Short and effective: What nonsubjective points are there in DAII to criticise?
Question is due to me seeing how almost every point that has been stated is completely subjective.
I so far know only of one point, which would be the recycled dungoens. That is fact, completely objective.
This topic is not about argumenting on what is good or bad, that will inevitably turn into opinion-war and I do not want that.
All I want this topic to be is to gather objective facts. Objectively quantifyable facts that despite any opinion one might have WILL be found by everyone.
Nothing else.
Oh, and if I see just as many as one spam picture, be that doggiraffe man, giraffedog man, Shephard-dealwithit or whatever, I will close this topic and report said user not only to the mods, but also to EA Support and we all know how THEY handle this. This is due to me being fed up with spam. This is the only warning.
Nonsubjective critic-points on DAII
Débuté par
Guest_Aotearas_*
, mars 15 2011 07:56
#1
Guest_Aotearas_*
Posté 15 mars 2011 - 07:56
Guest_Aotearas_*
#2
Posté 15 mars 2011 - 07:58
Reality is subjective.
#3
Posté 15 mars 2011 - 08:02
I think nobody can argue with the recycled areas, though the rest seems pretty much subjective. They might feel indifferent about the recycled areas but I'm sure nobody actually likes it.
I don't like it but I know why they did it.
I don't like it but I know why they did it.
#4
Posté 15 mars 2011 - 08:03
I agree with you with the recycled dungeons. They used those three or four dungeons everywhere. D:
But, wow you are right. If you think objectively it really is hard to find something to criticize with DA2.
But, wow you are right. If you think objectively it really is hard to find something to criticize with DA2.
#5
Posté 15 mars 2011 - 08:06
Dave of Canada wrote...
I think nobody can argue with the recycled areas, though the rest seems pretty much subjective. They might feel indifferent about the recycled areas but I'm sure nobody actually likes it.
I don't like it but I know why they did it.
I know - still doesn't feel "worthy" of a supposedly AAA title. But even then you could argue, you prefer a few more fleshed out side quests to a few more unique locations.
#6
Posté 15 mars 2011 - 08:06
Yep, all opinion. Even in my criticism thread, people are actually making good points as to why some of the things I don't like aren't that bad. We're in a subjective world.
#7
Posté 15 mars 2011 - 08:14
recycled maps, not up to date graphics, less freedom.
3 facts right there.
3 facts right there.
#8
Posté 15 mars 2011 - 08:15
AFCommando wrote...
recycled maps, not up to date graphics, less freedom.
3 facts right there.
lol. I see but 1.
#9
Posté 15 mars 2011 - 08:16
AFCommando wrote...
less freedom.
I disagree heavily with this one, I felt that being let loose and told simply to collect 50 sovereigns at the start of DA2 was liberating.
#10
Posté 15 mars 2011 - 08:18
Dave of Canada wrote...
AFCommando wrote...
less freedom.
I disagree heavily with this one, I felt that being let loose and told simply to collect 50 sovereigns at the start of DA2 was liberating.
not only that, you had the option to not pay the 50 soverigns nad have another person pay it for you at the cost of your profits
#11
Posté 15 mars 2011 - 08:18
recycled areas, game is shorter.
#12
Posté 15 mars 2011 - 08:19
I agree with the first two but can't really understand the last really... less freedom than what? lolAFCommando wrote...
recycled maps, not up to date graphics, less freedom.
3 facts right there.
#13
Posté 15 mars 2011 - 08:21
HawXV2 wrote...
AFCommando wrote...
recycled maps, not up to date graphics, less freedom.
3 facts right there.
lol. I see but 1.
recycled maps is an absolute fact.
the graphics are not as advanced as ME2s and that game that came out a year ago so its not up to date.
the freedom part is sort of subjective i guess, you have very limited time with companions you can never question them on things, you cant change there armor, and your stuck in 1 city the whole game.
#14
Posté 15 mars 2011 - 08:21
The inventory system is certainly less sophisticated. There might be a few people out there who think that's a good thing, but I doubt there are many.
#15
Posté 15 mars 2011 - 08:22
Character A.I. does not function properly at times. I've encountered some sketchy moments in my gameplay. Tank classes will, use taunt on enemies outside of it's aoe range. Tank classes will also use defensive stances at incorrect times. I play on the PC, and when controlling a tank class, they'll suddenly stop auto attacking, and it causes a manual right click to attack. I'm trying to avoid cluster scripts on the more challenging difficulties. The best working script seems to be the ranged one. The aggressive script can get your character(s) killed easily.
Has anyone else found issues with the tactical scripts?
Has anyone else found issues with the tactical scripts?
Modifié par Chadthesad, 15 mars 2011 - 08:23 .
#16
Posté 15 mars 2011 - 08:24
*Re-used environments
*Imports having little to no effect, not to mention broken
*No overhead view
*DX11 not working as intended
It's impossible to be completely objective, as criticism is necessarily a practice of subjective experience. Though I think I understand what you're going for, and that's universally acknowledged negative criticisms. (Criticism not inherently negative). Though that is also impossible, as there will nearly always be someone with a contrary viewpoint. You can say everyone enjoys breathing, and someone will mention that he finds it boring. At any rate...
I think nearly everyone dislikes the 4 things I listed above in Dragon Age 2. Of those 4, I'm sure some people may say that they don't care that they are missing or broken. That's fine. But I doubt you'll find many people who are actually happy that they are missing or broken. Therefore, I field them as legitimate complaints.
I would have also listed the drastically simplified companion armor and waves of enemies, but I've had enough internet discussions (read: flame wars) over those very topics to know that some people claim to actually prefer them. So I'd list them as problems perceived by the majority, but not an overwhelming majority.
*Imports having little to no effect, not to mention broken
*No overhead view
*DX11 not working as intended
It's impossible to be completely objective, as criticism is necessarily a practice of subjective experience. Though I think I understand what you're going for, and that's universally acknowledged negative criticisms. (Criticism not inherently negative). Though that is also impossible, as there will nearly always be someone with a contrary viewpoint. You can say everyone enjoys breathing, and someone will mention that he finds it boring. At any rate...
I think nearly everyone dislikes the 4 things I listed above in Dragon Age 2. Of those 4, I'm sure some people may say that they don't care that they are missing or broken. That's fine. But I doubt you'll find many people who are actually happy that they are missing or broken. Therefore, I field them as legitimate complaints.
I would have also listed the drastically simplified companion armor and waves of enemies, but I've had enough internet discussions (read: flame wars) over those very topics to know that some people claim to actually prefer them. So I'd list them as problems perceived by the majority, but not an overwhelming majority.
#17
Posté 15 mars 2011 - 08:26
I think the only non-subjective one is the recycled areas. The interiors of the caves were nice, but no matter how nice they were, I think no one wants to run through that same exact place over and over again, exceptions being an actual city a la Kirkwall or the Wounded Coast. I don't really see a city or a coastline changing all that much over 10 years.
#18
Posté 15 mars 2011 - 08:30
"This game sucks," is subjective. "I did not have fun playing this game," is objective (non-subjective, if you will.) It is possible to talk objectively about a person or a group's enjoyment of a video game.
That being said, it is an objective fact that I feel this game was not worth the money I paid for it and was a step in the wrong direction from its predecessor.
That being said, it is an objective fact that I feel this game was not worth the money I paid for it and was a step in the wrong direction from its predecessor.
#19
Posté 15 mars 2011 - 08:33
Dungeon recycling is an irrefutable fact, yes, but how much it bothers people is again subjective. I for one don't really mind.
#20
Posté 15 mars 2011 - 08:34
The one, most legitimate and objective source criticism are definitely the recycled areas, no one likes having to go through the same places over and over again, arguably they provide more content but that can be remedied with a longer development cycle.
Everything else is pretty much a matter of opinion.
Everything else is pretty much a matter of opinion.
#21
Posté 15 mars 2011 - 08:35
Imports are utterly pointless if the most basic things like the dead staying dead don't carry over.
#22
Guest_Aotearas_*
Posté 15 mars 2011 - 08:36
Guest_Aotearas_*
Okay, I see that certain things like DX11 and import aren't working well. That isn't nice (it pretty much sucks tbh), but isn't really a fault by design. And yeah, Importfeature could have been better, overhead few been available and the story be more intense, but those are features that are wished (by me too), not problems per se.
As for the lenght, I just got through the Deep Roads (therefore think I just started Act 2) and have played like twelve to fourteen hours already (Hard difficulty). If the game continues like that, I guess I'll have a total playthrough time of about 40 to 45 hours. That is lower than my first Origins (which was about 80 I think, but that was because I was relatively new to those kind of games on PC and straddled a LOT around and right now, I practically know what I am doing and am a lot better at this type of games (could always optimize though, but I don't long for playthrough time records)), but not necessarily a bad thing either. Sure, it could always be longer, but that isn't a point to make when criticising a game for something it doesn't have as you wanted to. False logic at work.
As for the story and its intensity, could be better, but this was a try with a new way of telling the main story. Some like it, some don't. There have been varying opinions on Heavy Rain too, some people loved the game, others thoroughly disliked it because it was not how they hoped it to be.
I know the term objective is a bit complex in this discussion, but I hope you see how I mean it.
As for the lenght, I just got through the Deep Roads (therefore think I just started Act 2) and have played like twelve to fourteen hours already (Hard difficulty). If the game continues like that, I guess I'll have a total playthrough time of about 40 to 45 hours. That is lower than my first Origins (which was about 80 I think, but that was because I was relatively new to those kind of games on PC and straddled a LOT around and right now, I practically know what I am doing and am a lot better at this type of games (could always optimize though, but I don't long for playthrough time records)), but not necessarily a bad thing either. Sure, it could always be longer, but that isn't a point to make when criticising a game for something it doesn't have as you wanted to. False logic at work.
As for the story and its intensity, could be better, but this was a try with a new way of telling the main story. Some like it, some don't. There have been varying opinions on Heavy Rain too, some people loved the game, others thoroughly disliked it because it was not how they hoped it to be.
I know the term objective is a bit complex in this discussion, but I hope you see how I mean it.
#23
Posté 15 mars 2011 - 09:06
If you used adjectives (descriptive, as opposed to mere qualifiers) in your criticism, it is a good bit that it is subjective.
#24
Posté 15 mars 2011 - 09:09
All points are subjective. There is no objective.
#25
Posté 30 août 2012 - 03:13
is it just me or is everything really watered down. all the classes leveling bites. not as much to choose from alot of my faverite skills gone. customising atributes bites. then there is reuseing maps whats up with that. too many doors cant go thru to.





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