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Weapon model overview


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173 réponses à ce sujet

#151
baddogkelevra

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 Wow, are there really that many cool looking rogue helms? Why are none of them in the game? Why add in the terrible looking open-faced ones when there are a million great looks in addition to a hide helmet option?

#152
Whailor

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One more shot, I also thought it would be a bit of fun to swap out the armour of the fallen models, and it looks really badass with the gloves, boots and chest  of stonehammer, the onyx material makes it look much much better. Comparison between the stonehammer set and the "new" fallen set.
Couldn't resist...
img687.imageshack.us/img687/9277/fallenstone.jpg


Like with pretty much every heavy armor, male chars look good in them, while female chars look like a spaghetti wearing a beercan...

#153
matt1713

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 Hey I have a challenge for Adonnay and team,  I was wondering if it is possible to make any of the swords actually RESONATE AN AURA (For instance when a weapon did fire damage in DA:O, flames surrounded the blade).  I was wondering if it is possible to make the elements (ice, fire, spirit, electric, etc.) actually have a more aura like ability.  By this I mean if you saw the trailers for DA:O (the one where warden is in deeproads and holds sword up to face, the sword RESONATES SOME ORANGE-LIKE AURA  and opens the large door to an army of darkspawn) the sword in that trailer (for what I'm calling) resonated an aura.  If you look closely at that scene, you'll notice the aura's animation is much different and much cooler looking than the elemental auras in DA:O.  I was hoping your team of modders could implement that into your designs somehow where the colors would be for instance: red-fire, blue-ice, green-lightning, violet-spirit.  So in a nutshell I guess I'm asking if it's possible for you to:
1) Actually make weapons show elemental effects like in DA:O
AND/OR
2) Make them resonate aura-like effects similar to the DA:O trailer.

I would love to be able to do something like this but this is like asking me to turn water into wine with my current skill and knowledge of modding (AKA beginner).  

If you could spare any time to, sort of, take me under your wing to possibly do this project, by all means let me know if it's even a possibility.

Modifié par matt1713, 24 avril 2011 - 11:26 .


#154
Whailor

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Maybe such an effect can be done, why not, but not sure whether it can be done without a toolset.

#155
matt1713

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I'm trying to create new items like adonnay and shadowhawk did.  Oh, and on that note, does anyone know of any tutorials that show me how to do that (for DA2).  I don't mean like creating new meshes, I mean adding new weapons/armor with existing meshes into the game like shadowhawk did.  I can't find any tutorials on this specific subject for the life of me.

Modifié par matt1713, 26 avril 2011 - 06:30 .


#156
ZephSunstrider

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Was bored, had too much time at hand, and did the shields for the lulz.

#157
KennethAFTopp

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Adonnay if I DL your armoury for DAII do the weapon come with stats, or do I need to replace existing weapons?
Not that that's a damn shame because I've come to realize all the new weapons that were not reused meshes from DA:O kinda suck donkey balls.

#158
mesmerizedish

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KennethAFTopp wrote...

Adonnay if I DL your armoury for DAII do the weapon come with stats, or do I need to replace existing weapons?
Not that that's a damn shame because I've come to realize all the new weapons that were not reused meshes from DA:O kinda suck donkey balls.


I believe that Addonay only released the models, and you'll have to reassign an existing weapon type to use his new ones.

#159
aduellist

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ishmaeltheforsaken wrote...

KennethAFTopp wrote...

Adonnay if I DL your armoury for DAII do the weapon come with stats, or do I need to replace existing weapons?
Not that that's a damn shame because I've come to realize all the new weapons that were not reused meshes from DA:O kinda suck donkey balls.


I believe that Addonay only released the models, and you'll have to reassign an existing weapon type to use his new ones.


He also released a version that uses his models for custom items. Need to use vaddi to get them into the game.  I've got a combo going, using both the custom items and a modified item_variations.gda to change models of "regular" items (example, Fadeshear now uses Adonnay's Bladeweaver model) .  Using the evolving version of the items, "Warden" has become my Fenris' weapon of choice.

#160
mesmerizedish

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aduellist wrote...

He also released a version that uses his models for custom items. Need to use vaddi to get them into the game.  I've got a combo going, using both the custom items and a modified item_variations.gda to change models of "regular" items (example, Fadeshear now uses Adonnay's Bladeweaver model) .  Using the evolving version of the items, "Warden" has become my Fenris' weapon of choice.


Ah, I wasn't aware of that... thanks for the correction :)

#161
aduellist

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ishmaeltheforsaken wrote...
Ah, I wasn't aware of that... thanks for the correction :)


I exist only to serve. :)

Been something of an Addonay fanboy since DA:O, so I tend to keep an eye on what he releases.  The item add-on doesn't include the two newest, "Paragon" and "Durandal", so those are currently only available via model swap.

#162
mesmerizedish

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aduellist wrote...

ishmaeltheforsaken wrote...
Ah, I wasn't aware of that... thanks for the correction :)


I exist only to serve. :)

Been something of an Addonay fanboy since DA:O, so I tend to keep an eye on what he releases.  The item add-on doesn't include the two newest, "Paragon" and "Durandal", so those are currently only available via model swap.


I've been an Adonnay fangirl since Oblivion :D

Haven't paid much attention to his DAII work, though, because he's not released any daggers yet (and those are the vanilla models I think need the most work) :crying:

#163
aduellist

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ishmaeltheforsaken wrote...
I've been an Adonnay fangirl since Oblivion :D


My dirty little secret, I've never played Oblivion.  Had too much fun wandering aimlessly about the world in Morrowind.

ishmaeltheforsaken wrote...

Haven't paid much attention to his DAII work, though, because he's not released any daggers yet (and those are the vanilla models I think need the most work) :crying:


There we are in complete agreement.  Most of the dagger models are atrocious. :sick:

#164
ZephSunstrider

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aduellist wrote...

ishmaeltheforsaken wrote...
Haven't paid much attention to his DAII work, though, because he's not released any daggers yet (and those are the vanilla models I think need the most work) :crying:

There we are in complete agreement.  Most of the dagger models are atrocious. :sick:

Well, some models are actually kinda neat, especially the more 'brutal'-looking ones. Akimbo hookswords? Heck yeah!

#165
KennethAFTopp

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aduellist wrote...

ishmaeltheforsaken wrote...
I've been an Adonnay fangirl since Oblivion :D


My dirty little secret, I've never played Oblivion.  Had too much fun wandering aimlessly about the world in Morrowind.

ishmaeltheforsaken wrote...

Haven't paid much attention to his DAII work, though, because he's not released any daggers yet (and those are the vanilla models I think need the most work) :crying:

There we are in complete agreement.  Most of the dagger models are atrocious. :sick:

Aye thirded, Considered adding one of Adonnay's longswords as daggers, because they trully look sucky. So does alot of two handers i find.

Modifié par KennethAFTopp, 29 avril 2011 - 12:05 .


#166
Adonnay

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I actually don't consider my DA:O daggers to be technically on par with the stock ones to just port them to DA2. I have some helping hands that offered to retexture some of my work to buff it up a little, but those guys are pretty busy themselves so it might take a while.

Edit: Oh btw, I added a shield overview to the OP, contributed by ZephSunstrider once again!

Modifié par Adonnay, 30 avril 2011 - 02:29 .


#167
aduellist

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As much as I dislike disagreeing with you, I think your DA:O daggers are far superior to the DA2 stock ones. Still, I understand the creative impulse to "get it right". Looking forward to your future releases.

#168
Gyllenborg

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Soooo, could anyone tell me which armor is used in the pictures with the Shields? From the little I can see of it, it looks awesome. :o

#169
KennethAFTopp

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Adonnay wrote...

I actually don't consider my DA:O daggers to be technically on par with the stock ones to just port them to DA2. I have some helping hands that offered to retexture some of my work to buff it up a little, but those guys are pretty busy themselves so it might take a while.

Edit: Oh btw, I added a shield overview to the OP, contributed by ZephSunstrider once again!

Your daggers are waaaay better.

#170
ZephSunstrider

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Gyllenborg wrote...

Soooo, could anyone tell me which armor is used in the pictures with the Shields? From the little I can see of it, it looks awesome. :o

It's the Fugitive's Mantle from the Mage Items DLC. Beats the Mage Champion Armor, at least on Lady Hawke. Sire Hawke still has that amazingly bumpmapped left bicep...
Edit: Pics

Modifié par ZephSunstrider, 01 mai 2011 - 06:18 .


#171
Midnight Tempest

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The staves pic isn't working for me. Is there a way you can reupload the pic?

#172
Typifire

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Absolutely priceless resource! Thanks so much.

#173
Dartheian

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this is great! but does anyone know the code for the empress's point? I would like to change its appearance :D

#174
Gree1ey Estates

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if its possible, can anyone try to find all the dlc weapons from the Legacy dlc