful in DAII, make them look evil and vicious and terrifying again please.

I never had a problem with stat requirements.

I liked the interface more.

Weather would be nice, but I honestly never noticed that it was not there.

Huzzah! Posted Image

Modifié par Harkness78, 23 avril 2011 - 07:44 .


#2043
alceleniel

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After so much negative criticism I feel the need to add my 2 cents. I really enjoyed Dragon Age II. Much better than Origins, because it was in a way much faster and modern. The re-used maps and that every mage seems to be using bloodmagic if they are in danger are not that good (esp. Orsino although you sided with the mages), but that was said enough times. I liked the smaller areas (no running around in the deep roads for "hours") and the more personal story of Hawke as it is different from other RPGs where there seems to be always an epic story. Graphics is great on high end PCs and I likes that the NPCs had their special outfit. Though they could have had a new one after each act.

And to those who say that Dragon Age II is the end of all RPGs... it's not. It makes it more modern and I am glad that Bioware tries out new directions. But on the other hand they could be proud that some people seem to think that they define how role-playing games are or have to be ;-)

#2044
pprrff

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My quirk with DA2 is mainly with the combat, it's too easy to be fun and challenge but still too hard such that I becomes annoy. This is what I mean:

1) With DAO, the combat wasn't the strongest point of the game, but it is still interesting enough to not feel like a chore: Fighting can be fun by itself.

2) In DA2 its different, I dread encountering enemies because they are an annoyance that is distracting me for finding out what happens next. A good chunk of the enemies you fight have very little reason to fight you in the first place, so alot of the time it feels like developers are just throwing random fights for no reason other then to show off blood and gore. Individual enemy dies too quickly, but then this is way overcompensated by having waves and waves of enemies. The overall combat feels like RPG and hack-slash games got together and had a defected baby. I'm okay with having a WoW style combat, and I'd love to play DA like Dynasty Warrior too, but DA2's way of mixing the two just doesn't jive. If you want to make combat like a dice roll where stats determine outcome, you should pace the combat speed so that heads are not popping every where and we can see the difference between the builds. If you want to make us mash buttons, then player skills and reflex must be rewarded too (i.e. a dodge or block button independent of skill/talent, like Jade Empire). I am not arguing one way is better than another (I personally prefer the hack-slash), but the DA2 version of combining the two made the whole combat part of the game annoy and boring.

As it is right now, I'd rather it be released at a interactive movie where viewers occasionally get to pick character's dialogues and plot progression. The story is solid, the characters are well written. I may not like half the companions, but it's due to their personality and view points, not due to bad writing. The protagnist is interesting, and I felt strong emotional ties with my Hawke and the companions I liked. But still, boring combat drags down the game. It is still a solid/quality game, but I would have only borrowed or rented had it not due to customer loyalty to the other Bioware games.

Modifié par pprrff, 23 avril 2011 - 07:57 .


#2045
BluGirl1968

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( Today is Talk like Shakespere day in Illinois. Since this is at least as good an idea as Talk like a Pirate day, September 19th, I have resolved to perpetuate this in my own state ...and on these forums >.> )

Thou has good qualities of which I must appraise thee. When Fenris and Hawke have shared a night in the pleasent congress of marital duty, Fenris wears Hawke's favor. 'Tis a gesture that makes a lady's heart flutter and speaks much of his pining gaze upon Hawke. 'Tis louder than any speech that might drop from his tender lips.

#2046
hk-onehitwonder

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Delete the "icon" style inventories menu, put some better rendered pictures for your items, not just simple common icons.

Main character / compaies should able to customise their equipment again, the apperance always important for RPG

Map, bring back the DA:O style map.

#2047
grey_savant

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I agree reused maps are the major problem. The rest is more palatable on some way or another, but the reused maps are not. If I'm going back to the exact same spot, then fine, but two sub-dungeons in Darktown should appear unique.

Personally, I had no problem with enemies appearing behind me in combat. I saw this as the calling for reinforcements, or perhaps those enemies were tracking me, waiting for the perfect time to strike. Either way, they brought additional challenge to the encounters, and I would consider the game far less engaging without them.

Edit: Damn those reused maps!  Bioware does deserve to lose hundreds of thousands of dollars because of them. 

Modifié par grey_savant, 23 avril 2011 - 06:10 .


#2048
Ofidio

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I agree with HawXV2 completly.

Ihave to admit i got a hacked Dragon Age origins and was so grateful
for the game that i felt like i just had to buy the all series. After i
ended the game 3 times i couldn't wait for DA2.


Graphics:
Dragon Age 2 has an amazing character detail and some of the most dazzling scenarios in any game i ever played.
I love the lighting and all the shading effects.

5 stars


Story:

I don't like knowing upfront what will the end result be but that could
have been overcome if only i didn't feel like i had a very strict path.

Why do we have to loose characters?

The story it self is all very predictable and doesn't really explore all the
mysteries around the Qunari that arose from DA Origins nor does it
refer the Blight hero as much as to be expected.

The all story doesn't feel epic. At least not up to the DA Origins standards.

3 stars


Comparison:
I played DA Origins like i was reading a book or watching an awesome movie, every decision was so instinctive and so righteous that i actually ended up feeling like i was a proper hero



Half way into DA2 i was about to drop the game due to:

- Unrealistic enemy spawning (breaks strategy because you never know if you should waste a skill or use it)

- Unrealistic kills (am i a necromancer that explodes corpses?)

- Loss of important characters that only contribute for your co misery all through out the game

- Very limited conceptual area of action (you only play on the city and outskirts)

-I don't know my teammates! that's a major flaw. I want to be able to
engage in random chatter like on DA Origins and notice on how they change
the way they talk to me after we become more acquainted.

- Overall i ended the game feeling like i knew none of my teammates and that i wasn't important for any of them truly while on Origins you knew Morigan,Lili, Shale, Alistair and even Sten! really well. I end up been a Champion that did little more than face a few under bosses from DAO and didn't affect the world in any relevant way. If the Qunari admire this character meet my DAO one and build him a temple...



Please
make Dragon Age 3 exactly like Dragon Age Origins and change the story
into something epic but keep the same story line because it was simply
perfect.

Modifié par Ofidio, 23 avril 2011 - 06:45 .


#2049
Dariuszp

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Making Anders a whining ******. That's just NOT RIGHT. Anders character was nicely done in Origins addon. You ruin it.

WHAT I DONT LIKE:

I agree with every point that was made here:

1. Reused locations. I know, we move around one town but for god sake, why every stupid chest is always in the same place ? After being 2 times in one cave i remember where i will be attacked by enemies (spawning from air as always - with no reason) or where is some chest with sword that have random generated name "super hyper greatsword II.

2. No more items - guys, are you serious ? You got junk + items that are GENERATED according to your lvl. First you find some nice sword and hour later some thug from slums just spawn you better sword. That's just stupid. Random generated names are OBVIOUS! Try not to do that. Never need to go somewhere just to hunt some nice sword.

3. Graphic - are you kidding ? We have 2011. I know that RPG is not about graphic but that poor textures ? come on...

4. Quests - main plot is nice. I liked it. Everything else is just stupid. Quests are boring, always in the same locations, always end with killing something (but before that - loot of monsters spawning from the air with no reason at all) and go home... It's almost like cheap korean mmo. Go "there", kill "10 spiders"...

5. Spawning monsters - for the first time i check graphic settings to see if i have view distance at the minimum. Guys, even 5 years ago, when some monsters spawn from the air just like that - it was consider a bug in the game... And they do this all the time. In Origins you got some thugs, soldiers and darkspawns to kill. That was nice. Soldiers - ok, we have war time. Thugs - ok, we have war time. Darkspawns - ok, they are invaders.
From time to time we got some nice looking dragon to kill (VERY RARE), and in some locations - daemons etc.
Now what ? Deamons all the time, spawning from air
Dragons all the time - spawning some junk from his guts. No point in killing them.
Blood mages everywhere.

6. Stupid mistakes - did you switch team on DAII to someone whe dont even know Origins ? Blood mages was rare and they were kill instant on site. I WAS PLAYING BLOOD MAGE. Mages give a sh** about this. Templars give a sh** about this, companions give a sh** about this, everyone give a sh** about this. Why anders and others hide ?
Or even better. I walking around IN SKIRT (that mage cloth) with HUGE GLOWING STICK on my back and some idiot ask me - ARE YOU A MAGE ?

7. Dialogs - example:
- do you love me ?
- i'am hungry...
Wheel is ok. You decide to help stupid people because when they have choices - they dont know what to do. Now you always have 3 choices. Good, bad and dumb. Guys, for example, play The Witcher: Enhanced edition.
No good or bad choices. You have good, bad, stupid, gray, worst, evil etc. Why bad != evil ? Simple. Sometimes you dont have to chose. Sometimes you can be neutral. Sometimes you have to chose and you choice is not about good or evil but about evil and greater evil. And greater was relative to point where you standing right now. And most of the choices you make backfire at you later in the game. Sometimes few hours later.
When i compare Witcher with recent Bioware games - your good/bad is for children.
Guys, time to move on, this game should be for mature people but if you remove all that unnecessary blood - this game is for +13...

8. Redesigned things - Ok, quanari - what a hell was that ? horns ? What else ? Nothing like the origins. Darkspawns are a joke.

9. Animations is just bad. Mages dance with some stick doing unnecessary movements. Warrior handle 2-handed weapon like it weigh 1kg. Everyone explodes with no reason. blood everywhere, sometimes you dont see battlefield. Fast, unnatural

10. Remove blood. Game is for children's in my humble opinion. Blood is only thing that making it +18.

11. Difficult level - game is for PS3 or XBOX. Much to easy.

12. Why there is even POSIBILITY to make anders a ****** ? I remember him from Origins addon. He was straight as hell and his characters was made well. Now he is whining ******. Nothing like real Anders. You destroy even this.

WHAT WAS GOOD IN MY OPINION:
1. Main story was not bad but i've seen better.

SUMMARY:
Dragon Age II was a waste of my money. Game is around 6/10. No more. Compare to mature game like Witcher etc - DA II is just poor mistake. Hope that Bioware will do better in the future. I have most of your games and i enjoy it. But lately you just release crap (ME II, DA II). Hope TOR will be betters :/

Modifié par Dariuszp, 23 avril 2011 - 08:33 .


#2050
MikoDoll

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I'm confused, it says no spoilers in this thread but how do I offer constructive criticisms without revealing anything?

Making Anders a whining ******.


What's wrong with homos??? :?

Modifié par MikoDoll, 24 avril 2011 - 12:21 .