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Weapon model overview


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173 réponses à ce sujet

#26
QwibQwib

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-edit

Modifié par QwibQwib, 16 mars 2011 - 11:17 .


#27
QwibQwib

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does someone know the name of w_gsw_gs108?

#28
Well

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Thank you.There are some that definitely need to be swapped IMHO.

#29
Chusabi

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gen_im_npc_wep_two_mera is Meredith's sword.

We should start on an armor one too.. hmm.

EDIT: Nm, just saw it in there.

Modifié par Chusabi, 17 mars 2011 - 01:51 .


#30
Khemdog

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Thanks Adonnay for the references.

QwibQwib wrote...

does someone know the name of w_gsw_gs108?


Vigilance.

Modifié par Khemdog, 17 mars 2011 - 01:43 .


#31
QwibQwib

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Khemdog wrote...

Thanks Adonnay for the references.

QwibQwib wrote...

does someone know the name of w_gsw_gs108?


Vigilance.


Thank you so much.

#32
JEbach138

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very nice, my only question is how you made it so you can equip a 1h sword and not see the default shield on back?

#33
Darke1

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Adonnay wrote...

I started to make screenshots of the different weapon models in case someone want to swap models for certain weapons using the item_variation.gda as described in this thread by hazenvirus.

Here's also a nice tutorial on how to change item appearances using the GFF-Editor by toxic4u

Greatswords

Long swords

Daggers

Others will follow but it's a stupid and tedious process so give me a break ;)


Any chance you can do this for Staves, Shields and Helms (especially the helms)?

Thanks very much and great work.

#34
Raiithe

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JEbach138 wrote...

very nice, my only question is how you made it so you can equip a 1h sword and not see the default shield on back?


He was probably altering the look of a 2h weapon to look like the 1h weapons.

Theoretically, if you just wanted the look of it you could alter a pair of daggers to look like larger weapons, though it'd likely appear a bit odd if you used 2handers....

#35
Adonnay

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JEbach138 wrote...

very nice, my only question is how you made it so you can equip a 1h sword and not see the default shield on back?


Actually I removed the mesh of the shield for my screenshots.

Added the staves to the OP.

#36
gameramc

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For some reason each time i tried to use the skin w_gsw_gs108 it made the weapon disappear and by that i mean literally gone.
Anyway to get either the skin to work or a weapon looking like this one?

#37
Rheia

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It's a little annoying that after a completionist playthrough as a mage I've not seen the -better- half of the stave models drop in game. Blah.

#38
Darke1

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Adonnay wrote...
Added the staves to the OP.


Great stuff, please keep up the good work. What is next, Shields?

Will you be able to do Helms and Chest Armour too please?

#39
DrNightwing

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gameramc wrote...

For some reason each time i tried to use the skin w_gsw_gs108 it made the weapon disappear and by that i mean literally gone.
Anyway to get either the skin to work or a weapon looking like this one?


In the save game editor, change the TEMPLATERESREF of the weapon you want to change to gen_im_wep_war_two_lore_03.

#40
Drax_Lyonsbane

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Here is the "additem" code for Vigilance.

gen_im_wep_war_one_lore_04

Also there is a very nice shield...can't remember the name now, damn..anyway.

gen_im_wep_war_shd_lore_01

Both of these require a pretty high strength and constitution, 31 or 32 seems like.
If you can meet those in ACT 1 they will be rated at 5 stars, which means you probably wont need to replace them.

EDIT to add:

this code will add several( one at the time) act 3 longswords to your inventory, it's a bit of a crapshoot if you will like them or not.

gen_im_wep_war_one_act3_( add a # from 01 - 09 here)

09 is a city guard sword, not to sexy but useful at low levels.

Modifié par Drax_Lyonsbane, 17 mars 2011 - 12:08 .


#41
Darke1

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In some of the pictures you state "unique folder", are these still in the same overall file you open to change the other weapon images?

#42
Archontic

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Where do you find the names for the items (gen_im_wep_war_one_act3_09) and how do you find which models they correspond with?

#43
Adonnay

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@Darke1: The unique folder means that the weapon meshes are stored in a different folder than the other weapons. I.e. the greatswords are usually stored in art\\characters\\weapons\\greatswords whereas Meredith' sword is stored in art\\Characters\\Weapons\\Unique\\Meredith. This is just a hint that you also have to change the filepath in case you want to swap out those models.

@Archontic: Trial and error, there's no such list yet. I will perhaps add the gen_im_wep* codes to the images later on, no promises though (as usual).

#44
mesmerizedish

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Where teh heck are all these awesome meshes in game?!


More amazing daggers/swords/staves than I can shake a dagger/sword/staff at, and 95% of the weapons I've seen have been the same few models.

#45
Drax_Lyonsbane

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Archontic wrote...

Where do you find the names for the items (gen_im_wep_war_one_act3_09) and how do you find which models they correspond with?


I just added them from the console, just trial and error really.

The add item mod and names created by Thought Process can be found here. social.bioware.com/forum/1/topic/307/index/6577690

#46
IggyD

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Adonnay wrote...

Here's also a nice tutorial on how to change item appearances using the GFF-Editor by toxic4u


I don't think that tutorial works with the model names you're giving us. I'm going to try again, since i'm probably missing something...

#47
Adonnay

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No you're right, those tutorials cover different approaches. My link might have been misleading here... for that tutorial you need to know the actual item (file)name, not the mesh names I provided, Sorry.

#48
Gyllenborg

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So I assume that by using the first tutorial about changing weapon models you can actually make your "daggers" look like long swords?
Just wondering since the tutorial from Nexus did change the model of a dagger, but the fighting animation still became Sword & Shield for some reason...

#49
Darkhobo

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With the weapons,if you just use the resref method,the game reads the weapon as being of the type in the resref,and uses its animations.If you want change the model of dagger to a sword(or whatever you want) and still have the game read it as a dagger,you have to use the item_variations.gda file.

This method is explained here by hazenvirus:    social.bioware.com/forum/1/topic/307/index/6557648

#50
Jaredor

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I don't think I saw like 1/3 of those models in almost 2 playthroughs. Some look really cool like the Sacred Ashes sword, which would have been awesome for my warden, but some of those models you have to wonder wtf were the designers thinking?