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Worst ending since Fallout 3.


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#51
Kroitz

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Everwarden wrote...

Upsettingshorts wrote...
DA2 was a great game with a great story that put its predecessor to shame, especially with regards to the fact it was possible for your protagonist to end the game having totally failed in his or her goals.

But that's just my subjective opinion.  


See, that's the problem. I don't want your subjective opinion, or at least not 'just' that. I want your objective arguments to support your subjective opinion. Claiming that DA2>DAO is a pretty bold statement, and I don't think you can back that up with anything -but- subjective opinion.


What you claim to be your objective opinions are also only listed emotional reactions to things that happen in the game. And that might suprise you, not everyone feels the same about it, what makes them just subjective. So please.

I liked the story in 2 better because I felt more attached to the struggles that went on. personal and political. Through all the bad things that happened in some quests and what light they shed on either the mages or the templars side, there always was a glimpse that both sides had a hard time.  

#52
Everwarden

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KnightofPhoenix wrote...

JamieCOTC wrote...

I thought the boss fights at the end were ridiculous and the "mages are bad" being underlined, quotated, in parenthesis, and in all caps was a bit much too, but other than that, I liked it.


*("MAGES ARE BAD")*

Had to see how it would look like. :P

And agreed with the op, made a similar thread.


Ah, yes. I read yours and agree wholeheartedly with what you said. I wasn't trying to steal your thunder, just had different reasons for hating the end.

#53
Il Divo

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Everwarden wrote...

To give an example of a story that had enormous set up, a cliffhanger ending, and still managed to be awesome: A Storm of Swords, the third book in the Song of Ice and Fire series, and the series that Dragon Age is loosely inspired by. The significant difference is that after the climax of the story, there is a period of closure and cooldown before the twist cliffhanger, so the reader is satisfied with 'this' story, but still wants to read the next one.


Keep in mind that, much as I enjoy the series, one of the larger complaints regarding a Song of Ice and Fire is that the series lacks focus, which is a sentiment I share at times. Often, it feels like Martin does not actually know what he wants from the series, nor where it's going.

Hell, Origins had a good cliffhanger too with the dark ritual. That didn't ruin the experience, because it was done well. The end of Dragon Age 2 suffers from a bad case of the not-done-well. 


I wouldn't say the dark ritual necessarily was a cliffhanger. To put it in full perspective, it was an enjoyable element that managed to save a rather lackluster/bland story about Darkspawn. Origins was a great game, but spends the majority of its time on political squabbles than on dealing with the great evil (Archdemon) and in that sense, it's disappointing. Dragon Age 2 spends much time building up/exploring two major threats from start to finish: the Qunari and the Templars/Mages.

Modifié par Il Divo, 15 mars 2011 - 10:50 .


#54
Everwarden

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Kroitz wrote...
What you claim to be your objective opinions are also only listed emotional reactions to things that happen in the game. And that might suprise you, not everyone feels the same about it, what makes them just subjective. So please.


There were subjective reactions in the post, but most of it was objective issues I took with the actual narrative and how implausible most of it was. For example, being forced to help Meredith hunt down apostates, the mages attacking a known apostate who they have no real reason to distrust, the woman you aided abruptly going evil and attacking you, and Orsino's final scene clashing with his previously established character traits. 

These are flaws based objectively in the narrative, it isn't all just down to my taste. If you disagree, explain why these events all make complete sense in the context of the story. 

#55
Bryy_Miller

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thesuperdarkone wrote...

No, Fallout 3's ending was stupid because you had options that didn't involve death but had to because the plot said so.


"Hey, um, buddy, radiation doesn't kill you. Go in there and turn the switch?"
"No."
"... "

#56
Pyrate_d

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There's no custom epilogue because you can't actually make any meaningful decisions. No matter what you do, everything turns out the same way. You can leave Anders in his clinic after recruiting him for the entire game and use the "don't take sides" responses. He still shows up and blows the chantry up.

#57
Everwarden

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Il Divo wrote...
Keep in mind that, much as I enjoy the series, one of the larger complaints regarding a Song of Ice and Fire is that the series lacks focus, which is a sentiment I share at times. Often, it feels like Martin does not actually know what he wants from the series, nor where it's going.


I think it's pretty clear -now- that this is the case, since we've seen an awful sequel to the masterpiece that is A Storm of Swords, and it has been what... eight years now since that fail book? I've lost count. Regardless, I stand by my statement that A Storm of Swords at least -seems- to be leading somewhere awesome, and setting things up, and still has an ending that satisfies.

Though now I have to admit that the satisfaction is entirely subjective.

I wouldn't say the dark ritual necessarily was a cliffhanger. To put it in full perspective, it was an enjoyable element that managed to save a rather lackluster/bland story about Darkspawn. Origins was a great game, but spends the majority of its time on political squabbles than on dealing with the great evil (Archdemon) and in that sense, it's disappointing. Dragon Age 2 spends much time building up/exploring two major threats from start to finish: the Qunari and the Templars/Mages.


I think that's actually why I like the game so much. You have a clear, simple goal driving you to involve yourself in these complicated political fueds, and it's the individual political factions and characters that are really interesting. And as black as the darkspawn are, the 'real' villain character (Loghain, in my opinion) is a very human, very understandable character with a lot of development (at least since I've read the books). 

In Dragon Age 2 you don't have a big bad, so you'd think you'd have more time to get to know realistic characters with real motivations and have a chance to really shift the political tides the way your Hawke would want them to go. But the characters are all fairly shallow (except for the companions), and you don't have any chance to do anything about the situation until the end, where it's forced onto you. The final antagonist loses all humanity once you realize she's just crazy because of the evil McGuffin, and Orsino's final act seems entirely out of character for him.

#58
Kelgair

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Orsino was an evil bastard blood mage who protected the White Lilly killer and used his research to make himself a flesh golem. Meredith was paranoid psycho who had the psycho turned up to 11 with possession of the idol. I had no problems with the ending.

No matter how much you sympathize with them a lot of the mages by Act III are just nuts after having to deal with Meredith for so long.

#59
R-F

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Fallout 3's ending was about as bad as the Ultimate Sacrifice ending in Origins. At least my Hawke didn't have to die unless I let a witch steal the soul of an old god.

#60
KnightofPhoenix

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Everwarden wrote...

KnightofPhoenix wrote...

JamieCOTC wrote...

I thought the boss fights at the end were ridiculous and the "mages are bad" being underlined, quotated, in parenthesis, and in all caps was a bit much too, but other than that, I liked it.


*("MAGES ARE BAD")*

Had to see how it would look like. :P

And agreed with the op, made a similar thread.


Ah, yes. I read yours and agree wholeheartedly with what you said. I wasn't trying to steal your thunder, just had different reasons for hating the end.


Lol don't worry. I didn't see it that way.

Modifié par KnightofPhoenix, 15 mars 2011 - 11:10 .


#61
Everwarden

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R-F wrote...

Fallout 3's ending was about as bad as the Ultimate Sacrifice ending in Origins. At least my Hawke didn't have to die unless I let a witch steal the soul of an old god.


Yes. Having to make a hard choice is so awful in an RPG. 

#62
Everwarden

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Kelgair wrote...

Orsino was an evil bastard blood mage who protected the White Lilly killer and used his research to make himself a flesh golem.


To be fair to Orsino, I think it's a lot easier to fund research into something like that without looking at it personally. He might have hesitated if he had to actually do the dirty work himself.

Though with that said, yeah, Orsino is still evil. 

#63
Kroitz

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Everwarden wrote...



The entire third act was awful, and following the great second act only highlighted the problems for me. I had been a mage supporter (to the limited extent that the game allowed me to be) throughout the entire game thusfar, and publically denounced Meredith when given the chance. So what is the next logical step for The Plot Express(TM. Choo-choo) to railroad me to? Running down apostates for Meredith, of course.


As I remember it it could be solved as an agreement, that you look after these mages to see for yourself what was going on. That she send you to hunt them down was pretty In-character and my Mage-Hawk agreed only to look after them and not kill them as a mage-supporter.

There was no "Running down apostates" for me.

Yeah, that makes a lot of sense. So I'm force-fed the notion that these mages are bad and that the templars aren't just a bunch of mean poopy-heads when it turns out the apostates are in turn an ebil blood mage, an abomination, and a drunkard (who I let go).

Alright, is that all the mage ebilness you're going to force me to witness to manipulate me, Mr. Plot Express? I mean, I saw my mother die and all, wasn't that enough force-fed emotion prodding? Nope. Of course not. Then The Plot Express choo-choos me over to Orsino, a man I support, and leads me to a secret meeting of anti-Meredith mages and templars.

So what's the natural next stop for The Plot Express railroad? Is it that I can choose to join in on the meeting, unveil it, or ignore it and report back? Is that what I can do, Mr. Plot Express? Of course not. They think (...for SOME reason) that I, the known apostate who hates Meredith, am plotting against them. So instead of merely sounding suspicious and threatening me in dialogue they attack. Brilliant stuff.


Well, first I think the "Running down mages" was balanced. Two mages turned out to be obsessed with blood magic, but it was also stated that the last three of the escaped mages were hard to capture which made sense. after two fights we got the example what was wrong with the templar/chantry system as we saw a mage that just wanted to experience life. there was no force fed "all mages are evil".

The bloodmage in the remains quest was a twisted individual, but also the templar knight in Anders questline that forced trancuility on every acuasion. Even a sexual motivation was hinted at. 

The Meeting Orsino lead you to does turn out to be an aggressive plot form both sides against meredith that turns on you because they kidnapped a family-member (In my case). The Templar I rescued refused to attack me and later on when you confront grace also the mage I rescued from the templars does see the wrong doing.  

Oh, and then it happens again.. and again. And then the mage I rescued in the first act turns on me because she's so super ebil. Thanks for making it clear that mages are dangerous, Mr. Plot Express, I hadn't gathered that the first few times you slapped me in the face with it. I got it now, promise.

Then Anders blows the Chantry up. Easily the best moment of the third act, and enough to redeem that giant stick Anders got lodged up his ass in this sequel. I enjoyed this one, scenic vista on The Plot Express. So at this point I actually got to make a choice on the plot railroad, and I chose to help the mages. Yay mages!

Then the plot railroad leads me to a heartwarming speech where First Enchanter Orsino laments the plight of mages, and wonders why the templars don't just kill the mages as children if mages are going to have such painful lives. It's an extremely well-written, stirring scene, and is one of the only times in the game that had the intended emotional reaction from me, my heart ached at his pai-

Orsino, what the hell are you doing? Blood magic? Fine. I can see that. But why exactly are you hitting me? Did you need a boss fight here so badly that you needed to mangle one of the best moments in the game, Mr. Plot Express? Really? REALLY?


The whole plot build up to that big descision. Every Sidequest gave you the information or emotional investment to side with both. You could make many descisions before that, some which would mean the death of an companion or NPC. What descisions whould you have liked?

Orsino was pushed to his limits and showed his desperate but true colors. 

Then you kill Meredith. I found it to be extremely underwhelming, and the attempt to M Night Shyamalan me ("What a twist!") didn't work. No shock and awe, just an eyeroll. At this point you cut to Varric again, learn that all of the Circles in Thedas have since broken free. And then The Plot Express rams into a brick wall at 120mph when the credits start rolling. No custom epilogue? No more information on what happened to Kirkwall? No final scene where you get to shape what happens next like in Origins? Nothing like that? ANSWER ME CREDITS!

I assume this is meant to be a 'cliffhanger'. I see it more as a wrecked choo-choo train because the plot ran out of tracks. A really, really sad way to end a sequel to one of the best RPGs ever made. 



I found the boss fight was much better then in Origins, much better staged. Most of them were. 

Reagarding the plot-twist. I did not feel that it was intended to shock, but to generate wonder what the idol realy was/is. I think that whole "Ancient dwarf civilazation" hook was foreshadowing.

I liked the way it ended, but that is personal opinion. I would like to play what comes next, not be told in slide-show fashion.

#64
CitizenSnips

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By mid way through Act 3 I was so annoyed with both sides I just didn't give a **** what happened. Every mage and templar seemed to be bent on being as evil as possible to each other and every other citizen in the city with very few exceptions. Bioware seems to want to give the player a reason to hate either side and ends up giving the player every reason to hate both sides. Given the choice I would have killed every templar and mage in that city- not for being a mage or templar, but for being terrible people. Coincidentally, this is almost exactly what happens through weird NPC choices and lazy writing. I support the mages' cause but end up having to hunt apostates for Meredith. Then the mages I am trying to help kidnap my sibling and THEN try to kill me. This was about the point at which I asked "Why do I have to support either of these factions?" Skip forward to the final battles- Orsino inexplicably turns from wanting freedom for mages to turning into a blood mage harvester and then, in the end, I kill Meredith and... walk away. No explanation of the idol, no resolution for Hawke or my companions. Leliana then shows up, regardless of whether or not The Warden killed her in the first game, and resolves absolutely nothing. She only hints and stuff most likely reserved for a future expansion and DA3. It's just a mess.

There are a few gems, like Anders bombing the chantry, but Act 1 and 2 were much better. The Arishok was also a much, much better antagonist. The story just seems to fall apart after Act 2.

#65
upsettingshorts

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Everwarden wrote...

Claiming that DA2>DAO is a pretty bold statement, and I don't think you can back that up with anything -but- subjective opinion.


Claiming that DAO>DA2 is a pretty bold statement, and I don't think you can back that up with anything -but- subjective opinion.

...which is what most people do anyway.  Aside from the re-used area thing, I haven't seen anything other than subjectivity.  So I'm just going with the flow.

Modifié par Upsettingshorts, 16 mars 2011 - 03:08 .


#66
Medhia Nox

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I also loved Fallout 3's ending - maybe I have a martyr complex, but I love choosing the "Ultimate Sacrifice" choice - why make someone else suffer, taking the hit for the team is what being a hero is to me.

Anywho - DA 2's ending just fell a little flat. I was like - "Okay, I just did Hawke: Origins" now I'm ready to play Dragon Age 2

#67
Heavensrun

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maselphie wrote...

Out of curiosity, did you like Inception's ending? (If you've seen it.)


You're implying that he's displeased with the cliffhangery nature of it, which isn't his point, if you read his post.

The complaint is that the third act, in contrast to much of the rest of the game, is pretty freaking linear, and doesn't have many things you can affect.  I'm kinda on board with this, honestly.

#68
THEMDSpectre

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Well, I'd have to argue that Fallout 3's ending was amazingly stupid, especially when I could talk everyone into everything, but couldn't ask my good super-mutant friend to flip a switch and save the day.....ueber-lameness.

I think nobody's bothered to really think hard about the timeline of DA2 and connect the dots, so to speak. Yes in Act 1 The local templars are mainly just 'colossal pricks' as Carver says. There are exceptions, and there is a growing sympathy movement for the plight of mages from others in the city.

Then YOU have to go and follow a 'Get rich quick' scheme in the Deep Roads. Seriously, did you honestly think the story DIDN'T hit you in the head with the 'This is a BAD PLACE' bat hard enough when you started looking around the Primeval Thaig? Everything in that vile hole was tainted, period. But greedy you, ya just gotta go and get some loot, right?

Act 2, everything starts slowly going to heck in a handbasket, with decorated handles on the side. 3 years of the vile evil tainted garbage you made a fortune on working its way through the halls of power in Kirkwall. Our diabolical plan is progressing according to schedule, mwahahaha!

Act 3: Three more years. Its all falling apart, even when you are the voice of reason, you are quickly ignored, EVEN WHEN BOTH SIDES AGREE WITH YOU! Then at the end you have to pretty much kill everyone. Way to go CHA-CHA-CHUMPION! Congo-ratz! You just ruined the whole city, started a war, maybe MORE THAN ONE, and then after you kill everybody you skedaddle. Clearly, looking back at everything, this is all because you are a desperate greedy such'n'such. Maybe the moral here is that you shouldn't dig around in the dirt cause there's stuff best left buried.

This does NOT mean DA2's ending is bad, it means you need to actually think about the fact that its really entirely, completely, absolutely, YOUR OWN FAULT. Talk about good intentions and consequences and all that jazz, dang, hoss.....

And for those that go grapenutz about Orsino's sudden descent into despair and madness. THINK! His office was ACROSS the hall from Meredith's!!!!! Duh! That frikkin' Idol had a good healthy radius on it's AohE of ueber-evilness.....

My 2 cents...

#69
Zenstrive

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Act 3 has that fight with a high dragon in a mine pit. I consider that the final boss. Really.

What happens next is just a taste for DA2: The eventual expansions and DA2: DLCs # 1 to 5.

#70
Aurawolf

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It seems a lot of people got tired of every mage being a blood mage just about and or transforming into a demon if a loud bang happened and scared them. By the end of the game I was ready to slash my own wrists and see if I was a blood mage..... with a really big sword. I kind of understand some of the mages turning to blood magic given the extreme conditions being thrust upon them by the Kirkwall Chantry but I mean really? Kirkwall must have the highest percentage of bloodmage per capita then anywhere on Thedas.

#71
MerchantGOL

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The Origins ending wasn't that much better

#72
AtreiyaN7

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Everwarden wrote...

AtreiyaN7 wrote...
And that's wrong? Every book in a trilogy or a series has its part to play. I've read the Dark Tower series, and not every book in it focused solely on the main character. Sometimes the emphasis was on specific companions and their roles in the larger story (not that the protagonist wasn't present, but the focus was clearly on the companions like Odetta or Jake).


It's wrong if the book can't stand on its own as a story. I don't even mind cliffhangers (though the Bioware writing team has overused them in their recent games), but Dragon Age 2 had all the hallmarks of a rushed game pushed out just to set up the next game and cash in on the popularity of the far superior original. Setting up points to use in the future isn't what I'm complaining about, I'm complaining that that's all that is accomplished in this game, and the end is entirely cemented beforehand. You don't get any closure like you did in Origins. You fight the final battle, it's lackluster, and then you get a teaser trailer ("Buy our next game and we'll finish the story, promise!") before the credits roll. 

To give an example of a story that had enormous set up, a cliffhanger ending, and still managed to be awesome: A Storm of Swords, the third book in the Song of Ice and Fire series, and the series that Dragon Age is loosely inspired by. The significant difference is that after the climax of the story, there is a period of closure and cooldown before the twist cliffhanger, so the reader is satisfied with 'this' story, but still wants to read the next one.

Hell, Origins had a good cliffhanger too with the dark ritual. That didn't ruin the experience, because it was done well. The end of Dragon Age 2 suffers from a bad case of the not-done-well. 




And we're right back at subjective opinion again. *shrug* You say the ending was cemented beforehand, but the exact same thing can be said of DA:O. The death of the Archdemon is preordained. Could there have been more closure a la epilogues about the companions who left the Champion's side, etc.? Sure, but what you describe sounds like the equivalent of having another coronation ceremony.

I think that the ceremony and the epilogues worked in DA:O specifically because you were the Hero of Ferelden, beloved by everyone (except Anora perhaps).You Warden has reasons to stay, and it's a time of relative peace immediately after the ending of the Blight.

I don't know that I want to see an exact retread of that however. It didn't seem all that apropos for my Hawke who went on the run with Anders, although I think those final conversations in the Gallows seem to be roughly equivalent to chatting with your companions before the Siege of Denerim in DA:O. Ah well, we'll just agree to disagree. :P

#73
Dudalizer

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I agree with you about how the potrayed mages. Bioware really pulled out all the stops to make us hate them. There was no middle ground at all. Bioware just went full tilt into villifying mages. It got rather silly after a while. They might as well have had mages rape little children and been done with it.

Modifié par Dudalizer, 16 mars 2011 - 04:08 .


#74
THEMDSpectre

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Aurawolf wrote...

It seems a lot of people got tired of every mage being a blood mage just about and or transforming into a demon if a loud bang happened and scared them. By the end of the game I was ready to slash my own wrists and see if I was a blood mage..... with a really big sword. I kind of understand some of the mages turning to blood magic given the extreme conditions being thrust upon them by the Kirkwall Chantry but I mean really? Kirkwall must have the highest percentage of bloodmage per capita then anywhere on Thedas.


Actually, in the Codices, IF you bothered to read them, it says that Kirkwall has DOUBLE the incidents of Maleficarum than anywhere else. Its all related to a mini-easter-egg-explain-everything-in-a-codex-hunt called 'The Enigma of Kirkwall', which gives some very creepy background on just what is really going on, as well as an achievement.

#75
rwilli80

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I haven't gotten to the ending in DA2 yet, but I have beaten Fallout 3 multiple times, and I am not getting how you had a problem getting your super mutant companion to turn on the machine, I asked and it did it.