DX11 very high performance fixed nvidia drivers!
#51
Posté 16 mars 2011 - 03:24
But I wanted to say thanks @Miriel Amarinth for using his/her free time wo weed through the various posts and tips and thus trying to help the people without any clue why their expensive PC won't do their biding regarding DA2.
So in short: thanks for doing this!
#52
Posté 16 mars 2011 - 04:01
The performance is absolutely stunning too - the FPS I measured earlier in my brief testing (38-44 avg) is actually on the lower side of what I find while playing. In most situations, even in wide open areas and in the towns with lots of tesselated surfaces, I'm getting about 45-55 fps, it's only in combat with lots of special effects flying that it drops a bit, but it's never gone below 32 fps. It's almost the same fps I got before on High settings with the 267.24 drivers.
Dare2shine wrote...
Thanks for the advice, think i'm going to try it and see
i'm playing with direct11 at the moment but now wondering if dx10 would run better from the sounds of things
The most your card is able to handle is DX10. The game doesn't have a seperate renderer for DX10 though, it uses the DX11 renderer instead to cover both DX10 and DX11 and the difference between DX10 and true DX11 is in the graphics detail setting.
If you set that to High then the game will use only the DX10 features (mainly softer shadows and some lighting). Only when set to Very High does the game actually use DX11 features (this is why on High the extra settings of Blur and Depth of Field are greyed out). If you don't have a DX11 compatible card, then Very High should be unselectable (or perhaps not even showing up).
Modifié par Miriel Amarinth, 16 mars 2011 - 04:09 .
#53
Posté 16 mars 2011 - 04:32
Running on an MSI GTX460 OC and on very high the game was pretty much unplayable, max of about 20 to 25 fps, now its more like 40 to 45 in high action scenes and running around Kirkwall Im looking at 60 to 65 fps!
Now if only that slow attack speed bug can get fixed I'll really enjoy this game heh.
#54
Posté 16 mars 2011 - 04:38
Some numeric goodness for those who enjoy it:
i7-950 @3.07/3.2GHz
6GB DDR3-1600
Nvidia GTX460 1GB Stock (715/1800)
60GB SSD System + 1TB 7200rpm
Seasonic X750 PS
ASUS Sabertooth X58 MB
Windows 7 *64bit* SP1
Settings:
Nvidia ControlPanel defaults +Tripple Buffering=ON
+High Resolution Texture Pack
1920x1200 DX11 VSync=ON
4xAA / 8xAF
SSAO / HQBlur / DoF ALL OFF
Very High Detail
FPS numbers collected using Fraps [min/max/avg]
Player Mage using lots of fire.
Driver: 267.24 (old)
20 / 35 / 27 - Docks-Night-Combat
21 / 36 / 27 - +HQBlur
+DoF failed with a black screen
Driver: 267.59 (new)
31 / 50 / 41 - Docks-Night-Combat
31 / 51 / 40 - +HQBlur
24 / 35 / 29 - +HQBlur +DoF
36 / 60 / 48 - LowTown-Day-NoCombat
24 / 44 / 32 - Wounded Coast-Combat
#55
Posté 16 mars 2011 - 06:16
GTX 460 2gb
#56
Guest_Puddi III_*
Posté 16 mars 2011 - 06:25
Guest_Puddi III_*
C:\\NVIDIA\\DisplayDriver\\267.26\\Vista 64-bit\\English\\Display.Driver
and copied all of the strings with "1200." in them (there are only three, apparently) into analogous places in the nv_disp.inf file that came with the new driver.
Hope I did that right... I mean it installed, though I can't help but wonder if my computer won't explode in protest of my shenanigans however.
Modifié par Filament, 16 mars 2011 - 06:28 .
#57
Posté 16 mars 2011 - 07:31
These are just the driver files that lets Windows interact with the video card. If windows attempts something that can't be done, windows resolves the error itself or crashes.
Now if these were some GPU BIOS updates then I would be scared since they really could screw up the hardware!
#58
Posté 16 mars 2011 - 08:07
Just tested the new drivers. SUCCESS!
I'm running two GTX 465's in SLI
v267.24 ~20 FPS
v267.59 ~ 50 FPS
Both tests were done with VERY HIGH settings, SSAO, blur, and DOF checked on. AAx4, AFx16. High-res textures
However, I still get some noticeable stuttering with SSAO on, no matter what I do. The framerate is still in the upper 40's and low 50's, however. So, I just turn SSAO off. Don't know what to do about that stuttering.
#59
Posté 16 mars 2011 - 08:14
Editing this for additional info.. 2600K CPU @ 4.5ghz and the video cards @850. 1920x1200, Very High DX11, 4AA 16AF, everything on but ambient occlusions, which has a big performance impact.
Brilliant.
Modifié par Salpsan, 16 mars 2011 - 08:19 .
#60
Posté 16 mars 2011 - 08:19
budman2002 wrote...
However, I still get some noticeable stuttering with SSAO on, no matter what I do. The framerate is still in the upper 40's and low 50's, however. So, I just turn SSAO off. Don't know what to do about that stuttering.
Yeah I get the same, as - I'm willing to bet - are most people with an Nvidia card if they turn SSAO on.
The framerate seems smooth, but there's just this...microstutter/delay that makes it feel far from smooth and it's immediately obvious if you pan your camera with SSAO on and compare it to when it's off. At least to me it's immediately obvious, I've become hyper-sensitive to that stuff ever since I started buying higher end graphics cards 4 years ago, which got me used to running stuff smoothly - now if something doesn't feel smooth I notice right away xD
I've been told (by people who undoubtedly know more about this than I do) that the type of SSAO used in DA2 heavily favors ATI cards and runs very poorly on Nvidia cards in comparison. That's the reason there's such a large amount of fps loss when turning it on, and I'm willing to bet that's why it doesn't feel smooth regardless of fps.
#61
Posté 16 mars 2011 - 08:26
#62
Posté 16 mars 2011 - 08:39
Thanks so much for this thread and the/ advice
#63
Posté 16 mars 2011 - 09:29
Edited the guide to be a bit more clear and added special instructions for mobile gfx cards. Also moved the guide from page 2 to my post on page 1 where it will be more visible (I hope).
#64
Guest_Puddi III_*
Posté 16 mars 2011 - 09:50
Guest_Puddi III_*
LightSabres wrote...
I see no need to be concerned about "hacking" the .inf for these drivers to get them to install on other Nvidia cards.
These are just the driver files that lets Windows interact with the video card. If windows attempts something that can't be done, windows resolves the error itself or crashes.
Now if these were some GPU BIOS updates then I would be scared since they really could screw up the hardware!
Ah, that's good to know, thanks. :happy:
This driver does seem to be better. FPS is about the same, but on higher graphics settings.
#65
Posté 16 mars 2011 - 10:20
ARustyFirePlace wrote...
AFAIK, there are no DX 10 features in this game, most games don't have dx 9, 10 and 11, because 9 is basically the console game ported to pc, and then 11 is just some pc exclusive stuff and theyt can't be bothered to make a dx 10 version.unclee wrote...
ARustyFirePlace wrote...
Your card doesn't support DX 11.Misterpinky0 wrote...
Nevermind, I found out myself. It runs far better. It does still lag, but it lags more in line with my system's specs, rather than just constant lag and stuttering. So, yeah. Works great!
It still does run better on medium on DX9 rather than DX11, so who knows.
DERP
If I'm not mistaken, the 9800 GT was one of the first DX10 cards. So him setting it to DX11 will still give him the DX10 features, it'll just disable the DX11 goodies.
Atleast, that's way it is with Aliens vs Predator, Lost planet 2 and a few others, might be different on this game.
Just mouse over the word high while in DX 11 mode and the game even says that's for DX10 cards. DX11 is backwards compatable with DX10. ANY DX10 card can be run in DX11 games. It's just that the new DX11 effects won't be used
#66
Posté 16 mars 2011 - 10:52
Thanks heaps!
#67
Posté 16 mars 2011 - 11:39
Intel Core i7 2600K and MSI GTX 580 OC - Running on a Dell U3011 @ 2560 x 1600.
#68
Posté 17 mars 2011 - 02:07
#69
Posté 17 mars 2011 - 04:14
Of course I have to keep SSAO turned off. Ambient Occlusion is a huge fps hog no matter what card you are using, HQ blur and DOF are off aswell.
Still, I believe some optimisation is still needed, most likely at the game side and not drivers but who knows.
Modifié par MaaZeus, 17 mars 2011 - 04:16 .
#70
Posté 17 mars 2011 - 11:24
#71
Posté 17 mars 2011 - 11:39
#72
Posté 17 mars 2011 - 11:39
Modifié par PsiEye83, 17 mars 2011 - 11:40 .
#73
Posté 17 mars 2011 - 11:43
#74
Posté 17 mars 2011 - 11:49
LuPoM wrote...
just one thing for the modded .inf for x64.. it wasn't working for me (gave missing files error) so I modified it myself and then the installer went smoothly ^^
Did you use the drivers I linked (aka the US version) or the international ones? Because the 64-bit INF file only works with the US english drivers, not the UK international ones. Obviously you can still use the UK int. drivers but then you need a different INF file to go along with it.
I decided not to link both sets of drivers and INF files to avoid confusion and to keep things from being more complicated than necessary (since afaik the US english drivers should work fine on any language OS, I've even seen a russian guy running them).
Modifié par Miriel Amarinth, 17 mars 2011 - 11:51 .
#75
Posté 17 mars 2011 - 12:37





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