Yeah, this is why I am not looking forward to Skyrim.
But Morrowind, Tribunal, Bloodmoon, Oblivion, and Shivering Isle all had 'continue after the game' play. There's no way we're getting a "And now you must die" ending forced on us there.
Yeah, this is why I am not looking forward to Skyrim.
Foolsfolly wrote...
Yeah, this is why I am not looking forward to Skyrim.
But Morrowind, Tribunal, Bloodmoon, Oblivion, and Shivering Isle all had 'continue after the game' play. There's no way we're getting a "And now you must die" ending forced on us there.
Wynne wrote...
Even better, if you refuse, the epilogue is something like, "so the other human for some reason had to go in and do it for the bastard son of a gun who wouldn't save the world because they were a scumbag who had no right to live. LOL you're so evil!"
The developers of the game actually sat down together and went, "Okay, this is a good ending! You get to be the dead hero or the mean guy who lives! Let's release!" They publish their own s*** over here. THERE IS NO EXCUSE FOR THAT.
Modifié par The Angry One, 03 avril 2011 - 12:25 .
Everwarden wrote...
Foolsfolly wrote...
Yeah, this is why I am not looking forward to Skyrim.
But Morrowind, Tribunal, Bloodmoon, Oblivion, and Shivering Isle all had 'continue after the game' play. There's no way we're getting a "And now you must die" ending forced on us there.
I don't see there being a concrete end in an Elder Scrolls game, though I bet the writing will be as bad as Fallout 3.
The ending where you quell a terrorist uprising and are proclamed Viscount.lobi wrote...
ending? what ending?
Modifié par Xewaka, 03 avril 2011 - 06:25 .
lobi wrote...
ending? what ending?
?? There were Fallout 3 DLC, and 2 Oblivion expansions, and these were pretty well received, no? I certainly liked them.The Angry One wrote...
I wouldn't be so sure about Skyrim having post-main quest play.
Bethesda seem to have caught onto the fact that people will in fact pay for DLC to give them open gameplay rather than it being given for "free" like in the previous TES games.
Well. I liked the sacrifice ending, so I would have chosen it anyway and handwaved Charon/ Fawkes being there. I can see why people who wanted a choice didn't like it, but that was the ending that gave a satisfying emotional conclusion to the James- Vault Dweller story, which is what Fallout 3 was about for me.Wynne wrote...
There is NO ending to a CRPG EVER which matches the retardation level of Fallout 3.
I have a robot, I have a ghoul, I have a Super Mutant--what do they say when I'm going to walk into the chamber of massive radiation? "Hey, I'm immune to that, let me save the world without getting killed!" No, they say, "It is your destiny. Go die in there and stuff. It'll be like super-cool and romantic and people will tell stories."
PEOPLE WITH THE MOST SERIOUS MENTAL PROBLEMS POSSIBLE would facepalm at such a moment.
Modifié par Addai67, 25 avril 2011 - 07:56 .
Addai67 wrote...
?? There were Fallout 3 DLC, and 2 Oblivion expansions, and these were pretty well received, no? I certainly liked them.The Angry One wrote...
I wouldn't be so sure about Skyrim having post-main quest play.
Bethesda seem to have caught onto the fact that people will in fact pay for DLC to give them open gameplay rather than it being given for "free" like in the previous TES games.
I like tragedy. Call that a mental defect if you like.
Modifié par The Angry One, 26 avril 2011 - 07:10 .
The Angry One wrote...
It's forced tragedy due to bad writing (they admitted this, the companions were a last minute addition in development terms and they were dead set on the sacrifice plot).
Avissel wrote...
The Angry One wrote...
It's forced tragedy due to bad writing (they admitted this, the companions were a last minute addition in development terms and they were dead set on the sacrifice plot).
I loved how you couldn't send Fawx in there. "I am totally immune to radiation, me going in there to hit the button is the best choice, because nobody dies and hell I'd probably enjoy it a litte....but no you gotta go in and die...it is YOUR DESTINY"
Worst. Writing. Ever.
Modifié par Avissel, 26 avril 2011 - 07:17 .
Modifié par Nepenthe87, 26 avril 2011 - 07:23 .
Modifié par Woodstock-TC, 26 avril 2011 - 07:21 .
Nepenthe87 wrote...
You do kinda get to side with the enclave at the end of Broken steel... by blowing up the citadel.
Woodstock-TC wrote...
Dogmeat always died as martyrin love though. He never reached FO3 ending *g
Modifié par Viyu, 26 avril 2011 - 07:30 .