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I would have preferred an improved DA:O system instead of the ME 2 system we were given.
Combat:
I. I found the visual and audio aspects of the combat system for the most part to be too fantastical.
A. Staff: Using a staff as more than just a stick to shoot magic at enemies was great, but the sound effects made me feel as if it was some high powered modern weapon.
B. Rogue: The use of acrobats in a fight was a nice improvement, but the disappearing and reappearing behind an enemy for backstab was over done. I enjoy maneuvering around the enemy to get in position for the perfect attack, not having the game do it for me.
C. Fighters and Rogues: Springing through the air and jumping way up high to land a blow to an enemy made me embarrassed. It just seemed so unrealistic that it made me feel as if the characters were some mythical being or demon to have such capability.
D. The swirling buffs were too much. I'm hoping for a mod to remove that effect. Half the time I couldn't see what was going on in a close quarters fight.
II. I found the mechanics of the combat System to be too simple.
I don’t know what the exact formula that is used by DA2 to determine the outcome of combat. I have a hard time explaining this, but I prefer a system that requires a rogue to divide his abilities between strength, dexterity, and cunning to be a well rounded rogue. From what I have gathered from playing DA2 as a rogue is the only thing you really have to focus on is dexterity for weapons use and then cunning if you want to open chests; dexterity and cunning for armor. Again I don’t know the real formula used, but I find it frustrating that the system seems to have dexterity determining the power/strength behind a weapon or bow.
In my eyes changing the system to make it easier has robbed the player of the ability to micromanage their character in a manner that makes them feel truly connected to that player character.
III. Enemies: Spawning. I didn't like that after defeating enemies more dropped down from somewhere; I mean if you want to make waves of enemies at least have them run in, not drop out of the sky. I didn’t like the demons and fade beasts, that appear by coming up from the ground. Shouldn't they just materialize in air instead?
Game Play
I. The Art: I can't really understand why it was decided to make the art so extremely different in DA2. Too much was remade. I can understand changing the Qunari look but not all of the other creatures. I am disappointed with the character creator; it feels like it has been simplified instead of improved, which isn’t the direction I would have expected a sequel to go in. Also I wasn’t impressed with the Dragon Age Origins cameos face morphs particularly Alistair and Zevran; I had expected them to be a bit aged not to have had a complete face lift.
II. The dialogue system: The icons for the different types of responses is brilliant; however, I feel the dialogue wheel is a fail because you don’t really know what your character is going to say and from a micromanagement standpoint that doesn’t satisfy my need to be the player character. Instead I feel as if I’m just picking a random option that isn’t determined by anything but how I feel at that moment. Visually seeing what my pc is going to say before he/she says it allows me to really place myself within their shoes.
III. Relationships:
A. I like the rivalry/friendship system; it is an improvement
B. The lack of getting to know you conversations was a let down.
C. Romantic relations.
1. Needed more getting to know each other
2. First intimacy and move in would have been better if they were separate times/quests, because doing it that way gave me the feeling of a shallow relationship suddenly being forced into a committed relationship.
3. The time frame of the relationships seemed to be too long from the onset of interest to actual intimacy.
D: More time needed to be spent on the animations for the cut scenes, some of the animations were wildly off.
IV. Quests
A. Quests being delivered to our home. In DA:O I liked having to go to central areas for quests (chantry board and other go to people). Would it been so hard to add a quest board into the game? Getting letters begging for aid made me feel like I was everyone’s gopher (that's a polite way of saying it). Half the time I don't even know how I got a quest in DA2, it would just like appear. It would have been fine to get a note from home from friends/companions saying they would like to speak.
B. Having so many quests is great; however, it seemed as if many of the quests had no rhyme or reason to them.
Modifié par DreGregoire, 24 avril 2011 - 02:49 .





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