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Worst ending since Fallout 3.


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#226
sH0tgUn jUliA

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There should be two DLC packs for NV. One should use the NW Passage (the rock cave in to the north of NV which probably goes to Reno), and the other to the SW at the gate out of the Mojave Outpost. That's my story and I'm sticking to it.

I don't see a minor DLC for DA II. I see a full expansion pack like DA: Awakening and some DLC with shorter adventures like the one with Morrigan and Leliana. I still want to b**** slap the prince.

#227
langelog

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Fallout 3's ending was amazing and the ending for the Broken Steel expansion was just as great. Both brought tears to my eyes and the DA2 ending was just as good, it left me begging for more. How dare you spew such rot!

#228
88mphSlayer

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DA2's ending wasn't all it could've been... but i hated Fallout 3's ending, enjoyed the rest of that game but hated the ending... i don't hate the ending of DA2

#229
Everwarden

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langelog wrote...

Fallout 3's ending was amazing!


Congratulations. You managed to look past the huge, glaring failure of the plot to deliver you a realistic, reasonable "self sacrifice" scenario. You instead bought into the sad music and the NPC telling you that you need to die for the greater good like daddy, just 'cause. 

#230
The Angry One

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Everwarden wrote...

langelog wrote...

Fallout 3's ending was amazing!


Congratulations. You managed to look past the huge, glaring failure of the plot to deliver you a realistic, reasonable "self sacrifice" scenario. You instead bought into the sad music and the NPC telling you that you need to die for the greater good like daddy, just 'cause. 


2 of those npcs being immune to radiation, another a robot and another conditioned to obey your commands.
Tee hee.

#231
langelog

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The Angry One wrote...

Everwarden wrote...

langelog wrote...

Fallout 3's ending was amazing!


Congratulations. You managed to look past the huge, glaring failure of the plot to deliver you a realistic, reasonable "self sacrifice" scenario. You instead bought into the sad music and the NPC telling you that you need to die for the greater good like daddy, just 'cause. 


2 of those npcs being immune to radiation, another a robot and another conditioned to obey your commands.
Tee hee.

Dammit it was poetic! Everyone is entitled to his or her own opinion I suppose...

#232
The Angry One

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langelog wrote...

The Angry One wrote...

Everwarden wrote...

langelog wrote...

Fallout 3's ending was amazing!


Congratulations. You managed to look past the huge, glaring failure of the plot to deliver you a realistic, reasonable "self sacrifice" scenario. You instead bought into the sad music and the NPC telling you that you need to die for the greater good like daddy, just 'cause. 


2 of those npcs being immune to radiation, another a robot and another conditioned to obey your commands.
Tee hee.

Dammit it was poetic! Everyone is entitled to his or her own opinion I suppose...


It could've been, but Bethesda completely overshot the mark in their attempt.
The elements were there but the execution was poor.

#233
langelog

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A fair point.

#234
Cembrye

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I liked the ending EXCEPT I really really really missed the final storyboards for each character's fate. That is what kept me replaying DAO so many times - wanting to see how different choices affected the final fates of each companion. In DA2, its just....fade to black. It felt rushed and just wrong. They could have kept the mystery while still throwing us a bone or two on each companion. I can't imagine what Bioware's writers were thinking here...

#235
Cembrye

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oops double post

Modifié par elxaime, 30 mars 2011 - 05:02 .


#236
Guest_Puddi III_*

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I agree that it's unfortunate that Orsino couldn't have survived the beating with the all-mages-are-ebil stick that BioWare applied liberally to this game, but other than that, *shrug* I liked the ending well enough.

#237
Everwarden

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sH0tgUn jUliA wrote...

There should be two DLC packs for NV. One should use the NW Passage (the rock cave in to the north of NV which probably goes to Reno), and the other to the SW at the gate out of the Mojave Outpost. That's my story and I'm sticking to it.


It would be nice to have some big DLC like that with whole new cities, I wouldn't count on it. 

I don't see a minor DLC for DA II. I see a full expansion pack like DA: Awakening and some DLC with shorter adventures like the one with Morrigan and Leliana. I still want to b**** slap the prince.


Yeah, I see small side missions with nothing to do with the story that add nothing but an overpriced, buggy two hours of gameplay. 

#238
Cembrye

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JayTheWolf wrote...

 I didn't hate the game or the ending, but I did feel like they left out a lot of stuff. The only thing that bothers me is that I can't tell if they left it out on purpose, or if they ran out of time. 


That remains the enduring mystery for me.  How long would it have taken to write a paragraph for an ending storyboard on the fate of each character?  You can leave some things flexible or unclear.  But give us SOMETHING!

As I mentioned elsewhere, the ending (or lack thereof) reminded me totally of the ending of SWTOR: Sith Lords, a rush-job that mutilated an otherwise exemplary storyline.

Next time, Bioware should warn us that they hired Lucasarts to shape the finishing scenes.

#239
I Ryukage I

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scyphozoa wrote...

The most important thing Bioware can take from this thread is that Liam Neeson is a great voice actor. Please hire him in future Bioware games :)


<3

#240
Xewaka

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elxaime wrote...
I liked the ending EXCEPT I really really really missed the final storyboards for each character's fate. That is what kept me replaying DAO so many times - wanting to see how different choices affected the final fates of each companion. In DA2, its just....fade to black. It felt rushed and just wrong. They could have kept the mystery while still throwing us a bone or two on each companion. I can't imagine what Bioware's writers were thinking here...


Seeing the amount of people that complain that their "happily ever after" ending promised in DA:O sliders was ignored whenever it was needed in the second game, I actually prefer that they don't do the slideshot. Why bother if it won't affect the state of the world? They're leaving themselves wiggle room for future content.

I was plenty satisfied with my ending, mind you. Viscount for two years before eloping with Isabela, the Circle purged of Blood Magic and under the watch of Cullen, Beth alive and well, the terrorist abomination taken care of. Just because they leave themselves some breathing room doesn't mean the ending was badly done. That is, if you picked the right side.

Modifié par Xewaka, 31 mars 2011 - 09:55 .


#241
TheRealJayDee

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Everwarden wrote...

Palando wrote...

Everwarden wrote...

: Hard choices with consequences,


I agonised with a number of decisions in this game. Siding with the mages and against the Qunari were admittedly not very tough.


But those two should have been the hardest choices, since they were the largest. And they both should have had an actual effect on the way the end plays out... and they don't.

The hardest choice in the game for me was, oddly, a minor one that has no effect on anything at all. It was whether or not I let Depuis, the first murder suspect, go. He could be telling a clever lie and could kill again, but if I'm wrong I'm killing an innocent(ish) man. That's a tough call that amounts to nothing, since mommy bites it either way. 


This. When Leandra dissapeared I was like "Oh ****, why did I let the guy go back then?". Deciding over DuPuis' life when I first met him was really tough, and thinking my "in dubio pro reo" decision to spare him might end up being the reason for my mother to die - probably the most emotional moment in the game. But then it turned out it was just some guy, I never saw DuPuis again and Leandra never had any chance to survive. What a letdown...

#242
Lee T

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I have no problem with DA2 ending except that there is none.

I liked Fallout 3's ending.

#243
TheRealJayDee

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Vicious wrote...

Dragon Age 2's ending was a cliffhanger with zero emotional investment. Who the hell cares where Hawke went, because I just spent the entire game being beat over the head and shoulders about how ineffectual he was.


I'll wait and see how they're going to continue it, but chances are good I'm just going to assume my Hawke drank himself to death anonymously sonewhere in Thedas, cause everything he touched turned to **** and everything he didn't touch turned to ****, too. I'm not sure I've ever had a protagonist (if I'm even willing to call him that) in a game who accomplished less over the course of the story.

#244
Everwarden

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TheRealJayDee wrote...
 I'm not sure I've ever had a protagonist (if I'm even willing to call him that) in a game who accomplished less over the course of the story.


Oh I don't know. Mario never accomplishes much. The princess is always in another castle. 

#245
Xewaka

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Lee T wrote...
I have no problem with DA2 ending except that there is none.

You pacify the Kirkwall Circle rebellion (either by having it succeed or by containing it) and become the spark of inspiration for the rebellion of the Circles around Thedas (either as a hero or a villain).
That seems conclusive to me.
It's not the end of Thedas History, but it is a good place to end the tale of the Champion.

Modifié par Xewaka, 01 avril 2011 - 11:08 .


#246
Everwarden

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Xewaka wrote...
It's not the end of Thedas History, but it is a good place to end the tale of the Champion.


Not really. The end was pretty obviously tacked on an act early to just get the game shipped. Hell, why not just say it ended after the Deep Roads? The 'Champion' finds a lyrium idol, and you'll see that stuff happens in the DLC you can buy from us at a later date! Same amount of resolution, a little more honesty. 

#247
Foolsfolly

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Xewaka wrote...

Lee T wrote...
I have no problem with DA2 ending except that there is none.

You pacify the Kirkwall Circle rebellion (either by having it succeed or by containing it) and become the spark of inspiration for the rebellion of the Circles around Thedas (either as a hero or a villain).
That seems conclusive to me.
It's not the end of Thedas History, but it is a good place to end the tale of the Champion.


The problem is Hawke's story up until that point hasn't been about pacifying or inspiring any kind of Mage revolt.

I get that the story's about Hawke getting dragged into the conflict but being a game and all that should have happened earlier rather than right before the ending.

Perhaps such a late drag into the war would work in a novel or movie...but I have my doubts there as well.

#248
Xewaka

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Foolsfolly wrote...

Xewaka wrote...

Lee T wrote...
I have no problem with DA2 ending except that there is none.

You pacify the Kirkwall Circle rebellion (either by having it succeed or by containing it) and become the spark of inspiration for the rebellion of the Circles around Thedas (either as a hero or a villain).
That seems conclusive to me.
It's not the end of Thedas History, but it is a good place to end the tale of the Champion.

The problem is Hawke's story up until that point hasn't been about pacifying or inspiring any kind of Mage revolt.
I get that the story's about Hawke getting dragged into the conflict but being a game and all that should have happened earlier rather than right before the ending.
Perhaps such a late drag into the war would work in a novel or movie...but I have my doubts there as well.

The story of the game is, literally, how Hawke got to be at the wrong place at the wrong moment.
Also, each arc has its own, self contained plot, whose threads weave into a narrative. The Deep Roads set up Meredith's fall. The Qunari riots set up Meredith's and Hawke's antagonistic positions as the two most important people in the city. The Act 3 ends up moving the world state forward, instead of returning it to the status quo, setting up future events in a changing world.
They don't drag Hawke late into the conflict, either. Since the very beginning we're exposed to Templars, Mages and the Qunari plottings. Hawke simply chooses to avoid taking part in either too soon.

#249
Foolsfolly

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They don't drag Hawke late into the conflict, either. Since the very beginning we're exposed to Templars, Mages and the Qunari plottings. Hawke simply chooses to avoid taking part in either too soon.


Yeah, I know we're exposed to the arguments but none of them are Hawke's fights until NPCs (or companions) make it Hawke's business.

#250
Wynne

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There is NO ending to a CRPG EVER which matches the retardation level of Fallout 3.

I have a robot, I have a ghoul, I have a Super Mutant--what do they say when I'm going to walk into the chamber of massive radiation? "Hey, I'm immune to that, let me save the world without getting killed!" No, they say, "It is your destiny. Go die in there and stuff. It'll be like super-cool and romantic and people will tell stories."

PEOPLE WITH THE MOST SERIOUS MENTAL PROBLEMS POSSIBLE would facepalm at such a moment.

Even better, if you refuse, the epilogue is something like, "so the other human for some reason had to go in and do it for the bastard son of a gun who wouldn't save the world because they were a scumbag who had no right to live. LOL you're so evil!"

The developers of the game actually sat down together and went, "Okay, this is a good ending! You get to be the dead hero or the mean guy who lives! Let's release!" They publish their own s*** over here. THERE IS NO EXCUSE FOR THAT.

At least DA2's ending promised something awesome in the future. FO3's was like, "So you're past all the good stuff. Time to end the game on a pathetically stupid pretense which shows how much respect for the intellect of our fans we have!" Sure, they admitted the goof later, but you had to pay for an expansion in order to fix the idiocy which is then replaced by a fourth-wall-breaking "Derp. We were stupid and we realize that many months too late, haha, isn't it funny!"

Yeah, this is why I am not looking forward to Skyrim.