From some reason I can't get the steam DA:O to work with the toolset or else I would do this myself.
Could someone please make a greatsword mod with a sword Named "Seelenesser" that has the same stats as Starfang, but uses the sword model off of Asala and have it added into the PC's inventory or somehow be able to add it with the console? The Asala model is the Quinari sword and Sten's sword.
Stats are:
Starfang Greatsword, Two-handed
StarmetalRequires: 38 strength
Damage: 17Critical Chance: 2.55%Armor Penetration: 6.30Strength modifier: 1.10
+3 strength+2.5 armor penetration+8 attackThree empty rune slots
Much thanks guys!
Could someone make a sword?
Débuté par
Man Parts
, nov. 16 2009 11:06
#1
Posté 16 novembre 2009 - 11:06
#2
Posté 16 novembre 2009 - 11:17
I don't think the starmetal is available to us but you may be able to change the base stats some way that I am unware of.
#3
Posté 16 novembre 2009 - 11:23
Well dragon bone is fine too, It's just, I fell in love with the Asala model. The problem is it sucks, and only sten can use it.
#4
Posté 16 novembre 2009 - 11:54
Something I've been thinking about doing:
Starmetal is basically unavailable to us yes, barring some future game expansion/change to the toolset, BUT you should be able to replicate or surpass it's usefulness by modifying/extending the materialtypes 2da info to add another level of equal or greater values. After modifying you could simply create an item with the material as the new entry you input and everything would be hunky dory.
I'd do it myself BUT I think it gets more complicated than that because the 2da in question is referenced by a lot of things, including scripts, and each material has a different tint for in-game objects, etc. etc. But it should be something that IS modable, just not simple.
Starmetal is basically unavailable to us yes, barring some future game expansion/change to the toolset, BUT you should be able to replicate or surpass it's usefulness by modifying/extending the materialtypes 2da info to add another level of equal or greater values. After modifying you could simply create an item with the material as the new entry you input and everything would be hunky dory.
I'd do it myself BUT I think it gets more complicated than that because the 2da in question is referenced by a lot of things, including scripts, and each material has a different tint for in-game objects, etc. etc. But it should be something that IS modable, just not simple.
#5
Posté 17 novembre 2009 - 12:40
Hmmm.. Having trouble getting my created items (weapons and armor) into my main storyline game. Am I missing a link to a tutorial? Not sure how to grab premade weapons and toy with them either.





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