Well I am accusing you to be as bad as the people you accuse of being bad. And all you can do is prove my point. And you're proud of it ...Lithuasil wrote...
AlexXIV wrote...
And you are not mixing gameplay and lore? You can kill the whole camp, but that's gameplay, not lore. According to lore you can only kill Cesar and some of his guys. You don't wipe out the whole legion, ever. It's funny how you accuse people of the same things that you do all the time. So desperate to defend Bioware to throw dirt at games that are at least one class better?
You realize that in your desperation to troll (c what I did thar?), you just repeated *exactly* what I was saying?
(Just as anyone with a level of reading comprehension beyond that of a baboon would by now have realized, that I criticize DA2 as much as I praise it, and simply object to the notion of calling it the worst game evarrr, not as long as it's the game that will hopefully set a new trend in certain areas)
Worst ending since Fallout 3.
#201
Posté 30 mars 2011 - 01:17
#202
Posté 30 mars 2011 - 01:48
AlexXIV wrote...
Well I am accusing you to be as bad as the people you accuse of being bad. And all you can do is prove my point. And you're proud of it ...
Pfft, Fanboys don't have to listen to logic or reason. They are shielded by the power of <3love<3!
#203
Posté 30 mars 2011 - 01:50
PlumPaul82393 wrote...
at least the ending of FA3 told you the effect that the choices you made had in the game, can't say the same for this, although it wasn't like any choices you made in DA2 made any difference...
Yes but Fallout 3's choices were rubbish.
Nuke a town of morons because a sociopath thinks it's an eyesore or don't.
Free some slaves or don't.
Kill a tree mutant worshipped by the universe's most obnoxious hippies or don't.
And what's worse.. there was no choice to massacre, flatten or otherwise destroy and stomp Little Lamplight.
#204
Posté 30 mars 2011 - 01:55
The Angry One wrote...
PlumPaul82393 wrote...
at least the ending of FA3 told you the effect that the choices you made had in the game, can't say the same for this, although it wasn't like any choices you made in DA2 made any difference...
Yes but Fallout 3's choices were rubbish.
Nuke a town of morons because a sociopath thinks it's an eyesore or don't.
Free some slaves or don't.
Kill a tree mutant worshipped by the universe's most obnoxious hippies or don't.
And what's worse.. there was no choice to massacre, flatten or otherwise destroy and stomp Little Lamplight.
well at least they tried!
#205
Posté 30 mars 2011 - 01:55
Except for that no matter what I do, if I take over, New Vegas *always* goes down the drain, whether I did the hooverdam thing all alone, or head the entire ****ing wasteland, including artillery and multiple air support to back me up.
The only decent ending for New Vegas was siding with Mr. House. Because when a man who is a 1000 year old genius, created Robco at age 22 and singlehandedly saved the Vegas strip from destruction during the War tells me that in 200 years he can build spacecraft and save all of humanity from a dying Earth... I BELIEVE HIM.
And his final words after taking the Dam were by far the best of any character in the game,
This just s the start, you see. This is where it all begins..."
Oh, and yeah DA2's ending is so bad it should be fixed with DLC. Like Fallout 3's.
#206
Posté 30 mars 2011 - 01:56
#207
Posté 30 mars 2011 - 01:58
#208
Posté 30 mars 2011 - 01:59
Vicious wrote...
Except for that no matter what I do, if I take over, New Vegas *always* goes down the drain, whether I did the hooverdam thing all alone, or head the entire ****ing wasteland, including artillery and multiple air support to back me up.
The only decent ending for New Vegas was siding with Mr. House. Because when a man who is a 1000 year old genius, created Robco at age 22 and singlehandedly saved the Vegas strip from destruction during the War tells me that in 200 years he can build spacecraft and save all of humanity from a dying Earth... I BELIEVE HIM.
And his final words after taking the Dam were by far the best of any character in the game,
This just s the start, you see. This is where it all begins..."
Oh, and yeah DA2's ending is so bad it should be fixed with DLC. Like Fallout 3's.
Really I chose to rule myself
#209
Posté 30 mars 2011 - 02:00
Then I realized you could play a female. I was sad.
Discussing Fallout NV's ending is largely academic, apparently the real overarching plot involving the Courier's nemesis will be sold to us via DLC. classy
Heh, funny you mention that. Peering into DA2's files and there is a lot of crap that isn't in the game. I love it when companies rish a game out the door, put DLC on the game CD, and then charge us money for when it's activated and finished!
#210
Posté 30 mars 2011 - 02:00
The Angry One wrote...
Discussing Fallout NV's ending is largely academic, apparently the real overarching plot involving the Courier's nemesis will be sold to us via DLC. classy.
#211
Posté 30 mars 2011 - 02:03
Lithuasil wrote...
What nemesis? Because I'm pretty sure I killed anyone who was my enemy, spoke up to me, bumped into me on the street, looked at me funny, or happened to be ugly. (And a handful of other people died too).
Another courier.. I forget his name. He was going to be in NV but cut (you know, for DLC).
He's mentioned early on in NV and apparently has some sort of grudge against the PC and instigated the events that lead to you getting shot.
Wait I remember now, Ulysses.
Modifié par The Angry One, 30 mars 2011 - 02:04 .
#212
Guest_Guest12345_*
Posté 30 mars 2011 - 02:05
Guest_Guest12345_*
Lithuasil wrote...
What nemesis? Because I'm pretty sure I killed anyone who was my enemy, spoke up to me, bumped into me on the street, looked at me funny, or happened to be ugly. (And a handful of other people died too).
Courier #5
But honestly, I don't think that the backstory of the Courier is a more primary arc than the fate and future of the Mojave. The future of the mojave is the primary arc of FONV and it delivers that in abundance. Its not like we're being ripped off because we don't have a side-arc about the courier. I think its an interesting plot line to follow, but I don't think it is somehow more "real" than the future of the mojave arc and I don't think it will be "overarching" if it takes place pre-hoover dam.
Modifié par scyphozoa, 30 mars 2011 - 02:06 .
#213
Posté 30 mars 2011 - 02:05
#214
Posté 30 mars 2011 - 02:07
scyphozoa wrote...
I think its an interesting plot line to follow, but I don't think it is somehow more "real" than the future of the mojave arc and I don't think it will be "overarching" if it takes place pre-hoover dam.
Well, people have already found sound files for character dialog that only make sense after Hoover Dam (talking of how the battle went and so on).
Take that as you will..
Lithuasil wrote...
And while that whole "war for hoover
dam" thing was going on, said other courier was playing cards with the
cousland brother in some shack in the forest? :|
Something like that, yes.
Modifié par The Angry One, 30 mars 2011 - 02:08 .
#215
Posté 30 mars 2011 - 02:10
The Angry One wrote...
Discussing Fallout NV's ending is largely academic, apparently the real overarching plot involving the Courier's nemesis will be sold to us via DLC. classy.
New Vegas is entirely stand-alone. You don't need to learn anything about the rival courier -at all- for the story to make sense and for the ending to work.
Next to no one knows anything about the rival courier, and the ones that do don't care. If a DLC comes out involving him I won't be buying it, because I don't want my courier's backstory ruined like they ruined the Fallout 3 backstory.
Modifié par Everwarden, 30 mars 2011 - 02:12 .
#216
Posté 30 mars 2011 - 02:16
Everwarden wrote...
The Angry One wrote...
Discussing Fallout NV's ending is largely academic, apparently the real overarching plot involving the Courier's nemesis will be sold to us via DLC. classy.
New Vegas is entirely stand-alone. You don't need to learn anything about the rival courier -at all- for the story to make sense and for the ending to work.
Next to no one knows anything about the rival courier, and the ones that do don't care. If a DLC comes out involving him I won't be buying it, because I don't want my courier's backstory ruined like they ruined the Fallout 3 backstory.
FO3's backstory was fine. You grow up in a Vault, you leave, you do whatever you want afterwards. It only served to tell you where the character came from and give you a reason to leave the Vault. I don't see that as being different from any game... you have to start somewhere.
Now, if they decided to add in Ulysses, and make him part of the Courier's life before NV, then that's just unacceptable. Every Courier I made has some unique storyline that has nothing to do with whatever Bethesda has planned... I doubt I'd buy any DLC that would be based around the Courier's "true" origin... they already gave us too much time and opportunity to make something up.
#217
Posté 30 mars 2011 - 02:19
#218
Posté 30 mars 2011 - 02:20
#219
Posté 30 mars 2011 - 02:23
"Hey remember how in our lore dragons are really, really, REALLY rare and godlike and you couldn't fight one ever cause you'd die? Well in Skyrim you get to fight dragons all the time!"
.. don't laugh, TES actually has some nice lore tucked away in the corner where you can barely see it.
Modifié par The Angry One, 30 mars 2011 - 02:24 .
#220
Posté 30 mars 2011 - 02:24
#221
Posté 30 mars 2011 - 02:26
#222
Posté 30 mars 2011 - 02:27
Lithuasil wrote...
Everything that happens in the elder scrolls is noncanon, until they let me back into my selfgrown mushroom fortress :|
Ha! Those were the days.
#223
Posté 30 mars 2011 - 02:36
The Angry One wrote...
Bethesda are too busy sticking a knife in the eye of their own lore.
"Hey remember how in our lore dragons are really, really, REALLY rare and godlike and you couldn't fight one ever cause you'd die? Well in Skyrim you get to fight dragons all the time!"
.. don't laugh, TES actually has some nice lore tucked away in the corner where you can barely see it.
TES does have some nice lore. And Bethseda is the largest fan of Lovecraft in gaming, they borrow so much from the man's work that it seeped into Fallout 3. It's like they can't help it over there and I always dig it.
But about the dragons, that lore was always there because they couldn't do dragons. Come on, if you're making a fantasy game you're going to want to put dragons in it. And fans have been begging for Dragons in an TES game for as long as I've played their games.
#224
Posté 30 mars 2011 - 02:40
Ugh... sorry. I hate making that mistake.<_< I meant "Obsidian."Lithuasil wrote...
That said, I doubt *bethesda* has many plans for the couriers backstory, seeing how they don't make the game
Modifié par Icy Magebane, 30 mars 2011 - 02:40 .
#225
Posté 30 mars 2011 - 02:45
Icy Magebane wrote...
FO3's backstory was fine. You grow up in a Vault, you leave, you do whatever you want afterwards. It only served to tell you where the character came from and give you a reason to leave the Vault. I don't see that as being different from any game... you have to start somewhere.
There was nothing -wrong- with it, I just found it personally annoying to hop straight out of a vault (the most sheltered place in the world) and start shooting up raiders and mutants.
At least when it's left vague (like in New Vegas) I can give a backstory of my own that makes sense of being the badass of the desert.





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