Unless I am missing something, and in that case I apologize.
My general opinion on DA 2 is that while I think it was rushed and definitely has flaws, it also does some things much, much better. The romances were more interesting and greatly improved (regardless of the criticism you've gotten having all LIs available for all genders was a wonderful choice both from the player perspective AND from a political/progressive perspective analyzing what it means for LGBT players--and this is coming from a straight female
But like others have said (and you have acknowledged) the rehashed dungeons are kind of unforgiveable, the parts where the story glitched just make me sad (the wasted potential!), and while the overall narrative DOES make sense and all the pieces DO fit, I think it could have been tighter and the connections a bit more obvious (gatlock = Anders explosion?!). Ultimately I would have liked to felt like Hawke had more of an impact in shaping the narrative, although being a mage in my first play through, siding with Anders, playing a character who I would describe more as a rebel than a hero was an interesting and worthwhile experience. It was definitely something I hadn't played before, and I could appreciate that.
Other criticisms: wave combat, enemies popping out of literally nowhere (fade in, really?), redesign of darkspawn, can't change companion armor, not enough variety in look of weapons/armor.
While overall I like the dialogue wheel, I think that the icons took some of the subtlety out of the relationships. My character romanced Alistair in DAO, and that relationship could develop over time, forming a friendship first that then became romantic, could flirt when she wanted, instead of making sure I hammered the "heart" icon every time in DA2 to make sure I pursued a romance with a a certain character. Felt more gamey and less natural, even though over all the romances were better IMO.
Modifié par SkylinePigeon, 31 mai 2011 - 08:55 .





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