Worst ending since Fallout 3.
#151
Posté 29 mars 2011 - 07:55
Make choices matter (Orsino and Meredith always betraying you was stupid).
Make people react to your side (the faction you support automatically attacking you was stupid).
Make the missions relevant to the side you chose (Always seem to be hunting down Mages).
The only part of the ending I liked was cutscene involving Varric. What I didn't like was how it was done on purpose to release DLC.
#152
Posté 29 mars 2011 - 08:04
#153
Posté 29 mars 2011 - 09:09
Maybe.
To me, the entire Act 3 feels completely forced and disconnected from the solid Acts 1 and 2 (Act 2 Main Plot was easily the best), and Orsino and Meredith like characters for you to build a plot on, instead of characters on their own in that world.
Also, you take route A or B or C or D, it ends the same.. Kill everyone, stuff happens, be awesome.
Sorta hard to believe this was written by the same crew that gave us DAO.
#154
Posté 29 mars 2011 - 09:13
#155
Posté 29 mars 2011 - 09:18
I have to ask, as it will take me a while to do another playthrough: The ending dialogue between Leliana and the other Seeker once they leave Varick, is it always the same?
"...gone, just like the Warden."
#156
Posté 29 mars 2011 - 09:22
Yes it is the same. It's the teaser for DA3, so ...dannii2 wrote...
Just finished the game. I liked it - ok it did feel slightly disconnected from the first two acts but for me, not by much. Over all I enjoyed the game alot.
I have to ask, as it will take me a while to do another playthrough: The ending dialogue between Leliana and the other Seeker once they leave Varick, is it always the same?
"...gone, just like the Warden."
#157
Posté 29 mars 2011 - 09:30
AlexXIV wrote...
Yes it is the same. It's the teaser for DA3, so ...dannii2 wrote...
Just finished the game. I liked it - ok it did feel slightly disconnected from the first two acts but for me, not by much. Over all I enjoyed the game alot.
I have to ask, as it will take me a while to do another playthrough: The ending dialogue between Leliana and the other Seeker once they leave Varick, is it always the same?
"...gone, just like the Warden."
Thanks AlexXIV, Now I just have to find something to do for the next however long it takes.... The shakes are already starting. I'll try knitting....
#158
Posté 29 mars 2011 - 09:31
I liked Act 1 and 2. Act 3 was okay, but I agree it felt too forced. Too much "twisty" betrayal. The Orsino fight was especially annoying. Why is the guy attacking me? Why is he suddenly nerd-raging out when I've got this under control?
Overall I enjoyed the game but did not "love" the way it wrapped up. I don't mind dark. I don't mind gritty. I just mind it when it slaps you in the face a few too many times screaming "I'm a great big twisty dark ending, do you see me coming? Bet you can't, but here I am, woohoo!"
#159
Posté 29 mars 2011 - 09:36
Dragon Age 2's ending is worse because in essence, it frankly isn't an ending. The ending is just "oh, everyone separates with no explanation, Mages rebel no matter what you did, and the Warden has gone also - come back for the sequel!". It's like a film franchise doing a great first film, then simply having the second set up the third. When the story essentially focuses on Hawke's rise to power, a lot of that story is companion focused. That's not inherantly good nor bad (if anything, it's a refreshing change from generic evil), but the ending simply disregards anything and everything about the only thing that really mattered in DA2's storyline - the characters.
Yes, the Act III missions were railroaded. But that's just Act III being bad; it's not the ending.
Modifié par Must have name, 29 mars 2011 - 09:37 .
#160
Posté 29 mars 2011 - 09:38
Lord Gremlin wrote...
I'm so disappointed... Is this true? About reused ending? Sounds beyond lame...
Don't count on fanboys much, I may be normally considered a Bioware fanboy, but Orsino thing is way too ridiculous.
Before DA2 I was a Bioware fanboy. Even wearing rose colored glasses I couldn't manage to see DA2 in a positive light by the end.
#161
Posté 29 mars 2011 - 09:40
AlexXIV wrote...
Yes it is the same. It's the teaser for DA3, so ...
"Buy more of our garbage for the conclusion to the game you just payed for!"
And people are defending this game. It's mind boggling.
#162
Posté 29 mars 2011 - 09:48
At the beginning of the game you hear 'the chantry is on the brink of collapse'
You may as well turn the game off right there, because you got teased for DA3 in the first 5 minutes.
It was pathetic. Nice idea to make it all a story, but poorly, poorly executed. And worst ending - the ending raises pretty much NO questions except that the warden/champion dissappeared. But a second later, Cassandra confirms that they AREN'T going to keep looking for them, making the question IRRELEVANT.
you want to end a game on a cliffhanger, Bioware? Go play Assassin's Creed, any of the 3 games end on a OMG! or WTF? moment that leaves the player hungering for more, and immediately going to online forums to discuss what may or may not happen next.
Dragon Age 2's ending was a cliffhanger with zero emotional investment. Who the hell cares where Hawke went, because I just spent the entire game being beat over the head and shoulders about how ineffectual he was.
I'd say it was worse than fallout 3. At least in fallout 3 it had a tragic element to it. You went in the same machine that fried your dad, accomplish what he wanted and save the capital wasteland and get fried yourself.
The final moment of the game flashed a photo of your character and his/her father that was taken at the beginning of the game that you never got to see.
Dragon Age 2? Last thing flashed is the Seeker symbol. Utterly meaningless with no story behind it.
Wow Bioware, what the hell happened?
#163
Posté 29 mars 2011 - 10:21
You chose to side with the terrosist abomination, so if the end doesn't make sense to you, it's your fault.
Modifié par Xewaka, 29 mars 2011 - 10:27 .
#164
Posté 29 mars 2011 - 10:36
#165
Posté 29 mars 2011 - 10:38
#166
Posté 29 mars 2011 - 10:39
Modifié par sevalaricgirl, 29 mars 2011 - 10:41 .
#167
Posté 29 mars 2011 - 10:40
The Angry One wrote...
You're really going to compare endings? Fallout 3's ending was so bad, they sold DLC to retcon it.
Yes. The end of DA2 is that bad.
#168
Posté 29 mars 2011 - 10:58
plot-train us into such a choiceless situation. Not to mention they have no right to deny you pages of text revealing the details of the next game. It is your right as a customer to know exactly what happened as a result of your decisions in the game, right when the game ends. Damn them for withholding information for future games. What a terrible, terrible ending for not giving you complete closure and instead making you wait for the next game to find out what happens. What do they think they are, quality television?
Modifié par ZombiePowered, 29 mars 2011 - 10:59 .
#169
Posté 29 mars 2011 - 11:12
ZombiePowered wrote...
OP, you are totally right. How awful of Bioware to take control of their own characters. How dare they reveal that, when faced with death, Mages turn to the most powerful sources of magic to save themselves.
You completely missed the point. Making me think you didn't bother reading the first post.
And how dare they force you to hunt down apostate mages, especially when you have the option of letting them go! I can't believe they would
You can let -one- go. ONE. You are forced to kill 30-40 of them and can let one bald guy go.
#170
Posté 29 mars 2011 - 11:16
2. Stop saying either "the plot railroad", "the plot express" or any combination thereof.
3. The ending is not absolutely terrible as you make it out to be. Its setup for DLC and expansions. You can dislike this but outright awful it is not.
4. The third act is definately rushed. Meredith and Orsino I did feel were mishandled at the end.
5 This still doesn't make the ending as bad as you try to paint it.
Modifié par Noatz, 29 mars 2011 - 11:18 .
#171
Posté 29 mars 2011 - 11:20
#172
Posté 29 mars 2011 - 11:40
Everwarden wrote...
PTPR wrote...
Fallout 3 had a very poetic ending, I loved it.
Going to explain why the ending of Fallout 3 is so bad briefly, only because it keeps coming up and I guess I need to justify the comparison.
The ending battle was contrived. There was no actual hurry to get the purifier back. In the unlikely event the Enclave actually got the thing working, what's wrong with that? They'll make the basin clean and people will have water, the entire point of the horrible main questline? Yeah. That makes sense. It's not like you can just put a pump into the giant, now-clean basin and get your own clean water, right? Nope. That would just.. be too logical.
Oh, and of course your radiation immune followers refuse to do it. Makes sense if you bang your head against the keyboard hard enough.
Interesting. I had a dialog option, maybe because I'd been so "good" that when I asked Fawkes (the giant mutant) to go into the room he replied "I am immune to radiation. You are a good friend. I will do this for you." But you had to select the proper dialog sequence which I happened to luck upon.
Now DA II? We'll see how Marian gets through it this time. I supported the mages the last time as a rogue. I didn't mind the ending. What I didn't like was how every single mage when pressed resorted to blood magic and turned into an abomination. Yet your sister seemed pretty normal. And how you as an apostate mage would be allowed to run around Kirkwall right in front of the Templars without question?
And while we're splitting hairs here, in DAO, Morrigan is an apostate mage, yet the Templars let her in to the circle tower to roam freely around with you? A bit inconsistent for the Templars not even to question. Of course your character would have lied to get her inside. And then they let her out?
But in II, they bring up the idea of factions within the Templars, and factions within the Chantry, which of course there should be in any large politically motivated organization. This makes the behavior of the Templar at the Circle Tower more plausible.
So this game leaves us with the Chantry in disarray, the mages have broken free from the shackles, and (guess) the Qunari survivors return home with their answer: Ferelden and Kirkwall are ripe for picking.
There are loose ends, but those will be tied up in the next installment which I will guess is going to be under the heel of the Qunari invaders. Your job is to forge another alliance. Who will you be? Morrigan's love child? Alister's child? Logain's child? How will Hawke fit into all this?
#173
Posté 29 mars 2011 - 11:45
Noatz wrote...
1. This kind of thread is exactly what this forum doesn't need more of. Bump one of the other whine threads about this exact subject if you must complain.
I was as surprised as anyone to see it revived, honestly. It had been dead for two weeks.
2. Stop saying either "the plot railroad", "the plot express" or any combination thereof.
Nope. Hop aboard the Plot Express! CHOO CHOO!
3. The ending is not absolutely terrible as you make it out to be. Its setup for DLC and expansions. You can dislike this but outright awful it is not.
It's a full stop 3/4 the way through the story. That's an outright awful ending.
4. The third act is definately rushed. Meredith and Orsino I did feel were mishandled at the end.
So glad you agree.
5 This still doesn't make the ending as bad as you try to paint it.
Not alone it doesn't. It certainly doesn't help, though.
#174
Posté 29 mars 2011 - 11:47
Lithuasil wrote...
Just sayin, New vegas' "Hey, you fixed every mess in the land and rule vegas, but in the epilogue, everything turns to anarchy and sucks" was worse then what Fallout 3 did :|
The point is that while your actions in New Vegas had significant consequences, it is not possible to make the world perfect. And one group succeeding inevitably leads to the failure and suffering of another group.
#175
Posté 29 mars 2011 - 11:52





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