Dark Specie wrote...
Dean_the_Young wrote...
From a story structure standpoint, the two pretty much are identical.
Do tasks to prove your worth which will involve maps shared regardless. Receive same story mission to the Anvil. Go through same Deep Roads arc. Find Branka. Presented identical moral delimma, get Paragon crown regardless. Give Crown to ruler of choice, regardless of who you did prior trust quests for. Receive dwarf army in Denerim. Get epilogue slide. Who does this cover? Either.
What really changed? Who said what lines. Functionally, they are the same. Structurally, they are the same. You get to the same point regardless. All that changes is the narrative context when you do get there...
*sigh* . Yes, WITHIN the single game of DAO, but I was thinking about more long-term than that!
Look, what part of "wanting to feel like we made a difference/impact" or "Wanting to change things for the better or worse" don't you understand? 
All of it. I disagree that we didn't get what mattered.
I found far more choice-relevance in DA2 than in DA1. There might have been fewer grand world-shattering differences, like which bum is on the Dwarven Throne, but that didn't even matter in the context of Origins. Who you did favors for, or didn't kill, had a great deal more sway on the narrative of DA2.
Did you help Anders? Then the Chantry explosion is something you yourself are in part culpable for. Did you send him away, like I did, years earlier? Than Anders ominous return carried an entirely different weight on the story. While that choice doesn't make a nice dramatic exportable decision flag to be bugged (or ignorred) in DA3, it certainly had far more effect in
this game than a cameo in DA3 would have improved that game.
Because that's pretty much what these 'long-term' decisions mean: cameos in another game, not relevance in the present one. Feeling guilty because I killed the blood mage who was hunting the White Lilly killer, only for the White Lilly killer to kill Mother, mattered far more to the overall story than a thirty-second cameo that probably wouldn't have occured. Likewise, doing a favor for the corrupt magistrate protecting his son, and hearing later that he intervened on my family's behalf after the Templars found Bethany, was exactly the sort of 'consequence' we should be looking for.
Dragon Age 2 certainly does have it's exportable big decisions that can affect 'the long term': did you restore Flemeth? Bartrand's fate? Does the Arishock live? Did Anders live? Which character quests did you do, and how? And, of course, who did the Champion side with?
Awakening had more and greater cameos than Origins ever did, and it also lacked the 'long term big choices.'